# cNPCAIAnimationState 324 # cRandomChooser 837 # cChooserEntryFloat 2219 # cGenericTransitioner 1173 # cGenericBlender 1542 # cAnimRef 5589 # cAudioAnimEvent 6006 # cImmediateTransitioner 1876 # cGenericAnimState 600 # cCategoryChooser 1010 # cChooserEntryInt 5367 # cFECustomActionEvent 28 # cAnimEvent 8502 # cHashAudioAnimEvent 17830 # cVehicleWarper 38 # cTransitionHint 286 # cRollableWarper 6 # cRollableTimeWarper 6 # cGainPPEvent 344 # cEventBasedTransitioner 505 # cAttackEvent 974 # cCanTurnEvent 637 # cAnimationPartnerWarper 56 # cAttachTemporaryPropEvent 7 # cCustomSullivanEvent 16 # cPropWristWarper 28 # cHoldFrameTimeWarper 2 # cAnimGroup 987 # cAutoAimEvent 544 # cComboAcceptEvent 487 # cDropPropEvent 52 # cCollisionInfoChangeEvent 46 # cSlamGroundEvent 13 # cCheckForBreakableEvent 20 # cHandEvent 146 # cControllerVibrateEvent 58 # cTogglePropEvent 25 # cSkillMovePosWarper 1 # cHealthEvent 62 # cLinearChooser 69 # cPropPushActorWarper 1 # cReleaseEvent 61 # cSwitchPropBoneEvent 43 # cPlaybackRateEvent 55 # cCameraEvent 35 # cRunAccelTimeWarper 36 # cFacialEvent 213 # cAimGunPoseWarper 33 # cTrackingTurnWarper 8 # cMicroGameEvent 41 # cAnimationPartnerTimeWarper 52 # cCustomDeviantEvent 4 # cWeaponActionBlender 20 # cGainedSkillEvent 2 # cZombiePushBackEvent 121 # cGenericFootTransitioner 2 # cBossTurnPositionWarper 25 # cVehicleEvent 81 # cPropAnimEvent 91 # cStiltWalkerPoseWarper 15 # cCustomMascotEvent 58 # cFireShotEvent 38 # cRidingMicrogameWarper 1 # cNecromancerState 2 # cNecromancerTimeWarper 2 # cNecromancerTransitioner 2 # cBossLocomotionEvent 17 # cBodyEffectsEvent 152 # cBikePoseWarper 4 # cThrowIdleTimeWarper 5 # cTurnWarper 8 # cLeanPoseWarper 7 # cHeadTrackingPoseWarper 7 # cStrafeBlenderPositionWarper 18 # cHeadTrackEvent 371 # cBoolTransitioner 3 # cBossRunSpeedTimeWarper 14 # cZombieSyncAnimEvent 145 # cJumpEvent 47 # cRideableWarper 10 # cGunStrafeUBMaskPoseWarper 4 # cUpperbodyBlendWarper 3 # cStrafeDirWarper 9 # cSprayEvent 79 # cFlyingEvent 11 # cPosWarper 8 # cPosWarperScaleEvent 2 # cScaleSurvivorEvent 2 # cCarryEvent 4 # cZombieGrappleEvent 68 # cBikeLeanChooserWarper 3 # cSurvivorHeadTrackingPoseWarper 14 # cDesyncTimeWarper 4 # cWeaponImpactPoseWarper 2 # cWeaponEffectsEvent 18 # cForceRagdollEvent 32 # cSliceLimbEvent 33 # cSliceZombieEvent 73 # cSpawnSecondaryPropEvent 7 # cSwapShapeEvent 38 # cResetAccelerationEvent 3 # cSkeletonRemappingPoseWarper 1 # cRemoteControlAnimState 2 # cRemoteControlAnimTransitioner 2 # cNullState 1 # cBossThrowEvent 24 # cPushableAttachWarper 1 # cAttachEvent 44 # cBossJumpPositionWarper 2 # cFirePitThrowMoneyEvent 1 # cAnimationTimeWarper 3 # cIKEnableEvent 15 # cPhoneEvent 3 # cZombieHopWarper 3 # cStartChargeEvent 3 # cTurnOnWeaponEvent 18 # cBossLocomotionBlender 5 # cRideableEvent 1 # cCanWalkThroughLegsEvent 3 # cCameraShakeEvent 21 # cAttachPropToZombieEvent 1 # cSpineAimWarper 2 # cSpawnDynamicPropEvent 10 # cComboStationEvent 35 # cTurnWarperSyncEvent 6 # cSaveLoadEvent 20 # cRideableChooserWarper 2 # cPushableDumpEvent 3 # cAwardPPEvent 27 # cSetDurabilityEvent 2 # cReadMagazineAnimEvent 2 # cAttachPropToNPCEvent 1 # cPsychoHitWarper 1 # cProxyMoveEvent 2 # cClearVarEvent 1 # cVomitEvent 5 # cKillZombieProxyEvent 1 # cZombieGrappleEnableEvent 8 # cZombieFallToGroundEvent 76 # cExplodeZombieLimbsEvent 41 # cZombieTagEvent 1 # cZombieEarlyGetupEvent 15 # cZombieTimeScale 3 # cSmashZombieOnEnviroEvent 8 # cSurroundingHitReactionEvent 8 cNecromancerState 442 { AbsoluteTranslationMode = "true" DestinationState = "false" cNecromancerTimeWarper TimeWarper { } cCategoryChooser cCategoryChooser { ChooserType = "CARRYNPCTYPE" } cNecromancerTransitioner ToNecromancerEnd { Dest = 443 } } cNecromancerState 443 { AbsoluteTranslationMode = "true" DestinationState = "false" cNecromancerTimeWarper TimeWarper { } cCategoryChooser cCategoryChooser { ChooserType = "CARRYNPCTYPE" } cNecromancerTransitioner ToNecromancerBegin { Dest = 442 } } cRemoteControlAnimState 615 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "CARRYNPCTYPE" } cRemoteControlAnimTransitioner ToRemoteControlPong { Dest = 616 } } cRemoteControlAnimState 616 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "CARRYNPCTYPE" } cRemoteControlAnimTransitioner ToRemoteControlPing { Dest = 615 } } cGenericAnimState 147 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SKELETON" cChooserEntryInt AnimGroup6050300937 { Anim = 1085 Value = 0 } cChooserEntryInt AnimGroup6018580218 { Anim = 1086 Value = 1 } cChooserEntryInt Female30557 { Anim = 1087 Value = 3 } cChooserEntryInt child_face_ambient480657 { Anim = 1087 Value = 3 } } cAnimGroup 1086 { cRandomChooser random { cChooserEntryFloat female_ambient_face300312 { Anim = 1088 Value = 0.000000 } } cAnimRef 1088 { File = -1775371789 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericTransitioner loop { Dest = 147 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSelfBlender { Dest = 147 XZToUse = 1 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToF_FightFace { Dest = 150 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToF_Standee { Dest = 154 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToF_OpenMouth { Dest = 153 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 1085 { cRandomChooser random { Dice = "Dice" cChooserEntryFloat Blink10718 { Anim = 1089 Value = 0.150000 } cChooserEntryFloat male_ambient_face30875 { Anim = 1090 Value = 0.850000 } } cAnimGroup 1089 { cRandomChooser random { Dice = "Dice" cChooserEntryFloat male_blink540125 { Anim = 1091 Value = 0.700000 } cChooserEntryFloat male_blink_380609 { Anim = 1092 Value = 0.150000 } cChooserEntryFloat male_blink_280609 { Anim = 1093 Value = 0.150000 } } cAnimRef 1091 { File = -767257484 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1092 { File = 935901240 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1093 { File = 939387065 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cAnimRef 1090 { File = 1660898000 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cImmediateTransitioner ToF_Talking { Dest = 155 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1087 { File = 1065373983 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 23 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_baseball_bat_pre_charge250083 { Anim = 64 Value = 10 } cChooserEntryInt male_moose_attack_a_to_charge160437 { Anim = 65 Value = 137 } cChooserEntryInt male_moose_attack_b_to_charge260484 { Anim = 66 Value = 138 } cChooserEntryInt AnimGroup4137370438 { Anim = 67 Value = 204 } cChooserEntryInt AnimGroup4137370437 { Anim = 67 Value = 205 } cChooserEntryInt male_spraypaint_loop130265 { Anim = 68 Value = 17 } cChooserEntryInt male_parasol_thrustidle_to_charge530046 { Anim = 69 Value = 0 } cChooserEntryInt male_golfclub_teeoff_idle_to_chargeup_loop_idle210414 { Anim = 70 Value = 266 } cChooserEntryInt male_lance_thrustidle_to_charge340142 { Anim = 71 Value = 270 } cChooserEntryInt frank_attack_bat_windup_start530464 { Anim = 72 Value = 374 } } cAnimRef 64 { File = -1155104254 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 0.600000 } cAnimEvent 1881345673 { Time = 0.000000 Duration = 0.600000 } cAnimEvent 1823756703 { Time = 0.000001 Duration = 0.000000 } cAnimEvent -1914702067 { Time = 1.166667 Duration = 8.000000 } cHandEvent 1898681230 { Time = 0.000000 Duration = 8.000000 Relaxed = "false" StateName = "H_HOLDGUITAR" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.291168 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.769082 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.410417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.818834 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cGenericBlender ToAttackChargeIdle { Dest = 22 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToAttackChargeIdle { Dest = 22 Event = -1914702067 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1556094708 UseDestEvent = "true" SyncWithDest = "false" } cWeaponActionBlender ToAttackSequence { Dest = 26 } cAnimRef 65 { File = 1424732197 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.445000 Duration = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } } cAnimRef 66 { File = -937744730 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.445000 Duration = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.133583 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } } cAnimGroup 67 { cCategoryChooser random { ChooserType = "MOOSEHEAD_MINIGAME_CHARGE" cChooserEntryInt male_minigame_moose_attack_a_to_charge260968 { Anim = 73 Value = 0 } cChooserEntryInt male_minigame_moose_attack_b_to_charge260968 { Anim = 74 Value = 1 } } cAnimRef 73 { File = -133409673 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 1.000000 } cAnimEvent -1914702067 { Time = 0.445000 Duration = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAttackEvent -1806299320 { Time = 0.070000 Duration = 0.485001 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "true" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.494667 } } cAnimRef 74 { File = -222586380 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.445000 Duration = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAttackEvent -1806299320 { Time = 0.040000 Duration = 0.527000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "true" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.568333 } } } cAnimRef 68 { File = -350972290 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.000000 Duration = 8.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 8.000000 LimitRateOfTurn = "true" RateOfTurn = 0.080000 } cAnimEvent 100103977 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cSprayEvent -879109599 { Time = 0.000000 Duration = 0.000000 StartSpray = "true" EndSpray = "false" } cHandEvent 777888226 { Time = 0.100000 Duration = 9.000000 Relaxed = "false" SnapOut = "false" OverrideChooserValue = "true" ChooserValue = 21 } } cAnimRef 69 { File = 1650313314 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.360000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.126666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.369167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.700000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cCanTurnEvent 776073757 { Time = 0.200000 Duration = 8.000000 LimitRateOfTurn = "true" RateOfTurn = 0.250000 } } cAnimRef 70 { File = -1026675057 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.450000 Duration = 8.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cAnimRef 71 { File = 1705409973 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1914702067 { Time = 0.245000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.221666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 468158583 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 72 { File = 1210718706 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 0.600000 } cAnimEvent 1881345673 { Time = 0.000000 Duration = 0.600000 } cAnimEvent 1823756703 { Time = 0.000001 Duration = 0.000000 } cAnimEvent -1914702067 { Time = 1.166667 Duration = 8.000000 } cHandEvent 1898681230 { Time = 0.000000 Duration = 8.000000 Relaxed = "false" StateName = "H_HOLDGUITAR" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.033163 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.260418 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.125832 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.460074 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.829990 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.525163 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 419471761 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 702967856 { Time = 0.750000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } } } cGenericAnimState 917 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_weapon_broken270906 { Anim = 5887 Value = 1.000000 } } cAnimRef 5887 { File = -2099588876 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1826059856 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1930436019 { Time = 0.817000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 0.700000 Duration = 8.000000 } cHashAudioAnimEvent 497737179 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.650000 } } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 22 { AbsoluteTranslationMode = "false" DestinationState = "false" cThrowIdleTimeWarper ThrowIdleTimeWarper { } cWeaponImpactPoseWarper WeaponImpactPoseWarper { } cTransitionHint ToStraightFreefall { Dest = 802 Next = 26 } cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_baseball_bat_charge230453 { Anim = 56 Value = 10 } cChooserEntryInt male_run_attack_moosehead520078 { Anim = 57 Value = 137 } cChooserEntryInt male_run_attack_moosehead460609 { Anim = 58 Value = 138 } cChooserEntryInt male_minigame_run_attack_moosehead_from_b320734 { Anim = 59 Value = 204 } cChooserEntryInt male_minigame_run_attack_moosehead320734 { Anim = 59 Value = 205 } cChooserEntryInt male_parasol_charge40171 { Anim = 60 Value = 0 } cChooserEntryInt male_golfclub_chargeup_loop230796 { Anim = 61 Value = 266 } cChooserEntryInt male_lance_charge20173 { Anim = 62 Value = 270 } cChooserEntryInt frank_attack_bat_windup_loop20214 { Anim = 63 Value = 374 } } cAnimRef 56 { File = -1059837030 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1858376512 { Time = 0.000000 Duration = 2.300000 } cAnimEvent 1881345673 { Time = 0.000000 Duration = 2.300000 } cAnimEvent -993643629 { Time = 0.000000 Duration = 8.000000 } cHandEvent 2520835 { Time = 0.000000 Duration = 8.000000 Relaxed = "false" StateName = "H_HOLDGUITAR" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.440750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cWeaponActionBlender ToAttackSequence { Dest = 26 } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = -993643629 DestinationEvent = -1556094708 SyncWithDest = "false" InvertTime = "false" } cAnimRef 57 { File = -47128828 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 8.000000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 9.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "true" StompAttack = "false" GrappleAttack = 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YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToAntoineClearout { Dest = 4 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAntoineClearout { Dest = 4 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToAntoineClearoutZombie { Dest = 5 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAntoineClearoutZombie { Dest = 5 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToAntoineEat { Dest = 6 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAntoineEat { Dest = 6 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 12 { File = -696006551 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.261667 Duration = 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cAnimRef 20 { File = -1760358762 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.700000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.639500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.827000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.260000 Duration = 0.000000 Type = "cfoley" AssetName 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AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAudioAnimEvent 1339614307 { Time = 0.279000 Duration = 0.000000 Type = "vgasp" AssetName = "ChefAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.798670 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.443000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 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PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAudioAnimEvent 1339614307 { Time = 0.323333 Duration = 0.000000 Type = "vgasp" AssetName = "ChefAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.519999 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.445999 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.099002 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.126337 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.164339 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.796669 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.206998 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cNPCAIAnimationState 6 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { 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cHashAudioAnimEvent 1674644821 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.870000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.039334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.810167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAnimEvent 1426143518 { Time = 0.630000 Duration = 0.410000 } } cAnimRef 586 { File = 1692958508 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.670000 Duration = 0.270000 TriggerWeapon = "false" AttackEffectiveness = 12.500000 AttackName = "meleeheavy" HitReactionName = 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cFacialEvent -1118067899 { Time = 0.666667 Duration = 0.666667 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent 1195356941 { Time = 0.686000 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.391833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.720000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.081166 Duration = 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cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cAnimRef 593 { File = 1518563366 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossThrowEvent -1182163672 { Time = 0.857000 Duration = 0.000000 ThrowForce = 1.000000 } cAnimEvent -1221143713 { Time = 0.900000 Duration = 9.000000 } cAnimEvent -1237730240 { Time = 1.300000 Duration = 9.000000 } cAudioAnimEvent 100129956 { Time = 0.736500 Duration = 0.000000 Type = "motion" AssetName = "SwishLargeLong" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 92953428 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 1.008668 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595412 { Time = 1.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -2108943496 { Time = 0.428996 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoBoykinGrenade" PlaybackPercentage = 0 } cFacialEvent -1046900820 { Time = 0.583333 Duration = 0.583333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent 1674616869 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.330000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1648407522 { Time = 0.290000 Duration = 0.000000 Type = "vocal" AssetName = "fx_grenade/GrenadeDetonate.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.940000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" SyncWithDest = 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DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToBoykinToKneel { Dest = 53 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinMadnessShoot { Dest = 43 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToBoykinMadnessShoot { Dest = 43 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToBoykinShoot { Dest = 48 Next = 37 } cGenericBlender ToBoykinIdle { Dest = 36 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 47 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser 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cChooserEntryFloat male_jack_hitreaction_light_90413 { Anim = 572 Value = 90.000000 } cChooserEntryFloat male_hitreaction_light_90neg { Anim = 573 Value = -90.000000 } cChooserEntryFloat male_boykin_hit_reaction_front140116 { Anim = 574 Value = 0.000000 } cChooserEntryFloat male_boykin_hit_reaction_back560054 { Anim = 571 Value = 180.000000 } } cAnimRef 572 { File = -1966316703 DataRate = 2.000000 Looping = "false" Mirror = "false" cAnimEvent 1299928362 { Time = 0.100000 Duration = 8.350004 } cAnimEvent -429910867 { Time = 0.100000 Duration = 8.350004 } cAnimEvent 428752543 { Time = 0.700000 Duration = 8.800010 } cHashAudioAnimEvent -1400614996 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1833142585 { Time = 0.323416 Duration = 0.000000 Type = "vgasp" AssetName = 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cFacialEvent -1170244945 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } } cEventBasedTransitioner ToBoykinMelee { Dest = 45 Event = 1299928362 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToBoykinMelee { Dest = 45 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToBoykinThrow { Dest = 52 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToBoykinIdle { Dest = 36 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinIdle { Dest = 36 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToSelf { Dest = 35 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToBoykinReload { Dest = 47 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinReload { Dest = 47 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinShoot { Dest = 48 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinShoot { Dest = 48 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToBoykinDodge { Dest = 31 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 574 { File = -639736532 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1299928362 { Time = 0.100000 Duration = 8.350004 } cAnimEvent -429910867 { Time = 0.100000 Duration = 8.350004 } cAnimEvent 428752543 { Time = 0.700000 Duration = 8.800010 } cAudioAnimEvent -1112735782 { Time = 0.110250 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinHitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 0.150500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 0.508334 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596366 { Time = 0.663500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157642 { Time = 0.551334 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cFacialEvent -1087221210 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -2023033026 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 571 { File = 706562054 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1299928362 { Time = 0.100000 Duration = 8.350004 } cAnimEvent -429910867 { Time = 0.150000 Duration = 8.350004 } cAnimEvent 428752543 { Time = 0.750000 Duration = 8.750006 } cAnimEvent 504564316 { Time = 0.000000 Duration = 9.000000 } cAudioAnimEvent 1833142585 { Time = 0.122084 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.644584 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.312499 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.863750 Duration = 0.000000 Type = "footstep" AssetName = 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1817913803 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1104106858 { Time = 0.590000 Duration = 0.000000 } cAttackEvent -1806299320 { Time = 0.700000 Duration = 1.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.220000 Duration = 2.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.820333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.839834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.395581 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.600000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.250000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 406259444 { Time = 0.729667 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantMediumEffort" PlaybackPercentage = 0 } cAudioAnimEvent 33277930 { Time = 1.560000 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantHeavyEffort" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToDeviantHitReaction { Dest = 88 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDeviantHitReaction { Dest = 88 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 100 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt melee_c_horizontal { Anim = 827 Value = 0 } cChooserEntryInt melee_slap { Anim = 828 Value = 1 } } cAnimRef 827 { File = -1230794592 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.100000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAnimEvent -1104106858 { Time = 0.150000 Duration = 0.000000 } cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.500000 Duration = 1.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -987593201 { Time = 0.284000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.562500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593294 { Time = 0.691500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.181500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593139 { Time = 1.258750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504153 { Time = 2.112500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -987592972 { Time = 2.170250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 33277930 { Time = 1.034000 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantHeavyEffort" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.700000 Duration = 2.000000 } } cAnimRef 828 { File = -1852533619 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.780000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAttackEvent -1806299320 { Time = 0.780000 Duration = 0.350000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.700000 Duration = 2.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.890000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.900000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch" PlaybackPercentage = 0 } cAudioAnimEvent 1763776823 { Time = 0.963417 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantLightEffort" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.840417 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing4" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDeviantHitReaction { Dest = 88 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 96 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt battle_deivant_idle { Anim = 808 Value = 0 } cChooserEntryInt battle_deviant_pivot_90 { Anim = 809 Value = 1 } cChooserEntryInt battle_deviant_pivot_90neg { Anim = 810 Value = 2 } cChooserEntryInt battle_deviant_pivot_180 { Anim = 811 Value = 3 } cChooserEntryInt battle_deviant_pivot_180neg { Anim = 812 Value = 4 } cChooserEntryInt battle_deviant_run { Anim = 813 Value = 5 } cChooserEntryInt battle_deviant_idle_to_run { Anim = 814 Value = 6 } cChooserEntryInt battle_deviant_run_to_idle { Anim = 815 Value = 7 } cChooserEntryInt battle_deviant_charge { Anim = 816 Value = 8 } cChooserEntryInt battle_deviant_idle_to_charge { Anim = 817 Value = 9 } cChooserEntryInt battle_deviant_charge_to_idle { Anim = 818 Value = 10 } cChooserEntryInt battle_deviant_idle_to_run_90 { Anim = 819 Value = 11 } cChooserEntryInt battle_deviant_idle_to_run_90neg { Anim = 820 Value = 12 } cChooserEntryInt battle_deviant_idle_to_charge_90 { Anim = 817 Value = 13 } cChooserEntryInt battle_deviant_idle_to_charge_90neg { Anim = 817 Value = 14 } cChooserEntryInt battle_deviant_run_to_charge { Anim = 821 Value = 15 } } cAnimRef 808 { File = 699685488 DataRate = 1.000000 Looping = "true" Mirror = "false" cAttackEvent -1806299320 { Time = 0.250000 Duration = 2.420000 TriggerWeapon = "false" AttackEffectiveness = 0.100000 AttackName = "weaponmedium" HitReactionName = "lightreaction2" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.250000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } } cAnimRef 813 { File = -1681031830 DataRate = 1.500000 Looping = "true" Mirror = "false" cAttackEvent -1806299320 { Time = 0.250000 Duration = 0.820000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.200000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.250000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -987593201 { Time = 0.825418 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593294 { Time = 0.376333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAnimEvent 1586293367 { Time = 0.000000 Duration = 0.790000 } } cAnimRef 812 { File = 1281894653 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.260999 Duration = 0.600000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -987593139 { Time = 0.566834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593294 { Time = 0.359500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593201 { Time = 0.247084 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 811 { File = 2131015953 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.350000 Duration = 0.720000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -1400614996 { Time = 0.462167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.636165 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 810 { File = 151876205 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.350000 Duration = 0.740000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -987593201 { Time = 0.345166 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593294 { Time = 0.504167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 809 { File = 107018369 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 0.630000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -1400614996 { Time = 0.229335 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.461750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.598582 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 820 { File = -1108997809 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.350000 Duration = 0.740000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAnimEvent -2053354572 { Time = 0.200000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.579000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 819 { File = -667444509 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 0.630000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAnimEvent -2053354572 { Time = 0.200000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.581000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.278000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 814 { File = 673661621 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 0.750000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAnimEvent -2053354572 { Time = 0.200000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.993000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.622418 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 815 { File = -717911531 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -987593201 { Time = 0.596915 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593294 { Time = 0.372667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 817 { File = 1665870214 DataRate = 1.250000 Looping = "false" Mirror = "false" cAnimEvent -2053354572 { Time = 0.460000 Duration = 0.100000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.300000 LimitRateOfTurn = "true" RateOfTurn = 0.250000 } cCanTurnEvent -1114479631 { Time = 0.650000 Duration = 0.300000 LimitRateOfTurn = "true" RateOfTurn = 0.250000 } cHashAudioAnimEvent -977157644 { Time = 0.205000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 423106936 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 821 { File = -1306095473 DataRate = 1.750000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cAttackEvent -1806299320 { Time = 0.250000 Duration = 1.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.200000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1586293367 { Time = 0.000000 Duration = 0.790000 } cHashAudioAnimEvent -1010520974 { Time = 0.387334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 818 { File = -1607151994 DataRate = 1.250000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.000000 Duration = 1.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "fatalchainsawheavy" FatalReactionName = "fatalchainsawheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1836401784 { Time = 0.226750 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.482417 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.764333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.253829 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.942746 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.082744 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.437078 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 33277930 { Time = 0.179167 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantHeavyEffort" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 1.806664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 457570271 { Time = 0.192000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } } cAnimRef 816 { File = -1579914728 DataRate = 1.250000 Looping = "true" Mirror = "false" cAttackEvent -1806299320 { Time = 0.250000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.200000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.500000 LimitRateOfTurn = "true" RateOfTurn = 0.150000 } cHashAudioAnimEvent -987593199 { Time = 0.252917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987593300 { Time = 0.042501 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAnimEvent 1586293367 { Time = 0.000000 Duration = 0.370000 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToDeviantKissingLoop { Dest = 94 Next = 90 } cImmediateTransitioner ToDeviantIdleToKissing { Dest = 90 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantIdleToKissing { Dest = 90 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantMeleeClearout { Dest = 101 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantLocomotionToAttack { Dest = 97 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "true" } cEventBasedTransitioner ToDeviantLocomotionToAttack { Dest = 97 Event = 1586293367 DestinationEvent = 1586293367 SyncWithDest = "true" InvertTime = "false" } cEventBasedTransitioner ToDeviantLocomotionToInhaler { Dest = 98 Event = 1586293367 DestinationEvent = 1586293367 SyncWithDest = "true" InvertTime = "false" } cGenericBlender ToDeviantMeleeChainsaw_Front { Dest = 99 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "true" } cImmediateTransitioner ToDeviantMeleeChainsaw_Front { Dest = 99 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantMeleeChainsaw_Side { Dest = 100 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "true" } cImmediateTransitioner ToDeviantMeleeChainsaw_Side { Dest = 100 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantTaunt { Dest = 102 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantTaunt { Dest = 102 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToDeviantInhaler { Dest = 91 Next = 89 } cImmediateTransitioner ToDeviantIdleToInhaler { Dest = 89 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantIdleToInhaler { Dest = 89 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantHitReaction { Dest = 88 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 104 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat DeviantVulnerableIdle { Anim = 837 Value = 1.000000 } } cAnimRef 837 { File = 412437358 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1071824337 { Time = 0.018999 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantDizzy" PlaybackPercentage = 0 } cGainPPEvent 1507376073 { Time = 0.000000 Duration = 1.272994 Genre = "OUTTAKE" Amount = 1000 } } cTransitionHint ToDeviantLocomotion { Dest = 96 Next = 105 } cImmediateTransitioner ToDeviantVulnerableIdleToIdle { Dest = 105 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantVulnerableIdleToIdle { Dest = 105 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantVulnerableHitReaction { Dest = 103 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantVulnerableHitReaction { Dest = 103 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = 992109879 UseDestEvent = "true" SyncWithDest = "false" } cGenericTransitioner ToDeviantVulnerableIdle { Dest = 104 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantVulnerableIdle { Dest = 104 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 103 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE_HITREACT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_vulnerable_reaction { Anim = 836 Value = 1.000000 } } cAnimRef 836 { File = -1271726663 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -240301035 { Time = 0.095667 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantHitReactionBig" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantVulnerableIdle { Dest = 104 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantVulnerableIdle { Dest = 104 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToDeviantVulnerableIdleToIdle { Dest = 105 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantVulnerableIdleToIdle { Dest = 105 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cTransitionHint ToDeviantLocomotion { Dest = 96 Next = 105 } } cNPCAIAnimationState 93 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_idle_to_vulnerable_idle { Anim = 805 Value = 1.000000 } } cAnimRef 805 { File = -1472903127 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomDeviantEvent 2380146 { Time = 0.800000 Duration = 0.000000 FallDown = "true" GetUp = "false" LineUp = "false" EngageAnimPartner = "false" ClearAnimPartner = "false" } cAudioAnimEvent 1071824337 { Time = 0.234666 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantDizzy" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 0.800000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cGainPPEvent 1401753961 { Time = 0.000000 Duration = 1.516659 Genre = "OUTTAKE" Amount = 1000 } } cGenericTransitioner ToDeviantVulnerableIdle { Dest = 104 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 97 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt to_vertical { Anim = 822 Value = 0 } cChooserEntryInt to_combo { Anim = 823 Value = 1 } } cAnimRef 822 { File = 196249523 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1586293367 { Time = 0.330000 Duration = 0.700000 } cHashAudioAnimEvent 2099831522 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 463414039 { Time = 0.778833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 687629343 { Time = 1.084664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 823 { File = 146063348 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1586293367 { Time = 0.300000 Duration = 0.400000 } cHashAudioAnimEvent -1010520974 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.872084 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.087003 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantMeleeChainsaw_Front { Dest = 99 DestEvent = -1104106858 UseDestEvent = "true" } cGenericBlender ToDeviantMeleeChainsaw_Front { Dest = 99 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToDeviantMeleeChainsaw_Side { Dest = 100 DestEvent = -1104106858 UseDestEvent = "true" } cGenericBlender ToDeviantMeleeChainsaw_Side { Dest = 100 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 98 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 824 Value = 1.000000 } } cAnimRef 824 { File = -687049307 DataRate = 1.500000 Looping = "false" Mirror = "false" cAnimEvent 1586293367 { Time = 0.000000 Duration = 0.700000 } cHashAudioAnimEvent 497740406 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 459928187 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 427844817 { Time = 1.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 654280723 { Time = 1.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantInhaler { Dest = 91 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantInhaler { Dest = 91 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 92 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt to_run { Anim = 803 Value = 0 } cChooserEntryInt to_charge { Anim = 804 Value = 1 } } cAnimRef 804 { File = -466629636 DataRate = 1.250000 Looping = "false" Mirror = "false" cAnimEvent -2053354572 { Time = 0.460000 Duration = 0.100000 } cHashAudioAnimEvent 2100947887 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 803 { File = -490061243 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -2053354572 { Time = 0.460000 Duration = 0.100000 } cHashAudioAnimEvent 690001937 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 651906896 { Time = 0.863500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cEventBasedTransitioner ToDeviantLocomotion { Dest = 96 Event = -2053354572 DestinationEvent = -2053354572 SyncWithDest = "true" InvertTime = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDeviantFatalHitReaction { Dest = 87 Event = -2053354572 DestinationEvent = -2053354572 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 89 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 800 Value = 1.000000 } } cAnimRef 800 { File = -1677017176 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantInhaler { Dest = 91 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantInhaler { Dest = 91 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } } cNPCAIAnimationState 105 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_vulnerable_idle_to_idle { Anim = 838 Value = 1.000000 } } cAnimRef 838 { File = 1099855633 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.387250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.307762 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 7.000000 } cCustomDeviantEvent 2725 { Time = 0.700000 Duration = 0.000000 FallDown = "false" GetUp = "true" LineUp = "false" EngageAnimPartner = "false" ClearAnimPartner = "false" } cAnimEvent -429910867 { Time = 0.700000 Duration = 2.000000 } cHashAudioAnimEvent -1010520975 { Time = 1.636332 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDeviantHitReaction { Dest = 88 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDeviantHitReaction { Dest = 88 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDeviantFatalHitReaction { Dest = 87 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } } cNPCAIAnimationState 101 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat attack { Anim = 829 Value = 0.000000 } } cAnimRef 829 { File = -1562606429 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.450000 Duration = 1.550000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "fatalchainsawheavy" FatalReactionName = "fatalchainsawheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 3.100000 Duration = 2.900000 } cHashAudioAnimEvent 92953428 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.274750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.825250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.281004 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.191583 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.445251 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 418357659 { Time = 1.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504153 { Time = 1.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 500113245 { Time = 1.983668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 468153427 { Time = 2.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100948047 { Time = 3.529669 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 463418527 { Time = 2.232664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103310921 { Time = 2.378996 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 458676912 { Time = 2.602664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 689998834 { Time = 2.804247 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 647168593 { Time = 3.002162 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 495367602 { Time = 3.246911 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -478972031 { Time = 0.400000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoDeviantCharge" PlaybackPercentage = 0 } cAudioAnimEvent -1035356640 { Time = 0.316583 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantFatalHitReaction { Dest = 87 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 91 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 802 Value = 0.000000 } } cAnimRef 802 { File = 1337689548 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1071824337 { Time = 0.360000 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantDizzy" PlaybackPercentage = 0 } cAudioAnimEvent 1071824337 { Time = 2.150000 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantDizzy" PlaybackPercentage = 0 } cGainPPEvent 1667387497 { Time = 0.000000 Duration = 3.582000 Genre = "OUTTAKE" Amount = 1000 } } cTransitionHint ToDeviantLocomotion { Dest = 96 Next = 92 } cImmediateTransitioner ToDeviantInhalerToLocomotion { Dest = 92 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantInhalerToLocomotion { Dest = 92 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToDeviantInhaler { Dest = 91 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantInhaler { Dest = 91 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantHitReaction { Dest = 88 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantHitReaction { Dest = 88 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDeviantInhalerToVulnerableIdle { Dest = 93 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDeviantMeleeChainsaw_Front { Dest = 99 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "true" } cImmediateTransitioner ToDeviantMeleeChainsaw_Front { Dest = 99 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToToDeviantMeleeChainsaw_Side { Dest = 100 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "true" } cImmediateTransitioner ToDeviantMeleeChainsaw_Side { Dest = 100 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 102 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt taunt_stomp { Anim = 830 Value = 0 } cChooserEntryInt taunt_stroke { Anim = 831 Value = 1 } cChooserEntryInt taunt_thrust { Anim = 832 Value = 2 } cChooserEntryInt taunt_grind { Anim = 833 Value = 3 } cChooserEntryInt taunt_flirty { Anim = 834 Value = 4 } cChooserEntryInt taunt__bywall { Anim = 835 Value = 5 } } cAnimRef 830 { File = -556210530 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614993 { Time = 2.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.763000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.031000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cGainPPEvent 1477650926 { Time = 0.000000 Duration = 2.730000 Genre = "SPECIAL" Amount = 5000 } } cAnimRef 831 { File = 1724943973 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 4.100000 Duration = 5.000000 TriggerWeapon = "false" AttackEffectiveness = 0.100000 AttackName = "weaponmedium" HitReactionName = "fatalchainsawheavy" FatalReactionName = "fatalchainsawheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.767833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 4.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1137990878 { Time = 0.990000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoDeviantPelvicThrust" PlaybackPercentage = 0 } cGainPPEvent 1395748269 { Time = 0.000000 Duration = 4.096076 Genre = "SPECIAL" Amount = 5000 } } cAnimRef 832 { File = 980878560 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.250000 Duration = 3.820000 TriggerWeapon = "false" AttackEffectiveness = 0.100000 AttackName = "weaponmedium" HitReactionName = "fatalchainsawheavy" FatalReactionName = "fatalchainsawheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 459926268 { Time = 0.073750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 428960221 { Time = 1.184162 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 1637124537 { Time = 1.270413 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantThrust" PlaybackPercentage = 0 } cAudioAnimEvent 1637124537 { Time = 0.200417 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantThrust" PlaybackPercentage = 0 } cGainPPEvent 1484764079 { Time = 0.000000 Duration = 3.067924 Genre = "SPECIAL" Amount = 5000 } } cAnimRef 833 { File = 1179717195 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 4.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 4.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.385835 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 2.433499 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -1096207440 { Time = 0.730000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoDeviantScream" PlaybackPercentage = 0 } cGainPPEvent 1516854888 { Time = 0.000000 Duration = 4.589491 Genre = "SPECIAL" Amount = 5000 } } cAnimRef 834 { File = -1271427142 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 3.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 4.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 4.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cGainPPEvent 1672138208 { Time = 0.000000 Duration = 4.400000 Genre = "SPECIAL" Amount = 5000 } } cAnimRef 835 { File = 1260531929 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 662647313 { Time = 0.111250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 495369561 { Time = 1.180418 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cGainPPEvent 1592748197 { Time = 0.000000 Duration = 3.067931 Genre = "SPECIAL" Amount = 5000 } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantLocomotion { Dest = 96 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToDeviantTaunt { Dest = 102 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantTaunt { Dest = 102 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToDeviantInhaler { Dest = 102 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDeviantHitReaction { Dest = 88 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToDeviantHitReaction { Dest = 88 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDeviantFatalHitReaction { Dest = 87 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 82 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride_idle { Anim = 784 Value = 0.000000 } } cAnimRef 784 { File = 368255669 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1105616586 { Time = 0.576333 Duration = 0.000000 Type = "vocal" AssetName = "fx_bride.big/BrideCries.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 831367694 { Time = 0.569333 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorCries" PlaybackPercentage = 0 } } cGenericTransitioner ToDeviantBrideIdle { Dest = 82 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 94 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat kiss { Anim = 806 Value = 0.000000 } } cAnimRef 806 { File = -989863625 DataRate = 1.000000 Looping = "true" Mirror = "false" cAudioAnimEvent 1071824337 { Time = 0.670000 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantDizzy" PlaybackPercentage = 0 } cGainPPEvent 1525077636 { Time = 0.000000 Duration = 2.730245 Genre = "HORROR" Amount = 3000 } } cGenericTransitioner ToDeviantKissingLoop { Dest = 94 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToDeviantKissingToIdle { Dest = 95 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 90 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat kiss { Anim = 801 Value = 0.000000 } } cAnimRef 801 { File = -1181604216 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1763776823 { Time = 0.292666 Duration = 0.000000 Type = "vgasp" AssetName = "DeviantLightEffort" PlaybackPercentage = 0 } cCustomDeviantEvent -1305172898 { Time = 0.110000 Duration = 0.000000 FallDown = "false" GetUp = "false" LineUp = "false" EngageAnimPartner = "true" ClearAnimPartner = "false" } } cGenericTransitioner ToDeviantKissingLoop { Dest = 94 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 95 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat kiss { Anim = 807 Value = 0.000000 } } cAnimRef 807 { File = 733020552 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cCustomDeviantEvent -65335672 { Time = 0.610000 Duration = 0.000000 FallDown = "false" GetUp = "false" LineUp = "false" EngageAnimPartner = "false" ClearAnimPartner = "true" } } cGenericTransitioner ToDeviantLocomotion { Dest = 96 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 83 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride_kiss { Anim = 785 Value = 0.000000 } } cAnimRef 785 { File = 1664326875 DataRate = 1.000000 Looping = "false" Mirror = "false" cCollisionInfoChangeEvent 1408161807 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cHashAudioAnimEvent 309072375 { Time = 0.922583 Duration = 0.000000 Type = "vocal" AssetName = "fx_deviant.big/BrideStruggle.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 84 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride_kiss { Anim = 786 Value = 0.000000 } } cAnimRef 786 { File = -1898434428 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 1605717647 { Time = 0.203750 Duration = 0.000000 Type = "vocal" AssetName = "fx_deviant.big/BrideStruggle.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1617574507 { Time = 1.629997 Duration = 0.000000 Type = "vocal" AssetName = "fx_deviant.big/BrideStruggle.sfx" PlaybackPercentage = 0 } cGainPPEvent 1406489999 { Time = 0.000000 Duration = 2.703074 Genre = "DRAMA" Amount = 2000 } } cGenericTransitioner ToDeviantBrideKissing { Dest = 84 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 85 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride_kiss { Anim = 787 Value = 0.000000 } } cAnimRef 787 { File = 1331894235 DataRate = 1.000000 Looping = "false" Mirror = "false" cCollisionInfoChangeEvent 1408161804 { Time = 0.750000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cAudioAnimEvent 1292353862 { Time = 0.467334 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1725560046 { Time = 0.423500 Duration = 0.000000 Type = "vocal" AssetName = "fx_deviant.big/BrideHitReaction.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 81 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride { Anim = 783 Value = 0.000000 } } cAnimRef 783 { File = 1061815447 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1136678477 { Time = 0.094167 Duration = 0.000000 Type = "vocal" AssetName = "fx_deviant.big/BrideStruggle.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 80 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat deviant_bride { Anim = 782 Value = 0.000000 } } cAnimRef 782 { File = -1813891928 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -741740905 { Time = 0.850000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1680127927 { Time = 0.170000 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorScream" PlaybackPercentage = 0 } } } cGenericAnimState 211 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 1305 Value = 0.000000 } } cAnimRef 1305 { File = -1056970738 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 487 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2593 Value = 0.000000 } } cAnimRef 2593 { File = -1654667896 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToPlayerIceGameLoop { Dest = 488 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 488 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2594 Value = 0.000000 } } cAnimRef 2594 { File = 239261320 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToPlayerIceGameOutOf { Dest = 489 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHitReaction { Dest = 287 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToRun { Dest = 627 Next = 489 } cTransitionHint ToCasualIdle { Dest = 62 Next = 489 } cGenericTransitioner ToPlayerIceGameLoop { Dest = 488 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 489 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2595 Value = 0.000000 } } cAnimRef 2595 { File = 1266086291 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToHitReaction { Dest = 287 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerSuccessReaction { Dest = 522 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerFailureReaction { Dest = 466 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 522 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2657 Value = 0.000000 } } cAnimRef 2657 { File = 1362088962 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToPlayerIceGameLoop { Dest = 488 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 466 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2557 Value = 0.000000 } } cAnimRef 2557 { File = 2006671809 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToPlayerIceGameLoop { Dest = 488 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 110 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat v1 { Anim = 845 Value = 0.200000 } cChooserEntryFloat v2 { Anim = 846 Value = 0.200000 } cChooserEntryFloat v3 { Anim = 847 Value = 0.200000 } cChooserEntryFloat v4 { Anim = 848 Value = 0.200000 } cChooserEntryFloat v5 { Anim = 849 Value = 0.200000 } } cAnimRef 845 { File = -1041458861 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 846 { File = -1042577200 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 847 { File = -1043691311 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 848 { File = -1044801194 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 849 { File = -1045915305 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericTransitioner ToDivaSinging { Dest = 110 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToDivaSinging_StandStill { Dest = 112 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToDivaAngry { Dest = 108 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToDivaBow { Dest = 109 DestEvent = -1 UseDestEvent = "false" } cGenericBlender BlendToDivaAngry { Dest = 108 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 112 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat v1 { Anim = 851 Value = 0.330000 } cChooserEntryFloat v3 { Anim = 852 Value = 0.330000 } cChooserEntryFloat v4 { Anim = 853 Value = 0.330000 } } cAnimRef 851 { File = -1041458861 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 852 { File = -1043691311 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 853 { File = -1044801194 DataRate = 1.000000 Looping = "true" Mirror = "false" } cTransitionHint ToDivaWireLoop { Dest = 114 Next = 113 } cImmediateTransitioner ToDivaWireLift { Dest = 113 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender BlendToDivaWireLift { Dest = 113 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToDivaSinging_StandStill { Dest = 112 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToDivaSinging { Dest = 110 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToDivaBow { Dest = 109 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 111 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 850 Value = 0.200000 } } cAnimRef 850 { File = -1982758105 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericTransitioner ToDivaSinging { Dest = 110 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 108 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat v1 { Anim = 841 Value = 0.330000 } cChooserEntryFloat v2 { Anim = 842 Value = 0.330000 } cChooserEntryFloat v3 { Anim = 843 Value = 0.330000 } } cAnimRef 841 { File = 1058208104 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 842 { File = 1515928997 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 843 { File = 1512443172 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericTransitioner ToDivaSinging { Dest = 110 DestEvent = -1 UseDestEvent = "false" } cGenericBlender BlendToDivaSinging { Dest = 110 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 113 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 854 Value = 1.000000 } } cAnimRef 854 { File = -1565136196 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToDivaWireLoop { Dest = 114 DestEvent = -1 UseDestEvent = "false" } cGenericBlender BlendToDivaWireLoop { Dest = 114 XZToUse = 1 YToUse = 1 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 114 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 855 Value = 1.000000 } } cAnimRef 855 { File = 1813708278 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PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.100500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.710000 Duration = 1.680000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614993 { Time = 1.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.450000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -21521417 { Time = 0.400000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent 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"false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1882403701 { Time = 0.000000 Duration = 0.410000 } cAttackEvent 521664633 { Time = 0.780000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" 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AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.555333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -10827895 { Time = 0.279000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } } cAnimRef 1402 { File = 63602499 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.560000 Duration = 0.290000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = 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cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 229 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_choke_sequence440828 { Anim = 1375 Value = 0.000000 } } cAnimRef 1375 { File = 645637697 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -489509674 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -489509675 { Time = 0.560000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } 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cHashAudioAnimEvent -990678765 { Time = 5.320250 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -990678756 { Time = 5.616750 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -990678755 { Time = 6.053500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1667339141 { Time = 6.570250 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1667339140 { Time = 7.093500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1667339143 { Time = 7.543500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1667339142 { Time = 8.240252 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512934 { Time = 3.443500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512928 { Time = 4.513500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512931 { Time = 4.846750 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512930 { Time = 5.363500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512940 { Time = 6.096750 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 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1.900000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691210 { Time = 2.850000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691209 { Time = 3.450000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691216 { Time = 3.900000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691215 { Time = 4.500000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691214 { Time = 4.850000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691213 { Time = 5.350000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691204 { Time = 6.100000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691203 { Time = 6.600000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -648038875 { Time = 7.150000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -648038876 { Time = 7.600000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -648038873 { Time = 8.300000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -648038874 { Time = 8.800000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -444527026 { Time = 1.586500 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1784489922 { Time = 7.470000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1784489921 { Time = 8.724252 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -444527027 { Time = 2.563251 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -444527029 { Time = 4.203000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent -444527031 { Time = 6.071500 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512932 { Time = 1.913250 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2512935 { Time = 2.890000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cGainPPEvent 1595128810 { Time = 0.000000 Duration = 9.303249 Genre = "SPECIAL" Amount = 2000 } } cImmediateTransitioner ToHangmanChokeBreakout { Dest = 228 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHangmanAttackAfterChoke { Dest = 227 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 468 { AbsoluteTranslationMode = "false" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { cChooserEntryFloat male_hitreaction_choke_sequence50390 { Anim = 2559 Value = 0.000000 } } cAnimRef 2559 { File = -2104779361 DataRate = 1.000000 Looping = "false" Mirror = "false" cKillZombieProxyEvent 2512932 { Time = 1.920000 Duration = 0.000000 } cHashAudioAnimEvent 81969386 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1589977576 { Time = 0.650000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cAudioAnimEvent -437560749 { Time = 1.960000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -437560751 { Time = 3.540000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -437560748 { Time = 5.360750 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -437560747 { Time = 4.932500 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -437560742 { Time = 6.150000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1554602877 { Time = 7.170000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1554602879 { Time = 8.333250 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -437560752 { Time = 2.790000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cFacialEvent -1083739477 { Time = 0.200000 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cFacialEvent -1126290033 { Time = 1.800000 Duration = 2.000000 Blink = "false" StateName = "F_FightFace" } cFacialEvent 748131164 { Time = 5.000000 Duration = 1.200000 Blink = "false" StateName = "F_FightFace" } cFacialEvent -1045658271 { Time = 7.500000 Duration = 1.500000 Blink = "false" StateName = "F_FightFace" } cGainPPEvent 1484757256 { Time = 0.000000 Duration = 9.303252 Genre = "BRUTALITY" Amount = 1000 } } cGenericTransitioner ToPlayerGetChoked { Dest = 468 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerReactToHitFromChoke { Dest = 503 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerBreakOutFromChoke { Dest = 460 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 242 { AbsoluteTranslationMode = "false" ActionStatus = "WINDUP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_idle_noose_twirl340500 { Anim = 1405 Value = 0.000000 } } cAnimRef 1405 { File = 1382092611 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1826780701 { Time = 0.075000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeTwirl.sfx" PlaybackPercentage = 0 } cAnimEvent -1334930260 { Time = 0.010000 Duration = 0.000000 } cAnimEvent 1349614779 { Time = 0.170000 Duration = 0.100000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cGainPPEvent 1405235498 { Time = 0.000000 Duration = 0.534750 Genre = "SPECIAL" Amount = 2000 } } cGenericTransitioner ToHangmanThrow { Dest = 248 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearout { Dest = 230 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHangmanLocomotion { Dest = 238 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 230 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_attack_clearout210953 { Anim = 1376 Value = 0.000000 } } cGenericTransitioner ToHangmanClearout { Dest = 230 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1376 { File = 1371161035 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1615128731 { Time = 1.450000 Duration = 1.000000 } cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1898477627 { Time = 0.270583 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1858026426 { Time = 0.345083 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1821316436 { Time = 0.584667 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1855653465 { Time = 0.911668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1967273727 { Time = 1.581408 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1856909173 { Time = 1.382332 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 688747513 { Time = 0.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 502476696 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 651905844 { Time = 0.549665 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -120337568 { Time = 0.560000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } } cGenericTransitioner ToHangmanRelent { Dest = 244 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHangmanLocomotion { Dest = 238 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToHangmanMelee { Dest = 239 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 231 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_attack_clearout210953 { Anim = 1377 Value = 0.000000 } } cGenericTransitioner ToHangmanClearout { Dest = 230 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1377 { File = 1371161035 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1817913803 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1615128731 { Time = 1.450000 Duration = 1.000000 } cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.500000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.327167 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.320833 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.592750 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.911667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.130000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1241938214 { Time = 0.050416 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/HangmanGruntClearOut.sfx" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.580834 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.317668 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -10827895 { Time = 0.560834 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } } cGenericTransitioner ToHangmanRelent { Dest = 244 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanMelee { Dest = 239 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 228 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_hit_reaction_noose_breakout210181 { Anim = 1374 Value = 0.000000 } } cAnimRef 1374 { File = 591546593 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.331251 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.626667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.555001 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.799167 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.050836 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -436462653 { Time = 0.216250 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanHitReactionMedium" PlaybackPercentage = 0 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 227 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_attack_club_while_noose460197 { Anim = 1373 Value = 0.000000 } } cAnimRef 1373 { File = -876884125 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.601000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.779667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.914997 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.792658 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.314325 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -990678763 { Time = 0.840996 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -505719116 { Time = 0.853984 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangmanclub.big/HangmanClubHitBody.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 3.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.823000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 2.669669 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -10827895 { Time = 0.673000 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 682883738 { Time = 0.783331 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAnimEvent -520543235 { Time = 0.850000 Duration = 0.150000 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 503 { AbsoluteTranslationMode = "false" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { cChooserEntryFloat male_hit_reaction_clubbed_while_noose590963 { Anim = 2610 Value = 0.000000 } } cAnimRef 2610 { File = -2120340714 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1292353862 { Time = 1.100000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.900000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 3.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 4.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1883392766 { Time = 2.510164 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 0 } cHealthEvent 2512932 { Time = 0.950000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -25.000000 JustApplySimpleDamage = 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cHashAudioAnimEvent -977157644 { Time = 0.854752 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.204758 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.322923 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.549675 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.755417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.091333 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cFacialEvent 742130583 { Time = 0.200000 Duration = 0.600000 Blink = "false" StateName = "F_FightFace" } cGainPPEvent 1674511298 { Time = 0.000000 Duration = 1.783345 Genre = "DRAMA" Amount = 1000 } } } cNPCAIAnimationState 244 { AbsoluteTranslationMode = "false" ActionStatus = "RELENT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_backpeddle460593 { Anim = 1407 Value = 0.000000 } } cAnimRef 1407 { File = 129579580 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1254853051 { Time = 0.489834 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1854534168 { Time = 1.054664 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 494259967 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 428948311 { Time = 0.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToHangmanLocomotion { Dest = 238 Next = 238 } cGenericTransitioner ToHangmanClubTaunt { Dest = 232 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanMelee { Dest = 239 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearout { Dest = 230 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanRelent { Dest = 244 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 247 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_taunt_forget_you590156 { Anim = 1410 Value = 0.000000 } } cAnimRef 1410 { File = -689598113 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1938660372 { Time = 0.135501 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1630216710 { Time = 0.212335 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoHangmanHandWave" PlaybackPercentage = 0 } cHashAudioAnimEvent 649541555 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cGainPPEvent 1407605165 { Time = 0.000000 Duration = 2.055083 Genre = "SPECIAL" Amount = 2000 } } } cGenericAnimState 504 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_lasooed_facing_hangman540703 { Anim = 2611 Value = 0.000000 } } cAnimRef 2611 { File = 2012703663 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 2061942230 { Time = 0.950000 Duration = 0.200000 } cHashAudioAnimEvent -1400614996 { Time = 1.035499 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.276338 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1589977573 { Time = 0.926500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1589977573 { Time = 1.050000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.274000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.666700 Duration = 1.000000 } cAudioAnimEvent 282848076 { Time = 1.550315 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -1478091981 { Time = 0.160000 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cFacialEvent -1091970301 { Time = 0.100000 Duration = 0.700000 Blink = "false" StateName = "F_FightFace" } } cGenericTransitioner ToPlayerReactToNooseFalling { Dest = 506 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPlayerReactToNooseImpact { Dest = 507 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 243 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_attack_noose_throw_to_drag380317 { Anim = 1406 Value = 0.000000 } } cGenericTransitioner ToHangmanDragPlayer { Dest = 235 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1406 { File = -1673290874 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 40724996 { Time = 0.550000 Duration = 9.000000 } cHashAudioAnimEvent 301206520 { Time = 0.185500 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.197667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -10827895 { Time = 0.076750 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanAttackHeavy" PlaybackPercentage = 0 } cGainPPEvent 1510856452 { Time = 0.000000 Duration = 0.927500 Genre = "SPECIAL" Amount = 2000 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 238 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt male_hangman_idle_combat330515 { Anim = 1387 Value = 0 } cChooserEntryInt male_hangman_idle_to_run550828 { Anim = 1388 Value = 6 } cChooserEntryInt male_hangman_run_to_idle180953 { Anim = 1389 Value = 7 } cChooserEntryInt male_hangman_turn_90320750 { Anim = 1390 Value = 1 } cChooserEntryInt male_hangman_turn_90neg410593 { Anim = 1391 Value = 2 } cChooserEntryInt male_hangman_turn_180510296 { Anim = 1392 Value = 3 } cChooserEntryInt male_hangman_turn_180neg80453 { Anim = 1393 Value = 4 } cChooserEntryInt male_hangman_walk_billyclub200000 { Anim = 1394 Value = 8 } cChooserEntryInt AnimGroup3416330116 { Anim = 1395 Value = 5 } } cAnimRef 1387 { File = 915586598 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1388 { File = -983713091 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.250000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.403501 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.433417 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.610000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1389 { File = -515032035 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.560000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -987595409 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 100223360 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595412 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cAnimRef 1390 { File = -1698783840 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 0.350000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.137000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 0.227999 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 0.445667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 1391 { File = -2004393940 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 0.350000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.365000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 1392 { File = -1625816560 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.170000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.246166 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 101080855 { Time = 0.364166 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.566167 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.214000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.494166 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cAnimRef 1393 { File = -8510116 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.170000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.066667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.224833 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.479334 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 1394 { File = -805499633 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.445667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100223360 { Time = 1.279342 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.754332 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cImmediateTransitioner ToHangmanMelee { Dest = 239 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHangmanMelee { Dest = 239 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHangmanRelent { Dest = 244 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHangmanClearout { Dest = 230 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHangmanClearout { Dest = 230 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cBossLocomotionBlender ToHangmanLocomotion { Dest = 238 IdleIdleDuration = 0.400000 IdleIdleStopSrc = "false" IdleIdleXZToUse = 2 IdleIdleYToUse = 2 IdlePivotDuration = 0.400000 IdlePivotStopSrc = "false" IdlePivotXZToUse = 0 IdlePivotYToUse = 0 PivotIdleDuration = 0.000000 PivotIdleStopSrc = "false" PivotIdleXZToUse = 0 PivotIdleYToUse = 0 RunRunDuration = 0.000000 RunRunStopSrc = "false" RunRunXZToUse = 0 RunRunYToUse = 0 IdleRunDuration = 0.000000 IdleRunStopSrc = "false" IdleRunXZToUse = 0 IdleRunYToUse = 0 RunIdleDuration = 0.000000 RunIdleStopSrc = "false" RunIdleXZToUse = 0 RunIdleYToUse = 0 } cImmediateTransitioner ToHangmanShoot { Dest = 245 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHangmanNooseTwirl { Dest = 242 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHangmanClubTaunt { Dest = 232 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHangmanClubTaunt { Dest = 232 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHangmanNoosePickup { Dest = 240 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHangmanNoosePickup { Dest = 240 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToHangmanClubToNoose { Dest = 233 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 1395 { cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt male_hangman_run_billyclub550679 { Anim = 1396 Value = 0 } cChooserEntryInt male_hangman_run_quick_billyclub550679 { Anim = 1397 Value = 1 } } cAnimRef 1396 { File = -314248105 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.286666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.366666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1397 { File = 857635661 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.448667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.029333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.263000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cImmediateTransitioner ToHangmanClearoutZombie { Dest = 231 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 232 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_idle_billyclub220036 { Anim = 1378 Value = 0.000000 } } cAnimRef 1378 { File = 1413657754 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 437544551 { Time = 0.575167 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/HandSlapWeapon.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 437544548 { Time = 1.382915 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/HandSlapWeapon.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHangmanLocomotion { Dest = 238 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHangmanRelent { Dest = 244 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHangmanNooseTwirl { Dest = 242 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 505 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_lasooed_facing_away_from_hangman30453 { Anim = 2612 Value = 0.000000 } } cAnimRef 2612 { File = -1909541001 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 2061942230 { Time = 0.760000 Duration = 0.200000 } cHashAudioAnimEvent -977157644 { Time = 0.969249 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 0.287167 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.052085 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 1.239412 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.092412 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299131 { Time = 0.207583 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 81969386 { Time = 1.000000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.416670 Duration = 1.000000 } cAudioAnimEvent 1647166146 { Time = 0.210000 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cFacialEvent -1247397431 { Time = 0.300000 Duration = 0.700000 Blink = "false" StateName = "F_FightFace" } } cGenericTransitioner ToPlayerReactToNooseFalling { Dest = 506 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPlayerReactToNooseImpact { Dest = 507 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 508 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hit_reaction_pistol_shot_out_of_hand290770 { Anim = 2615 Value = 0.000000 } } cAnimRef 2615 { File = -1403809933 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.256418 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -2038863809 { Time = 0.003583 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cGainPPEvent 1474022084 { Time = 0.000000 Duration = 1.011582 Genre = "SPECIAL" Amount = 5000 } } } cGenericAnimState 475 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hit_reaction_dragged560475 { Anim = 2566 Value = 0.000000 } } cAnimRef 2566 { File = 1856261372 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -959299130 { Time = 0.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.302000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157642 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.619333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.420000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1589977573 { Time = 0.390000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cFacialEvent -1164390683 { Time = 0.200000 Duration = 0.300000 Blink = "false" StateName = "F_FightFace" } cAnimEvent -1141532598 { Time = 0.000000 Duration = 2.000000 } } } cNPCAIAnimationState 235 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_drag_player340412 { Anim = 1381 Value = 0.000000 } } cAnimRef 1381 { File = -1260191913 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 323448803 { Time = 0.600000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.203502 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 301206520 { Time = 0.372417 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } cGainPPEvent 1519229796 { Time = 0.000000 Duration = 0.683332 Genre = "SPECIAL" Amount = 2000 } } cGenericTransitioner ToHangmanLocomotion { Dest = 238 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHangmanDragPlayer { Dest = 235 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 506 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_lasooed_freefall_idle280484 { Anim = 2613 Value = 0.000000 } } cAnimRef 2613 { File = -1304877666 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.000000 Duration = 0.684913 } cCollisionInfoChangeEvent -836198352 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } } cGenericTransitioner ToPlayerReactToNooseFalling { Dest = 506 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerReactToNooseImpact { Dest = 507 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerReactToNooseImpact { Dest = 507 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 507 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_lasooed_fall_impact300281 { Anim = 2614 Value = 0.000000 } } cAnimRef 2614 { File = 1826845644 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1302156673 { Time = 0.400000 Duration = 0.166700 } cAnimEvent -1141532598 { Time = 0.400000 Duration = 5.000000 } cCollisionInfoChangeEvent -754444963 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cAudioAnimEvent 1292353862 { Time = 0.100000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cFacialEvent 748132223 { Time = 0.050000 Duration = 0.150000 Blink = "false" StateName = "F_FightFace" } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 240 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat hangman_noose_pickup_to_choke310304 { Anim = 1403 Value = 0.000000 } } cAnimRef 1403 { File = 1000037843 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.333007 Duration = 0.121833 } cHashAudioAnimEvent 301206520 { Time = 0.810000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 301206520 { Time = 0.950000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/RopeStretch.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.433999 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -956609035 { Time = 0.757001 Duration = 0.000000 Type = "vgasp" AssetName = "HangmanLift" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time 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cChooserEntryFloat male_lasooed_from_vehicle_front540453 { Anim = 2606 Value = 0.000000 } } cGenericTransitioner ToPlayerReactToNooseFalling { Dest = 506 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPlayerReactToNooseImpact { Dest = 507 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2606 { File = -436496167 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 2061942230 { Time = 0.950000 Duration = 1.000000 } cCollisionInfoChangeEvent -944193379 { Time = 0.500000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cHashAudioAnimEvent -1589977573 { Time = 0.560000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 1830678493 { Time = 0.776000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } } } cGenericAnimState 498 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_lasooed_from_vehicle_back120578 { Anim = 2605 Value = 0.000000 } } cGenericTransitioner ToPlayerReactToNooseFalling { Dest = 506 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPlayerReactToNooseImpact { Dest = 507 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2605 { File = 931133779 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 2061942230 { Time = 0.760000 Duration = 1.000000 } cCollisionInfoChangeEvent -759186186 { Time = 0.500000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cHashAudioAnimEvent 464674236 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 653159454 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cHashAudioAnimEvent 1613948068 { Time = 0.550000 Duration = 0.000000 Type = "vocal" AssetName = "fx_hangman.big/MaleChoke.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 686372592 { Time = 0.655001 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } } cNPCAIAnimationState 233 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_hangman_billyclub_to_noose440069 { Anim = 1379 Value = 0.000000 } } cAnimRef 1379 { File = 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Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 649539248 { Time = 1.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106937356 { Time = 1.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } } cGenericAnimState 843 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_thug_idle550218 { Anim = 5436 Value = 0.000000 } cChooserEntryFloat male_thug_idle_shooting_minigun380861 { Anim = 5437 Value = 1.000000 } } cAnimRef 5436 { File = -84427069 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5437 { File = 484955667 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cNPCAIAnimationState 259 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_clearout70642 { Anim = 1472 Value = 0.000000 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberLocomotion { Dest = 267 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 1472 { File = -846917807 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.600000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 1.250000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1049275864 { Time = 0.333333 Duration = 1.333333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.547251 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -1967527806 { Time = 0.564667 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombAttackHeavy" PlaybackPercentage = 0 } } } cNPCAIAnimationState 262 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_taunt_negative170171 { Anim = 1478 Value = 0.000000 } cChooserEntryFloat bomber_relent160578 { Anim = 1479 Value = 1.000000 } } cAnimRef 1478 { File = -1666964160 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.669922 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cFacialEvent -1169127670 { Time = 0.166667 Duration = 0.666667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1400614996 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.867815 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cGainPPEvent 1597498052 { Time = 0.000000 Duration = 2.669926 Genre = "SPECIAL" Amount = 1000 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = 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} cAnimRef 1469 { File = 157696200 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 3.672000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.950000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.670000 Duration = 0.000000 Type = "cfoley" AssetName = 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Time = 0.000000 Duration = 2.516651 Genre = "SPECIAL" Amount = 1000 } } } cNPCAIAnimationState 260 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_jack_death_slow350540 { Anim = 1473 Value = 1.000000 } } cAnimRef 1473 { File = 568218060 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1292353862 { Time = 1.722920 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 2.680000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.443250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 873422998 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1577607032 { Time = 1.630000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 1229529429 { Time = 2.920000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombDeath" PlaybackPercentage = 0 } } } cNPCAIAnimationState 261 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat magicians_bomber_hit_reaction_light_front520265 { Anim = 1474 Value = 180.000000 } cChooserEntryFloat magicians_bomber_hit_reaction_light_left520265 { Anim = 1475 Value = -90.000000 } cChooserEntryFloat magicians_bomber_hit_reaction_light_right520265 { Anim = 1476 Value = 90.000000 } cChooserEntryFloat magicians_bomber_hit_reaction_medium_back520250 { Anim = 1477 Value = 0.000000 } } cAnimRef 1474 { File = -677427718 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1125174076 { Time = 0.000000 Duration = 0.500000 Blink = "false" StateName = 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AssetName = "MagBombHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 1476 { File = -1230984805 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1236660089 { Time = 0.000000 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent 868538571 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1475 { File = -909498144 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1052770425 { Time = 0.000000 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent 868538571 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionLight" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighBomberFatalHitReaction { Dest = 260 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 263 { 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DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_attack_arc570767 { Anim = 1499 Value = 0.500000 } cChooserEntryFloat magicians_bomber_attack_push_lunge240187 { Anim = 1500 Value = 0.000000 } cChooserEntryFloat magicians_bomber_attack_slamdown140203 { Anim = 1501 Value = 0.500000 } } cAnimRef 1499 { File = 1432120353 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.570000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "mediumreaction4" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.400000 Duration = 0.650000 } cFacialEvent -1044540694 { Time = 0.166667 Duration = 0.333333 Blink = "false" StateName = "F_FightFace" } cFacialEvent -1122804215 { Time = 0.500000 Duration = 0.333333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1227504155 { Time = 0.131667 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = 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PlaybackPercentage = 0 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1500 { File = -1887237627 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.550000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "mediumreaction4" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent 745753779 { Time = 0.083333 Duration = 0.666667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.480000 Duration = 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HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.650000 Duration = 1.000000 } cFacialEvent 742140338 { Time = 0.333333 Duration = 1.166667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.640000 Duration = 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AssetName = "MagBombAttackPrep" PlaybackPercentage = 0 } cAudioAnimEvent -1967527806 { Time = 0.708917 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.822666 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } } } cNPCAIAnimationState 267 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt magicians_bomber_locomotion_pivot_90neg200502 { Anim = 1488 Value = 7 } cChooserEntryInt magicians_bomber_locomotion_idle_to_walk_180neg470533 { Anim = 1489 Value = 5 } cChooserEntryInt magicians_bomber_locomotion_pivot_9090486 { Anim = 1490 Value = 6 } cChooserEntryInt magicians_bomber_locomotion_idle_to_walk_180330877 { Anim = 1491 Value = 4 } cChooserEntryInt magicians_bomber_locomotion_idle_to_walk_0500673 { Anim = 1492 Value = 1 } cChooserEntryInt magicians_bomber_locomotion_idle130580 { Anim = 1493 Value = 0 } cChooserEntryInt magicians_bomber_locomotion_idle_to_walk_90neg230158 { Anim = 1494 Value = 3 } cChooserEntryInt magicians_bomber_locomotion_idle_to_walk_9040502 { Anim = 1495 Value = 2 } cChooserEntryInt magicians_bomber_locomotion_pivot_180340861 { Anim = 1496 Value = 8 } cChooserEntryInt magicians_bomber_locomotion_walk_to_idle540127 { Anim = 1497 Value = 10 } cChooserEntryInt magicians_bomber_locomotion_walk530408 { Anim = 1498 Value = 9 } } cAnimRef 1488 { File = -577725658 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.183338 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -347100012 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = 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LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 1.289662 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 428962160 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 1492 { File = -967889239 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.343250 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 459928212 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 425464799 { Time = 0.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 702972158 { Time = 1.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 497738233 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1493 { File = 1821189900 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 1.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 1494 { File = -1282488612 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.266666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cAnimRef 1495 { File = -1668279408 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.674924 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.289417 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.644749 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.241081 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighBomberJeerBoss { Dest = 263 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberJeerBoss { Dest = 263 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberJeer { Dest = 262 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberCheer { Dest = 258 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberCheer { Dest = 258 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberHitReaction { Dest = 261 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberMelee { Dest = 268 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberLocomotion { Dest = 267 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberFatalHitReaction { Dest = 260 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1496 { File = -303885286 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.524244 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -347100012 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.499584 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighBomberClearout { Dest = 259 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberClearout { Dest = 259 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberKnockDown { Dest = 264 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberChargeStart { Dest = 257 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberChargeStart { Dest = 257 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberSearch { Dest = 270 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberShootReady { Dest = 273 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberShootReady { Dest = 273 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 1497 { File = 908450662 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.766658 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.277002 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 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cHashAudioAnimEvent 1674616871 { Time = 1.014167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.204749 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.395753 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } } cNPCAIAnimationState 271 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cBossRunSpeedTimeWarper speedwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_attack_fussilade_03290064 { Anim = 1504 Value = 0.330000 } cChooserEntryFloat magicians_bomber_attack_fussilade_01290095 { Anim = 1505 Value = 0.330000 } cChooserEntryFloat magicians_bomber_attack_fussilade_02290095 { Anim = 1506 Value = 0.340000 } } cGenericTransitioner ToHighBomberShootFinish { Dest = 272 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberShootFinish { Dest = 272 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 1504 { File = -705205861 DataRate = 1.000000 Looping = "true" Mirror = "false" cAttackEvent 1533603524 { Time = 0.258500 Duration = 0.000000 TriggerWeapon = "true" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1044545113 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } } cGenericTransitioner ToHighBomberShoot { Dest = 271 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberShoot { Dest = 271 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 1505 { File = -707429863 DataRate = 1.000000 Looping = "true" Mirror = "false" cAttackEvent 1533603524 { Time = 0.211750 Duration = 0.000000 TriggerWeapon = "true" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1086111348 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } } cAnimRef 1506 { File = -704091750 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.097000 Duration = 0.000000 TriggerWeapon = "true" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1132293626 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } } } cNPCAIAnimationState 264 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat AnimGroup5445460845 { Anim = 1481 Value = 0.000000 } } cGenericTransitioner ToHighBomberKnockDownIdle { Dest = 265 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 1481 { cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt magicians_bomber_hit_reaction_knockdown_back590718 { Anim = 1482 Value = 0 } cChooserEntryInt magicians_bomber_hit_reaction_knockdown_right590687 { Anim = 1483 Value = 3 } cChooserEntryInt magicians_bomber_hit_reaction_knockdown_front590718 { Anim = 1484 Value = 1 } cChooserEntryInt magicians_bomber_hit_reaction_knockdown_left590718 { Anim = 1485 Value = 2 } } cAnimRef 1482 { File = -2143867074 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent 745762515 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent 687627099 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent 649536281 { Time = 0.770000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 2100941254 { Time = 0.970000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 463416186 { Time = 1.030000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitSoftSurface" PlaybackPercentage = 0 } cAudioAnimEvent 873422998 { Time = 0.090000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 1483 { File = 1027184053 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1235545149 { Time = 0.083333 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1227504155 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 0.860000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 873422998 { Time = 0.090000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 1484 { File = -321658092 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1125184702 { Time = 0.166667 Duration = 1.166667 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent 1292353862 { Time = 0.720000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.820000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitSoftSurface" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 0.950000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 873422998 { Time = 0.120000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 1485 { File = 1353288462 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1045649724 { Time = 0.083333 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -977157644 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.624000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 0.800000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 695169390 { Time = 0.640000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitSoftSurface" PlaybackPercentage = 0 } cAudioAnimEvent 873422998 { Time = 0.050000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombHitReactionHeavy" PlaybackPercentage = 0 } } } cGenericTransitioner ToHighBomberKnockDownRecover { Dest = 266 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 265 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_hit_reaction_knockdown_idle220406 { Anim = 1486 Value = 0.000000 } } cAnimRef 1486 { File = 167342961 DataRate = 1.000000 Looping = "true" Mirror = "false" cGainPPEvent 1525086144 { Time = 0.000000 Duration = 1.736581 Genre = "OUTTAKE" Amount = 2000 } } cGenericTransitioner ToHighBomberKnockDownIdle { Dest = 265 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToHighBomberKnockDownRecover { Dest = 266 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 266 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_hit_reaction_knockdown_getup360328 { Anim = 1487 Value = 0.000000 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1487 { File = 2099880070 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 2.700000 Duration = 1.325500 } cAudioAnimEvent -1553285535 { Time = 2.840000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoHealthLoss" PlaybackPercentage = 0 } cFacialEvent -1240277815 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 3.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.320000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 2.640000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.621581 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1230802234 { Time = 1.880667 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombGetup" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighBomberFatalHitReaction { Dest = 260 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberHitReaction { Dest = 261 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 257 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_transition_idle_charge300283 { Anim = 1468 Value = 0.000000 } } cGenericTransitioner ToHighBomberChargeLoop { Dest = 256 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberChargeLoop { Dest = 256 XZToUse = 1 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cAnimRef 1468 { File = 39916727 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent -834121661 { Time = 1.159672 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMagicianCharge" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.252417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.669837 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1100552970 { Time = 0.460666 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombAttackPrep" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.315499 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.200000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } } cNPCAIAnimationState 255 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_attack_charge_finish510267 { Anim = 1466 Value = 0.000000 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberLocomotion { Dest = 267 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 1466 { File = 1668596807 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.000000 Duration = 0.766600 TriggerWeapon = "false" AttackEffectiveness = 7.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1086119729 { Time = 0.000000 Duration = 0.666667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -977157644 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.001333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.307000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1888819298 { Time = 0.022000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombAttackHeavy" PlaybackPercentage = 0 } } } cNPCAIAnimationState 256 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_locomotion_charge310814 { Anim = 1467 Value = 0.000000 } } cAnimRef 1467 { File = -37615086 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.733334 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cFacialEvent -1128660626 { Time = 0.000000 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -977157644 { Time = 0.058083 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.489083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.334249 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.269334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAttackEvent 1533603524 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 7.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 120.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } } cGenericTransitioner ToHighBomberChargeLoop { Dest = 256 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighBomberChargeLoop { Dest = 256 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToHighBomberChargeFinish { Dest = 255 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighBomberChargeFinish { Dest = 255 XZToUse = 1 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } } cNPCAIAnimationState 270 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_locomotion_idle_Lookaround560632 { Anim = 1503 Value = 0.000000 } } cAnimRef 1503 { File = 1969468503 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 1.121081 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 3.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberMelee { Dest = 268 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberHitReaction { Dest = 261 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighBomberKnockDown { Dest = 264 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 273 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cBossRunSpeedTimeWarper speedwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_shoot_transition_from_loco_idle480273 { Anim = 1508 Value = 0.000000 } } cAnimRef 1508 { File = 721550011 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.205171 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.510000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1100552970 { Time = 0.350000 Duration = 0.000000 Type = "vgasp" AssetName = "MagBombAttackPrep" PlaybackPercentage = 0 } } cGenericTransitioner ToHighBomberShoot { Dest = 271 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 272 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_bomber_shoot_transition_to_loco_idle520101 { Anim = 1507 Value = 0.000000 } } cGenericTransitioner ToHighBomberLocomotion { Dest = 267 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1507 { File = -1237686506 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1164380852 { Time = 0.000000 Duration = 0.666667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1400614996 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } } cGenericAnimState 269 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat player_reaction_blinded430658 { Anim = 1502 Value = 0.000000 } } cAnimRef 1502 { File = 1135700122 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.000000 Duration = 3.179332 } cHashAudioAnimEvent -1227504155 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 2.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 2.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.580000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1478091981 { Time = 0.261583 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cGainPPEvent 1671024526 { Time = 0.000000 Duration = 2.504073 Genre = "DRAMA" Amount = 2000 } } cImmediateTransitioner ToHitReaction { Dest = 287 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 283 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_highroller_attack_melee_a_stalker570531 { Anim = 1549 Value = 0.200000 } cChooserEntryFloat male_highroller_attack_melee_b_stalker150625 { Anim = 1550 Value = 0.100000 } cChooserEntryFloat male_highroller_attack_melee_c_stalker490687 { Anim = 1551 Value = 0.100000 } cChooserEntryFloat magicians_stalker_swords_double_slash_jumpback270187 { Anim = 1552 Value = 0.300000 } cChooserEntryFloat magicians_stalker_swords_double_slash_jumpleft470281 { Anim = 1553 Value = 0.300000 } } cGenericTransitioner ToHighChaserMelee { Dest = 283 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserMelee { Dest = 283 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToHighChaserMeleeSlashFest { Dest = 285 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHighChaserClearout { Dest = 276 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserClearout { Dest = 276 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserHitReaction { Dest = 279 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserHitReaction { Dest = 279 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cAnimRef 1549 { File = -422747643 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.400000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cFacialEvent -1163122427 { Time = 0.166667 Duration = 0.833333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.820000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.349000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.662500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.340000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } } cAnimRef 1550 { File = -419409530 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.300000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction2" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -1072154937 { Time = 0.740000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Throw" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.070414 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.235826 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 81074702 { Time = 1.130000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Blade" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.619331 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.466507 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.819245 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.640000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cFacialEvent 742125399 { Time = 0.166667 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cFacialEvent -1158381681 { Time = 0.833333 Duration = 1.333333 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent -1072154940 { Time = 1.060332 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Throw" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.900000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.220000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1595093300 { Time = 1.285498 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Catch" PlaybackPercentage = 0 } cAudioAnimEvent -1595093297 { Time = 1.800000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Catch" PlaybackPercentage = 0 } } cAnimRef 1551 { File = -148386032 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.260000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.822250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.165750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.683750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.549500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.830000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAttackEvent 521664634 { Time = 0.580000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1157273873 { Time = 0.166667 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent 1674644821 { Time = 0.935250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 1268827233 { Time = 0.505000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.830000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserBlinded { Dest = 274 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 1552 { File = -689356346 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.580000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 0.930000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -990678763 { Time = 0.560250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.859250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cFacialEvent -1160761270 { Time = 0.166667 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -977157644 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.047750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 1.698250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 1.960250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.579750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.890000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.810500 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } } cAnimRef 1553 { File = 2121344566 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.580000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 0.930000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -990678763 { Time = 0.518000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.795500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cFacialEvent 1633484471 { Time = 0.166667 Duration = 1.000000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.216250 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.413000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.600000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.840000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.360000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.810000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } } } cNPCAIAnimationState 284 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat gash_attack { Anim = 1554 Value = 0.000000 } } cAnimRef 1554 { File = 380001495 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.500000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 7.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.500000 IsArcAttack = "true" AngleWindowSize = 60.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1083736435 { Time = 0.083333 Duration = 0.833333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.045167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.092083 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.579250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.875500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.380000 Duration = 0.000000 Type = "footstep" AssetName = 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DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 285 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat slashfest_attack { Anim = 1555 Value = 0.000000 } } cAnimRef 1555 { File = 1304912713 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.200000 Duration = 1.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1858022170 { Time = 0.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1937540786 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -735368893 { Time = 1.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1936289751 { Time = 1.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighChaserHitReaction { Dest = 279 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 276 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat slashfest_attack { Anim = 1513 Value = 0.000000 } } cAnimRef 1513 { File = -420523641 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.450000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 7.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFacialEvent -1057512786 { Time = 0.333333 Duration = 1.166667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.213834 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.569500 Duration = 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"-helditem-HitHardSurface" PlaybackPercentage = 0 } cFacialEvent -1120437591 { Time = 0.083333 Duration = 1.833333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1010520974 { Time = 2.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -574458859 { Time = 0.050000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseHitReactionFatal" PlaybackPercentage = 0 } cAudioAnimEvent -2096280725 { Time = 1.645674 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseDeath" PlaybackPercentage = 0 } } } cNPCAIAnimationState 286 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_jack_idle_taunt_laugh540406 { Anim = 1556 Value = 0.000000 } } cAnimRef 1556 { File = -332363034 DataRate = 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PlaybackPercentage = 0 } cGainPPEvent 1593873953 { Time = 0.000000 Duration = 2.200000 Genre = "SPECIAL" Amount = 1000 } } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserBlinded { Dest = 274 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 275 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat magicians_stalker_taunt_05510375 { Anim = 1510 Value = 0.340000 } cChooserEntryFloat magicians_stalker_taunt_04510390 { Anim = 1511 Value = 0.330000 } cChooserEntryFloat magicians_stalker_taunt_03200000 { Anim = 1512 Value = 0.330000 } } cAnimRef 1510 { File = 1845965006 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1160762161 { Time = 0.416667 Duration = 0.833333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -1400614996 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspwalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.350000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.720000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.042584 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.592083 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 81074702 { Time = 0.477500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Blade" PlaybackPercentage = 0 } cAudioAnimEvent -583653355 { Time = 0.379500 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseJump" PlaybackPercentage = 0 } } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserBlinded { Dest = 274 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 1511 { File = 1844850895 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent 1633481178 { Time = 0.083333 Duration = 1.666667 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent -977157644 { Time = 0.231000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.381500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = 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PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.710000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 0.960000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616865 { Time = 1.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616866 { Time = 1.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cAnimRef 1512 { File = 1848189000 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.540000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.930000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1072154937 { Time = 0.536000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Throw" PlaybackPercentage = 0 } cAudioAnimEvent -1072154940 { Time = 1.027000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Throw" PlaybackPercentage = 0 } cAudioAnimEvent -1595093300 { Time = 1.181250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Catch" PlaybackPercentage = 0 } cAudioAnimEvent -1595093297 { Time = 1.726500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Catch" PlaybackPercentage = 0 } } } cNPCAIAnimationState 280 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat jeer { Anim = 1531 Value = 0.000000 } cChooserEntryFloat magicians_stalker_taunt_negative30403 { Anim = 1532 Value = 1.000000 } } cAnimRef 1531 { File = -1657069465 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1235537340 { Time = 0.166667 Duration = 2.333333 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent 1674644821 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.805000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.323000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.530000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678761 { Time = 1.800500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 2.441500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 81074702 { Time = 2.215000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Blade" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.852500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1119976990 { Time = 0.780000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1078374224 { Time = 1.330000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent -1078374221 { Time = 1.820000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 1.040000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent 1436971053 { Time = 1.530000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent 1436971052 { Time = 2.020000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cGainPPEvent 1521597252 { Time = 0.000000 Duration = 2.885500 Genre = "SPECIAL" Amount = 1000 } } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserBlinded { Dest = 274 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 1532 { File = -1415638296 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 100223459 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 100223456 { Time = 1.320000 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DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt male_highroller_idle_stalker180859 { Anim = 1534 Value = -1 } cChooserEntryInt male_highroller_dash_stalker550984 { Anim = 1535 Value = 1 } cChooserEntryInt male_highroller_idle_to_0_run_stalker340156 { Anim = 1536 Value = 2 } cChooserEntryInt male_highroller_turn_90_molotov360343 { Anim = 1537 Value = 6 } cChooserEntryInt male_highroller_turn_90neg_molotov500 { Anim = 1538 Value = 7 } cChooserEntryInt male_highroller_turn_180_molotov180031 { Anim = 1539 Value = 8 } cChooserEntryInt male_highroller_turn_180neg_molotov200125 { Anim = 1540 Value = 9 } cChooserEntryInt male_highroller_run_to_idle_stalker450750 { Anim = 1541 Value = 10 } cChooserEntryInt magicians_stalker_swords_idle120427 { Anim = 1542 Value = 0 } cChooserEntryInt magicians_stalker_swords_run0_to_180neg_run { Anim = 1543 Value = -1 } cChooserEntryInt magicians_stalker_swords_run0_to_180_run { Anim = 1544 Value = -1 } cChooserEntryInt magicians_stalker_transition_idle_to_run_180neg290658 { Anim = 1545 Value = 14 } cChooserEntryInt magicians_stalker_transition_idle_to_run_90290704 { Anim = 1546 Value = 11 } cChooserEntryInt magicians_stalker_transition_idle_to_run_90neg290704 { Anim = 1547 Value = 12 } cChooserEntryInt magicians_stalker_transition_idle_to_run_180290704 { Anim = 1548 Value = 13 } } cAnimRef 1534 { File = 1895505280 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -977157644 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 1535 { File = -191642655 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.083333 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cFacialEvent -1126287038 { Time = 0.000000 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cFacialEvent -1162007958 { Time = 0.666667 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cHashAudioAnimEvent 1674616869 { Time = 0.077750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.373667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.622250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 0.982250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.041747 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1536 { File = -2146037987 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.516660 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.142917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.320000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighChaserCheer { Dest = 275 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserCheer { Dest = 275 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericBlender ToHighChaserJeer { Dest = 280 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserJeer { Dest = 280 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighChaserJeerBoss { Dest = 281 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserJeerBoss { Dest = 281 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserHitReaction { Dest = 279 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserHitReaction { Dest = 279 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserClearout { Dest = 276 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHighChaserMelee { Dest = 283 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserMelee { Dest = 283 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserMeleeGash { Dest = 284 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserMeleeGash { Dest = 284 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToHighChaserTaunt { Dest = 286 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserTaunt { Dest = 286 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 1537 { File = 646176972 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.516666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.285916 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 1538 { File = 549935360 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.516666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.242000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1539 { File = 1282956028 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.850000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1540 { File = 584854640 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.850000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.600250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.689750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 1541 { File = 1756018994 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.516666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.360000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighChaserFatalHitReaction { Dest = 278 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserFatalHitReaction { Dest = 278 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 1542 { File = -285499525 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 1543 { File = 1138006462 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.950000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.047750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.290000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 0.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616865 { Time = 1.640000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1544 { File = 586508530 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.988750 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.043250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.480000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.260000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616865 { Time = 1.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1545 { File = -1531199230 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.516667 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1546 { File = -878138498 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.766667 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.610000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1547 { File = 1428935986 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.514083 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.030167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.339667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1548 { File = -1808176626 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.353500 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.184750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToHighChaserBlinded { Dest = 274 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserBlinded { Dest = 274 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 279 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat male_hangman_hit_reaction_light_180260390 { Anim = 1527 Value = 180.000000 } cChooserEntryFloat male_hangman_hit_reaction_light_0260328 { Anim = 1528 Value = 0.000000 } cChooserEntryFloat male_hangman_hit_reaction_light_90neg260359 { Anim = 1529 Value = -90.000000 } cChooserEntryFloat male_hangman_hit_reaction_light_90260343 { Anim = 1530 Value = 90.000000 } cChooserEntryFloat male_hangman_hit_reaction_light_180230093 { Anim = 1527 Value = -180.000000 } } cAnimRef 1528 { File = -83373486 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 9.000000 } cFacialEvent -1054012018 { Time = 0.000000 Duration = 0.500000 Blink = "true" StateName = "F_FightFace" } cAudioAnimEvent -576701515 { Time = 0.160000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1527 { File = -744993800 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 9.000000 } cFacialEvent -1240274746 { Time = 0.000000 Duration = 0.500000 Blink = "true" StateName = "F_FightFace" } cHashAudioAnimEvent 2102198022 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -576701515 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1529 { File = 1741553186 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 9.000000 } cFacialEvent -1123919454 { Time = 0.000000 Duration = 0.500000 Blink = "true" StateName = "F_FightFace" } cAudioAnimEvent -576701515 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1530 { File = 908200473 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 9.000000 } cFacialEvent -1044534462 { Time = 0.000000 Duration = 0.500000 Blink = "true" StateName = "F_FightFace" } cAudioAnimEvent -576701515 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MagChaseHitReactionLight" PlaybackPercentage = 0 } } cEventBasedTransitioner ToHighChaserHitReaction { Dest = 279 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToHighChaserHitReaction { Dest = 279 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToHighChaserMelee { Dest = 283 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserMelee { Dest = 283 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cGenericTransitioner ToHighChaserMeleeSlashFest { Dest = 285 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHighChaserClearout { Dest = 276 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHighChaserLocomotion { Dest = 282 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToHighChaserLocomotion { Dest = 282 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 281 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" 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cHashAudioAnimEvent 1674616864 { Time = 1.960000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cGainPPEvent 1507372010 { Time = 0.000000 Duration = 5.795499 Genre = "OUTTAKE" Amount = 2000 } } cImmediateTransitioner ToHighChaserHitReaction { Dest = 279 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToHighChaserHitReaction { Dest = 279 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 334 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt kc_locomotion_run470356 { Anim = 1903 Value = 5 } cChooserEntryInt kc_combat_idle520505 { Anim = 1904 Value = 0 } cChooserEntryInt kc_transiton__combat_idle_to_run350781 { Anim = 1905 Value = 6 } cChooserEntryInt kc_transiton_run_to_combat_idle100328 { Anim = 1906 Value = 7 } cChooserEntryInt kc_combat_idle_to_run_90100343 { Anim = 1907 Value = 8 } cChooserEntryInt kc_combat_idle_to_run_90neg100343 { Anim = 1908 Value = 9 } cChooserEntryInt kc_combat_idle_to_run_180100359 { Anim = 1909 Value = 10 } cChooserEntryInt kc_combat_idle_to_run_180neg100375 { Anim = 1910 Value = 11 } cChooserEntryInt KC_combat_transition_pivot_90100375 { Anim = 1911 Value = 1 } cChooserEntryInt KC_combat_transition_pivot_90neg100390 { Anim = 1912 Value = 2 } cChooserEntryInt KC_combat_transition_pivot_180100390 { Anim = 1913 Value = 3 } cChooserEntryInt KC_combat_transition_pivot_180neg100406 { Anim = 1914 Value = 4 } cChooserEntryInt kc_transiton_run_to_combat_idle_180380714 { Anim = 1915 Value = 12 } cChooserEntryInt kc_transiton_run_to_combat_idle_180neg540730 { Anim = 1916 Value = 13 } } cGenericTransitioner ToKCLocomotion { Dest = 334 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKCLocomotion { Dest = 334 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToKCMelee { Dest = 335 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKCMelee { Dest = 335 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToKCKickWinch { Dest = 329 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKCKickWinch { Dest = 329 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 1903 { File = -2042371972 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.295667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.635667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.018667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.375666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.350000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.710000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.081501 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToKCChargeTelegraph { Dest = 319 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKCChargeTelegraph { Dest = 319 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToKCTaunt { Dest = 349 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCLeapOff { Dest = 332 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCClearout { Dest = 320 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCLeapOn { Dest = 333 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCRelent { Dest = 342 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCStun { Dest = 348 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCStartFireworks { Dest = 347 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKCStartFireworks { Dest = 347 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToKCHolsterGun { Dest = 326 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCHeavyHitReaction { Dest = 324 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCKickStun { Dest = 328 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCUnholsterGun { Dest = 355 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1904 { File = 454264534 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericTransitioner ToKCWinchTaunt { Dest = 362 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToKCChargeStun { Dest = 318 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCKnockdownStun { Dest = 330 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1905 { File = -219184574 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.083167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.476000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.733000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1906 { File = 602403229 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.500000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cAnimRef 1907 { File = 1805759634 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.103500 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.480000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1908 { File = 1551937822 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.101500 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 1909 { File = -1973352478 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.102000 Duration = 0.500000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.530000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1910 { File = 2081295150 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.102000 Duration = 0.500000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.655500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.475250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1911 { File = 701324320 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.200000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.334500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.730000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1912 { File = -850686292 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.200000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1913 { File = 268341392 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.974917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.455500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1914 { File = -590863396 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.400000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToKCCasualIdle { Dest = 315 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKCCasualIdle { Dest = 315 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToKCKnockdownTaunt { Dest = 331 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1915 { File = -2000331493 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -347100012 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1916 { File = -396191945 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.297333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.308000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToKCHitReaction { Dest = 325 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 335 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt kc_attack_crashing_down370906 { Anim = 1917 Value = 1 } cChooserEntryInt kc_attack_hurrah60640 { Anim = 1918 Value = 2 } cChooserEntryInt kc_attack_flourish320562 { Anim = 1919 Value = 0 } cChooserEntryInt kc_attack_stinger50343 { Anim = 1920 Value = 3 } cChooserEntryInt kc_attack_double_swing310593 { Anim = 1921 Value = 4 } } cGenericTransitioner ToKCMelee { Dest = 335 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKCMelee { Dest = 335 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToKCLocomotion { Dest = 334 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKCLocomotion { Dest = 334 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 1917 { File = -1351265718 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 1.090000 Duration = 0.270000 TriggerWeapon = "false" AttackEffectiveness = 1.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.690000 LimitRateOfTurn = "true" RateOfTurn = 0.176500 } cAudioAnimEvent 1108145492 { Time = 0.860000 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1073197507 { Time = 0.176834 Duration = 0.000000 Type = "vgasp" AssetName = "TKJump" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.300000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.600000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.948751 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.190417 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent 483885397 { Time = 0.948750 Duration = 0.000000 Type = "vgasp" AssetName = "TKMicSwing2" PlaybackPercentage = 0 } cAudioAnimEvent 483885396 { Time = 0.190420 Duration = 0.000000 Type = "vgasp" AssetName = "TKMicSwing3" PlaybackPercentage = 0 } } cAnimRef 1918 { File = -454800072 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 2.100000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 1.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 1.500000 IsArcAttack = "false" AngleWindowSize = 60.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1882403701 { Time = 0.000000 Duration = 1.770000 } cAnimEvent 1474862136 { Time = 0.500000 Duration = 1.130000 } cAudioAnimEvent -1085251882 { Time = 0.332417 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTKLaugh" PlaybackPercentage = 0 } cAudioAnimEvent 1873272330 { Time = 2.030000 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 2.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.107750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time 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cHashAudioAnimEvent -1010520974 { Time = 0.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 3.999000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.450000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.753500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -812382055 { Time = 2.980000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -812382054 { Time = 0.040000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -1329783590 { 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} cNPCAIAnimationState 329 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat battle_tk_attack_tk_kicking_rebecca { Anim = 1894 Value = 0.000000 } } cAnimRef 1894 { File = 1261604426 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1104111424 { Time = 0.750000 Duration = 0.000000 } cAudioAnimEvent -1085251882 { Time = 1.688663 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTKLaugh" PlaybackPercentage = 0 } cAudioAnimEvent 1873272330 { Time = 0.550000 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.300000 Duration = 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} cGenericBlender ToKCLocomotion { Dest = 334 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToKCWinchTaunt { Dest = 362 DestEvent = -1 UseDestEvent = "false" } cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } } cNPCAIAnimationState 345 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat kc_locomotion_idle_gun190528 { Anim = 1931 Value = 0.000000 } } cAnimRef 1931 { File = -82628014 DataRate = 1.500000 Looping = "true" Mirror = "false" } } cNPCAIAnimationState 359 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { 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cHashAudioAnimEvent 1674616869 { Time = 1.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1141532598 { Time = 0.500000 Duration = 5.000000 } } } cNPCAIAnimationState 357 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { cChooserEntryFloat kc_minigame_winch_grapple_idle120231 { Anim = 1956 Value = 0.000000 } } cAnimRef 1956 { File = 1553883883 DataRate = 1.000000 Looping = "true" Mirror = "false" cAudioAnimEvent 1103256585 { Time = 0.207417 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent 1873272330 { Time = 1.600000 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 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AssetName = "TKMicHitBody" PlaybackPercentage = 0 } cHashAudioAnimEvent 687630227 { Time = 2.450002 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToKCWinchMinigameFailPress { Dest = 356 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCWinchMinigameWin { Dest = 361 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKCWinchMinigameLose { Dest = 358 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToKCWinchMinigameLoop { Dest = 357 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 361 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat kc_minigame_winch_grapple_fail410262 { Anim = 1960 Value = 0.000000 } } cAnimRef 1960 { File = 1109039725 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 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cAudioAnimEvent -990678763 { Time = 0.356500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent 483885396 { Time = 0.376750 Duration = 0.000000 Type = "vgasp" AssetName = "TKMicSwing3" PlaybackPercentage = 0 } } } cNPCAIAnimationState 358 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat kc_minigame_winch_grapple_success80043 { Anim = 1957 Value = 0.000000 } } cAnimRef 1957 { File = 684523372 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAudioAnimEvent 1108145492 { Time = 0.520000 Duration = 0.000000 Type = "vgasp" AssetName = "TKAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.520000 Duration = 0.000000 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vulnerable_idle_to_idle { Anim = 2163 Value = 0 } cChooserEntryInt vulnerable_idle_to_idle_hattrick { Anim = 2164 Value = 1 } } cAnimRef 2163 { File = -989706103 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent 86413587 { Time = 1.480000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "true" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1346046142 { Time = 0.140000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = 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0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.750000 Duration = 0.900000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent 58788180 { Time = 0.521749 Duration = 0.000000 Type = "vgasp" AssetName = "MascotGetup" PlaybackPercentage = 0 } cAudioAnimEvent 425467766 { Time = 0.510000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cAudioAnimEvent 663763867 { Time = 0.990000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cHashAudioAnimEvent 1730311906 { Time = 0.340000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1695846281 { Time = 0.560000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1644922603 { Time = 0.850000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 309069074 { Time = 1.010083 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1618692814 { Time = 1.261671 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } } cAnimRef 2164 { File = 499993426 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent 86413587 { Time = 2.150000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "true" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1346046142 { Time = 0.140000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "true" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.140000 Duration = 1.100000 LimitRateOfTurn = "true" RateOfTurn = 0.010000 } cCustomMascotEvent -1469849396 { Time = 0.860000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "true" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 97492678 { Time = 1.290000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "true" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 97492678 { Time = 2.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "true" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 1.590000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "specialized" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 58788180 { Time = 0.430000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotGetup" PlaybackPercentage = 0 } cAudioAnimEvent 79657714 { Time = 1.610000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1798767182 { Time = 2.340000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotHatChuck" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608097036 { Time = 0.360000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1683987433 { Time = 0.640000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 498993818 { Time = 1.668915 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1723187972 { Time = 1.800000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 309068026 { Time = 2.094249 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMascotBackpeddle { Dest = 380 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToMascotDeathBlossom { Dest = 384 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotDeathBlossom { Dest = 384 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMascotHatTrickAttack { Dest = 391 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotHatTrickAttack { Dest = 391 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 405 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat vulnerable_idle { Anim = 2162 Value = 1.000000 } } cAnimRef 2162 { File = -1260886114 DataRate = 1.000000 Looping = "true" Mirror = "false" cAudioAnimEvent 697799908 { Time = 0.444500 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotSits" PlaybackPercentage = 0 } cGainPPEvent 1474021322 { Time = 0.000000 Duration = 1.300000 Genre = "OUTTAKE" Amount = 1000 } } cTransitionHint ToMascotLocomotion { Dest = 401 Next = 406 } cImmediateTransitioner ToMascotVulnerableIdleToIdle { Dest = 406 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToMascotVulnerableIdle { Dest = 405 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToMascotDeath { Dest = 383 DestEvent = -1104129192 UseDestEvent = "true" SyncWithDest = "false" } } cNPCAIAnimationState 387 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2115 Value = 1.000000 } } cAnimRef 2115 { File = 499090222 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.200000 Duration = 1.060000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cCustomMascotEvent 747617616 { Time = 0.200000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "true" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 1196850011 { Time = 0.470000 Duration = 0.000000 MurderBall = "true" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.850000 MurderBallPitchDeltaDegrees = 5.000000 MurderBallHeadingDeltaMetres = 0.250000 } cCustomMascotEvent 1196850011 { Time = 0.900000 Duration = 0.000000 MurderBall = "true" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.850000 MurderBallPitchDeltaDegrees = 5.000000 MurderBallHeadingDeltaMetres = -0.250000 } cCustomMascotEvent 1196850011 { Time = 1.260000 Duration = 0.000000 MurderBall = "true" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 1.500000 MurderBallPitchDeltaDegrees = 5.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -772066407 { Time = 3.500000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "true" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent -1226964076 { Time = 0.220000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cAudioAnimEvent 100943090 { Time = 0.850000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Shot" PlaybackPercentage = 0 } cAudioAnimEvent 100943091 { Time = 1.260000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Shot" PlaybackPercentage = 0 } cAudioAnimEvent 100943089 { Time = 0.450000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Shot" PlaybackPercentage = 0 } cHashAudioAnimEvent 313809430 { Time = 1.340000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1726688644 { Time = 1.560000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 314929904 { Time = 1.970000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 313811409 { Time = 2.265332 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1720822530 { Time = 2.820664 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1724306184 { Time = 3.306670 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608088231 { Time = 1.750000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cGainPPEvent 448335262 { Time = 0.000000 Duration = 3.976009 Genre = "BRUTALITY" Amount = 2000 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } } cNPCAIAnimationState 390 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2118 Value = 1.000000 } } cAnimRef 2118 { File = -1260511102 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent -208212671 { Time = 0.000000 Duration = 4.100000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "true" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 1295106458 { Time = 0.000000 Duration = 4.200000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "true" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -1821813214 { Time = 4.140000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "true" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 333293817 { Time = 4.240000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "true" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent -769600844 { Time = 0.260000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotFlameOut" PlaybackPercentage = 0 } cAudioAnimEvent -1452510925 { Time = 2.614072 Duration = 0.000000 Type = "vgasp" AssetName = "MascotAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1452510925 { Time = 3.227750 Duration = 0.000000 Type = "vgasp" AssetName = "MascotAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1858177075 { Time = 4.057751 Duration = 0.000000 Type = "vgasp" AssetName = "MascotAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1726676994 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685101287 { Time = 1.603668 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1642561767 { Time = 2.790000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1725563105 { Time = 4.604671 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cGainPPEvent 1405239720 { Time = 0.000000 Duration = 5.183336 Genre = "OUTTAKE" Amount = 1000 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 395 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2139 Value = 1.000000 } } cAnimRef 2139 { File = 1774752564 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent 314585123 { Time = 0.390000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotCharge" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718454154 { Time = 0.130000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1804946725 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollCharge.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1733787073 { Time = 0.268250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotChargeLoop { Dest = 381 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotChargeLoop { Dest = 381 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 382 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt falldown_finish_hitwall { Anim = 2108 Value = 0 } cChooserEntryInt standup_finish { Anim = 2109 Value = 1 } cChooserEntryInt falldown_finish_forward { Anim = 2110 Value = 2 } } cAnimRef 2108 { File = 1490336680 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1086992075 { Time = 0.060000 Duration = 0.000000 MurderBall = "false" FallDown = "true" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 1838866169 { Time = 0.400000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "true" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent 1073036536 { Time = 0.740000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1160891686 { Time = 0.070000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 455192017 { Time = 0.080000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 468165335 { Time = 0.080000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent 1794353060 { Time = 0.070000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1721933540 { Time = 0.432500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 313820251 { Time = 0.640000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 423099184 { Time = 0.790000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647302031 { Time = 1.040000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1723192292 { Time = 1.180000 Duration = 0.000000 Type = "motion" 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ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 1160891686 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1733793676 { Time = 0.130000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1797837572 { Time = 0.341500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } } cAnimRef 2128 { File = 1210212187 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossLocomotionEvent 2649583 { Time = 0.100000 Duration = 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StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 1160891686 { Time = 0.010000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1646041985 { Time = 0.134667 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 316187871 { Time = 0.360000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } } cAnimRef 2129 { File = 336645227 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossLocomotionEvent 2649583 { Time = 0.100000 Duration = 0.000000 AnimationIndex = 5 } cCustomMascotEvent -1346046142 { Time = 0.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "true" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -1469849396 { Time = 0.250000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "true" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 1160891686 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -35203970 { Time = 0.130000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647291437 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } } cAnimRef 2130 { File = -1754081232 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossLocomotionEvent 2649583 { Time = 0.100000 Duration = 0.000000 AnimationIndex = 5 } cCustomMascotEvent -1346046142 { Time = 0.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "true" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -1469849396 { Time = 0.250000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "true" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 1160891686 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1794354095 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1646039840 { Time = 0.387334 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } } } cAnimGroup 2122 { cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM_SECONDARY" cChooserEntryInt mascot_skating_falldown_front { Anim = 2131 Value = 0 } cChooserEntryInt mascot_skating_falldown_back { Anim = 2132 Value = 1 } } cAnimRef 2131 { File = -1437229827 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1086992075 { Time = 0.060000 Duration = 0.000000 MurderBall = "false" FallDown = "true" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 1838866169 { Time = 0.480000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "true" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent 1073036536 { Time = 0.530000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1682735968 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 507227742 { Time = 0.460000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1725567203 { Time = 0.820000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1653146726 { Time = 0.440000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } } cAnimRef 2132 { File = -2022565392 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1086992075 { Time = 0.060000 Duration = 0.000000 MurderBall = "false" FallDown = "true" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 1838866169 { Time = 0.400000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "true" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent 1073036536 { Time = 0.460000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 427844088 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent 648422140 { Time = 0.290000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1648415076 { Time = 0.410000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718451021 { Time = 0.440000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToMascotHitReaction { Dest = 392 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotHitReaction { Dest = 392 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToMascotHitReactionOnGround { Dest = 393 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToMascotBackpeddle { Dest = 380 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotBackpeddle { Dest = 380 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToMascotRangedClearout { Dest = 387 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMascotHatTrickAttack { Dest = 391 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotHatTrickAttack { Dest = 391 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToMascotVulnerableIdle { Dest = 405 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotVulnerableIdle { Dest = 405 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericBlender ToMascotFireMurderBall { Dest = 387 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 393 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt onground_reactions { Anim = 2133 Value = 0 } } cAnimGroup 2133 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat mascot_onground_reaction_hit_front { Anim = 2134 Value = 0.000000 } cChooserEntryFloat mascot_onground_reaction_hit_back { Anim = 2135 Value = 180.000000 } cChooserEntryFloat mascot_onground_reaction_hit_left { Anim = 2136 Value = -90.000000 } cChooserEntryFloat mascot_onground_reaction_hit_right { Anim = 2137 Value = 90.000000 } } cAnimRef 2134 { File = -69261469 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1077921957 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1801459656 { Time = 0.270000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605718592 { Time = 0.340000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } } cAnimRef 2135 { File = 378120297 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1077921957 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2136 { File = -1998666599 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1077921957 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2137 { File = -1224740158 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1077921957 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionLight" PlaybackPercentage = 0 } } } cTransitionHint ToMascotLocomotion { Dest = 401 Next = 406 } cGenericTransitioner ToMascotVulnerableIdleToIdle { Dest = 406 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotVulnerableIdleToIdle { Dest = 406 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMascotHitReactionOnGround { Dest = 393 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotHitReactionOnGround { Dest = 393 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToMascotVulnerableIdle { Dest = 405 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotVulnerableIdle { Dest = 405 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 391 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2119 Value = 1.000000 } } cAnimRef 2119 { File = 1291539449 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cCustomMascotEvent 97492678 { Time = 0.150000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "true" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent 97492678 { Time = 0.860000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "true" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.470000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "specialized" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -1683967060 { Time = 0.277500 Duration = 0.000000 Type = "vgasp" AssetName = "MascotAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605725828 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 311436894 { Time = 0.560000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1681623209 { Time = 0.680000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 313806555 { Time = 0.970000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 419471761 { Time = 0.450000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 380 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2106 Value = 1.000000 } } cAnimRef 2106 { File = -793475004 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 1649676939 { Time = 0.090000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718451021 { Time = 1.823500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollStop.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1653145864 { Time = 0.513000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSlow.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1681620608 { Time = 0.851250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812062314 { Time = 1.126750 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812059020 { Time = 1.421750 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 384 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2112 Value = 1.000000 } } cAnimRef 2112 { File = -1777362845 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent -1346046142 { Time = 0.000000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "true" StartManualEffectLeft = "true" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -1469849396 { Time = 3.600000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "true" EndManualEffectLeft = "true" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 3.600000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 3.600000 Duration = 9.000000 } cHashAudioAnimEvent -35204462 { Time = 0.120000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1609206541 { Time = 0.870000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718457482 { Time = 1.560000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685101225 { Time = 2.778750 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSpin.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1689854665 { Time = 2.310000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685105485 { Time = 2.591250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608089227 { Time = 0.531250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647302031 { Time = 1.250000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1808574438 { Time = 3.240000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollStop.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1801463042 { Time = 4.242500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1642556207 { Time = 4.393750 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605720611 { Time = 4.581250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1726675975 { Time = 4.766250 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1652028394 { Time = 5.125000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612829964 { Time = 4.875000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cGainPPEvent 1592754787 { Time = 0.000000 Duration = 6.218750 Genre = "SPECIAL" Amount = 2000 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMascotHitReaction { Dest = 392 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotHitReaction { Dest = 392 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMascotFlameOut { Dest = 390 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotFlameOut { Dest = 390 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 402 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2159 Value = 1.000000 } } cAnimRef 2159 { File = -1123310765 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cCustomMascotEvent 333293817 { Time = 1.240000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "true" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cCustomMascotEvent -1821813214 { Time = 1.350000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "true" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cHashAudioAnimEvent 1720825066 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1646046435 { Time = 0.350000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1618696040 { Time = 0.510000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 312561457 { Time = 0.590000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 686375803 { Time = 1.306000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotStopAndBurn { Dest = 404 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotStopAndBurn { Dest = 404 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 404 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2161 Value = 1.000000 } } cAnimRef 2161 { File = -559370049 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent 1565775278 { Time = 0.345583 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotLaugh" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612832770 { Time = 3.340000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotStopAndBurn { Dest = 404 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotStopAndBurn { Dest = 404 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 397 { AbsoluteTranslationMode = "false" ActionStatus = "JUMP" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2141 Value = 1.000000 } } cAnimRef 2141 { File = 1165053522 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent -1346046142 { Time = 0.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "true" StartSprayRight = "true" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent -1689702139 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotJump" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647292389 { Time = 0.140000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotJumpLoop { Dest = 399 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotJumpLoop { Dest = 399 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 399 { AbsoluteTranslationMode = "false" ActionStatus = "JUMPLOOP" DestinationState = "false" cBossJumpPositionWarper jumpwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2143 Value = 1.000000 } } cAnimRef 2143 { File = -1482615215 DataRate = 1.000000 Looping = "false" Mirror = "false" cGainPPEvent 1517969603 { Time = 0.000000 Duration = 0.265333 Genre = "BRUTALITY" Amount = 2000 } } cGenericTransitioner ToMascotJumpLoop { Dest = 399 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotJumpLoop { Dest = 399 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToMascotLocomotion { Dest = 401 Next = 398 } cImmediateTransitioner ToMascotJumpLanding { Dest = 398 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMascotJumpLanding { Dest = 398 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 386 { AbsoluteTranslationMode = "false" ActionStatus = "JUMPLOOP" DestinationState = "false" cBossJumpPositionWarper jumpwarp { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2114 Value = 1.000000 } } cAnimRef 2114 { File = 943717364 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cGainPPEvent 1407611692 { Time = 0.000000 Duration = 0.270667 Genre = "OUTTAKE" Amount = 1000 } } cGenericBlender ToMascotFallLoop { Dest = 386 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToMascotFallLoop { Dest = 386 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToMascotLocomotion { Dest = 401 Next = 385 } cGenericBlender ToMascotFallLanding { Dest = 385 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMascotFallLanding { Dest = 385 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 398 { AbsoluteTranslationMode = "false" ActionStatus = "JUMPLANDING" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2142 Value = 1.000000 } } cAnimRef 2142 { File = -545522967 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent -1469849396 { Time = 0.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "true" EndSprayRight = "true" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent 2097456809 { Time = 0.021333 Duration = 0.000000 Type = "vgasp" AssetName = "MascotLand" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612829994 { Time = 0.040000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1723200975 { Time = 0.084001 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 385 { AbsoluteTranslationMode = "false" ActionStatus = "JUMPLANDING" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2113 Value = 1.000000 } } cAnimRef 2113 { File = 245433196 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 5.000000 } cCustomMascotEvent -1469849396 { Time = 0.100000 Duration = 0.000000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "true" EndSprayRight = "true" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "false" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAudioAnimEvent -1689926432 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotLand" PlaybackPercentage = 0 } cAudioAnimEvent 464680305 { Time = 0.110000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 319656700 { Time = 0.100166 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMascotLocomotion { Dest = 401 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 400 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2144 Value = 1.000000 } } cAnimRef 2144 { File = -791581311 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent -1259280316 { Time = 0.000000 Duration = 0.550000 MurderBall = "false" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" EndManualEffectLeft = "false" LineUp = "true" SpawnToy = "false" MurderBallSpeedMultiplier = 0.000000 MurderBallPitchDeltaDegrees = 0.000000 MurderBallHeadingDeltaMetres = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1648408423 { Time = 0.210584 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1653150978 { Time = 0.460000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner MascotSkateUpStairs { Dest = 403 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 403 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat mascot_skate_up_stairs { Anim = 2160 Value = 1.000000 } } cAnimRef 2160 { File = 488562921 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1808574315 { Time = 0.240000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605717508 { Time = 0.380000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotLocomotion { Dest = 401 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner MascotSkateUpStairs { Dest = 403 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 383 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2111 Value = 1.000000 } } cAnimRef 2111 { File = -2015444417 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1104129192 { Time = 5.300000 Duration = 0.000000 } cAudioAnimEvent 1080129797 { Time = 0.070000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionFatal" PlaybackPercentage = 0 } cAudioAnimEvent 1073036536 { Time = 4.565000 Duration = 0.000000 Type = "vgasp" AssetName = "MascotHitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812061225 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1613943950 { Time = 0.225000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812064456 { Time = 0.412500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollPivot.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1648408715 { Time = 0.820000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollSlow.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1652039273 { Time = 1.500000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollStop.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 311441904 { Time = 3.927500 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollCharge.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1610462504 { Time = 4.120000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -35207566 { Time = 4.340000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 649535165 { Time = 4.560000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1720827811 { Time = 4.940000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1799086982 { Time = 5.010000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608087114 { Time = 5.990000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_Step.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1689841729 { Time = 6.440000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepFast.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 310185275 { Time = 6.730000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_RollFast.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 689995670 { Time = 6.960000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 312557011 { Time = 7.180000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605722894 { Time = 7.260000 Duration = 0.000000 Type = "motion" AssetName = "fx_mascotbattle.big/MascotSkates_StepSoft.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 484 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2590 Value = 0.000000 } } cAnimRef 2590 { File = 1035494612 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.159500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 2.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 4.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 4.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 2.660000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -2013737908 { Time = 2.232999 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent -1478091981 { Time = 0.403416 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cGainPPEvent 1481141994 { Time = 0.000000 Duration = 5.369827 Genre = "OUTTAKE" Amount = 1000 } } } cGenericAnimState 483 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2589 Value = 0.000000 } } cAnimRef 2589 { File = -754520417 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 2433728 { Time = 0.120000 Duration = 9.000000 } cHashAudioAnimEvent 662647313 { Time = 0.143334 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent 421842610 { Time = 0.069167 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent 662652957 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 319668541 { Time = 0.010000 Duration = 0.000000 Type = "vocal" AssetName = "fx_mascotmask.big/MascotMaskAttachBody.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 485 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper accel { } cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 2591 Value = 0.000000 } } cAnimRef 2591 { File = 712202683 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 2433728 { Time = 0.300000 Duration = 9.000000 } cHashAudioAnimEvent 418353361 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 702962480 { Time = 0.098500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 317301914 { Time = 0.060000 Duration = 0.000000 Type = "vocal" AssetName = "fx_mascotmask.big/MascotMaskDetachBody.sfx" PlaybackPercentage = 0 } } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 389 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat mascot_skate_murderball_start540979 { Anim = 2117 Value = 0.000000 } } cAnimRef 2117 { File = 77605318 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 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cAudioAnimEvent 2095090019 { Time = 0.520000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoMascotLaugh" PlaybackPercentage = 0 } } cGenericTransitioner ToMascotFireMurderBallShoot { Dest = 388 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 388 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat mascot_skate_murderball_shoot50020 { Anim = 2116 Value = 0.000000 } } cAnimRef 2116 { File = -607644503 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomMascotEvent 1196850011 { Time = 0.000000 Duration = 0.000000 MurderBall = "true" FallDown = "false" GetUp = "false" SwitchToHat = "false" SwitchToFlamethrower = "false" SwitchToMurderball = "false" WarpTurn = "false" StartSprayLeft = "false" StartSprayRight = "false" EndSprayLeft = "false" EndSprayRight = "false" StartManualEffectRight = "false" StartManualEffectLeft = "false" EndManualEffectRight = "false" 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0 } cHashAudioAnimEvent -1010520975 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 2.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 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cChooserEntryInt boss_militia_rifle_run0_pivot180_to_idle_ { Anim = 2296 Value = 8 } cChooserEntryInt boss_militia_rifle_run0_pivot180neg_to_idle_ { Anim = 2297 Value = 9 } cChooserEntryInt boss_militia_knife_idle_to_turn_90_ { Anim = 2298 Value = 10 } cChooserEntryInt boss_militia_knife_idle_to_turn_90neg_ { Anim = 2299 Value = 11 } cChooserEntryInt boss_militia_knife_idle_to_turn_180_ { Anim = 2300 Value = 12 } cChooserEntryInt boss_militia_knife_idle_to_turn_180__ { Anim = 2300 Value = 13 } } cAnimRef 2289 { File = -1300079199 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 2290 { File = 424130094 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.516666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 688748767 { Time = 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Time = 1.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.320000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 2297 { File = 377081679 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.100000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 2.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 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0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 2299 { File = 947937460 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.421250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 2300 { File = -786092408 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 699479890 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103310083 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef boss_militia_rifle_idle_to_turn_180neg { File = 644993727 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 687630397 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 650792784 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 496621971 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } } cGenericTransitioner ToMilitiaLocomotion { Dest = 420 DestEvent = -1 UseDestEvent = "false" } cBossLocomotionBlender ToMilitiaLocomotion { Dest = 420 IdleIdleDuration = 0.200000 IdleIdleStopSrc = "false" IdleIdleXZToUse = 2 IdleIdleYToUse = 2 IdlePivotDuration = 0.200000 IdlePivotStopSrc = "false" IdlePivotXZToUse = 0 IdlePivotYToUse = 0 PivotIdleDuration = 0.000000 PivotIdleStopSrc = "false" PivotIdleXZToUse = 0 PivotIdleYToUse = 0 RunRunDuration = 0.000000 RunRunStopSrc = "false" RunRunXZToUse = 0 RunRunYToUse = 0 IdleRunDuration = 0.000000 IdleRunStopSrc = "false" IdleRunXZToUse = 0 IdleRunYToUse = 0 RunIdleDuration = 0.000000 RunIdleStopSrc = "false" RunIdleXZToUse = 0 RunIdleYToUse = 0 } cImmediateTransitioner ToMilitiaHitReaction { Dest = 418 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaHitReaction { Dest = 418 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaIdleToShoot { Dest = 419 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaIdleToShoot { Dest = 419 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaClearout { Dest = 414 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaClearout { Dest = 414 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaMelee { Dest = 421 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaMelee { Dest = 421 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaDeath { Dest = 415 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaDeath { Dest = 415 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaSwapWeapons { Dest = 428 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaSwapWeapons { Dest = 428 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaSidestep { Dest = 427 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaSidestep { Dest = 427 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaTurnAndShoot { Dest = 430 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaTurnAndShoot { Dest = 430 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaGrabAndStab { Dest = 416 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaGrabAndStab { Dest = 416 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaGrabAndStabFail { Dest = 417 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaGrabAndStabFail { Dest = 417 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 423 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cCategoryChooser category { ChooserType = "BOSSANIM_SECONDARY" cChooserEntryInt boss_militia_rifle_aim_shoot560449 { Anim = 2306 Value = 0 } cChooserEntryInt boss_militia_rifle_kneel_aim_shoot40590 { Anim = 2307 Value = 1 } cChooserEntryInt boss_militia_rifle_aim_shoot_45420266 { Anim = 2308 Value = 2 } } cAnimRef 2306 { File = 51891874 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 1196305688 { Time = 0.016000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } } cAnimRef 2307 { File = -1505120108 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 1196305688 { Time = 0.016000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } } cAnimRef 2308 { File = 1932621628 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 1196305688 { Time = 0.016000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } } cGenericTransitioner ToMilitiaShootReady { Dest = 425 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaShootReady { Dest = 425 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } } cNPCAIAnimationState 418 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt AnimGroupWithGun { Anim = 2250 Value = 0 } cChooserEntryInt AnimGroupWithKnife { Anim = 2251 Value = 1 } } cAnimGroup 2250 { cCategoryChooser cCategoryChooser { ChooserType = "HITREACTIONTYPE" cChooserEntryInt light { Anim = 2252 Value = 0 } cChooserEntryInt medium { Anim = 2253 Value = 1 } cChooserEntryInt heavy { Anim = 2253 Value = 2 } } cAnimGroup 2252 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_militia_rifle_hit_reaction_light_front_ { Anim = 2254 Value = 180.000000 } cChooserEntryFloat boss_militia_rifle_hit_reaction_light_back_ { Anim = 2255 Value = 0.000000 } cChooserEntryFloat boss_militia_rifle_hit_reaction_light_left_ { Anim = 2256 Value = -90.000000 } cChooserEntryFloat boss_militia_rifle_hit_reaction_light_right_ { Anim = 2257 Value = 90.000000 } cChooserEntryFloat boss_militia_rifle_hit_reaction_light_front__ { Anim = 2254 Value = -180.000000 } } cAnimRef 2254 { File = -76801493 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2255 { File = -435313503 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.064583 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2256 { File = 58615249 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.050000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2257 { File = -93599350 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } } cAnimGroup 2253 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_front_ { Anim = 2258 Value = 180.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_back_ { Anim = 2259 Value = 0.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_left_ { Anim = 2260 Value = -90.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_right_ { Anim = 2261 Value = 90.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_front__ { Anim = 2258 Value = -180.000000 } } cAnimRef 2258 { File = -267224397 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.700000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2259 { File = 1257037881 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.000000 Duration = 1.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1644697634 { Time = 0.074500 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 2260 { File = -1558262967 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.000000 Duration = 1.000000 } cAudioAnimEvent -1449174084 { Time = 0.050000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2261 { File = -213572590 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.800000 Duration = 1.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.192000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent 1644697634 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionHeavy" PlaybackPercentage = 0 } } } } cAnimGroup 2251 { cCategoryChooser cCategoryChooser { ChooserType = "HITREACTIONTYPE" cChooserEntryInt light { Anim = 2262 Value = 0 } cChooserEntryInt medium { Anim = 2263 Value = 1 } cChooserEntryInt heavy { Anim = 2263 Value = 2 } } cAnimGroup 2262 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_militia_knife_hit_reaction_light_front_ { Anim = 2264 Value = 180.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_light_back_ { Anim = 2265 Value = 0.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_light_left_ { Anim = 2266 Value = -90.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_light_right_ { Anim = 2267 Value = 90.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_light_front__ { Anim = 2264 Value = -180.000000 } } cAnimRef 2264 { File = 400403440 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 1649012095 { Time = 0.009667 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2265 { File = -1337527334 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 1649012095 { Time = 0.010000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2266 { File = -2042970070 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 1649012095 { Time = 0.063250 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2267 { File = -3736431 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 1649012095 { Time = 0.025167 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionLight" PlaybackPercentage = 0 } } } cAnimGroup 2263 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_militia_knife_hit_reaction_medium_front_ { Anim = 2268 Value = 180.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_medium_back_ { Anim = 2269 Value = 0.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_medium_left_ { Anim = 2270 Value = -90.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_medium_right_ { Anim = 2271 Value = 90.000000 } cChooserEntryFloat boss_militia_knife_hit_reaction_medium_front__ { Anim = 2268 Value = -180.000000 } } cAnimRef 2268 { File = -371112973 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.650000 Duration = 1.000000 } cHashAudioAnimEvent 648431807 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100943434 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 499004760 { Time = 0.730000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1449174084 { Time = 0.074250 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2269 { File = -2035777799 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.650000 Duration = 1.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1449174084 { Time = 0.095500 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2270 { File = -155546871 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.650000 Duration = 1.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1449174084 { Time = 0.095250 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2271 { File = -1649505454 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.650000 Duration = 1.000000 } cHashAudioAnimEvent 425477530 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 699486101 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1449174084 { Time = 0.098750 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } } } cGenericTransitioner ToMilitiaLocomotion { Dest = 420 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaLocomotion { Dest = 420 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMilitiaHitReaction { Dest = 418 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToMilitiaDeath { Dest = 415 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaDeath { Dest = 415 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 414 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cBossRunSpeedTimeWarper speedwarp { } cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat boss_militia_knife_clearout_to_rifle_run540409 { Anim = 2245 Value = 0.000000 } } cGenericTransitioner ToMilitiaLocomotion { Dest = 420 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaLocomotion { Dest = 420 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2245 { File = 1517354274 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1976839671 { Time = 1.660000 Duration = 0.200000 } cAttackEvent -1806299320 { Time = 0.670000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.000000 IsArcAttack = "true" AngleWindowSize = 30.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cBossLocomotionEvent 2649583 { Time = 2.500000 Duration = 0.000000 AnimationIndex = 5 } cAnimEvent 1545860071 { Time = 0.000000 Duration = 1.400000 } cCanTurnEvent -1114479631 { Time = 0.300000 Duration = 0.700000 LimitRateOfTurn = "true" RateOfTurn = 0.050000 } cHashAudioAnimEvent -1227504155 { Time = 0.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 87070055 { Time = 1.771661 Duration = 0.000000 Type = "vocal" AssetName = "fx_sniperbossgun.big/SniperBossGunGrab.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -464745339 { Time = 0.890000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.690000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.830000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.860000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 2.290000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 2.550000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1490412234 { Time = 0.469750 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaAttackHeavy" PlaybackPercentage = 0 } } cGenericTransitioner ToMilitiaSwapWeapons { Dest = 428 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaSwapWeapons { Dest = 428 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 429 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cCategoryChooser category { ChooserType = "BOSSANIM_SECONDARY" cChooserEntryInt boss_militia_rifle_aim_celebrate80484 { Anim = 2328 Value = 0 } cChooserEntryInt boss_militia_rifle_kneel_aim_celebrate80484 { Anim = 2329 Value = 1 } cChooserEntryInt boss_militia_rifle_aim_celebrate170969 { Anim = 2328 Value = 2 } } cGenericTransitioner ToMilitiaShootReady { Dest = 425 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaShootReady { Dest = 425 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2328 { File = 792626562 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 2.036000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.532000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1226964076 { Time = 2.081000 Duration = 0.000000 Type = "vocal" AssetName = "fx_sniperbossgun.big/SniperBossGunGrab.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.800000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.500000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 2.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1507369635 { Time = 0.000000 Duration = 2.600000 Genre = "SPECIAL" Amount = 500 } } cAnimRef 2328 { File = 792626562 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1226964076 { Time = 1.940000 Duration = 0.000000 Type = "vocal" AssetName = "fx_sniperbossgun.big/SniperBossGunPickup.sfx" PlaybackPercentage = 0 } cGainPPEvent 1404125445 { Time = 0.000000 Duration = 2.639000 Genre = "SPECIAL" Amount = 500 } } cAnimRef 2329 { File = -2138974988 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.780000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 2.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" 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Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.260000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponlight" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 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cAudioAnimEvent -2122956248 { Time = 0.379334 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaAttackMedium" PlaybackPercentage = 0 } } cAnimRef 2302 { File = -1164477832 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664634 { Time = 1.270000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = 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LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.300000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = 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Duration = 0.980000 LimitRateOfTurn = "true" RateOfTurn = 0.087200 } cAnimEvent 1426143518 { Time = 0.250000 Duration = 0.130000 } cAnimEvent 1426143518 { Time = 0.580000 Duration = 0.200000 } cHashAudioAnimEvent -1227504155 { Time = 0.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.820000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.340000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -2122956248 { Time = 0.621667 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaAttackMedium" PlaybackPercentage = 0 } } cGenericTransitioner ToMilitiaMelee { Dest = 421 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaMelee { Dest = 421 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToMilitiaSwapWeapons { Dest = 428 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaSwapWeapons { Dest = 428 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 425 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOTIDLE" DestinationState = "false" cCategoryChooser category { 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Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaReload { Dest = 422 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaReload { Dest = 422 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToMilitiaShootHitReaction { Dest = 424 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2316 { File = 2016455327 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToMilitiaTaunt { Dest = 429 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMilitiaTaunt { Dest = 429 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2317 { File = -1489040617 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cNPCAIAnimationState 422 { AbsoluteTranslationMode = "false" ActionStatus = "RELOAD" DestinationState = "false" cBossRunSpeedTimeWarper speedwarp { } cCategoryChooser category { ChooserType = 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AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToMilitiaSidestep { Dest = 427 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaSidestep { Dest = 427 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimGroup 2322 { cRandomChooser random { cChooserEntryFloat boss_militia_knife_run370222 { Anim = 2323 Value = 0.900000 } cChooserEntryFloat boss_militia_knife_sidestep_left350066 { Anim = 2324 Value = 0.050000 } cChooserEntryFloat boss_militia_knife_sidestep_right440722 { Anim = 2325 Value = 0.050000 } } cAnimRef 2323 { File = -1020265499 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "true" RateOfTurn = 0.174500 } cHashAudioAnimEvent -1400614996 { Time = 0.273250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.606750 Duration = 0.000000 Type = "footstep" 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SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664636 { Time = 3.000000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.500000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.830000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -505719116 { Time = 0.900416 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitBody" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.598166 Duration = 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PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 2.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 3.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520970 { Time = 3.980000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1490412234 { Time = 0.310000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1490412234 { Time = 3.591417 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaAttackHeavy" PlaybackPercentage = 0 } 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boss_militia_rifle_idle_to_aim200203 { Anim = 2272 Value = 2 } } cGenericTransitioner ToMilitiaShootReady { Dest = 425 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToMilitiaShootReady { Dest = 425 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cAnimRef 2272 { File = -954153395 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 455191026 { Time = 0.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cAnimRef 2272 { File = -954153395 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.116666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 2273 { File = 527186235 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 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boss_militia_rifle_kneel_hitreaction_front490621 { Anim = 2312 Value = 180.000000 } cChooserEntryFloat boss_militia_rifle_kneel_hitreaction_front580855 { Anim = 2312 Value = -180.000000 } } cAnimRef 2311 { File = -536581527 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1449174084 { Time = 0.026750 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2312 { File = -189650589 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1449174084 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2312 { File = -189650589 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1449174084 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } } cAnimGroup 2310 { cLinearChooser linear { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_back210636 { Anim = 2313 Value = 0.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_front290793 { Anim = 2314 Value = 180.000000 } cChooserEntryFloat boss_militia_rifle_idle_hit_reaction_medium_front360371 { Anim = 2314 Value = -180.000000 } } cAnimRef 2313 { File = 1257037881 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.993500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.262500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1644697634 { Time = 0.060000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 2314 { File = -267224397 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1449174084 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2314 { File = -267224397 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1449174084 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "MilitiaHitReactionMedium" PlaybackPercentage = 0 } } } } cGenericAnimState 307 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_shoot_rifle_garden_cart { Anim = 1832 Value = 1.000000 } } cAnimRef 1832 { File = 210984781 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 100943983 { Time = 0.000000 Duration = 0.050000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cControllerVibrateEvent -1965592833 { Time = 0.000000 Duration = 0.000000 ControllerVibrateSequence = 0 } cAnimEvent -429910867 { Time = 0.900000 Duration = 9.000000 } } } cGenericAnimState 375 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser chooser { ChooserType = "PLAYERTYPE" cChooserEntryInt male_attack_punch_hook_left540578 { Anim = 1997 Value = 0 } cChooserEntryInt AnimGroup2453240053 { Anim = 1998 Value = 1 } } cAnimRef 1997 { File = -94178823 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.120000 Duration = 0.160000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -551615968 { Time = 0.000000 Duration = 0.400000 } cAnimEvent -429910867 { Time = 0.416670 Duration = 9.000000 } cAnimEvent 2433728 { Time = 0.416670 Duration = 9.000000 } cAudioAnimEvent -56265818 { Time = 0.233333 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent 1215592791 { Time = 0.190000 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 75 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 0.200000 MaxLeftRot = 80.000000 MaxRightRot = 80.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.200000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1854539443 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1847428476 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -724635346 { Time = 0.158251 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHandEvent 1934393231 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch1937 { Dest = 622 XZToUse = 0 YToUse = 0 Duration = 0.200000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHaymaker { Dest = 621 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 1998 { cCategoryChooser random { ChooserType = "FRANK_SUPERCOMBO" cChooserEntryInt frank_attack_punch_hook_left350675 { Anim = 1999 Value = 0 } cChooserEntryInt male_attack_frank_superpunch_a240909 { Anim = 2000 Value = 1 } cChooserEntryInt male_attack_frank_superpunch_c370762 { Anim = 2001 Value = 2 } } cAnimRef 1999 { File = -1789143156 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.120000 Duration = 0.160000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -551615968 { Time = 0.000000 Duration = 0.400000 } cAnimEvent -429910867 { Time = 0.416670 Duration = 9.000000 } cAnimEvent 2433728 { Time = 0.416670 Duration = 9.000000 } cAudioAnimEvent -56265818 { Time = 0.192500 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.143334 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 75 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 0.200000 MaxLeftRot = 80.000000 MaxRightRot = 80.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.200000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -977157644 { Time = 0.089167 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.116661 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.175751 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHandEvent 1934393231 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } } cAnimRef 2000 { File = -169903855 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAnimEvent -551615968 { Time = 0.200000 Duration = 0.343000 } cAttackEvent -1646781856 { Time = 0.200000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 1653396931 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHandEvent 2011411535 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent 54438742 { Time = 0.430000 Duration = 0.300000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cHashAudioAnimEvent 495376159 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 423098039 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 495367602 { Time = 0.198000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 428963290 { Time = 0.199000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent 506109338 { Time = 0.174000 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 50 } cHashAudioAnimEvent 461050641 { Time = 0.154000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAnimEvent 2433728 { Time = 0.300000 Duration = 1.000000 } } cAnimRef 2001 { File = -167679853 DataRate = 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PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHandEvent 1780232905 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent 54438742 { Time = 0.480000 Duration = 0.300000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cHashAudioAnimEvent 691114010 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 662648471 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 2108059844 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 462299058 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 654274484 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 500112187 { Time = 0.215333 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 60 } cHashAudioAnimEvent 502491612 { Time = 0.283167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 418357809 { Time = 0.290000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAnimEvent 2433728 { Time = 0.350000 Duration = 1.000000 } } } } cGenericAnimState 622 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser chooser { ChooserType = "PLAYERTYPE" cChooserEntryInt male_attack_punch_hook_right90250 { Anim = 2980 Value = 0 } cChooserEntryInt AnimGroup5339520139 { Anim = 2981 Value = 1 } } cAnimRef 2980 { File = 389614434 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.120000 Duration = 0.180000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -551615968 { Time = 0.000000 Duration = 0.350000 } cAnimEvent 855086925 { Time = 0.366600 Duration = 9.000000 } cAnimEvent 2433728 { Time = 0.550000 Duration = 9.000000 } cAudioAnimEvent -56265819 { Time = 0.221666 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cAnimEvent -1215319846 { Time = 0.400000 Duration = 9.000000 } cAudioAnimEvent 1215592791 { Time = 0.251000 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 75 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1887739069 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1848543606 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1817843421 { Time = 0.141000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHandEvent 1775482823 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 421849109 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 420726235 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 686377052 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = 855086925 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunchBlender { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 2981 { cCategoryChooser random { ChooserType = "FRANK_SUPERCOMBO" cChooserEntryInt frank_attack_punch_hook_right110421 { Anim = 2982 Value = 0 } cChooserEntryInt male_attack_frank_superpunch_b240221 { Anim = 2983 Value = 1 } cChooserEntryInt male_attack_frank_superpunch_d330104 { Anim = 2984 Value = 2 } } cAnimRef 2982 { File = -1531277065 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.120000 Duration = 0.180000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -551615968 { Time = 0.000000 Duration = 0.350000 } cAnimEvent 855086925 { Time = 0.366600 Duration = 9.000000 } cAnimEvent 2433728 { Time = 0.550000 Duration = 9.000000 } cAudioAnimEvent -56265819 { Time = 0.232166 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cAnimEvent -1215319846 { Time = 0.400000 Duration = 9.000000 } cAudioAnimEvent -444527026 { Time = 0.156500 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 60 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.665250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.167250 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHandEvent 1775482823 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.248750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.017500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 2983 { File = -166565742 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -2098802248 { Time = 0.000000 Duration = 0.900000 } cAnimEvent 855086925 { Time = 0.300000 Duration = 1.000000 } cAnimEvent -551615968 { Time = 0.200000 Duration = 0.400000 } cAttackEvent -1677753139 { Time = 0.100000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponlight" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHandEvent 967331762 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent 54438742 { Time = 0.450000 Duration = 0.400000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cHashAudioAnimEvent 495377311 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 462301169 { Time = 0.120000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cHashAudioAnimEvent 2097466409 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 455193074 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 688748956 { Time = 0.070000 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 75 } cAnimEvent 2433728 { Time = 0.300000 Duration = 1.000000 } } cAnimRef 2984 { File = -173246188 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -165728454 { Time = 0.280000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "uppercut" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.280000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHandEvent 1896308192 { Time = 0.000000 Duration = 0.500000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cHashAudioAnimEvent 663761790 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099829743 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 459930288 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 648424081 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 649535126 { Time = 0.290000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099839247 { Time = 0.290000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 461046583 { Time = 0.170000 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 75 } cAnimEvent 2433728 { Time = 0.440000 Duration = 1.000000 } cAnimEvent -429910867 { Time = 0.440000 Duration = 1.000000 } } } } cGenericAnimState 374 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "FRANKCHOOSER" cChooserEntryInt male_attack_haymaker470375 { Anim = 1995 Value = 1 } cChooserEntryInt male_attack_chop { Anim = 1996 Value = 0 } } cAnimRef 1995 { File = 890874657 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.350000 Duration = 9.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.250000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 135.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 135.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "true" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 961087751 { Time = 0.810000 Duration = 0.060000 } cAttackEvent -1806299320 { Time = 0.810000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "haymaker" HitReactionName = "weaponheavymedium" FatalReactionName = "fatalgroup2" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.850000 MaxHitMagnitude = 1.500000 } cAnimEvent -612893161 { Time = 0.700000 Duration = 0.500000 } cAnimEvent 2433728 { Time = 1.300000 Duration = 9.000000 } cHandEvent 85719035 { Time = 0.000000 Duration = 1.000000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent -959299130 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.124000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.927750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.035500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.846500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.331500 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.250499 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.846500 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 1.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cAnimRef 1996 { File = 573603349 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.350000 Duration = 9.000000 } cAnimEvent 2433728 { Time = 1.350000 Duration = 9.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.250000 MaxZombieDist = 1.300000 MaxIdleAngleDiff = 135.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 135.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "true" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 1387754536 { Time = 0.690000 Duration = 0.070000 } cAnimEvent 922048316 { Time = 0.000000 Duration = 9.000000 } cHandEvent 2520835 { Time = 0.000000 Duration = 1.200000 Relaxed = "false" SnapOut = "false" OverrideChooserValue = "true" ChooserValue = 31 } cAttackEvent -1806299320 { Time = 0.690000 Duration = 0.070000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "haymaker" HitReactionName = "weaponheavymedium" FatalReactionName = "heavyspin" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.850000 MaxHitMagnitude = 1.500000 } cAnimEvent -612893161 { Time = 0.650000 Duration = 0.600000 } cHashAudioAnimEvent -1010520974 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.255000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.720000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.714750 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.724750 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch1937 { Dest = 622 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHaymaker { Dest = 621 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 621 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cCategoryChooser { cChooserEntryFloat male_attack_haymaker_rhand { Anim = 2979 Value = 1.000000 } } cAnimRef 2979 { File = -258475281 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.320000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 0.490000 Duration = 9.000000 } cAnimEvent 2433728 { Time = 0.700000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.200000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHandEvent 1934393231 { Time = 0.000000 Duration = 0.750000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 282848076 { Time = 0.385333 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.400000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch1937 { Dest = 375 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 2433728 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHaymaker { Dest = 621 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 709 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_spit { Anim = 4232 Value = 1.000000 } } cAnimRef 4232 { File = 1364457032 DataRate = 1.200000 Looping = "false" Mirror = "false" cBodyEffectsEvent 3033118 { Time = 0.250000 Duration = 0.001000 BoneName = "BONE_JAW" BloodEffectID = 205 UseImpactEffect = "true" SpawnGuts = "false" } cHashAudioAnimEvent 2102197005 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 418362836 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 682895455 { Time = 1.104333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 654276625 { Time = 0.272001 Duration = 0.000000 Type = "vgasp" AssetName = "CoughSpit" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 1.000000 Duration = 8.000000 } cHashAudioAnimEvent 427842046 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1481136524 { Time = 0.000000 Duration = 1.139008 Genre = "OUTTAKE" Amount = 200 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cGenericTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSpit { Dest = 709 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 77 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_idle_crouch190656 { Anim = 774 Value = 1.000000 } } cGenericBlender ToCrouchToIdle { Dest = 78 XZToUse = 2 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToCrouchToIdle { Dest = 78 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 774 { File = -833407969 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 784 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_attack_curb_stomp { Anim = 5076 Value = 1.000000 } } cAnimRef 5076 { File = -1894901107 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.888000 Duration = 9.000000 } cSlamGroundEvent -490509599 { Time = 0.440000 Duration = 0.000000 AttackType = "dropkick" ProjectContactPointToGround = "true" ShakeCameraOnly = "true" MaxLimbDist = 0.000000 SendSlamEvent = "false" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "false" CurbStompHack = "true" DropKickHack = "false" IsWeaponSlam = "false" } cAttackEvent -1806299320 { Time = 0.440000 Duration = 0.240000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1977862392 { Time = 1.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -736491324 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1254844351 { Time = 1.117500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1821327189 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "true" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 682892223 { Time = 0.392500 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHandEvent 2003179623 { Time = 0.000000 Duration = 0.750000 Relaxed = "false" StateName = "H_FistPose" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.165000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.800000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.250000 Duration = 0.350000 } } cEventBasedTransitioner ToSelf { Dest = 784 Event = -429910867 DestinationEvent = -1 SyncWithDest = "true" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } } cGenericAnimState 197 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_attack_soccer_kick { Anim = 1290 Value = 1.000000 } } cAnimRef 1290 { File = 520567487 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.020000 Duration = 8.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.450000 } cAttackEvent -1806299320 { Time = 0.270000 Duration = 0.160000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1898476443 { Time = 1.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1254838842 { Time = 2.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1935174589 { Time = 0.730000 Duration = 0.000000 Type = "vocal" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAutoAimEvent 1312965967 { Time = 0.000000 Duration = 0.150000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 1896102168 { Time = 0.710000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } } cEventBasedTransitioner ToRun { Dest = 627 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 251 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SFATTACK" cChooserEntryInt male_attack_heavykick560484 { Anim = 1440 Value = 0 } } cAnimRef 1440 { File = -1085167384 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.760000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.900000 } cAnimEvent -429910867 { Time = 1.750000 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.550000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1862757109 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1962520701 { Time = 0.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1805990580 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1887739035 { Time = 1.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1855648918 { Time = 1.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1855652607 { Time = 0.740000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent 1861641813 { Time = 0.770000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } } } cGenericAnimState 363 { AbsoluteTranslationMode = "false" DestinationState = "true" cPropWristWarper WristWarper { } cCategoryChooser cRandomChooser { ChooserType = "KICKATTACKTYPE" cChooserEntryInt PlayerAttackKick { Anim = 1962 Value = 0 } cChooserEntryInt male_attack_kick_mechanical { Anim = 1963 Value = 1 } cChooserEntryInt male_attack_kick_thrust { Anim = 1964 Value = 2 } cChooserEntryInt male_attack_kick_smallbox { Anim = 1965 Value = 3 } cChooserEntryInt male_attack_sweep { Anim = 1966 Value = 10 } cChooserEntryInt male_attack_curb_stomp { Anim = 1967 Value = 20 } cChooserEntryInt male_attack_curb_stomp_mechanical { Anim = 1968 Value = 21 } cChooserEntryInt male_attack_curb_stomp_thrust { Anim = 1969 Value = 22 } cChooserEntryInt male_attack_curb_stomp_smallbox { Anim = 1970 Value = 23 } cChooserEntryInt male_attack_phone_kick240265 { Anim = 1971 Value = 99 } cChooserEntryInt frank_attack_somersault300093 { Anim = 1972 Value = 24 } cChooserEntryInt frank_attack_kick350234 { Anim = 1973 Value = 25 } cChooserEntryInt frank_attack_roundhouse190865 { Anim = 1974 Value = 26 } } cAnimGroup 1962 { cCategoryChooser cRandomChooser { ChooserType = "PLAYERTYPE" cChooserEntryInt male_attack_kick { Anim = 1975 Value = 0 } cChooserEntryInt frank_attack_kick { Anim = 1976 Value = 1 } } cAnimRef 1975 { File = -2078854453 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" 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AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.220000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 1.410000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 1967 { File = -1894901107 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent -429910867 { Time = 0.888000 Duration = 9.000000 } cAnimEvent 1453144467 { Time = 0.000000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.455000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName 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Duration = 0.200000 MaxZombieDist = 1.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -612893161 { Time = 0.200000 Duration = 0.400000 } cHashAudioAnimEvent 1674616869 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.420000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.377500 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.760000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.150000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.867500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cSlamGroundEvent -490509599 { Time = 0.440000 Duration = 0.000000 AttackType = "dropkick" ProjectContactPointToGround = "true" ShakeCameraOnly = "true" MaxLimbDist = 0.000000 SendSlamEvent = "false" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand 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MaxLimbDist = 0.000000 SendSlamEvent = "false" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "false" CurbStompHack = "true" DropKickHack = "false" IsWeaponSlam = "false" } cHashAudioAnimEvent 1674616870 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.950000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 1969 { File = -158892914 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1453144467 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -429910867 { Time = 0.888000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.440000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "onbellyreaction" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 1.100000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 1.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -612893161 { Time = 0.200000 Duration = 0.400000 } cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.420000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "Pivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.730000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.812500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cSlamGroundEvent -490509599 { Time = 0.440000 Duration = 0.000000 AttackType = "dropkick" ProjectContactPointToGround = "true" ShakeCameraOnly = "true" MaxLimbDist = 0.000000 SendSlamEvent = "false" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "false" CurbStompHack = "true" DropKickHack = "false" IsWeaponSlam = "false" } } cAnimRef 1970 { File = 300542552 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1453144467 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -429910867 { Time = 0.888000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.440000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "onbellyreaction" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 1.100000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 1.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 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PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.427500 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.142500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.760000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cSlamGroundEvent -490509599 { Time = 0.440000 Duration = 0.000000 AttackType = "dropkick" ProjectContactPointToGround = "true" ShakeCameraOnly = "true" MaxLimbDist = 0.000000 SendSlamEvent = "false" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "false" CurbStompHack = "true" DropKickHack = "false" IsWeaponSlam = "false" } } cAnimRef 1966 { File = -1081774763 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 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LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 1.000000 } cAnimEvent -612893161 { Time = 0.020000 Duration = 0.630000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.150000 MaxZombieDist = 0.000000 MaxIdleAngleDiff = 0.000000 MaxSteerAngleDiff = 180.000000 MaxSteerAngleDiff2 = 180.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.119500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.229500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.210251 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.267084 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.709750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.375083 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cCheckForBreakableEvent 2023013156 { Time = 0.300000 Duration = 0.140000 SweepKick = "true" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAudioAnimEvent -1595466070 { Time = 0.010000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.752167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 1971 { File = -1243818456 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 2.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.650000 } cAudioAnimEvent -1070304640 { Time = 0.615082 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time 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cHashAudioAnimEvent -1227504155 { Time = 0.496500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.193745 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHandEvent 2006664322 { Time = 0.241000 Duration = 0.870000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1972 { File = 349042925 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.250000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 2.000000 MaxHitMagnitude = 2.000000 } cAnimEvent 1387754536 { Time = 0.250000 Duration = 0.500000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 1.150000 } cAnimEvent -1363614221 { Time = 0.000000 Duration = 9.000000 } cAudioAnimEvent -1070304640 { Time = 0.286082 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.400000 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.230000 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 2.500000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.176671 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.772999 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.832003 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.534003 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 1.123252 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.214503 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHandEvent 2006664322 { Time = 0.241000 Duration = 0.870000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAudioAnimEvent 2080536105 { Time = 0.888836 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.126832 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.345002 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 1.371159 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 468153234 { Time = 1.519663 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 25 } cGainPPEvent 1590387209 { Time = 0.000000 Duration = 1.629332 Genre = "SPECIAL" Amount = 300 } cAnimEvent -1238405618 { Time = 0.250666 Duration = 0.430835 } } cAnimRef 1973 { File = 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"false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.500000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 2.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.716667 } cAudioAnimEvent -1070304640 { Time = 0.183832 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.983333 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.266667 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 2.500000 IncludeStanding = "true" IncludeCrawling = "true" IncludeOnKnees = "true" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.149917 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.313500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.877832 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.115000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHandEvent 2006664322 { Time = 0.150000 Duration = 0.870000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.068750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.665250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.060000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.670000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef male_attack_kick { File = -2078854453 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 2.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.650000 } cAudioAnimEvent -1070304640 { Time = 0.615082 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.270000 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.330000 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 2.500000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.607499 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.256000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.004332 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.193745 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.496500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHandEvent 2006664322 { Time = 0.241000 Duration = 0.870000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.150000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.960000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 420280923 { Time = 1.380000 Duration = 0.000000 Type = "vgasp" AssetName = "AnimSpecialMove" PlaybackPercentage = 0 } } cAnimRef 1974 { File = 130488626 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent 801413414 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -429910867 { Time = 0.916666 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.240000 Duration = 0.240000 TriggerWeapon = "false" AttackEffectiveness = 1.000000 AttackName = "meleeheavy" HitReactionName = "footsweep" FatalReactionName = "footsweep" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 1.000000 } cAnimEvent -612893161 { Time = 0.020000 Duration = 0.630000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.150000 MaxZombieDist = 0.000000 MaxIdleAngleDiff = 0.000000 MaxSteerAngleDiff = 180.000000 MaxSteerAngleDiff2 = 180.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.675419 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.969918 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.124587 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.183749 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.282335 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.155669 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.288667 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cCheckForBreakableEvent 2023013156 { Time = 0.300000 Duration = 0.140000 SweepKick = "true" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAudioAnimEvent -1595466070 { Time = 0.071002 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.579336 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } } cGenericAnimState 160 { AbsoluteTranslationMode = "false" DestinationState = "false" cPosWarper poswarper { } cCategoryChooser cRandomChooser { ChooserType = "KICKATTACKTYPE" cChooserEntryInt AnimGroup138490531 { Anim = 1160 Value = 0 } } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 1160 { cRandomChooser random { cChooserEntryFloat male_attack_fieldgoal_kick10203 { Anim = 1161 Value = 0.000000 } } cAnimRef 1161 { File = -332527949 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent -1203545937 { Time = 0.000000 Duration = 0.000000 } cAnimEvent -1708873280 { Time = 0.060000 Duration = 0.000000 } cAnimEvent -429910867 { Time = 1.340000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.220000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "fieldgoalkick" HitReactionName = "onbellyreaction" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.340000 } cHashAudioAnimEvent 1674616869 { Time = 0.032000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.970000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.556000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.174000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -1070304638 { Time = 0.240000 Duration = 0.000000 Type = "motion" AssetName = "HeadExplode" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.166000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.212000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cGainPPEvent 1592755877 { Time = 0.000000 Duration = 1.600000 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 501366775 { Time = 1.560000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankZombieHead" PlaybackPercentage = 25 } } } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 124 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cLinearChooser cCategoryChooser { ChooserType = "TURNDIRECTION" Blend = "false" cChooserEntryFloat male_dodge_roll_9070539 { Anim = 857 Value = 90.000000 } cChooserEntryFloat male_dodge_roll_90neg70539 { Anim = 858 Value = -90.000000 } cChooserEntryFloat male_dodge_roll550357 { Anim = 859 Value = -180.000000 } cChooserEntryFloat AnimGroup3869380070 { Anim = 859 Value = 180.000000 } cChooserEntryFloat AnimGroup4471430171 { Anim = 860 Value = 0.000000 } } cTransitionHint ToIdleAimGun { Dest = 291 Next = 294 } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.500000 StopSrcAnim = "false" } cEventBasedTransitioner ToSelf { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToSelfBlender { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToClimbFromShinLevel { Dest = 68 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cEventBasedTransitioner ToStraightFreefall { Dest = 802 Event = 957035077 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStraightFreefallBlender { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 857 { File = 565115343 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 767875332 { Time = 0.000000 Duration = 0.000000 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.200000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cHashAudioAnimEvent -977157644 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.250000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.330000 Duration = 0.000000 Type = "motion" AssetName = "BodyFallLight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.550000 Duration = 0.000000 Type = 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LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.750000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "true" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.050000 Duration = 0.650000 } cAnimEvent -429910867 { Time = 1.250000 Duration = 9.000000 } cAnimEvent -551615968 { Time = 0.000000 Duration = 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ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.170000 Duration = 0.360000 LimitRateOfTurn = "true" RateOfTurn = 0.700000 } cAnimEvent -429910867 { Time = 1.350000 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { 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LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent 1292555465 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1708873280 { Time = 0.100000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.050000 } cAnimEvent 88674731 { Time = 0.166667 Duration = 0.000000 } cAnimEvent 1850313873 { Time = 0.000000 Duration = 0.166666 } cAttackEvent -1806299320 { Time = 0.166666 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "facebreaker" HitReactionName = "facebreakerfront" FatalReactionName = "facebreakerfront" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.170000 Duration = 0.360000 LimitRateOfTurn = "true" RateOfTurn = 0.700000 } cAnimEvent -429910867 { Time = 1.350000 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.600000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.223500 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.620000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cGainPPEvent 1514487304 { Time = 0.000000 Duration = 1.683000 Genre = "SPECIAL" Amount = 500 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.700000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cAnimGroup 1266 { cCategoryChooser random { ChooserType = "GRABZOMBIEATTACKSIDE" cChooserEntryInt male_grab_arm_ripoff570843 { Anim = 1274 Value = 1 } cChooserEntryInt male_grab_arm_ripoff_front570843 { Anim = 1275 Value = 0 } } cAnimRef 1274 { File = 482932538 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cCameraEvent 1376368831 { Time = 0.000000 Duration = 20.000000 CameraName = "skillmove" TakePicture = "false" } cCanTurnEvent -1114479631 { Time = 0.300000 Duration = 0.900000 LimitRateOfTurn = "true" RateOfTurn = 0.500000 } cCameraShakeEvent -896653171 { Time = 1.650000 Duration = 0.000000 HandToHand = "true" Light = "true" Medium = "false" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.650000 Duration = 0.000000 ControllerVibrateSequence = 10 } cAnimEvent -1708873280 { Time = 0.280000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.150000 } cAnimEvent 88674731 { Time = 0.300000 Duration = 0.000000 } cAnimEvent 1850313873 { Time = 0.000000 Duration = 0.300000 } cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "handsoff" HitReactionName = "handsoff" FatalReactionName = "handsoff" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 2.416667 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.974516 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.144755 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.614755 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1665016037 { Time = 0.831166 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.681591 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.401912 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.620000 Duration = 0.060000 SweepKick = "false" ArmRipper = "true" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAnimEvent 327770226 { Time = 0.000000 Duration = 9.000000 } cHandEvent 822745707 { Time = 0.000000 Duration = 0.300000 Relaxed = "false" StateName = "H_TWOHANDSPREAD" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 32 } cHandEvent 545814464 { Time = 0.300000 Duration = 1.350000 Relaxed = "false" StateName = "H_TWOHANDGRIP" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 3 } cHandEvent 822745706 { Time = 1.650000 Duration = 0.200000 Relaxed = "false" StateName = "H_TWOHANDSPREAD" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 32 } cAudioAnimEvent -1070304640 { Time = 1.730502 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent 1235312269 { Time = 1.690253 Duration = 0.000000 Type = "motion" AssetName = "BodyExplode" PlaybackPercentage = 0 } cAudioAnimEvent 1235312270 { Time = 1.630000 Duration = 0.000000 Type = "motion" AssetName = "LimbExplode" PlaybackPercentage = 0 } cAudioAnimEvent -868132549 { Time = 1.064168 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cAudioAnimEvent -868132552 { Time = 1.520000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.199750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cGainPPEvent 1598606188 { Time = 0.000000 Duration = 2.683340 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 2106947115 { Time = 2.616253 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 25 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1275 { File = -1407960540 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cCameraEvent 1376368831 { Time = 0.000000 Duration = 20.000000 CameraName = "skillmove" TakePicture = "false" } cCanTurnEvent -1114479631 { Time = 0.300000 Duration = 0.900000 LimitRateOfTurn = "true" RateOfTurn = 0.500000 } cAnimEvent -1708873280 { Time = 0.280000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.150000 } cAnimEvent 88674731 { Time = 0.300000 Duration = 0.000000 } cAnimEvent 1850313873 { Time = 0.000000 Duration = 0.300000 } cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "handsoff" HitReactionName = "handsofffront" FatalReactionName = "handsofffront" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 2.416667 Duration = 9.000000 } cCheckForBreakableEvent 2088029864 { Time = 0.620000 Duration = 0.060000 SweepKick = "false" ArmRipper = "true" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAnimEvent 327770226 { Time = 0.000000 Duration = 9.000000 } cHandEvent 822745707 { Time = 0.000000 Duration = 0.300000 Relaxed = "false" StateName = "H_TWOHANDSPREAD" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 32 } cHandEvent 545814464 { Time = 0.300000 Duration = 1.350000 Relaxed = "false" StateName = "H_TWOHANDGRIP" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 3 } cHandEvent 822745706 { Time = 1.650000 Duration = 0.200000 Relaxed = "false" StateName = "H_TWOHANDSPREAD" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 32 } cCameraShakeEvent -896653171 { Time = 1.650000 Duration = 0.000000 HandToHand = "true" Light = "true" Medium = "false" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.650000 Duration = 0.000000 ControllerVibrateSequence = 10 } cHashAudioAnimEvent -1010520974 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.450012 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 1.670907 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.910000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.214667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.950000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.734417 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -444527027 { Time = 1.492167 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 1.559749 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cAudioAnimEvent 1235312270 { Time = 1.623166 Duration = 0.000000 Type = "motion" AssetName = "LimbExplode" PlaybackPercentage = 0 } cAudioAnimEvent 1235312269 { Time = 1.680000 Duration = 0.000000 Type = "motion" AssetName = "BodyExplode" PlaybackPercentage = 0 } cGainPPEvent 1521595114 { Time = 0.000000 Duration = 2.696754 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 427846040 { Time = 2.616255 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 25 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cAnimGroup 1267 { cCategoryChooser random { ChooserType = "GRABZOMBIEATTACKSIDE" cChooserEntryInt male_grab_bellyflop { Anim = 1276 Value = 1 } cChooserEntryInt male_grab_powerbomb { Anim = 1277 Value = 0 } } cAnimRef 1276 { File = -1477030316 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent -1708873280 { Time = 0.300000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.600000 } cAnimEvent 88674731 { Time = 0.333333 Duration = 0.000000 } cAnimEvent 1850313873 { Time = 0.000000 Duration = 0.300000 } cAnimEvent -2036235189 { Time = 0.000000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.333333 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "bellyflop" HitReactionName = "bellyflop" FatalReactionName = "bellyflop" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 2.950000 Duration = 9.000000 } cCanTurnEvent -1114479631 { Time = 0.750000 Duration = 1.250000 LimitRateOfTurn = "true" RateOfTurn = 0.500000 } cHashAudioAnimEvent -959299130 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 3.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.260000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.200000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -541208755 { Time = 1.970000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 699480030 { Time = 1.970000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 651910128 { Time = 0.480000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cGainPPEvent 1667402312 { Time = 0.000000 Duration = 3.250000 Genre = "SPECIAL" Amount = 500 } } cAnimRef 1277 { File = 582270306 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent -1708873280 { Time = 0.300000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.850000 } cAnimEvent 88674731 { Time = 0.000000 Duration = 0.000000 } cAnimEvent 1850313873 { Time = 0.000000 Duration = 0.300000 } cAnimEvent -2036235189 { Time = 0.000000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.330000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "bellyflop" HitReactionName = "powerbomb" FatalReactionName = "powerbomb" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "true" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 3.200000 Duration = 9.000000 } cCanTurnEvent -1114479631 { Time = 0.500000 Duration = 1.900000 LimitRateOfTurn = "true" RateOfTurn = 0.500000 } cHashAudioAnimEvent -1400614996 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.537250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.939250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.515250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.286000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 2.011250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.334500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.435500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 2.905250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 3.349500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.938500 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -444527027 { Time = 1.219750 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 2.392250 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 418359102 { Time = 0.480000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cGainPPEvent 1402865792 { Time = 0.000000 Duration = 3.685000 Genre = "SPECIAL" Amount = 500 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.400000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.010000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStomp { Dest = 784 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToInjuredIdleHint { Dest = 306 Next = 64 } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToWeaponLost { Dest = 917 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponLostBlender { Dest = 917 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimGroup 1268 { cCategoryChooser ZombieFrontBackChooser { ChooserType = "GRABZOMBIEONBELLYONBACK" cChooserEntryInt frank_grab_necktwist_onface360187 { Anim = 1278 Value = 1 } cChooserEntryInt frank_grab_necktwist_onback230171 { Anim = 1279 Value = 0 } } cAnimRef 1278 { File = 1172230331 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent -1708873280 { Time = 0.260000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.333333 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "necktwist" HitReactionName = "necktwistonface" FatalReactionName = "necktwistonface" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "false" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 88674731 { Time = 0.333333 Duration = 0.000000 } cAnimEvent -2041822194 { Time = 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Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cAudioAnimEvent -1070304635 { Time = 1.898000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cAudioAnimEvent -1070304636 { Time = 2.040000 Duration = 0.000000 Type = "motion" AssetName = "HeadExplode" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 2.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.890000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1267065006 { Time = 2.780000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankZombieHead" PlaybackPercentage = 0 } cGainPPEvent -1391434884 { Time = 0.000000 Duration = 3.179170 Genre = "SPECIAL" Amount = 500 } 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cControllerVibrateEvent -1636896558 { Time = 1.950000 Duration = 0.000000 ControllerVibrateSequence = 10 } cHashAudioAnimEvent -1227504155 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.200000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.820000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 1.280000 Duration = 0.000000 Type = "motion" AssetName = "CrunchZombieBack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.850000 Duration = 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AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "true" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.415998 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.651012 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.643344 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.040666 Duration = 0.000000 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cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.100000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cAnimGroup 1270 { cCategoryChooser random { ChooserType = "PLAYERTYPE" cChooserEntryInt AnimGroup1426120226 { Anim = 1282 Value = 1 } cChooserEntryInt AnimGroup4004320804 { Anim = 1283 Value = 0 } } cAnimGroup 1282 { cCategoryChooser random { ChooserType = "GRABZOMBIEATTACKSIDE" cChooserEntryInt frank_grab_snapshot40366 { Anim = 1284 Value = 0 } cChooserEntryInt frank_grab_snapshot_18070820 { Anim = 1285 Value = 1 } } cAnimRef 1284 { File = 1385364550 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent 1730762188 { Time = 0.000000 Duration = 9.000000 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 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PlaybackPercentage = 0 } cHashAudioAnimEvent 2099826403 { Time = 2.212500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cGainPPEvent 1478772233 { Time = 0.000000 Duration = 2.878500 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 418362206 { Time = 2.778750 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 40 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1285 { File = 839124800 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent 1730762188 { Time = 0.000000 Duration = 9.000000 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" 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ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCameraShakeEvent -896653171 { Time = 1.920000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "true" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.920000 Duration = 0.000000 ControllerVibrateSequence = 14 } cCanTurnEvent -1114479631 { Time = 0.200000 Duration = 0.400000 LimitRateOfTurn = "true" RateOfTurn = 0.600000 } cAttackEvent 521664634 { Time = 2.000000 Duration = 0.600000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponlight" FatalReactionName = "fatalreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "true" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.966667 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.586998 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.118920 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 654276628 { Time = 1.645250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 418360883 { Time = 1.943510 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.484094 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.252012 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.931167 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 650795859 { Time = 1.785750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099826403 { Time = 2.212500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cCameraEvent -1982694857 { Time = 1.250000 Duration = 0.400000 TakePicture = "true" } cGainPPEvent 1517969865 { Time = 0.000000 Duration = 2.835750 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 688743415 { Time = 2.778750 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 40 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cAnimGroup 1283 { cCategoryChooser random { ChooserType = "GRABZOMBIEATTACKSIDE" cChooserEntryInt frank_grab_snapshot40366 { Anim = 1286 Value = 0 } cChooserEntryInt frank_grab_snapshot_18070820 { Anim = 1287 Value = 1 } } cAnimRef 1286 { File = 1385364550 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent 1730762188 { Time = 0.000000 Duration = 9.000000 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent -1708873280 { Time = 0.100000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.050000 } cCameraEvent -1982694857 { Time = 1.200000 Duration = 0.200000 TakePicture = "true" } cAnimEvent 88674731 { Time = 0.150000 Duration = 1.000000 } cAttackEvent -1806299320 { Time = 0.150000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "snapshot" HitReactionName = "snapshotfront" FatalReactionName = "snapshotfront" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCameraShakeEvent -896653171 { Time = 1.150000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "true" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.150000 Duration = 0.000000 ControllerVibrateSequence = 14 } cCanTurnEvent 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cHashAudioAnimEvent 654276628 { Time = 1.645250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 650795859 { Time = 1.785750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099826403 { Time = 2.212500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cGainPPEvent 1478772233 { Time = 0.000000 Duration = 2.878500 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 418362206 { Time = 2.778750 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 40 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1287 { File = 839124800 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent 1730762188 { Time = 0.000000 Duration = 9.000000 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent -1708873280 { Time = 0.100000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.050000 } cAnimEvent 88674731 { Time = 0.150000 Duration = 1.750000 } cAttackEvent -1806299320 { Time = 0.150000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "snapshot" HitReactionName = "snapshotback" FatalReactionName = "snapshotback" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCameraShakeEvent -896653171 { Time = 1.920000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "true" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.920000 Duration = 0.000000 ControllerVibrateSequence = 14 } cCanTurnEvent -1114479631 { Time = 0.200000 Duration = 0.400000 LimitRateOfTurn = "true" RateOfTurn = 0.600000 } cAttackEvent 521664634 { 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MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.966667 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.586998 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.118920 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 654276628 { Time = 1.645250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 418360883 { Time = 1.943510 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.484094 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.252012 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.931167 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 650795859 { Time = 1.785750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099826403 { Time = 2.212500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cCameraEvent -1982694857 { Time = 1.250000 Duration = 0.400000 TakePicture = "true" } cGainPPEvent 1517969865 { Time = 0.000000 Duration = 2.835750 Genre = "SPECIAL" Amount = 500 } cAudioAnimEvent 688743415 { Time = 2.778750 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 40 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } } cAnimGroup 1271 { cCategoryChooser random { ChooserType = 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Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 507232119 { Time = 2.853335 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cBodyEffectsEvent 553639182 { Time = 0.833330 Duration = 0.833330 BoneName = "BONE_RIGHT_HAND_PROP" BloodEffectID = 36 UseImpactEffect = "false" SpawnGuts = "true" } cCameraEvent 441637404 { Time = 0.333333 Duration = 1.841337 CameraName = "attack" TakePicture = "false" } cAudioAnimEvent 702964858 { Time = 2.115330 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cAudioAnimEvent 1911497237 { Time = 2.038002 Duration = 0.000000 Type = "vgasp" AssetName = "FrankDisembowel" PlaybackPercentage = 0 } cGainPPEvent 1507376136 { Time = 0.000000 Duration = 2.992002 Genre = "SPECIAL" Amount = 500 } cControllerVibrateEvent -1965592833 { Time = 0.833330 Duration = 0.000000 ControllerVibrateSequence = 8 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } } cGenericAnimState 196 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_grab_arm_ripoff100281 { Anim = 1289 Value = 1.000000 } } cAnimRef 1289 { File = 482932538 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } } cGenericAnimState 407 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser CategoryChooser { ChooserType = "MELEE_LOOP" cChooserEntryInt frank_attack_tackle_run470125 { Anim = 2165 Value = 22 } cChooserEntryInt frank_attack_lariat_loop30796 { Anim = 2166 Value = 29 } } cAnimRef 2165 { File = 1814514838 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.000000 Duration = 0.610000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "footballtackle" HitReactionName = "knocked2ground" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.050000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 1.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.252167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.587000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.075333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.394667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cCanTurnEvent 2930973 { Time = 0.000000 Duration = 8.000000 LimitRateOfTurn = "true" RateOfTurn = 0.080000 } } cAnimRef 2166 { File = -402105292 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.000000 Duration = 8.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "knocked2ground" FatalReactionName = "fatalfrontkick" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 2.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504153 { Time = 0.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504160 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.680000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 0.960000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.060167 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.336835 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -1070304638 { Time = 0.654084 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cGainPPEvent -1383212999 { Time = 0.000000 Duration = 1.021748 Genre = "SPECIAL" Amount = 400 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 8.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAnimEvent 1264350193 { Time = 0.447333 Duration = 5.000000 } } cGenericTransitioner ToMeleeLoop { Dest = 407 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToMeleeLoopMiss { Dest = 410 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 410 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cCategoryChooser CategoryChooser { ChooserType = "MELEE_LOOP" cChooserEntryInt tackle { Anim = 2170 Value = 22 } cChooserEntryInt frank_attack_lariat_end490296 { Anim = 2171 Value = 29 } } cAnimGroup 2170 { cCategoryChooser CategoryChooser { ChooserType = "TACKLEEXITTYPE" cChooserEntryInt hit { Anim = 2172 Value = 1 } cChooserEntryInt miss { Anim = 2173 Value = 0 } } cAnimRef 2172 { File = 630456330 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 1.300000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.380666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.840333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.495500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.823917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 2173 { File = 1173716283 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 2.200000 } cHashAudioAnimEvent -1010520974 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 0.740000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 1.800000 Duration = 8.000000 } cAudioAnimEvent 386805275 { Time = 0.960180 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cAudioAnimEvent 649537245 { Time = 0.749500 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent 495376254 { Time = 1.248998 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToIdleToWalk { Dest = 299 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2171 { File = -103653273 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 1.200000 Duration = 8.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.321500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.170000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.690000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 498994897 { Time = 1.262250 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 25 } cGainPPEvent 1525074528 { Time = 0.000000 Duration = 1.201500 Genre = "SPECIAL" Amount = 400 } } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 409 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser CategoryChooser { ChooserType = "MELEE_LOOP" cChooserEntryInt frank_attack_tackle_start550906 { Anim = 2168 Value = 22 } cChooserEntryInt frank_attack_lariat_start550906 { Anim = 2169 Value = 29 } } cAnimRef 2168 { File = 966417599 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.314334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.672666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.138667 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.074000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cCanTurnEvent 2930973 { Time = 0.500000 Duration = 8.000000 LimitRateOfTurn = "true" RateOfTurn = 0.080000 } cAudioAnimEvent -444527026 { Time = 0.710000 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } } cAnimRef 2169 { File = -893571096 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "true" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.300000 Duration = 8.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "knocked2ground" FatalReactionName = "fatalfrontkick" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 2.000000 } cHashAudioAnimEvent -977157644 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 282848076 { Time = 0.280000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.156667 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 662647772 { Time = 0.290000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 502492670 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cGainPPEvent 1480026700 { Time = 0.000000 Duration = 0.663333 Genre = "SPECIAL" Amount = 400 } } cTransitionHint ToPivot { Dest = 456 Next = 407 } cTransitionHint ToRun { Dest = 627 Next = 407 } cTransitionHint ToWalk { Dest = 910 Next = 407 } cTransitionHint ToWalkToIdle { Dest = 913 Next = 407 } cTransitionHint ToInjuredIdle { Dest = 306 Next = 407 } cTransitionHint ToDodge { Dest = 124 Next = 407 } cTransitionHint ToJumpA { Dest = 312 Next = 407 } cTransitionHint ToLeftHookPunch { Dest = 375 Next = 407 } cGenericTransitioner ToMeleeLoop { Dest = 407 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 408 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat frank_attack_tackle_hit170296 { Anim = 2167 Value = 0.000000 } } cAnimRef 2167 { File = 630456330 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 1.300000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.380666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.840333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.495500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.823917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 65 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "PLAYERTYPE" cChooserEntryInt frank_celebrate420937 { Anim = 716 Value = 1 } cChooserEntryInt chuck_celebrate420937 { Anim = 717 Value = 0 } } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToCelebrate { Dest = 65 DestEvent = -1 UseDestEvent = "false" } cAnimRef 716 { File = -1713329684 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1622796047 { Time = 0.000000 Duration = 4.000000 } cAudioAnimEvent -852197498 { Time = 0.292000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankWoo" PlaybackPercentage = 0 } cAudioAnimEvent -852197499 { Time = 1.554000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankCelebrate" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.264000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.586000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1070304640 { Time = 1.614000 Duration = 0.000000 Type = "cfoley" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.492000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cGainPPEvent 1589126151 { Time = 0.000000 Duration = 2.800000 Genre = "SPECIAL" Amount = 100 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } cAnimRef 717 { File = -1713329684 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1622796047 { Time = 0.000000 Duration = 4.000000 } cAudioAnimEvent -852197498 { Time = 0.292000 Duration = 0.000000 Type = "vgasp" AssetName = "ChuckWin" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.264000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.586000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1070304640 { Time = 1.614000 Duration = 0.000000 Type = "cfoley" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.492000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cGainPPEvent 1395751656 { Time = 0.000000 Duration = 2.968000 Genre = "SPECIAL" Amount = 100 } cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } cImmediateTransitioner ToCoopHighFive { Dest = 75 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 75 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "PLAYERTYPE" cChooserEntryInt Frank_celebrate_with_chuck180923 { Anim = 770 Value = 1 } cChooserEntryInt Chuck_celebrate_with_frank150266 { Anim = 771 Value = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cAnimRef 770 { File = -795924904 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 495367449 { Time = 0.632084 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 468165110 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 693487197 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106949060 { Time = 1.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 457567357 { Time = 2.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 427841744 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100953194 { Time = 1.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 500120956 { Time = 0.177083 Duration = 0.000000 Type = "vgasp" AssetName = "FrankCelebrate" PlaybackPercentage = 0 } } cAnimRef 771 { File = -1850899048 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 495370640 { Time = 1.050834 Duration = 0.000000 Type = "motion" AssetName = "SubPunchSlap1" PlaybackPercentage = 0 } cHashAudioAnimEvent 501363736 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent 424215646 { Time = 1.052078 Duration = 0.000000 Type = "motion" AssetName = "ZombieImpactLightPunch" PlaybackPercentage = 0 } cHashAudioAnimEvent 468150195 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 686377021 { Time = 1.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -120331231 { Time = 1.352085 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 428955607 { Time = 2.050834 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2108051328 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 424210267 { Time = 1.136670 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 2106949224 { Time = 0.744167 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } } } cGenericAnimState 66 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_run_attack_moosehead { Anim = 718 Value = 0 } cChooserEntryInt male_run_cart { Anim = 719 Value = 99 } cChooserEntryInt male_portablelawnmower_1_to_5_miss60125 { Anim = 720 Value = 1 } } cAnimRef 718 { File = -47128828 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.000000 Duration = 0.700000 } cHashAudioAnimEvent -1010520974 { Time = 0.285413 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.649658 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 9.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "true" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1212536550 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 50.000000 LimitRateOfTurn = "true" RateOfTurn = 0.200000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1858376512 { Time = 0.000000 Duration = 8.000000 } cAudioAnimEvent 101149972 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Snort" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.077583 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.413250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 719 { File = -535965948 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.000000 Duration = 9.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "true" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 0.250000 Duration = 9.000000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.490000 } cHashAudioAnimEvent 853346139 { Time = 0.252167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 853346136 { Time = 0.634254 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent 1212536550 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 426580958 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 650791831 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToChargeRunTo { Dest = 67 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToCasualIdle { Dest = 62 Next = 67 } cTransitionHint ToInjuredIdle { Dest = 306 Next = 67 } cTransitionHint ToCasualWalk { Dest = 910 Next = 67 } cTransitionHint ToCasualRun { Dest = 627 Next = 67 } cGenericTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequence { Dest = 26 XZToUse = 0 YToUse = 0 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 720 { File = -1336670456 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.847498 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.580000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.910000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } } } cGenericAnimState 376 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_sledgehammer_light { Anim = 2002 Value = 3 } cChooserEntryInt male_attack_1hand_med_item { Anim = 2003 Value = 0 } cChooserEntryInt male_attack_2hand_large_item_light { Anim = 2004 Value = 8 } cChooserEntryInt male_attack_chair_light { Anim = 2005 Value = 9 } cChooserEntryInt male_throw_pitchfork180265 { Anim = 2006 Value = 10 } cChooserEntryInt male_throw_1hand_object380625 { Anim = 2007 Value = 11 } cChooserEntryInt male_attack_lawndart_a400125 { Anim = 2008 Value = 12 } cChooserEntryInt male_throw_lawndart550619 { Anim = 2009 Value = 13 } cChooserEntryInt male_attack_smallbox_light_c210578 { Anim = 2010 Value = 14 } cChooserEntryInt male_attack_extinguisher_light430421 { Anim = 2011 Value = 15 } } cAnimRef 2002 { File = -1452753854 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.950000 Duration = 2.000000 } cAttackEvent -1806299320 { Time = 0.120000 Duration = 0.670000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.800000 } cAudioAnimEvent -444527026 { Time = 0.450000 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.245333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.260664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.526667 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.749334 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.120000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674616869 { Time = 0.164000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.790000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.800000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 2003 { File = -1699910806 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.200000 Duration = 0.160000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.260000 Duration = 0.103000 } cAnimEvent -429910867 { Time = 0.750000 Duration = 5.000000 } cAudioAnimEvent -444527026 { Time = 0.223833 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.170750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.240000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 2004 { File = 1333809977 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.250000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.480000 Duration = 0.340000 } cAnimEvent -429910867 { Time = 1.500000 Duration = 5.000000 } cAudioAnimEvent -444527027 { Time = 1.424739 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.480000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.250000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.071251 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2005 { File = -2068869359 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.350000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.000000 Duration = 0.800000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.600000 } cHashAudioAnimEvent -1400614996 { Time = 0.301167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.186257 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.612497 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.494174 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.385000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.696666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.024166 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.475499 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.109583 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.350000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.411667 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.188250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.105166 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.790000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 2006 { File = 876178249 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.280000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "true" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.600000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = 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Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.674584 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAnimEvent -709516636 { Time = 2.120000 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.870000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.836250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 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Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.096750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.850834 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } } cGenericAnimState 252 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_sledgehammer_heavy { Anim = 1441 Value = 3 } cChooserEntryInt male_attack_sword_heavy { Anim = 1442 Value = 1 } cChooserEntryInt male_attack_rifle_light { Anim = 1443 Value = 6 } cChooserEntryInt male_attack_musket_light { Anim = 1444 Value = 7 } cChooserEntryInt male_jack_attack_pistol_whip_heavy { Anim = 1445 Value = 5 } cChooserEntryInt male_attack_pitchfork_heavy { Anim = 1446 Value = 8 } cChooserEntryInt male_attack_1hand_weapon_kick80859 { Anim = 1447 Value = 11 } cChooserEntryInt male_attack_chair_heavy { Anim = 1448 Value = 13 } cChooserEntryInt male_attack_pitchfork_c { Anim = 1449 Value = 14 } cChooserEntryInt male_attack_paddlesaw_heavy { Anim = 1450 Value = 15 } cChooserEntryInt male_attack_chainsaw_heavy { Anim = 1451 Value = 16 } cChooserEntryInt male_attack_large_item_heavy60187 { Anim = 1452 Value = 18 } cChooserEntryInt male_attack_2hand_slice_heavy50669 { Anim = 1453 Value = 19 } cChooserEntryInt male_attack_smallbox_heavy370406 { Anim = 1454 Value = 20 } cChooserEntryInt male_attack_1hand_club_heavy560281 { Anim = 1455 Value = 21 } cChooserEntryInt male_attack_baseball_bat_heavy30058 { Anim = 1456 Value = 22 } cChooserEntryInt male_attack_2hand_thrust_heavy450855 { Anim = 1457 Value = 23 } cChooserEntryInt male_attack_2hand_stab_heavy_spear440843 { Anim = 1458 Value = 24 } cChooserEntryInt male_attack_2hand_golf_swing380703 { Anim = 1459 Value = 25 } cChooserEntryInt male_attack_1hand_slice_heavy130015 { Anim = 1460 Value = 0 } cChooserEntryInt male_attack_2hand_club_heavy160203 { Anim = 1461 Value = 26 } cChooserEntryInt male_attack_extinguisher_heavy170421 { Anim = 1462 Value = 28 } } cAnimRef 1441 { File = 2095316127 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.950000 Duration = 2.000000 } cControllerVibrateEvent -1965592833 { Time = 0.580000 Duration = 0.000000 ControllerVibrateSequence = 1 } cAttackEvent -1806299320 { Time = 0.440000 Duration = 0.670000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" 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cHashAudioAnimEvent -1400614993 { Time = 1.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.512667 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.440000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1442 { File = 1814148608 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.250000 Duration = 0.116000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.050000 Duration = 0.500000 } cAnimEvent -429910867 { Time = 0.810000 Duration = 8.000000 } cAudioAnimEvent -444527026 { Time = 0.172833 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cAnimEvent 1705261239 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent -990678763 { Time = 0.172830 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 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= "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.500000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 1443 { File = -1376982956 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.280000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.100000 Duration = 0.400000 } cAnimEvent -429910867 { Time = 0.800000 Duration = 8.000000 } cAudioAnimEvent -444527026 { Time = 0.226000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.273500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.855500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.230000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.280000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -1227504155 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 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PlaybackPercentage = 0 } } cAnimRef 1452 { File = -1340592278 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 0.990000 } cAttackEvent -1806299320 { Time = 0.760000 Duration = 0.230000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 2.200000 Duration = 3.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.830000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.760000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.576000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.540000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.785250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.630000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1453 { File = -739396221 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.650000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "fatalchainsawheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.500000 Duration = 0.400000 } cAnimEvent -429910867 { Time = 1.900000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.369250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.509250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.909750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.750000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.650000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.750000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.095500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1454 { File = 76864215 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.650000 } cAnimEvent -429910867 { Time = 2.280000 Duration = 0.900000 } cAttackEvent -1806299320 { Time = 1.130000 Duration = 0.520000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "true" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.452167 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.187837 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.768330 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.423169 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.990171 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.372998 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.327000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.322998 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 1.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 1.219165 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504153 { Time = 1.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.330000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 1455 { File = -578650232 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 1.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.300000 } cAnimEvent -429910867 { Time = 1.210000 Duration = 0.900000 } cHashAudioAnimEvent -1010520974 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.520000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.540000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.298000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.090000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1456 { File = 1943178339 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.870000 Duration = 0.190000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.400000 } cAnimEvent -429910867 { Time = 1.960000 Duration = 8.000000 } cSwitchPropBoneEvent -1652357096 { Time = 0.983333 Duration = 0.000000 PropBoneType = "BONE_LEFT_HAND_PROP" Locator = "LOCATORTYPE_RIGHT_HAND_HOLD_POSITION" ResetOnExit = "false" } cSwitchPropBoneEvent -1791589405 { Time = 1.750000 Duration = 0.000000 PropBoneType = "BONE_RIGHT_HAND_PROP" Locator = "LOCATORTYPE_RIGHT_HAND_HOLD_POSITION" ResetOnExit = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.859999 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.371163 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.809325 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.851333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.023502 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.870000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.681333 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.698000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.830000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1457 { File = -275502065 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.750000 Duration = 0.800000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.100000 } cAttackEvent -1806299320 { Time = 1.060000 Duration = 0.050000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "specialized" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -959299130 { Time = 0.161667 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.805000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.689167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.195000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 1.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1458 { File = -1069851875 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.300000 Duration = 1.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.540000 Duration = 0.300000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.100000 } cHashAudioAnimEvent -977157644 { Time = 0.096750 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.688087 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.870000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.920000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.685667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.950250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 1459 { File = 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"false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.540000 Duration = 0.300000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.800000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.740000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.600000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1460 { File = 852721152 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.950000 Duration = 8.000000 } cAttackEvent 521664633 { Time = 0.740000 Duration = 0.170000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.369170 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.574498 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.722664 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.790000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.400000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.740000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.740000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cAudioAnimEvent -444527027 { Time = 1.415415 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.387334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.281833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.800000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.705415 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1461 { File = -1599247445 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 1.270000 Duration = 0.330000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.600000 } cAnimEvent -429910867 { Time = 2.710000 Duration = 8.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.132667 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.311334 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.283335 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504153 { Time = 1.453335 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.248003 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.446671 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.358668 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.357666 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 1.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 1.374667 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName 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LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.700000 } cHashAudioAnimEvent 1962523670 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1860385144 { Time = 1.109749 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1933922899 { Time = 1.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1826066527 { Time = 0.430000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 1937548477 { Time = 0.480000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 45 } } cAnimRef 1447 { File = -289597029 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.450000 Duration = 0.195000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.500000 } cAudioAnimEvent -1070304640 { Time = 0.510999 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 1.000000 Duration = 8.550002 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.330000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.615499 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.256000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.844332 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.368000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.193745 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.456500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.136000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cGenericAnimState 918 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_samurai_sword_low { Anim = 5888 Value = 1 } cChooserEntryInt male_attack_curb_stomp { Anim = 5889 Value = 0 } cChooserEntryInt male_attack_rifle_low { Anim = 5890 Value = 2 } cChooserEntryInt male_attack_pitchfork_low { Anim = 5891 Value = 3 } cChooserEntryInt male_attack_shoot_rifle_low { Anim = 5892 Value = 4 } cChooserEntryInt male_attack_chair_low { Anim = 5893 Value = 5 } cChooserEntryInt male_attack_2hand_golf_swing160125 { Anim = 5894 Value = 6 } cChooserEntryInt male_attack_chainsaw_ground510500 { Anim = 5895 Value = 7 } cChooserEntryInt male_attack_extinguisher_ground460718 { Anim = 5896 Value = 8 } cChooserEntryInt male_attack_2hand_club_ground_180859 { Anim = 5897 Value = 9 } cChooserEntryInt male_attack_smallbox_ground130669 { Anim = 5898 Value = 10 } cChooserEntryInt male_attack_chair_ground290841 { Anim = 5899 Value = 11 } cChooserEntryInt male_attack_bullskull_ground450044 { Anim = 5900 Value = 12 } cChooserEntryInt male_attack_suitcase_ground360734 { Anim = 5901 Value = 13 } } cAnimRef 5888 { File = 554265784 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.230000 Duration = 0.630000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.850000 } cAnimEvent -429910867 { Time = 1.200000 Duration = 8.960000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 1215592791 { Time = 0.429000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 853346139 { Time = 1.113661 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 853346136 { Time = 1.270497 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1966003056 { Time = 0.430000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1972010014 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cAnimRef 5889 { File = -1894901107 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.888000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.440000 Duration = 0.240000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "true" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent -1400614996 { Time = 1.173330 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.400000 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 65 } cHashAudioAnimEvent 1674616869 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.475000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5890 { File = -82474210 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.330000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.600000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -429910867 { Time = 0.880000 Duration = 9.000000 } cAudioAnimEvent 1215592791 { Time 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"false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.950000 } cAnimEvent -429910867 { Time = 1.220000 Duration = 8.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.400000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 890586635 { Time = 0.410833 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1815463103 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1891371546 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1974375454 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1826065470 { Time = 1.255750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -721150426 { Time = 0.440000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1887739069 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5892 { File = -992903506 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.750000 Duration = 9.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.450000 } cAttackEvent -1806299320 { Time = 0.280000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cFireShotEvent 100943983 { Time = 0.300000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cHashAudioAnimEvent 1967269238 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1855656632 { Time = 1.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } } cAnimRef 5893 { File = -1276263205 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 0.950000 } cAnimEvent -429910867 { Time = 1.100000 Duration = 8.000000 } cAttackEvent -1806299320 { Time = 0.600000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 1848537877 { Time = 0.630000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -718773556 { Time = 0.660000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } } cAnimRef 5894 { File = -358090730 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.600000 Duration = 0.400001 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.540000 Duration = 0.300000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.800000 } cHashAudioAnimEvent 1933919700 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -735375958 { Time = 0.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1847416638 { Time = 0.710000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent 1932808977 { Time = 0.815500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -735371808 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1847422804 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1932797406 { Time = 1.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 5895 { File = 1638842323 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 3.600000 } cAttackEvent 521664635 { Time = 1.200000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664636 { Time = 1.500000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.600000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 0.900000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664637 { Time = 1.800000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664625 { Time = 3.100000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 35063721 { Time = 3.500000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664624 { Time = 2.700000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664638 { Time = 2.100000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664639 { Time = 2.400000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "fatalreactiononbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 3.790000 Duration = 0.200000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1962522646 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1861640693 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1926804444 { Time = 3.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1893733616 { Time = 0.710000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cAudioAnimEvent 1820207838 { Time = 3.523998 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -723518035 { Time = 0.629000 Duration = 0.000000 Type = "impulse" AssetName = "AssetName" PlaybackPercentage = 0 } cAudioAnimEvent 1887734522 { Time = 1.220000 Duration = 0.000000 Type = "impulse" AssetName = "AssetName" PlaybackPercentage = 0 } cAudioAnimEvent -718783228 { Time = 2.010000 Duration = 0.000000 Type = "impulse" AssetName = "AssetName" PlaybackPercentage = 0 } cAudioAnimEvent 1937546270 { Time = 3.000000 Duration = 0.000000 Type = "impulse" AssetName = "AssetName" PlaybackPercentage = 0 } } cAnimRef 5896 { File = 810540546 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1897229364 { Time = 0.493584 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1966010783 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1856897466 { Time = 0.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1887743993 { Time = 1.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1848543481 { Time = 1.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -723513907 { Time = 0.840000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 1931555671 { Time = 0.820000 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -429910867 { Time = 1.600000 Duration = 0.300000 } cAttackEvent -1806299320 { Time = 0.900000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.100000 } } cAnimRef 5897 { File = -974951069 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 0.200000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 1.200000 Duration = 0.900000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 2.800000 Duration = 8.000000 } cHashAudioAnimEvent -1400614993 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.896081 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 1.709747 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 60 } } cAnimRef 5898 { File = 2079771409 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1894858591 { Time = 0.500500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1822582845 { Time = 0.345500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1977862232 { Time = 1.384500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1862755799 { Time = 1.707000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1973128380 { Time = 0.016500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1973124976 { Time = 0.728000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 65 } cAudioAnimEvent 1973120828 { Time = 0.711500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 45.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.700000 Duration = 0.230000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.400000 Duration = 8.000000 } cAnimEvent 707763098 { Time = 0.400000 Duration = 0.600000 } cAnimEvent 54438742 { Time = 1.350000 Duration = 8.000000 } } cAnimRef 5899 { File = -2044336278 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1861644057 { Time = 0.060500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1974384958 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1854535289 { Time = 0.546500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1977863478 { Time = 1.408500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1856903829 { Time = 1.708500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1972008731 { Time = 0.714000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 65 } cAudioAnimEvent 1931552245 { Time = 0.707000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.750000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.450000 Duration = 0.450000 } } cAnimRef 5900 { File = -449303135 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1932808029 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1848542367 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1933918911 { Time = 1.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1823696891 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtpspRunLeft" PlaybackPercentage = 0 } cAutoAimEvent -1517066536 { Time = 0.300000 Duration = 0.150000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent 1848531635 { Time = 0.430000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 65 } cAttackEvent -1806299320 { Time = 0.450000 Duration = 0.400000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "true" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.240000 Duration = 0.020000 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5901 { File = 1670196116 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent 1894858591 { Time = 0.044500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1822582845 { Time = 0.355000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1977862232 { Time = 0.567500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1862755799 { Time = 1.346000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1973128380 { Time = 1.679000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1973124976 { Time = 0.690000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 65 } cAudioAnimEvent 1973120828 { Time = 0.683000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 45.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "false" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.670000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -429910867 { Time = 1.100000 Duration = 0.800000 } } } cGenericAnimState 67 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_run_to_idle_moosehead { Anim = 721 Value = 0 } cChooserEntryInt male_run_to_idle_cart { Anim = 722 Value = 2 } cChooserEntryInt male_attack_paddlesaw_charge_to_idle { Anim = 723 Value = 1 } } cAnimRef 721 { File = -931144820 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.640000 Duration = 9.000000 } cHashAudioAnimEvent -987596367 { Time = 0.281250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596366 { Time = 0.787500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 0.528750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cHashAudioAnimEvent -987595412 { Time = 1.071250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -722981129 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596365 { Time = 1.392500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1787122017 { Time = 0.500000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Grunt" PlaybackPercentage = 0 } cHashAudioAnimEvent 649536281 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 495369648 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 689996855 { Time = 0.561250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 646056984 { Time = 0.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 0 YToUse = 0 Duration = 0.400000 StopSrcAnim = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 0 YToUse = 0 Duration = 0.400000 StopSrcAnim = "false" } cAnimRef 722 { File = 2040545947 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1010520974 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.095667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.280250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 723 { File = -131195610 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.800000 Duration = 9.000000 } cAnimEvent 2101770083 { Time = 0.760000 Duration = 9.000000 } cHashAudioAnimEvent -718773535 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1859268882 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } } cGenericAnimState 253 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_paddlesaw_heavy_miss { Anim = 1463 Value = 15 } cChooserEntryInt male_attack_chainsaw_heavy_miss { Anim = 1464 Value = 16 } } cAnimRef 1463 { File = -1882347429 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.150000 Duration = 5.000000 } cAnimEvent -1358462722 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.319166 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.661250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.067083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.143750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToRun { Dest = 627 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 1464 { File = -877077970 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 1.110000 Duration = 5.000000 } cAnimEvent -1358462722 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.397750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.702667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.996417 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.274917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cGenericAnimState 837 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_idle_throw_plates490796 { Anim = 5297 Value = 1.000000 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5297 { File = 255983867 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToThrowIdle { Dest = 839 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 26 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cSpineAimWarper spiner { } cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_machete_heavy_miss { Anim = 87 Value = 8150 } cChooserEntryInt male_attack_samurai_sword_a { Anim = 88 Value = 0 } cChooserEntryInt male_attack_pitchdouble_a { Anim = 89 Value = 2 } cChooserEntryInt male_attack_chainsaw_light_a { Anim = 90 Value = 3 } cChooserEntryInt male_attack_paddlesaw_a { Anim = 91 Value = 4 } cChooserEntryInt male_attack_1hand_club_a280390 { Anim = 92 Value = 6 } cChooserEntryInt male_attack_2hand_club_a80265 { Anim = 93 Value = 7 } cChooserEntryInt male_attack_large_item_light_a70500 { Anim = 94 Value = 8 } cChooserEntryInt male_attack_smallbox_light_a290156 { Anim = 95 Value = 9 } cChooserEntryInt male_attack_baseball_bat_a530187 { Anim = 96 Value = 10 } cChooserEntryInt male_attack_1hand_slice_a570937 { Anim = 97 Value = 11 } cChooserEntryInt male_attack_2hand_slice_a580421 { Anim = 98 Value = 12 } cChooserEntryInt male_attack_fire_axe_a80109 { Anim = 99 Value = 14 } cChooserEntryInt male_attack_samurai_sword_b { Anim = 100 Value = 21 } cChooserEntryInt male_attack_pitchdouble_b { Anim = 101 Value = 23 } cChooserEntryInt male_attack_chainsaw_light_b { Anim = 102 Value = 24 } cChooserEntryInt male_attack_paddlesaw_b { Anim = 103 Value = 25 } cChooserEntryInt male_attack_1hand_club_b440468 { Anim = 104 Value = 27 } cChooserEntryInt male_attack_2hand_club_b280921 { Anim = 105 Value = 28 } cChooserEntryInt male_attack_large_item_light_b390296 { Anim = 106 Value = 29 } cChooserEntryInt male_attack_smallbox_light_b540671 { Anim = 107 Value = 30 } cChooserEntryInt male_attack_baseball_bat_b390 { Anim = 108 Value = 31 } cChooserEntryInt male_attack_1hand_slice_b110046 { Anim = 109 Value = 32 } cChooserEntryInt male_attack_2hand_slice_b320093 { Anim = 110 Value = 33 } cChooserEntryInt male_attack_fire_axe_b440046 { Anim = 111 Value = 35 } cChooserEntryInt male_attack_samurai_sword_c { Anim = 112 Value = 36 } cChooserEntryInt male_attack_pitchdouble_c { Anim = 113 Value = 38 } cChooserEntryInt male_attack_1hand_club_c570937 { Anim = 114 Value = 39 } cChooserEntryInt male_attack_2hand_club_c20390 { Anim = 115 Value = 40 } cChooserEntryInt male_attack_smallbox_light_c220593 { Anim = 116 Value = 41 } cChooserEntryInt male_attack_baseball_bat_c210015 { Anim = 117 Value = 42 } cChooserEntryInt male_attack_1hand_slice_c100156 { Anim = 118 Value = 43 } cChooserEntryInt male_attack_2hand_slice_c30328 { Anim = 119 Value = 44 } cChooserEntryInt male_attack_sledgehammer_light { Anim = 120 Value = 47 } cChooserEntryInt male_attack_1hand_med_item { Anim = 121 Value = 48 } cChooserEntryInt male_attack_2hand_large_item_light { Anim = 122 Value = 49 } cChooserEntryInt male_attack_chair_light { Anim = 123 Value = 50 } cChooserEntryInt male_attack_lawndart_a400125 { Anim = 124 Value = 53 } cChooserEntryInt male_attack_sledgehammer_heavy { Anim = 125 Value = 56 } cChooserEntryInt male_attack_sword_heavy { Anim = 126 Value = 57 } cChooserEntryInt male_attack_rifle_light { Anim = 127 Value = 58 } cChooserEntryInt male_attack_musket_light { Anim = 128 Value = 59 } cChooserEntryInt male_jack_attack_pistol_whip_heavy { Anim = 129 Value = 60 } cChooserEntryInt male_attack_chair_heavy { Anim = 130 Value = 63 } cChooserEntryInt male_attack_paddlesaw_heavy { Anim = 131 Value = 65 } cChooserEntryInt male_attack_chainsaw_heavy { Anim = 132 Value = 66 } cChooserEntryInt male_attack_large_item_heavy60187 { Anim = 133 Value = 67 } cChooserEntryInt male_attack_2hand_slice_heavy50669 { Anim = 134 Value = 68 } cChooserEntryInt male_attack_smallbox_heavy370406 { Anim = 135 Value = 69 } cChooserEntryInt male_attack_1hand_club_heavy560281 { Anim = 136 Value = 70 } cChooserEntryInt male_attack_baseball_bat_heavy30058 { Anim = 137 Value = 71 } cChooserEntryInt male_attack_2hand_thrust_heavy450855 { Anim = 138 Value = 73 } cChooserEntryInt male_attack_2hand_stab_heavy_spear440843 { Anim = 139 Value = 74 } cChooserEntryInt male_attack_2hand_golf_swing380703 { Anim = 140 Value = 75 } cChooserEntryInt male_attack_1hand_slice_heavy130015 { Anim = 141 Value = 76 } cChooserEntryInt male_attack_2hand_club_heavy160203 { Anim = 142 Value = 77 } cChooserEntryInt male_attack_samurai_sword_cool_c360477 { Anim = 143 Value = 79 } cChooserEntryInt male_attack_samurai_sword_cool_a380336 { Anim = 144 Value = 80 } cChooserEntryInt male_attack_samurai_sword_cool_b380368 { Anim = 145 Value = 81 } cChooserEntryInt male_attack_1hand_slice_b_3370560 { Anim = 146 Value = 82 } cChooserEntryInt male_attack_1hand_slice_b_1410248 { Anim = 147 Value = 83 } cChooserEntryInt male_attack_1hand_slice_b_2410310 { Anim = 148 Value = 84 } cChooserEntryInt male_attack_1hand_slice_thrust_190546 { Anim = 149 Value = 85 } cChooserEntryInt male_attack_1hand_slice_a_1310687 { Anim = 150 Value = 89 } cChooserEntryInt male_attack_smallbox_light_b_1430203 { Anim = 151 Value = 90 } cChooserEntryInt male_attack_smallbox_light_a_1430265 { Anim = 152 Value = 91 } cChooserEntryInt male_attack_bullskull_b50982 { Anim = 153 Value = 92 } cChooserEntryInt male_attack_bullskull_a60029 { Anim = 154 Value = 93 } cChooserEntryInt male_attack_2hand_club_h470890 { Anim = 155 Value = 98 } cChooserEntryInt male_attack_roulette_wheel_a320703 { Anim = 156 Value = 99 } cChooserEntryInt male_attack_suitcase_a300468 { Anim = 157 Value = 100 } cChooserEntryInt male_attack_suitcase_b300500 { Anim = 158 Value = 101 } cChooserEntryInt male_attack_leadpipe_a560971 { Anim = 159 Value = 102 } cChooserEntryInt male_attack_handbag_a510362 { Anim = 160 Value = 103 } cChooserEntryInt male_attack_cardboardbox_c330534 { Anim = 161 Value = 104 } cChooserEntryInt male_attack_cardboardbox_a350300 { Anim = 162 Value = 105 } cChooserEntryInt male_attack_cardboardbox_b350331 { Anim = 163 Value = 106 } cChooserEntryInt male_attack_extinguisher_light180250 { Anim = 164 Value = 107 } cChooserEntryInt male_attack_meat_cleaver_b310359 { Anim = 165 Value = 108 } cChooserEntryInt male_attack_meat_cleaver_a320765 { Anim = 166 Value = 109 } cChooserEntryInt male_attack_baseball_bat_b_220468 { Anim = 167 Value = 110 } cChooserEntryInt male_attack_bass_guitar_a290015 { Anim = 168 Value = 111 } cChooserEntryInt male_attack_bass_guitar_b460515 { Anim = 169 Value = 112 } cChooserEntryInt male_attack_bass_guitar_c40921 { Anim = 170 Value = 113 } cChooserEntryInt male_attack_bass_guitar_heavy470531 { Anim = 171 Value = 114 } cChooserEntryInt male_attack_spear_a_1250328 { Anim = 172 Value = 115 } cChooserEntryInt AnimGroup1609150109 { Anim = 173 Value = 116 } cChooserEntryInt male_attack_spear_a_4100015 { Anim = 174 Value = 117 } cChooserEntryInt male_attack_spear_a_520453 { Anim = 175 Value = 118 } cChooserEntryInt male_place_prop_on_zombie_head280734 { Anim = 176 Value = 121 } cChooserEntryInt male_attack_cash_register_a200271 { Anim = 177 Value = 122 } cChooserEntryInt male_attack_cash_register_b190255 { Anim = 178 Value = 123 } cChooserEntryInt male_attack_pitchfork_a_1220380 { Anim = 179 Value = 124 } cChooserEntryInt male_attack_spear_a_3515 { Anim = 180 Value = 125 } cChooserEntryInt male_attack_spear_a_2531 { Anim = 181 Value = 126 } cChooserEntryInt male_attack_pitchfork_b_170937 { Anim = 182 Value = 127 } cChooserEntryInt T_male_place_prop_on_zombie_head_miss10750 { Anim = 183 Value = 128 } cChooserEntryInt T_male_place_prop_on_zombie_head_2hand_miss530500 { Anim = 184 Value = 129 } cChooserEntryInt T_male_smbox_back_to_360_a340968 { Anim = 185 Value = 130 } cChooserEntryInt T_male_smbox_heavy_7_to_4_a340968 { Anim = 186 Value = 131 } cChooserEntryInt T_male_smbox_heavy_1_to_5_a400250 { Anim = 187 Value = 132 } cChooserEntryInt T_male_smbox_heavy_4_to_8_b390265 { Anim = 188 Value = 133 } cChooserEntryInt T_male_smbox_heavy_1_to_6_b390281 { Anim = 189 Value = 134 } cChooserEntryInt T_male_bucket_overhead_slam_head109 { Anim = 190 Value = 135 } cChooserEntryInt T_male_smbox_back_to_push_aa460671 { Anim = 191 Value = 136 } cChooserEntryInt male_moose_attack_a470968 { Anim = 192 Value = 137 } cChooserEntryInt male_moose_attack_b906 { Anim = 193 Value = 138 } cChooserEntryInt male_smbox_placeontorso200843 { Anim = 194 Value = 139 } cChooserEntryInt male_run_to_idle_moosehead550328 { Anim = 195 Value = 140 } cChooserEntryInt male_attack_1hand_a_impact_miss_8_to_4_light190711 { Anim = 196 Value = 141 } cChooserEntryInt male_attack_sword_6_to_1_a360234 { Anim = 197 Value = 142 } cChooserEntryInt male_attack_sword_6_to_1_b170968 { Anim = 198 Value = 143 } cChooserEntryInt male_attack_sword_1_to_5_c190078 { Anim = 199 Value = 144 } cChooserEntryInt male_attack_chair_miss340093 { Anim = 200 Value = 145 } cChooserEntryInt male_attack_chair_lunge180531 { Anim = 201 Value = 146 } cChooserEntryInt male_sword_a_2_to_8_36030687 { Anim = 202 Value = 147 } cChooserEntryInt male_smbox_heavy_6_to_2_a60382 { Anim = 203 Value = 148 } cChooserEntryInt male_attack_smallbox_ground540921 { Anim = 204 Value = 149 } cChooserEntryInt male_pylon_overhead_slam_head430078 { Anim = 205 Value = 150 } cChooserEntryInt male_2h_thrust_bale_miss480421 { Anim = 206 Value = 151 } cChooserEntryInt male_attack_2h_thrust_pelvic_miss550404 { Anim = 207 Value = 152 } cChooserEntryInt male_smbox_heavy_1_to_5380046 { Anim = 208 Value = 153 } cChooserEntryInt male_attack_1hand_8_to_3160171 { Anim = 209 Value = 154 } cChooserEntryInt male_attack_smallbox_7_to_3190953 { Anim = 210 Value = 155 } cChooserEntryInt male_smbox_heavy_8_to_4_a400578 { Anim = 211 Value = 156 } cChooserEntryInt male_attack_lance_a_1320968 { Anim = 212 Value = 157 } cChooserEntryInt male_attack_lance_a_2310375 { Anim = 213 Value = 158 } cChooserEntryInt male_smbox_heavy_3_to_7_b340484 { Anim = 214 Value = 159 } cChooserEntryInt male_attack_2hand_thrust_8_to_4150828 { Anim = 215 Value = 160 } cChooserEntryInt male_2hand_2_to_7_b430031 { Anim = 216 Value = 161 } cChooserEntryInt male_2hand_7_to_3_a270078 { Anim = 217 Value = 162 } cChooserEntryInt lance_bale_miss250765 { Anim = 218 Value = 163 } cChooserEntryInt male_painting_miss_1_to_5562 { Anim = 219 Value = 164 } cChooserEntryInt male_ied_4_to_8_b450140 { Anim = 220 Value = 165 } cChooserEntryInt male_attack_pitchfork_8_to_4170228 { Anim = 221 Value = 166 } cChooserEntryInt male_attack_pitchfork_a_2160712 { Anim = 222 Value = 167 } cChooserEntryInt male_attack_pitchfork_a_350978 { Anim = 223 Value = 168 } cChooserEntryInt male_1hand_heavy_6_to_2_a170421 { Anim = 224 Value = 169 } cChooserEntryInt male_1hand_heavy_7_to_3_a480062 { Anim = 225 Value = 170 } cChooserEntryInt male_1hand_heavy_8_to_2_a220359 { Anim = 226 Value = 171 } cChooserEntryInt male_1hand_heavy_8_to_4_a30859 { Anim = 227 Value = 172 } cChooserEntryInt male_1hand_heavy_4_to_8_b160312 { Anim = 228 Value = 173 } cChooserEntryInt male_1hand_heavy_1_to_6_b160312 { Anim = 229 Value = 174 } cChooserEntryInt male_1hand_heavy_2_to_6_b160312 { Anim = 230 Value = 175 } cChooserEntryInt male_1hand_heavy_3_to_7_b160312 { Anim = 231 Value = 176 } cChooserEntryInt male_attack_garbagecan_a450750 { Anim = 232 Value = 177 } cChooserEntryInt male_1hand_overshoulder_throw_queen210015 { Anim = 233 Value = 179 } cChooserEntryInt male_attack_paddle_push180828 { Anim = 234 Value = 180 } cChooserEntryInt male_chefknife_miss220296 { Anim = 235 Value = 181 } cChooserEntryInt AnimGroup4359400359 { Anim = 236 Value = 182 } cChooserEntryInt AnimGroup5168470468 { Anim = 237 Value = 183 } cChooserEntryInt male_attack_garbagecan_c250462 { Anim = 238 Value = 184 } cChooserEntryInt male_attack_garbagecan_b260680 { Anim = 239 Value = 185 } cChooserEntryInt male_2hand_heavy_2_to_6_b150337 { Anim = 240 Value = 186 } cChooserEntryInt male_2hand_heavy_8_to_4_a150337 { Anim = 241 Value = 187 } cChooserEntryInt male_attack_1hand_a_impact_miss_8_to_3550977 { Anim = 242 Value = 188 } cChooserEntryInt male_2hand_heavy_1_to_5530796 { Anim = 243 Value = 191 } cChooserEntryInt male_attack_1hand_thrust_1320796 { Anim = 244 Value = 192 } cChooserEntryInt AnimGroup2646210546 { Anim = 245 Value = 195 } cChooserEntryInt AnimGroup6328550828 { Anim = 246 Value = 196 } cChooserEntryInt male_2hand_heavy_3_to_6_b90984 { Anim = 247 Value = 197 } cChooserEntryInt male_2hand_heavy_7_to_4_a100015 { Anim = 248 Value = 198 } cChooserEntryInt firecracker_throw50944 { Anim = 249 Value = 199 } cChooserEntryInt airhorn_a10897 { Anim = 250 Value = 200 } cChooserEntryInt male_bucket_a_impact_miss_8_to_3968 { Anim = 251 Value = 201 } cChooserEntryInt male_bucket_overhead_slam_head_miss330281 { Anim = 252 Value = 202 } cChooserEntryInt male_attack_flamethrower_light430093 { Anim = 253 Value = 203 } cChooserEntryInt male_attack_1hand_1_to_5_miss530609 { Anim = 254 Value = 204 } cChooserEntryInt male_smbox_heavy_4_to_8_b220171 { Anim = 255 Value = 205 } cChooserEntryInt male_smbox_heavy_7_to_4_a2230171 { Anim = 256 Value = 206 } cChooserEntryInt AnimGroup118750687 { Anim = 257 Value = 207 } cChooserEntryInt AnimGroup2475210375 { Anim = 258 Value = 208 } cChooserEntryInt AnimGroup2168120968 { Anim = 259 Value = 209 } cChooserEntryInt male_gascan_overhead_slam_head_miss240515 { Anim = 260 Value = 210 } cChooserEntryInt male_katie_attack_kick530890 { Anim = 261 Value = 211 } cChooserEntryInt male_minigame_moose_attack_swing_from_idle_group { Anim = 262 Value = 212 } cChooserEntryInt male_attack_baseball_bat_ball_hit { Anim = 263 Value = 213 } cChooserEntryInt male_bowie_knife_miss { Anim = 264 Value = 214 } cChooserEntryInt male_attack_shotgunpitchfork_miss290578 { Anim = 265 Value = 215 } cChooserEntryInt male_attack_portablelawn_thrust_miss570250 { Anim = 266 Value = 216 } cChooserEntryInt bowling_ball_heavy_miss400781 { Anim = 267 Value = 217 } cChooserEntryInt AnimGroup1978140578 { Anim = 268 Value = 218 } cChooserEntryInt AnimGroup119360593 { Anim = 269 Value = 219 } cChooserEntryInt male_attack_miningpick_miss410765 { Anim = 270 Value = 220 } cChooserEntryInt male_attack_miningpick_2_to_7_b140718 { Anim = 271 Value = 221 } cChooserEntryInt male_attack_miningpick_7_to_3_a140734 { Anim = 272 Value = 222 } cChooserEntryInt male_portablelawnmower_1_to_5_miss160015 { Anim = 273 Value = 224 } cChooserEntryInt AnimGroup3984300984 { Anim = 274 Value = 225 } cChooserEntryInt male_football_throw60703 { Anim = 275 Value = 226 } cChooserEntryInt sawblade_throw470437 { Anim = 276 Value = 227 } cChooserEntryInt male_2hand_heavy_crosscheck_a80734 { Anim = 277 Value = 228 } cChooserEntryInt male_attack_1hand_a_impact_8_to_4_miss360187 { Anim = 278 Value = 229 } cChooserEntryInt male_2hand_1_to_5_miss370687 { Anim = 279 Value = 230 } cChooserEntryInt male_attack_lgbox_8_to_4_a20375 { Anim = 280 Value = 231 } cChooserEntryInt male_attack_lgbox_4_to_8_b110625 { Anim = 281 Value = 232 } cChooserEntryInt male_lgbox_1_to_5_miss480703 { Anim = 282 Value = 233 } cChooserEntryInt male_lgbox_6_to_2_a510515 { Anim = 283 Value = 234 } cChooserEntryInt male_attack_lgbox_3_to_7_b530562 { Anim = 284 Value = 235 } cChooserEntryInt male_attack_lgbox_7_to_3_a530562 { Anim = 285 Value = 236 } cChooserEntryInt male_lgbox_2_to_6_b530562 { Anim = 286 Value = 237 } cChooserEntryInt male_1hand_heavy_8_to_4_a_miss270015 { Anim = 287 Value = 238 } cChooserEntryInt male_2hand_1_to_5_miss_v2400875 { Anim = 288 Value = 239 } cChooserEntryInt male_attack_shotgunpitchfork_miss_quick400187 { Anim = 289 Value = 240 } cChooserEntryInt AnimGroup4746470046 { Anim = 290 Value = 241 } cChooserEntryInt male_attack_Rightcross_a { Anim = 291 Value = 242 } cChooserEntryInt male_attack_Leftcross_b { Anim = 292 Value = 243 } cChooserEntryInt male_attack_Righthook_a { Anim = 293 Value = 244 } cChooserEntryInt male_attack_Lefthook_b { Anim = 294 Value = 245 } cChooserEntryInt male_attack_Rightuppercut_a { Anim = 295 Value = 246 } cChooserEntryInt male_attack_Leftuppercut_b { Anim = 296 Value = 247 } cChooserEntryInt male_2hand_8_to_4_a_nv510750 { Anim = 297 Value = 248 } cChooserEntryInt male_2hand_1_to_5_a_nv540937 { Anim = 298 Value = 249 } cChooserEntryInt male_2hand_2_to_6_b_nv550781 { Anim = 299 Value = 251 } cChooserEntryInt male_2hand_3_to_7_b_nv560140 { Anim = 300 Value = 252 } cChooserEntryInt male_2hand_4_to_8_b_nv560531 { Anim = 301 Value = 253 } cChooserEntryInt male_2hand_6_to_2_a_nv560937 { Anim = 302 Value = 254 } cChooserEntryInt male_2hand_7_to_3_a_nv570328 { Anim = 303 Value = 255 } cChooserEntryInt male_setup_teddybear_sentrygun460625 { Anim = 304 Value = 256 } cChooserEntryInt male_attack_condiment550937 { Anim = 305 Value = 257 } cChooserEntryInt male_Tomahawk_miss560873 { Anim = 306 Value = 258 } cChooserEntryInt male_2hand_1_to_5_b_nv560375 { Anim = 307 Value = 259 } cChooserEntryInt male_2hand_1_to_5_a_ground_nv560531 { Anim = 308 Value = 260 } cChooserEntryInt male_2hand_1_to_5_b_ground_nv560640 { Anim = 309 Value = 261 } cChooserEntryInt male_soccerball_full_kick40156 { Anim = 310 Value = 15 } cChooserEntryInt male_lawndart_full_throw530937 { Anim = 311 Value = 16 } cChooserEntryInt male_spraypaint_full190359 { Anim = 312 Value = 17 } cChooserEntryInt male_mechanical_heavy_7_to_3_a400421 { Anim = 313 Value = 262 } cChooserEntryInt male_mechanical_heavy_3_to_7_b370609 { Anim = 314 Value = 263 } cChooserEntryInt male_mechanical_1_to_5_ground310171 { Anim = 315 Value = 264 } cChooserEntryInt male_parasol_thrust270859 { Anim = 316 Value = 265 } cChooserEntryInt male_keg_quick_attack390656 { Anim = 317 Value = 18 } cChooserEntryInt male_lgbox_1_to_5_a_v240046 { Anim = 318 Value = 19 } cChooserEntryInt male_golfclub_idle_to_swing_to_idle470343 { Anim = 319 Value = 266 } cChooserEntryInt male_6shooter_idle_to_1fan_to_idle200142 { Anim = 320 Value = 20 } cChooserEntryInt male_attack_sledgehammer_1_to_5_a_ground_nv270617 { Anim = 321 Value = 267 } cChooserEntryInt male_attack_sledgehammer_2_to_6_b_nv290274 { Anim = 322 Value = 268 } cChooserEntryInt male_attack_sledgehammer_6_to_2_a_nv290305 { Anim = 323 Value = 269 } cChooserEntryInt male_lance_thrust550032 { Anim = 324 Value = 270 } cChooserEntryInt male_1hand_1_to_5_miss370687 { Anim = 325 Value = 271 } cChooserEntryInt male_chainsaw_heavy_3_to_7_b20750 { Anim = 326 Value = 272 } cChooserEntryInt male_chainsaw_heavy_7_to_3_a40125 { Anim = 327 Value = 273 } cChooserEntryInt male_parasol_charge_to_thrustidle100906 { Anim = 328 Value = 274 } cChooserEntryInt male_attack_electricrake_miss120109 { Anim = 329 Value = 275 } cChooserEntryInt male_attack_parablower160828 { Anim = 330 Value = 276 } cChooserEntryInt male_attack_katana_d190437 { Anim = 331 Value = 277 } cChooserEntryInt male_attack_katana_a230250 { Anim = 332 Value = 278 } cChooserEntryInt male_attack_katana_b230562 { Anim = 333 Value = 279 } cChooserEntryInt male_attack_katana_c230640 { Anim = 334 Value = 280 } cChooserEntryInt male_attack_wheelchair_7_to_3_a234 { Anim = 335 Value = 281 } cChooserEntryInt male_beachball_throw480984 { Anim = 336 Value = 282 } cChooserEntryInt male_attack_croupier_miss460968 { Anim = 337 Value = 283 } cChooserEntryInt male_attack_croupier_8_to_4_miss90328 { Anim = 338 Value = 284 } cChooserEntryInt male_knifegloves_2_to_6_b230015 { Anim = 339 Value = 285 } cChooserEntryInt male_knifegloves_8_to_4_a260109 { Anim = 340 Value = 286 } cChooserEntryInt male_attack_meat_cleaver_miss110984 { Anim = 341 Value = 287 } cChooserEntryInt male_1hand_heavy_8_to_4_a_stick_miss270015 { Anim = 342 Value = 288 } cChooserEntryInt male_cementsaw_miss490171 { Anim = 343 Value = 289 } cChooserEntryInt male_setup_rc_helicopter100656 { Anim = 344 Value = 290 } cChooserEntryInt male_attack_metalbarrier_3_to_7_b500656 { Anim = 345 Value = 291 } cChooserEntryInt male_attack_metalbarrier_7_to_3_a500859 { Anim = 346 Value = 292 } cChooserEntryInt male_attack_metalbarrier_8_to_6_heavy500984 { Anim = 347 Value = 293 } cChooserEntryInt male_cementsaw_thrust_torso160718 { Anim = 348 Value = 294 } cChooserEntryInt AnimGroup6675580875 { Anim = 349 Value = 295 } cChooserEntryInt male_attack_lawnmower_7_to_3_a234 { Anim = 350 Value = 296 } cChooserEntryInt male_attack_lgbox_8_to_6_heavy_a530609 { Anim = 351 Value = 297 } cChooserEntryInt male_cementsaw_light_b430562 { Anim = 352 Value = 298 } cChooserEntryInt male_cementsaw_light_a430609 { Anim = 353 Value = 299 } cChooserEntryInt male_attack_exsanguinator_miss40484 { Anim = 354 Value = 300 } cChooserEntryInt male_attack_swordshield_b130093 { Anim = 355 Value = 301 } cChooserEntryInt male_attack_swordshield_a130125 { Anim = 356 Value = 302 } cChooserEntryInt male_acousticguitar_1_to_5_miss480703 { Anim = 357 Value = 303 } cChooserEntryInt male_attack_exsanguinator_a_down120671 { Anim = 358 Value = 304 } cChooserEntryInt male_attack_exsanguinator_a_up120828 { Anim = 359 Value = 305 } cChooserEntryInt male_attack_poleweapon_8_to_460343 { Anim = 360 Value = 306 } cChooserEntryInt male_attack_swordshield_b2180234 { Anim = 361 Value = 307 } cChooserEntryInt male_attack_swordshield_a2180531 { Anim = 362 Value = 308 } cChooserEntryInt male_attack_swordshield_heavy150546 { Anim = 363 Value = 309 } cChooserEntryInt male_attack_dolly_8_to_4_a150546 { Anim = 364 Value = 310 } cChooserEntryInt male_attack_swordshield_charge100828 { Anim = 365 Value = 312 } cChooserEntryInt male_attack_parablower_miss100187 { Anim = 366 Value = 311 } cChooserEntryInt male_attack_tikitorch_a160304 { Anim = 367 Value = 313 } cChooserEntryInt male_attack_tikitorch_heavy160351 { Anim = 368 Value = 314 } cChooserEntryInt male_attack_lgbox_6_to_4_a440679 { Anim = 369 Value = 315 } cChooserEntryInt male_attack_lgbox_7_to_3_aa440710 { Anim = 370 Value = 316 } cChooserEntryInt male_superslicer_idle_to_charge280296 { Anim = 371 Value = 317 } cChooserEntryInt male_attack_superslicer_headbutt60500 { Anim = 372 Value = 318 } cChooserEntryInt male_chainsaw_pink_chuck_spin410765 { Anim = 373 Value = 319 } cChooserEntryInt male_chainsaw_pink_chuck_hump420093 { Anim = 374 Value = 320 } cChooserEntryInt male_attack_double_poleweapon_heavy200453 { Anim = 375 Value = 321 } cChooserEntryInt male_shoot_barret50cal_step90812 { Anim = 376 Value = 322 } cChooserEntryInt male_flaminggloves_miss200062 { Anim = 377 Value = 323 } cChooserEntryInt male_lgboxidle_throw_combatidle150203 { Anim = 378 Value = 324 } cChooserEntryInt male_rocket_fireworks_miss450000 { Anim = 379 Value = 325 } cChooserEntryInt male_cart_heavy_stumble_7_to_3320078 { Anim = 380 Value = 326 } cChooserEntryInt male_attack_laser_sword_thrust530671 { Anim = 381 Value = 327 } cChooserEntryInt male_attack_laser_sword_2_to_6_b530703 { Anim = 382 Value = 328 } cChooserEntryInt male_attack_laser_sword_7_to_3_a120699 { Anim = 383 Value = 329 } cChooserEntryInt male_attack_laser_sword_3_to_7_b120746 { Anim = 384 Value = 330 } cChooserEntryInt male_attack_laser_sword_8_to_2_c410418 { Anim = 385 Value = 331 } cChooserEntryInt male_smbox_slow_heavy_6_to_2_a210277 { Anim = 386 Value = 332 } cChooserEntryInt male_zombiethrower_miss460328 { Anim = 387 Value = 333 } cChooserEntryInt male_drink_beerhat460406 { Anim = 388 Value = 334 } cChooserEntryInt male_tennis_full_hit10218 { Anim = 389 Value = 335 } cChooserEntryInt male_wingman_open550515 { Anim = 390 Value = 336 } cChooserEntryInt male_power_guitar_idle_to_loop_to_idle350671 { Anim = 391 Value = 337 } cChooserEntryInt male_power_guitar_attack_full350718 { Anim = 392 Value = 338 } cChooserEntryInt male_mmaspikedgloves_jab_left_b330015 { Anim = 393 Value = 339 } cChooserEntryInt male_mmaspikedgloves_jab_right_a330328 { Anim = 394 Value = 340 } cChooserEntryInt male_mmaspikedgloves_kick_c330468 { Anim = 395 Value = 341 } cChooserEntryInt male_mmaspikedgloves_knee_c330593 { Anim = 396 Value = 342 } cChooserEntryInt male_mmaspikedgloves_chest_miss270671 { Anim = 397 Value = 343 } cChooserEntryInt male_burningskull_attack_a220765 { Anim = 398 Value = 344 } cChooserEntryInt male_burningskull_attack_b220796 { Anim = 399 Value = 345 } cChooserEntryInt male_driller_miss510531 { Anim = 400 Value = 346 } cChooserEntryInt male_attack_bass_guitar_1_to_5_c230375 { Anim = 401 Value = 347 } cChooserEntryInt male_attack_fryingpan_miss530640 { Anim = 402 Value = 348 } cChooserEntryInt male_bobstoy_inspect340937 { Anim = 403 Value = 349 } cChooserEntryInt male_knifegloves_gut_punch_miss240703 { Anim = 404 Value = 350 } cChooserEntryInt male_auger_miss130015 { Anim = 405 Value = 351 } cChooserEntryInt male_attack_sledgehammer_1_to_5_ground_v2400468 { Anim = 406 Value = 352 } cChooserEntryInt male_attack_sledgehammer_5_to_1_uppercut510109 { Anim = 407 Value = 353 } cChooserEntryInt male_atm_hacker_zap410890 { Anim = 408 Value = 354 } cChooserEntryInt male_atm_hacker_swipe280968 { Anim = 409 Value = 355 } cChooserEntryInt male_sword_1_to_5_ground260953 { Anim = 410 Value = 356 } cChooserEntryInt male_attack_sledgehammer_1_to_5_ground_choked_up580203 { Anim = 411 Value = 357 } cChooserEntryInt male_attack_defiler_miss540734 { Anim = 412 Value = 358 } cChooserEntryInt male_attack_sledgehammer_7_to_2140020 { Anim = 413 Value = 359 } cChooserEntryInt male_defiler_2_to_6_b_nv470625 { Anim = 414 Value = 360 } cChooserEntryInt male_defiler_6_to_2_a_nv470656 { Anim = 415 Value = 361 } cChooserEntryInt male_wrenchlarge_miss50171 { Anim = 416 Value = 362 } cChooserEntryInt male_wrenchlarge_8_to_4_a_miss270015 { Anim = 417 Value = 363 } cChooserEntryInt male_spear_full_throw390453 { Anim = 418 Value = 364 } cChooserEntryInt male_brick_8_to_4_a_miss400953 { Anim = 419 Value = 365 } cChooserEntryInt male_battleaxe_7_to_3_a_nv570328 { Anim = 420 Value = 366 } cChooserEntryInt male_battleaxe_3_to_7_b_nv560140 { Anim = 421 Value = 367 } cChooserEntryInt male_attack_battleaxe_heavy470531 { Anim = 422 Value = 368 } cChooserEntryInt male_1hand_overshoulder_full_throw40765 { Anim = 423 Value = 369 } cChooserEntryInt male_attack_fire_axe_impact_miss370750 { Anim = 424 Value = 370 } cChooserEntryInt male_wrenchlarge_1_to_5_miss70968 { Anim = 425 Value = 371 } cChooserEntryInt male_auger_heavy_7_to_3_a350921 { Anim = 426 Value = 372 } cChooserEntryInt male_2hand_1_to_5_ground450171 { Anim = 427 Value = 373 } cChooserEntryInt frank_attack_bat120074 { Anim = 428 Value = 374 } cChooserEntryInt frank_attack_chainsaw_heavy300765 { Anim = 429 Value = 375 } cChooserEntryInt frank_attack_sword_a290968 { Anim = 430 Value = 376 } cChooserEntryInt frank_attack_sword_b450046 { Anim = 431 Value = 377 } cChooserEntryInt frank_attack_knife_a40531 { Anim = 432 Value = 378 } cChooserEntryInt frank_attack_knife_b480812 { Anim = 433 Value = 379 } cChooserEntryInt frank_attack_knife_c220843 { Anim = 434 Value = 380 } cChooserEntryInt frank_attack_nightstick_a250531 { Anim = 435 Value = 381 } cChooserEntryInt frank_attack_nightstick_b40781 { Anim = 436 Value = 382 } cChooserEntryInt frank_attack_nightstick_c210109 { Anim = 437 Value = 383 } cChooserEntryInt frank_attack_nightstick_heavy360250 { Anim = 438 Value = 384 } cChooserEntryInt frank_attack_sledgehammer_smash530265 { Anim = 439 Value = 385 } cChooserEntryInt frank_attack_sledgehammer_heavy280421 { Anim = 440 Value = 386 } cChooserEntryInt frank_attack_soccer_kick410343 { Anim = 441 Value = 387 } cChooserEntryInt frank_attack_guitar_a320046 { Anim = 442 Value = 388 } cChooserEntryInt frank_attack_guitar_b40781 { Anim = 443 Value = 389 } cChooserEntryInt frank_attack_guitar_c_1240890 { Anim = 444 Value = 390 } cChooserEntryInt frank_attack_guitar_c_2530906 { Anim = 445 Value = 391 } cChooserEntryInt frank_attack_guitar_c_3140531 { Anim = 446 Value = 392 } cChooserEntryInt frank_attack_2x4320156 { Anim = 447 Value = 393 } cChooserEntryInt frank_attack_pushbroom10859 { Anim = 448 Value = 394 } cChooserEntryInt frank_attack_knife_d260281 { Anim = 449 Value = 395 } cChooserEntryInt male_boomerang_fast_throw110952 { Anim = 450 Value = 396 } cChooserEntryInt male_attack_weedwhacker_miss230942 { Anim = 451 Value = 397 } cChooserEntryInt male_setup_tennis_ball_launcher340546 { Anim = 452 Value = 398 } cChooserEntryInt male_set_down_claymore_mine190229 { Anim = 453 Value = 399 } cChooserEntryInt male_push_detonator300773 { Anim = 454 Value = 400 } cChooserEntryInt male_attack_weedwhacker_a300853 { Anim = 455 Value = 401 } cChooserEntryInt male_attack_weedwhacker_a_2300856 { Anim = 456 Value = 402 } cChooserEntryInt male_attack_weedwhacker_a_3300857 { Anim = 457 Value = 403 } cChooserEntryInt bowl_male_1hand_heavy_8_to_4_a_miss90230 { Anim = 458 Value = 404 } cChooserEntryInt bowl_male_1hand_heavy_8_to_4_a_stick_miss440877 { Anim = 459 Value = 405 } cChooserEntryInt male_attack_fire_axe_heavy290926 { Anim = 460 Value = 406 } cChooserEntryInt male_attack_fire_axe_heavy_miss90469 { Anim = 461 Value = 407 } cChooserEntryInt male_attack_fire_axe_a210926 { Anim = 99 Value = 408 } cChooserEntryInt male_attack_fire_axe_b370866 { Anim = 111 Value = 409 } cChooserEntryInt frank_attack_katana_b280503 { Anim = 462 Value = 410 } cChooserEntryInt frank_attack_katana_a280519 { Anim = 463 Value = 411 } cChooserEntryInt frank_attack_shovel_heavy30750 { Anim = 464 Value = 412 } cChooserEntryInt frank_attack_shovel30750 { Anim = 465 Value = 413 } cChooserEntryInt frank_attack_sickle200578 { Anim = 466 Value = 414 } cChooserEntryInt frank_attack_sickle_heavy_miss200578 { Anim = 467 Value = 415 } cChooserEntryInt frank_attack_battleaxe200578 { Anim = 468 Value = 416 } cChooserEntryInt frank_attack_bat_windup_start150578 { Anim = 469 Value = 417 } cChooserEntryInt male_attack_defib_miss260828 { Anim = 470 Value = 418 } cChooserEntryInt AnimGroup6159530859 { Anim = 471 Value = 419 } cChooserEntryInt male_attack_weedtendonizer_a40171 { Anim = 472 Value = 420 } cChooserEntryInt male_attack_weedtendonizer_b10366 { Anim = 473 Value = 421 } cChooserEntryInt male_attack_spaceship_3_to_7_b590188 { Anim = 474 Value = 422 } cChooserEntryInt male_attack_spaceship_7_to_3_a590203 { Anim = 475 Value = 423 } cChooserEntryInt male_setup_spaceship590204 { Anim = 476 Value = 424 } cChooserEntryInt male_alien_probe_attack_miss470970 { Anim = 477 Value = 425 } cChooserEntryInt male_attack_thor_hammer_a250353 { Anim = 478 Value = 426 } cChooserEntryInt male_attack_thor_hammer_b250358 { Anim = 479 Value = 427 } cChooserEntryInt male_attack_thor_hammer_heavy250358 { Anim = 480 Value = 428 } cChooserEntryInt male_laser_eyes_shoot_fast110057 { Anim = 481 Value = 429 } cChooserEntryInt male_attack_laser_eyes_heavy10685 { Anim = 482 Value = 430 } cChooserEntryInt male_setup_bouncing_beauty260977 { Anim = 483 Value = 431 } cChooserEntryInt male_attack_shocker_heavy_miss260710 { Anim = 484 Value = 432 } cChooserEntryInt male_lgbox_1_to_5_impact_v2510960 { Anim = 485 Value = 433 } cChooserEntryInt male_attack_cosplay_heavy160873 { Anim = 486 Value = 434 } cChooserEntryInt male_attack_fireman_axe_swing410864 { Anim = 487 Value = 435 } cChooserEntryInt male_attack_bbqchef_chefknife_miss190804 { Anim = 488 Value = 436 } cChooserEntryInt male_attack_bbqchef_meatcleaver_miss { Anim = 489 Value = 437 } cChooserEntryInt male_attack_reaper_a { Anim = 490 Value = 438 } cChooserEntryInt male_attack_reaper_b { Anim = 491 Value = 439 } cChooserEntryInt male_attack_reaper_c { Anim = 492 Value = 440 } cChooserEntryInt male_attack_reaper_heavy_miss { Anim = 493 Value = 441 } cChooserEntryInt male_ninja_attack_a1110439 { Anim = 494 Value = 650 } cChooserEntryInt male_ninja_attack_a200782 { Anim = 495 Value = 651 } cChooserEntryInt male_ninja_attack_b1590126 { Anim = 496 Value = 652 } cChooserEntryInt male_ninja_attack_b320735 { Anim = 497 Value = 653 } cChooserEntryInt male_ninja_attack_b320735ff { Anim = 498 Value = 654 } cChooserEntryInt male_ninja_attack_heavy490531 { Anim = 499 Value = 655 } } cAnimRef 87 { File = 2067363477 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.000000 } cAnimEvent 54438742 { Time = 0.740000 Duration = 8.000000 } cAttackEvent -1806299320 { Time = 0.720000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" 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Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.220000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.260000 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 35 } cHashAudioAnimEvent 1674644821 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.227917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 145 { File = -1756445250 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.110000 Duration = 0.170000 TriggerWeapon = 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cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cAnimEvent 54438742 { Time = 0.440000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 0.440000 Duration = 8.000000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.200000 } cHashAudioAnimEvent -1400614996 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.423000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.230000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 649542578 { Time = 0.190000 Duration 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cAttackEvent -1806299320 { Time = 0.220000 Duration = 0.050000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.240000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.140000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.910000 } cAnimEvent 54438742 { Time = 1.000000 Duration = 1.733330 } cAnimEvent 428752543 { Time = 1.030000 Duration = 1.733330 } cHashAudioAnimEvent 1674616869 { Time = 0.330000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.200000 Duration = 0.000000 Type = "cfoley" AssetName = 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StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = 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Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1400614996 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.293500 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 75 } cAudioAnimEvent -990678763 { Time = 0.320000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAttackEvent -1806299320 { Time = 0.280000 Duration = 0.180000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponmedium" FatalReactionName = 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cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.250000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 54438742 { Time = 0.550000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 0.550000 Duration = 8.000000 } cHashAudioAnimEvent 1674616869 { Time = 1.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.320000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" 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PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 2.000000 } cAnimEvent 54438742 { Time = 1.500000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 1.630000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.203000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.975333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.487002 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.450666 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299131 { Time = 1.454668 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.240000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 75 } cAudioAnimEvent -990678763 { Time = 0.350000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time 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"true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.950000 Duration = 0.250000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 2.000000 } cAnimEvent 54438742 { Time = 1.800000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 1.850000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.902750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.804332 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cAnimEvent 721186577 { Time = 0.840000 Duration = 0.160000 } cHashAudioAnimEvent 1674616869 { Time = 0.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.890000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.690000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.780000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.540000 Duration 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Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.312917 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.530000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.430000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.440000 } cAnimEvent 54438742 { Time = 0.670000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 0.760000 Duration = 8.000000 } cAttackEvent -1806299320 { Time = 0.410000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 154 { File = -1089830139 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1400614996 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.180000 Duration = 0.000000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cAnimEvent 54438742 { Time = 0.820000 Duration = 8.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.520000 } cComboAcceptEvent 1881345673 { Time = 0.000000 Duration = 0.560000 } cAttackEvent -1806299320 { Time = 0.410000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 428752543 { Time = 0.850000 Duration = 8.000000 } cAudioAnimEvent -444527026 { Time = 0.368834 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 65 } cHashAudioAnimEvent -959299130 { Time = 0.493332 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.210000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.420000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cImmediateTransitioner ToWeaponLost { Dest = 917 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 155 { File = 1833696256 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.590000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 428752543 { Time = 1.830000 Duration = 8.000000 } cAnimEvent 1823756703 { Time = 0.000000 Duration = 0.000000 } cAnimEvent 54438742 { Time = 2.111000 Duration = 0.000000 } cComboAcceptEvent 1881345673 { Time = 2.110000 Duration = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.750000 } cHashAudioAnimEvent -1400614993 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.890000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.610000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.630000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 65 } cHashAudioAnimEvent -1227504155 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.121167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.900000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.610000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpABlender { Dest = 312 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpABlender { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToAttackChargeUp { Dest = 23 Event = -915788447 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cWeaponActionBlender ToAttackChargeUp { Dest = 23 } cWeaponActionBlender ToAttackLoop { Dest = 25 } cEventBasedTransitioner ToAttackLoop { Dest = 25 Event = 1559235375 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 156 { File = 1296602231 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.306750 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.520915 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.672410 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.533747 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.491083 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 45.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "true" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1806299320 { Time = 0.550000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "stomp" HitReactionName = "fatalreactiononbelly" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 428752543 { Time = 1.370000 Duration = 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RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.225000 } cHashAudioAnimEvent -1400614996 { Time = 0.233833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage 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RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.150000 } cComboAcceptEvent 1881345673 { Time = 0.400000 Duration = 0.750000 } cHashAudioAnimEvent -1400614996 { Time = 0.508417 Duration = 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AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.400000 } } cAnimRef 211 { File = -1460626217 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent 54438742 { Time = 0.800000 Duration = 8.000000 } cAttackEvent -1806299320 { Time = 0.420000 Duration = 0.240000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "heavybluntobj" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 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UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -444527026 { Time = 0.422750 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 65 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.350000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.190250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.455666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.956423 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.688338 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.113343 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 212 { File = -341265324 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.240000 Duration = 0.220000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" 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PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.283501 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 65 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.225000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHashAudioAnimEvent 1674616869 { Time = 0.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.487000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.290834 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAnimEvent 1907657193 { 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Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.250000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" 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Anim = 5819 Value = 5 } cChooserEntryInt male_2h_thrust_back_to_thrust_slam90953 { Anim = 5820 Value = 7 } cChooserEntryInt male_painting_impact270437 { Anim = 5821 Value = 8 } cChooserEntryInt male_chefknife_impact360781 { Anim = 5822 Value = 9 } cChooserEntryInt male_attack_1hand_a_impact_8_to_3240477 { Anim = 5823 Value = 10 } cChooserEntryInt male_bucket_a_impact_8_to_3500093 { Anim = 5824 Value = 11 } cChooserEntryInt male_bucket_overhead_slam_head_impact150453 { Anim = 5825 Value = 12 } cChooserEntryInt male_attack_1hand_1_to_5_impact320078 { Anim = 5826 Value = 13 } cChooserEntryInt male_bowie_knife_eviscerate540937 { Anim = 5827 Value = 14 } cChooserEntryInt male_weapon_broken590597 { Anim = 5828 Value = 16 } cChooserEntryInt male_attack_portablelawn_thrust_impact570609 { Anim = 5829 Value = 17 } cChooserEntryInt bowling_ball_heavy_impact450859 { Anim = 5830 Value = 18 } cChooserEntryInt male_attack_miningpick_impact240015 { Anim = 5831 Value = 19 } cChooserEntryInt male_portablelawnmower_1_to_5_impact350890 { Anim = 5832 Value = 20 } cChooserEntryInt male_attack_1hand_a_impact_8_to_4_impact100968 { Anim = 5833 Value = 21 } cChooserEntryInt male_2hand_1_to_5_impact340109 { Anim = 5834 Value = 22 } cChooserEntryInt male_attack_shotgunpitchfork_heavy190671 { Anim = 5835 Value = 23 } cChooserEntryInt male_lgbox_1_to_5_impact10750 { Anim = 5836 Value = 24 } cChooserEntryInt male_1hand_heavy_8_to_4_a_impact240312 { Anim = 5837 Value = 25 } cChooserEntryInt male_2hand_1_to_5_impact_v2100812 { Anim = 5838 Value = 26 } cChooserEntryInt male_Tomahawk_impact350015 { Anim = 5839 Value = 27 } cChooserEntryInt male_1hand_1_to_5_impact340109 { Anim = 5840 Value = 28 } cChooserEntryInt male_attack_parablower_impact30812 { Anim = 5841 Value = 29 } cChooserEntryInt male_gascan_overhead_slam_head_impact40328 { Anim = 5842 Value = 30 } cChooserEntryInt male_attack_croupier_impact420578 { Anim = 5843 Value = 31 } cChooserEntryInt 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44 } cChooserEntryInt male_auger_impact450968 { Anim = 5857 Value = 45 } cChooserEntryInt male_zombiethrower_heavy10375 { Anim = 5858 Value = 46 } cChooserEntryInt male_wrenchlarge_impact20015 { Anim = 5859 Value = 47 } cChooserEntryInt male_wrenchlarge_8_to_4_a_impact240312 { Anim = 5860 Value = 48 } cChooserEntryInt male_brick_8_to_4_a_impact250640 { Anim = 5861 Value = 49 } cChooserEntryInt male_attack_fire_axe_impact320968 { Anim = 5862 Value = 50 } cChooserEntryInt male_smbox_placeontorso_impact150515 { Anim = 5863 Value = 51 } cChooserEntryInt male_wrenchlarge_1_to_5_impact210718 { Anim = 5864 Value = 52 } cChooserEntryInt male_attack_weedwhacker_heavy210376 { Anim = 5865 Value = 53 } cChooserEntryInt bowl_male_1hand_heavy_8_to_4_a_impact280803 { Anim = 5866 Value = 54 } cChooserEntryInt frank_attack_2x4_impact10739 { Anim = 5867 Value = 55 } cChooserEntryInt male_attack_defib_impact460500 { Anim = 5868 Value = 56 } cChooserEntryInt male_alien_probe_attack_heavy230093 { Anim = 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cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 25 { AbsoluteTranslationMode = "false" DestinationState = "false" cSpineAimWarper spiner { } cCategoryChooser cCategoryChooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt air_horn_loop928 { Anim = 76 Value = 200 } cChooserEntryInt male_attack_extinguisher_loop50140 { Anim = 77 Value = 107 } cChooserEntryInt male_condiment_squirt_loop60390 { Anim = 78 Value = 257 } cChooserEntryInt male_keg_loop220671 { Anim = 79 Value = 18 } cChooserEntryInt male_shoot_flamethrower310890 { Anim = 80 Value = 203 } cChooserEntryInt male_spraypaint_loop270906 { Anim = 81 Value = 17 } cChooserEntryInt male_6shooter_1fan_loop530111 { Anim = 82 Value = 20 } cChooserEntryInt male_attack_electricrake_loop300125 { Anim = 83 Value = 275 } cChooserEntryInt male_superslicer_charge70000 { Anim = 84 Value = 317 } cChooserEntryInt male_power_guitar_loop590625 { Anim = 85 Value = 337 } cChooserEntryInt frank_attack_bat_windup_loop360843 { Anim = 86 Value = 417 } } cWeaponActionBlender ToAttackChargeDown { Dest = 21 } cImmediateTransitioner ToAttackChargeDown { Dest = 21 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = -993643629 DestinationEvent = -1556094708 SyncWithDest = "false" InvertTime = "false" } cAnimRef 86 { File = 962084974 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 82 { File = -1485109668 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -993643629 { Time = 0.060000 Duration = 9.000000 } cFireShotEvent 100943983 { Time = 0.030000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cAutoAimEvent 68965 { Time = 0.000000 Duration = 0.070000 MaxZombieDist = 10.000000 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cImmediateTransitioner ToH_Idle { Dest = 221 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_FistPose { Dest = 212 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_Override { Dest = 222 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToH_Override { Dest = 222 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cAnimGroup 1315 { cCategoryChooser random { ChooserType = "HANDTYPE" cChooserEntryInt male_hand_hold_chair_pose40562 { Anim = 1317 Value = 3 } cChooserEntryInt male_hand_hold_smallbox_pose40546 { Anim = 1318 Value = 2 } cChooserEntryInt male_hand_idle_pose220578 { Anim = 1319 Value = 0 } cChooserEntryInt male_hand_attack_hedgeclipper_hands90390 { Anim = 1320 Value = 5 } cChooserEntryInt male_hand_right_hold_pole_pose520296 { Anim = 1321 Value = 1 } cChooserEntryInt male_hand_hold_guitar_pose40578 { Anim = 1322 Value = 4 } cChooserEntryInt male_hand_hold_thick_pole_pose60203 { Anim = 1323 Value = 6 } cChooserEntryInt male_hand_hold_chair_pose_lhand580156 { Anim = 1324 Value = 7 } cChooserEntryInt male_hand_hold_pole_pose470437 { Anim = 1325 Value = 8 } cChooserEntryInt male_hand_right_hold_bucket_pose359 { Anim = 1326 Value = 9 } cChooserEntryInt male_hand_shocker_pose570312 { Anim = 1327 Value = 10 } cChooserEntryInt male_hand_M16_pose80406 { Anim = 1328 Value = 11 } cChooserEntryInt male_hand_hold_firecracker_pose360250 { Anim = 1329 Value = 12 } cChooserEntryInt male_hand_hold_bowlingball_pose140516 { Anim = 1330 Value = 14 } cChooserEntryInt male_hand_hold_scissors_pose160188 { Anim = 1331 Value = 15 } cChooserEntryInt male_hand_hold_drum_pose160188 { Anim = 1332 Value = 16 } cChooserEntryInt male_hand_hold_molotov_pose510437 { Anim = 1333 Value = 17 } cChooserEntryInt male_hand_hold_2x4_pose510437 { Anim = 1334 Value = 18 } cChooserEntryInt male_hand_hold_football_pose570140 { Anim = 1335 Value = 19 } cChooserEntryInt male_hand_fist_pose460578 { Anim = 1336 Value = 20 } cChooserEntryInt male_hand_hold_flush_largebox_pose260468 { Anim = 1337 Value = 21 } cChooserEntryInt male_hand_hold_drink_pose530471 { Anim = 1338 Value = 22 } cChooserEntryInt male_hand_hold_6shooter_pose490062 { Anim = 1339 Value = 23 } } cAnimRef 1319 { File = -1040285256 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1320 { File = 1797100168 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1321 { File = -985526811 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1318 { File = 1660194630 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1317 { File = 1389765405 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1322 { File = -2033553072 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1323 { File = 944486232 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1324 { File = 694964493 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1325 { File = 1574778746 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1326 { File = 372094141 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cImmediateTransitioner ToH_FrontGrapple { Dest = "H_FrontGrapple" DestEvent = "DestEvent" UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1327 { File = 102635351 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1328 { File = -2102211530 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1329 { File = -2028649413 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1330 { File = -2023321895 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1331 { File = 710865083 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1332 { File = 154821954 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1333 { File = 1126135584 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1334 { File = 420804242 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1335 { File = 852222205 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1336 { File = 1341342068 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1337 { File = -1670961313 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1338 { File = -115820650 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1339 { File = 2085901474 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cAnimGroup 1316 { cCategoryChooser random { ChooserType = "HANDTYPE" cChooserEntryInt male_hand_hold_chair_pose40562 { Anim = 1340 Value = 3 } cChooserEntryInt male_hand_hold_smallbox_pose40546 { Anim = 1341 Value = 2 } cChooserEntryInt male_hand_idle_pose220578 { Anim = 1342 Value = 0 } cChooserEntryInt male_hand_attack_hedgeclipper_hands90390 { Anim = 1343 Value = 5 } cChooserEntryInt male_hand_right_hold_pole_pose520296 { Anim = 1344 Value = 1 } cChooserEntryInt male_hand_hold_guitar_pose40578 { Anim = 1345 Value = 4 } cChooserEntryInt male_hand_hold_thick_pole_pose60203 { Anim = 1346 Value = 6 } cChooserEntryInt male_hand_hold_chair_pose_lhand580156 { Anim = 1347 Value = 7 } cChooserEntryInt male_hand_hold_pole_pose470437 { Anim = 1348 Value = 8 } cChooserEntryInt male_hand_right_hold_bucket_pose359 { Anim = 1349 Value = 9 } cChooserEntryInt male_hand_shocker_pose570312 { Anim = 1350 Value = 10 } cChooserEntryInt male_hand_M16_pose80406 { Anim = 1351 Value = 11 } cChooserEntryInt male_hand_hold_firecracker_pose360250 { Anim = 1352 Value = 12 } cChooserEntryInt male_hand_hold_bowlingball_pose140516 { Anim = 1353 Value = 14 } cChooserEntryInt male_hand_hold_scissors_pose160188 { Anim = 1354 Value = 15 } cChooserEntryInt male_hand_hold_drum_pose160188 { Anim = 1355 Value = 16 } cChooserEntryInt male_hand_hold_molotov_pose510437 { Anim = 1356 Value = 17 } cChooserEntryInt male_hand_hold_2x4_pose510437 { Anim = 1357 Value = 18 } cChooserEntryInt male_hand_hold_football_pose570140 { Anim = 1358 Value = 19 } cChooserEntryInt male_hand_fist_pose460578 { Anim = 1359 Value = 20 } cChooserEntryInt male_hand_hold_flush_largebox_pose260468 { Anim = 1360 Value = 21 } cChooserEntryInt male_hand_hold_drink_pose530471 { Anim = 1361 Value = 22 } } cAnimRef 1342 { File = -1040285256 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1343 { File = 1797100168 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1344 { File = -985526811 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1341 { File = 1660194630 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1340 { File = 1389765405 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1345 { File = -2033553072 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1346 { File = 944486232 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1347 { File = 694964493 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1348 { File = 1574778746 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1349 { File = 372094141 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cImmediateTransitioner ToH_FrontGrapple { Dest = "H_FrontGrapple" DestEvent = "DestEvent" UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1350 { File = 102635351 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1351 { File = -428215371 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1352 { File = -2028649413 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1353 { File = -2023321895 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1354 { File = 710865083 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1355 { File = 154821954 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1356 { File = 1126135584 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1357 { File = 420804242 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1358 { File = 852222205 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1359 { File = 1341342068 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1360 { File = -1670961313 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1361 { File = -115820650 DataRate = 1.000000 Looping = "false" Mirror = "false" } } } cGenericAnimState 213 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_hand_front_struggle_pose390484 { Anim = 1307 Value = 1.000000 } cChooserEntryFloat male_hand_idle_pose250531 { Anim = 1308 Value = 0.000000 } } cImmediateTransitioner ToH_Idle { Dest = 221 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_FistPose { Dest = 212 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_HoldProp { Dest = 220 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1307 { File = -303373845 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1308 { File = -1040285256 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cImmediateTransitioner ToH_Override { Dest = 222 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 218 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_hand_hold_guitar_pose210254 { Anim = 1313 Value = 0.000000 } } cAnimRef 1313 { File = -2033553072 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cGenericAnimState 289 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat kc_h_idle590656 { Anim = 1644 Value = 1.000000 } } cAnimRef 1644 { File = 940890216 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cGenericAnimState 223 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat poker_idle_hands_on_table90281 { Anim = 1369 Value = 1.000000 } } cAnimRef 1369 { File = 1220578084 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 222 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "HANDTYPE" cChooserEntryInt male_hand_hold_spraypaint_pose20140 { Anim = 1363 Value = 21 } cChooserEntryInt male_hand_hold_teddybearsentrygun_pose470109 { Anim = 1364 Value = 0 } cChooserEntryInt male_hand_spread_right560984 { Anim = 1365 Value = 30 } cChooserEntryInt male_hand_spread_both580453 { Anim = 1366 Value = 32 } cChooserEntryInt male_hand_spread_left580453 { Anim = 1367 Value = 31 } cChooserEntryInt male_hand_M16_pose220828 { Anim = 1368 Value = 11 } } cAnimRef 1363 { File = 1776662631 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericBlender ToH_HoldProp { Dest = 220 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToH_HoldProp { Dest = 220 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1364 { File = -1611181077 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1365 { File = 505608644 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 1366 { File = -32332203 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 1367 { File = 1398162527 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToH_Idle { Dest = 221 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_FistPose { Dest = 212 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHF_Idle { Dest = 254 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1368 { File = -2102211530 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 225 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat grip { Anim = 1371 Value = 1.000000 } } cAnimRef 1371 { File = 1389765405 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToH_Idle { Dest = 221 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHF_Idle { Dest = 254 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToH_TwoHandSpreadBlend { Dest = 226 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToH_TwoHandSpread { Dest = 226 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_HoldProp { Dest = 220 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_Override { Dest = 222 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 226 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat spread { Anim = 1372 Value = 1.000000 } } cAnimRef 1372 { File = -32332203 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToH_Idle { Dest = 221 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHF_Idle { Dest = 254 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_TwoHandGrip { Dest = 225 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToH_TwoHandGripBlend { Dest = 225 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToH_HoldProp { Dest = 220 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToH_Override { Dest = 222 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 249 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "MOTIONSTATE" cChooserEntryInt Idle200187 { Anim = 1412 Value = 0 } cChooserEntryInt Walk200187 { Anim = 1413 Value = 1 } cChooserEntryInt Run200187 { Anim = 1414 Value = 2 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToRun { Dest = 627 Event = -429910867 DestinationEvent = -1 SyncWithDest = "true" InvertTime = "false" } cAnimGroup 1412 { cRandomChooser random { cChooserEntryFloat male_answer_headset40375 { Anim = 1415 Value = 1.000000 } } cAnimRef 1415 { File = -2041911937 DataRate = 1.000000 Looping = "false" Mirror = "false" cPhoneEvent 92932060 { Time = 0.600000 Duration = 0.000000 PickupPhone = "false" PutdownPhone = "true" } } } cAnimGroup 1413 { cRandomChooser random { cChooserEntryFloat male_walk_answer_headset140078 { Anim = 1416 Value = 1.000000 } } cAnimRef 1416 { File = 1515223985 DataRate = 1.000000 Looping = "false" Mirror = "false" cPhoneEvent 92932060 { Time = 0.360000 Duration = 0.000000 PickupPhone = "false" PutdownPhone = "true" } cAnimEvent 2433728 { Time = 0.600000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 0.590000 Duration = 3.000000 } } } cAnimGroup 1414 { cRandomChooser random { cChooserEntryFloat male_run_answer_headset240062 { Anim = 1417 Value = 1.000000 } } cAnimRef 1417 { File = 2122241865 DataRate = 1.000000 Looping = "false" Mirror = "false" cPhoneEvent 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Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -725886939 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1966007314 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1977869823 { Time = 0.091167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 455193465 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 688742301 { Time = 0.305334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1197 { File = 1030210798 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.580000 Duration = 9.150002 } cAnimEvent 1264883282 { Time = 0.650000 Duration = 9.150002 } cHashAudioAnimEvent -1254842333 { Time = 0.098083 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1809471388 { Time = 0.083917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1933921112 { Time = 0.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 506109072 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 1198 { File = 1686026345 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.960000 Duration = 8.000000 } cAnimEvent 1264883282 { Time = 1.080000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.720250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.330000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 0.806750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.330000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.820000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.220000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.270000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.611750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } } cAnimGroup 1195 { cCategoryChooser cRandomChooser { ChooserType = "LANDINGTYPE" cChooserEntryInt female_jump_to_run_soft { Anim = 1199 Value = 0 } cChooserEntryInt female_land_to_idle { Anim = 1200 Value = 1 } cChooserEntryInt female_jump_to_stand_roll { Anim = 1201 Value = 2 } } cAnimRef 1199 { File = 1485928852 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1264883282 { Time = 0.340000 Duration = 9.150002 } cAnimEvent -429910867 { Time = 0.433333 Duration = 9.000000 } cHashAudioAnimEvent 853346139 { Time = 0.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -725886939 { Time = 0.180000 Duration = 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Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericFootTransitioner ToRun { Dest = 627 Event = 428752543 } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpB { Dest = 631 Event = 957035077 DestinationEvent = -1381033991 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" 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"false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cTransitionHint ToIdleAimGun { Dest = 291 Next = 294 } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToFatalHitReaction { Dest = 157 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } } cGenericAnimState 68 { AbsoluteTranslationMode = "false" DestinationState = "false" cPosWarper poswarper { } cCategoryChooser cRandomChooser { ChooserType = "CLIMBORHANG" cChooserEntryInt male_combat_idle_to_climb_up_to_idle_100cm { Anim = 724 Value = 0 } cChooserEntryInt male_combat_freefall_to_climb_up_to_idle { Anim = 725 Value = 1 } } cAnimRef 724 { File = 538186956 DataRate = 2.100000 Looping = "false" Mirror = "false" cAnimEvent -1203545937 { Time = 0.600000 Duration = 0.000000 } cAnimEvent -1708873280 { Time = 0.700000 Duration = 0.000000 } cAnimEvent -1381033991 { Time = 0.750000 Duration = 9.000000 } cAnimEvent 428752543 { Time = 1.750000 Duration = 9.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.310911 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.155905 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.727902 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 1.089668 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.950000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.050664 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.408412 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.700000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.630000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 1.170000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } cAnimRef 725 { File = -478327301 DataRate = 2.000000 Looping = "false" Mirror = "false" cAnimEvent -1203545937 { Time = 0.000000 Duration = 0.000000 } cAnimEvent -1708873280 { Time = 0.010000 Duration = 0.000000 } cAnimEvent -1381033991 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 428752543 { Time = 1.900000 Duration = 9.000000 } cAudioAnimEvent 1665016037 { Time = 0.770000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.369982 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.878001 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.621000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.210000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 1.426500 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.860000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.820000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 688738042 { Time = 0.890000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 1 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.030000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.030000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleAimGun { Dest = 291 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.030000 StopSrcAnim = "false" } cEventBasedTransitioner ToStrafeForward { Dest = 791 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStrafeRunForward { Dest = 799 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.030000 StopSrcAnim = "false" } cEventBasedTransitioner ToRun { Dest = 627 Event = 428752543 DestinationEvent = 1526738780 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRun { Dest = 627 XZToUse = 2 YToUse = 1 Duration = 0.300000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToWalk { Dest = 910 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToWalk { Dest = 910 XZToUse = 2 YToUse = 1 Duration = 0.300000 StopSrcAnim = "false" } } cGenericAnimState 802 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser walkrunholdtype { ChooserType = "WALKRUNHOLDTYPE" cChooserEntryInt chooser0 { Anim = 5134 Value = 0 } cChooserEntryInt chooser13 { Anim = 5135 Value = 13 } cChooserEntryInt chooserminus1 { Anim = 5134 Value = -1 } cChooserEntryInt chooser1 { Anim = 5134 Value = 1 } cChooserEntryInt chooser14 { Anim = 5134 Value = 14 } cChooserEntryInt chooser2 { Anim = 5134 Value = 2 } cChooserEntryInt chooser3 { Anim = 5134 Value = 3 } cChooserEntryInt chooser4 { Anim = 5136 Value = 4 } cChooserEntryInt chooser5 { Anim = 5134 Value = 5 } cChooserEntryInt chooser6 { Anim = 5135 Value = 6 } cChooserEntryInt chooser7 { Anim = 5134 Value = 7 } cChooserEntryInt chooser8 { Anim = 5134 Value = 8 } cChooserEntryInt chooser9 { Anim = 5135 Value = 9 } cChooserEntryInt chooser10 { Anim = 5134 Value = 10 } cChooserEntryInt chooser11 { Anim = 5134 Value = 11 } cChooserEntryInt combat70468 { Anim = 5134 Value = 23 } cChooserEntryInt combat704128 { Anim = 5134 Value = 230 } } cAnimRef 5134 { File = -475426116 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 1264848369 { Time = 0.200000 Duration = 9.000000 } cAnimEvent -1864465080 { Time = 0.500000 Duration = 0.000000 } cAttackEvent -1806299320 { Time = 0.000000 Duration = 9.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponlight" FatalReactionName = "fatalreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.500000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "true" MaxHeightDiff = 2.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -722044389 { Time = 0.000000 Duration = 2.100000 } } cAnimRef 5136 { File = -140720515 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 1264848369 { Time = 0.200000 Duration = 9.000000 } cAnimEvent -722044389 { Time = 0.000000 Duration = 2.100000 } } cAnimRef 5135 { File = 1687241513 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent 1264848369 { Time = 0.200000 Duration = 9.000000 } cAnimEvent -722044389 { Time = 0.000000 Duration = 2.100000 } } cImmediateTransitioner ToRunJumpC { Dest = 633 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpC { Dest = 633 XZToUse = 0 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cTransitionHint ToRun { Dest = 627 Next = 314 } } cGenericAnimState 165 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "FREEFALLATTACKTYPE" cChooserEntryInt PlayerJumpKick { Anim = 1170 Value = 0 } cChooserEntryInt male_attack_superman_punch { Anim = 1171 Value = 1 } } cAnimRef 1171 { File = 477472989 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.200000 Duration = 0.116666 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "supermanpunch" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.300000 IsArcAttack = "true" AngleWindowSize = 80.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 0.150000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "supermanpunch" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.000000 IsArcAttack = "true" AngleWindowSize = 60.000000 AngleWindowCenter = -180.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.300000 Duration = 9.000000 } cAnimEvent 428752543 { Time = 0.800000 Duration = 9.000000 } cAnimEvent -1522724653 { Time = 0.000000 Duration = 0.370000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.233333 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cHandEvent 2006664322 { Time = 0.000000 Duration = 0.300000 Relaxed = "false" StateName = "H_FISTPOSE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cAudioAnimEvent -1070304640 { Time = 0.285499 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.281832 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.066334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.268999 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 0 } cAnimEvent 1264848369 { Time = 0.300000 Duration = 9.000000 } } cAnimGroup 1170 { cCategoryChooser cRandomChooser { ChooserType = "PLAYERTYPE" cChooserEntryInt male_attack_jump_kick62352 { Anim = 1172 Value = 0 } cChooserEntryInt frank_attack_jumpkick23523 { Anim = 1173 Value = 1 } } cAnimRef 1172 { File = -1877223274 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.070000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "jumpkick" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 75.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 3.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.090000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 22.500000 MaxSteerAngleDiff = 22.500000 MaxSteerAngleDiff2 = 22.500000 MaxSteering = 22.500000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -1070304640 { Time = 0.049000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent 1264848369 { Time = 0.200000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.466667 Duration = 9.000000 } cAudioAnimEvent -444527026 { Time = 0.080000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.050000 Duration = 0.110000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "true" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAnimEvent -612893161 { Time = 0.050000 Duration = 0.250000 } } cAnimRef 1173 { File = 504088508 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.070000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "jumpkick" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 75.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 3.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.090000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 22.500000 MaxSteerAngleDiff = 22.500000 MaxSteerAngleDiff2 = 22.500000 MaxSteering = 22.500000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -1070304640 { Time = 0.049000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent 1264848369 { Time = 0.200000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.466667 Duration = 9.000000 } cAudioAnimEvent -444527026 { Time = 0.080000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 70 } cCheckForBreakableEvent 2088029864 { Time = 0.050000 Duration = 0.110000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "true" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cAnimEvent -612893161 { Time = 0.050000 Duration = 0.250000 } cPlaybackRateEvent -1525176121 { Time = 0.000000 Duration = 1.100000 AdjustedRate = 1.250000 } } } cEventBasedTransitioner ToJumpC { Dest = 314 Event = 1264848369 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpC { Dest = 314 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStraightFreefall { Dest = 802 Event = 957035077 DestinationEvent = -1864465080 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 167 { AbsoluteTranslationMode = "false" DestinationState = "false" cHoldFrameTimeWarper frameholder { } cCategoryChooser cRandomChooser { ChooserType = "FREEFALLATTACKTYPE" cChooserEntryInt male_attack_drop_kick190390 { Anim = 1176 Value = 0 } cChooserEntryInt male_attack_drop_kick { Anim = 1176 Value = 2 } } cAnimRef 1176 { File = 1597900285 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.260000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "dropkick" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.750000 IsArcAttack = "true" AngleWindowSize = 360.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 5.000000 } cCollisionInfoChangeEvent -1031961064 { Time = 0.160000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cCollisionInfoChangeEvent 1130061259 { Time = 0.300000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cAnimEvent 1639975587 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1141532598 { Time = 0.340000 Duration = 9.000000 } cAnimEvent 1264848369 { Time = 0.340000 Duration = 9.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.133333 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAudioAnimEvent -1070304640 { Time = 0.266583 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.230000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.260000 Duration = 0.080000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "true" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cHandEvent 1930778505 { Time = 0.200000 Duration = 1.000000 Relaxed = "false" StateName = "H_FistPose" SnapOut = "true" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cProxyMoveEvent 1966307435 { Time = 0.000000 Duration = 0.350000 OffsetAtEnd = 0.890027 } } cGenericTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" } cGenericBlender ToRunJumpBBlender { Dest = 631 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFreefallAttackLand { Dest = 166 Event = 1264848369 DestinationEvent = 1659618460 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFreefallAttackLand { Dest = 166 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 168 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cHoldFrameTimeWarper frameholder { } cCategoryChooser cRandomChooser { ChooserType = "FREEFALLATTACKTYPE" cChooserEntryInt AnimGroup98120796 { Anim = 1177 Value = 999 } cChooserEntryInt frank_attack_knee_drop350031 { Anim = 1178 Value = 4 } cChooserEntryInt frank_attack_overhead_smash400687 { Anim = 1179 Value = 3 } cChooserEntryInt male_attack_elbow_drop510750 { Anim = 1180 Value = 1 } cChooserEntryInt AnimGroup1654160054 { Anim = 1181 Value = 5 } } cAnimGroup 1177 { cCategoryChooser category_chooser { ChooserType = "ATTACKWEAPONTYPE" cChooserEntryInt male_attack_katana_lfoot_long360437 { Anim = 1182 Value = 0 } cChooserEntryInt male_sword_jump_1_to_5_lfoot_long270578 { Anim = 1183 Value = 1 } cChooserEntryInt male_sword_jump_1_to_5_lfoot_short90296 { Anim = 1184 Value = 2 } cChooserEntryInt male_defiler_jump_1_to_5_lfoot_long270578 { Anim = 1185 Value = 3 } cChooserEntryInt male_defiler_jump_1_to_5_lfoot_short90296 { Anim = 1186 Value = 4 } cChooserEntryInt male_attack_katana_lfoot_short200062 { Anim = 1187 Value = 5 } cChooserEntryInt frank_sword_jump_1_to_5_lfoot_long570171 { Anim = 1188 Value = 6 } cChooserEntryInt frank_sword_jump_1_to_5_lfoot_short70390 { Anim = 1189 Value = 7 } } cAnimRef 1182 { File = -2120998715 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.220000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.350000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time 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cHashAudioAnimEvent 1674616869 { Time = 0.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent 54438742 { Time = 0.850000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.850000 } cComboAcceptEvent 1881345673 { Time = 0.850000 Duration = 8.000000 } } cAnimRef 1183 { File = -1792087678 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.320000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.580000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 1.000000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.346750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.431000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.098500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.619250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.919750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.363250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.248999 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.529000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAnimEvent 54438742 { Time = 1.100000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.850000 } cComboAcceptEvent 1881345673 { Time = 0.850000 Duration = 8.000000 } } cAnimRef 1184 { File = -1291511686 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.160000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.250000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 0.650000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.284834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.743500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.561167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.283833 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.193167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.076667 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cComboAcceptEvent 1881345673 { Time = 0.500000 Duration = 8.000000 } cAnimEvent 54438742 { Time = 0.680000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.500000 } } cAnimRef 1185 { File = -783010998 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.320000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.580000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 0.950000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.346750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.431000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.098500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.619250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.919750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.322750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.235499 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.434500 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cComboAcceptEvent 1881345673 { Time = 0.900000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.900000 } cAnimEvent 54438742 { Time = 1.050000 Duration = 8.000000 } } cAnimRef 1186 { File = 901508530 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.160000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.250000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 0.600000 Duration = 8.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.284834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.743500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.561167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.283833 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.193167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.092000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cAnimEvent 54438742 { Time = 0.650000 Duration = 0.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.500000 } cComboAcceptEvent 1881345673 { Time = 0.500000 Duration = 8.000000 } } cAnimRef 1187 { File = 382850525 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 957035077 { Time = 0.330000 Duration = 9.000000 } cAttackEvent -1806299320 { Time = 0.220000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 0.610000 Duration = 9.000000 } cComboAcceptEvent 1881345673 { Time = 0.600000 Duration = 8.000000 } cAnimEvent 54438742 { Time = 0.660000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.600000 } cHashAudioAnimEvent 2095093673 { Time = 0.098666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 418359824 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 688741432 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -120332413 { Time = 0.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 462303126 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 688751960 { Time = 0.390750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 419476021 { Time = 0.080000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } } cAnimRef 1188 { File = 1497006967 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.320000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.800000 IsArcAttack = "true" AngleWindowSize = 120.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.580000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 1.000000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.346750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.431000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.098500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.619250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.919750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.363250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.248999 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.529000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAnimEvent 54438742 { Time = 1.100000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.850000 } cComboAcceptEvent 1881345673 { Time = 0.850000 Duration = 8.000000 } } cAnimRef 1189 { File = -1119288465 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.160000 Duration = 0.120000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 957035077 { Time = 0.250000 Duration = 9.000000 } cAutoAimEvent 1474754420 { Time = 0.000000 Duration = 0.200000 MaxZombieDist = 3.000000 MaxIdleAngleDiff = 30.000000 MaxSteerAngleDiff = 30.000000 MaxSteerAngleDiff2 = 30.000000 MaxSteering = 30.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 428752543 { Time = 0.650000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.246334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.046000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.275167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1436971054 { Time = 0.877833 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.193167 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.153667 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cComboAcceptEvent 1881345673 { Time = 0.500000 Duration = 8.000000 } cAnimEvent 54438742 { Time = 0.680000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.500000 } cHashAudioAnimEvent 498993909 { Time = 0.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } } cEventBasedTransitioner ToRunJumpB { Dest = 631 Event = 957035077 DestinationEvent = -1381033991 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cTransitionHint ToRun { Dest = 627 Next = 296 } cTransitionHint ToWalk { Dest = 910 Next = 299 } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHaymaker { Dest = 374 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHaymaker { Dest = 621 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpABlender { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpABlender { Dest = 312 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToClimbFromShinLevel { Dest = 68 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRightHookPunch { Dest = 622 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = 54438742 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToAttackSequence { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.010000 StopSrcAnim = "false" } cAnimRef 1178 { File = -1673987001 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.200000 Duration = 0.210000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "elbowdrop" HitReactionName = "staggermedium" FatalReactionName = "fatalfrontkick" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 3.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCollisionInfoChangeEvent -1031961064 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cCollisionInfoChangeEvent 1130061259 { Time = 0.410000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cAnimEvent -1522724653 { Time = 0.000000 Duration = 0.400000 } cAnimEvent -1051272806 { Time = 0.000000 Duration = 1.950000 } cAnimEvent 1928102920 { Time = 0.300000 Duration = 9.000000 } cAnimEvent 1586028690 { Time = 0.350000 Duration = 1.000000 } cSlamGroundEvent -888037738 { Time = 0.360000 Duration = 0.000000 AttackType = "elbowdrop" ProjectContactPointToGround = "true" ShakeCameraOnly = "false" MaxLimbDist = 0.350000 SendSlamEvent = "true" LimbsExplodeRelToHeight = "true" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "true" CurbStompHack = "false" DropKickHack = "false" IsWeaponSlam = "false" } cAnimEvent 957035077 { Time = 0.900000 Duration = 9.000000 } cAnimEvent 428752543 { Time = 0.900000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.181585 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.257003 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.049751 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.985083 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.360000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "true" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cHandEvent 1777861259 { Time = 0.000000 Duration = 1.500000 Relaxed = "false" StateName = "H_FistPose" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cAudioAnimEvent 1436971054 { Time = 0.387501 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.515083 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cAudioAnimEvent 418359902 { Time = 0.104668 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.400000 } cHashAudioAnimEvent 494261243 { Time = 0.645083 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cControllerVibrateEvent -1965592833 { Time = 0.360000 Duration = 0.000000 ControllerVibrateSequence = 8 } } cAnimRef 1179 { File = -612951447 DataRate = 1.400000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.300000 Duration = 0.333333 TriggerWeapon = "false" AttackEffectiveness = 1.250000 AttackName = "meleeheavy" HitReactionName = "weaponcrushforward" FatalReactionName = "weaponcrushforward" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 160.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = -0.150000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 2.000000 MaxHitMagnitude = 2.000000 } cAnimEvent -1654154974 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1522724653 { Time = 0.000000 Duration = 0.300000 } cAnimEvent 393982418 { Time = 0.190000 Duration = 0.000000 } cAnimEvent 1586028690 { Time = 0.380000 Duration = 0.600000 } cAutoAimEvent -670479435 { Time = 0.000000 Duration = 0.100000 MaxZombieDist = 1.000000 MaxIdleAngleDiff = 90.000000 MaxSteerAngleDiff = 45.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 90.000000 DistHasPriorityRange = 0.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent 957035077 { Time = 1.300000 Duration = 9.000000 } cAnimEvent 428752543 { Time = 1.300000 Duration = 9.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.154083 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.505000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.533000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.305331 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.145666 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.360000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "true" TossZombie = "false" FrontDDT = "false" BackDDT = "false" } cHandEvent 1777861259 { Time = 0.000000 Duration = 1.250000 Relaxed = "false" StateName = "H_FistPose" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cAudioAnimEvent 418359902 { Time = 0.308749 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.000000 } cHashAudioAnimEvent 494261243 { Time = 0.900167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cTogglePropEvent 824096186 { Time = 0.000000 Duration = 1.500000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent 1474940140 { Time = 0.000000 Duration = 1.500000 } } cAnimRef 1180 { File = -838084796 DataRate = 1.000000 Looping = "false" Mirror = "false" cDropPropEvent 1640637588 { Time = 0.000000 Duration = 0.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAttackEvent -1806299320 { Time = 0.200000 Duration = 0.210000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "elbowdrop" HitReactionName = "staggermedium" FatalReactionName = "fatalfrontkick" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 3.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCollisionInfoChangeEvent -1031961064 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC 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"false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.300000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.250000 } cAnimEvent -1115109781 { Time = 0.233333 Duration = 2.000000 } cHashAudioAnimEvent -977157644 { Time = 0.107084 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 1261678678 { Time = 0.274667 Duration = 0.000000 Type = "motion" AssetName = "BodyPartHitSoftSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1246935244 { Time = 0.274666 Duration = 0.000000 Type = "motion" AssetName = "BloodDecalLight" PlaybackPercentage = 0 } cAudioAnimEvent -1246935241 { Time = 0.501417 Duration = 0.000000 Type = "motion" AssetName = "BloodDecalLight" PlaybackPercentage = 0 } cAudioAnimEvent 1261678677 { Time = 0.492833 Duration = 0.000000 Type = "motion" AssetName = "BodyPartHitSoftSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.256582 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 1261678676 { Time = 0.634250 Duration = 0.000000 Type = "motion" AssetName = "BodyPartHitSoftSurface" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.158417 Duration = 0.000000 Type = "vgasp" AssetName = "HoistStart" PlaybackPercentage = 0 } cGainPPEvent 1408860417 { Time = 0.000000 Duration = 0.679915 Genre = "SPECIAL" Amount = 500 } } cGenericTransitioner ToStandOnZombie { Dest = 751 DestEvent = -1 UseDestEvent = "false" } cZombieHopWarper ZombieHopWarper { } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { 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AssetName = "HoistStart" PlaybackPercentage = 100 } cAnimEvent 1870904494 { Time = 0.016667 Duration = 0.050000 } } cZombieHopWarper ZombieHopWarper { } cGenericTransitioner ToStandOnZombie { Dest = 751 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStandOnZombie { Dest = 751 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 6514 { File = -1316308136 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 2664327 { Time = 0.383333 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "zombiehopland" HitReactionName = "zombiehop" FatalReactionName = "zombiehop" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 4.000000 IsArcAttack = "true" AngleWindowSize = 150.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 2.300000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 88674731 { Time = 0.383330 Duration = 0.216670 } } } cGenericAnimState 54 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_bullriding_baked520250 { Anim = 595 Value = 1.000000 } } cAnimRef 595 { File = -1635847864 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -852197499 { Time = 10.626000 Duration = 0.000000 Type = "vgasp" AssetName = "Falling" PlaybackPercentage = 0 } cAudioAnimEvent -852197500 { Time = 11.922500 Duration = 0.000000 Type = "vgasp" AssetName = "Falling" PlaybackPercentage = 0 } cAudioAnimEvent 464005588 { Time = 14.792250 Duration = 0.000000 Type = "vgasp" AssetName = "GainsHp" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 9.639499 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cMicroGameEvent -2079129166 { Time = 0.000000 Duration = 0.000000 MicroGameType = 1 CustomAction = "StartGame" Arg = 0 } cGainPPEvent -1380845411 { Time = 0.000000 Duration = 16.268250 Genre = "SPECIAL" Amount = 500 } } cGenericTransitioner ToBullRiding { Dest = 54 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBullRidingExit { Dest = 57 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToBullRidingEjected { Dest = 55 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cRidingMicrogameWarper RidingMicrogameWarper { } } cGenericAnimState 55 { AbsoluteTranslationMode = 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Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.601500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.870000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.900000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cMicroGameEvent -2074387592 { Time = 0.800000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothopendoor" Arg = 0 } cMicroGameEvent 2098370873 { Time = 1.500000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothclosedoor" Arg = 0 } cMicroGameEvent 2101998140 { Time = 2.551250 Duration = 0.000000 MicroGameType = 2 CustomAction = "StartIdle" Arg = 0 } } cGenericTransitioner ToMoneyGrabEnter { Dest = 434 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 433 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_grab_money_loop220187 { Anim = 2333 Value = 0.000000 } } cAnimRef 2333 { File = -840867307 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 654281682 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100954272 { Time = 0.790000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 458671571 { Time = 1.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 426577752 { Time = 1.920000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 663764892 { Time = 2.320000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 498993018 { Time = 3.009501 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 421843511 { Time = 3.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 654276465 { Time = 4.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100941315 { Time = 4.700000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 457556601 { Time = 5.090000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 426582807 { Time = 5.690000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 651918619 { Time = 6.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToMoneyGrab { Dest = 433 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToMoneyGrabExit { Dest = 435 DestEvent = -1 UseDestEvent = "false" } cAnimationTimeWarper AnimationTimeWarper { } } cGenericAnimState 434 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_look_around180914 { Anim = 2334 Value = 0.000000 } } cGenericTransitioner ToMoneyGrabStart { Dest = 439 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToMoneyGrabEnter { Dest = 434 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2334 { File = 16504788 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 435 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_grab_money_out470953 { Anim = 2335 Value = 0.000000 } } cAnimRef 2335 { File = 190740423 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2103315271 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToMoneyGrabFinishHappy { Dest = 436 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToMoneyGrabFinishNeutral { Dest = 437 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 436 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_exit_happy540375 { Anim = 2336 Value = 0.000000 } } cAnimRef 2336 { File = -1666248384 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 424214388 { Time = 1.290000 Duration = 0.000000 Type = 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PlaybackPercentage = 0 } cHashAudioAnimEvent 494261780 { Time = 1.970000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 237728134 { Time = 2.064000 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } cMicroGameEvent -2082608616 { Time = 1.000000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothopendoor" Arg = 0 } cMicroGameEvent -2077869679 { Time = 1.850000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothclosedoor" Arg = 0 } cMicroGameEvent -2115954889 { Time = 3.438000 Duration = 0.000000 MicroGameType = 2 CustomAction = "ExitGame" Arg = 0 } } } cGenericAnimState 686 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_slots_lean460602 { Anim = 3982 Value = 0.000000 } } cAnimRef 3982 { File = 1213589432 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToSlotMachineIdle { Dest = 686 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSlotMachinePush { Dest = 688 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSlotMachineWin { Dest = 689 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSlotMachineLose { Dest = 687 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 437 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_exit_neutral590008 { Anim = 2337 Value = 0.000000 } } cAnimRef 2337 { File = -415964379 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 500107956 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 420728509 { Time = 1.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 699487263 { Time = 2.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2096208713 { Time = 2.348000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 465784894 { Time = 3.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 461050804 { Time = 1.510000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 653161365 { Time = 1.970000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 425467831 { Time = 3.216000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cMicroGameEvent -2079122788 { Time = 1.283000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothopendoor" Arg = 0 } cMicroGameEvent -2080239140 { Time = 2.260000 Duration = 0.000000 MicroGameType = 2 CustomAction = "moneyboothclosedoor" Arg = 0 } cMicroGameEvent -1846689830 { Time = 3.705000 Duration = 0.000000 MicroGameType = 2 CustomAction = "ExitGame" Arg = 0 } } } cGenericAnimState 439 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_moneygrab_grab_money_in460695 { Anim = 2339 Value = 0.000000 } } cAnimRef 2339 { File = -1877568370 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 651912213 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106948175 { Time = 0.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToMoneyGrab { Dest = 433 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 56 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_bullriding_get_onto_neutral350976 { Anim = 597 Value = 0.000000 } } cAnimRef 597 { File = -880830472 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1227504155 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 2.410000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToBullRiding { Dest = 54 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 57 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_bullriding_exit_happy30148 { Anim = 598 Value = 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UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 689 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_slots_win160812 { Anim = 3985 Value = 0.000000 } } cAnimRef 3985 { File = -754912562 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -296882044 { Time = 1.309500 Duration = 0.000000 CustomAction = "ChuckAnimEnd" Arg = 0 } cHashAudioAnimEvent 506109072 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 421844499 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 653167001 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 1641122731 { Time = 0.450250 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } } cGenericTransitioner ToSlotMachineIdle { Dest = 686 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSlotMachinePush { Dest = 688 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 687 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_slots_lose330296 { Anim = 3983 Value = 0.000000 } } cAnimRef 3983 { File = -215182613 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -181919450 { Time = 1.302750 Duration = 0.000000 CustomAction = "ChuckAnimEnd" Arg = 0 } cAudioAnimEvent -744016957 { Time = 0.135000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankLose" PlaybackPercentage = 0 } } cGenericTransitioner ToSlotMachineIdle { Dest = 686 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSlotMachinePush { Dest = 688 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 908 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_vending_engage260062 { Anim = 5632 Value = 0.000000 } } cAnimRef 5632 { File = -1703100897 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -294509215 { Time = 1.050500 Duration = 0.000000 CustomAction = "EndOfVending" Arg = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.090000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } } cGenericAnimState 188 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_into_idle40619 { Anim = 1258 Value = 0.000000 } } cAnimRef 1258 { File = 1026790674 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.870020 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToGolfBoothIdle { Dest = 189 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 189 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_waggle_idle140322 { Anim = 1259 Value = 0.000000 } } cAnimRef 1259 { File = -1361623919 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2103326084 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 426580692 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100942442 { Time = 1.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 424210166 { Time = 1.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 648431510 { Time = 1.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 426593714 { Time = 2.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100945696 { Time = 3.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 654280059 { Time = 4.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cMicroGameEvent -1972381424 { Time = 0.000000 Duration = 0.000000 MicroGameType = 3 CustomAction = "StartGame" Arg = 0 } } cGenericTransitioner ToGolfBoothIdle { Dest = 189 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToGolfBoothSwing { Dest = 192 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 192 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_swing420259 { Anim = 1262 Value = 0.000000 } } cAnimRef 1262 { File = -362411915 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.810000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.925335 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cMicroGameEvent -2077872610 { Time = 0.697670 Duration = 0.000000 MicroGameType = 3 CustomAction = "ShowButtonTopOfSwing" Arg = 0 } cMicroGameEvent 2098369919 { Time = 0.797330 Duration = 0.000000 MicroGameType = 3 CustomAction = "HideButtonTopOfSwing" Arg = 0 } cMicroGameEvent 2100741562 { Time = 1.100830 Duration = 0.000000 MicroGameType = 3 CustomAction = "TriggerGolfAnim" Arg = 0 } } cGenericTransitioner ToGolfBoothIdle { Dest = 189 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToGolfBoothPostSwingIdle { Dest = 191 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 171 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_case_6_4_idle_to_console_engaged100843 { Anim = 1203 Value = 0.000000 } } cAnimRef 1203 { File = 1792748355 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.202000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cMicroGameEvent 2105476636 { Time = 0.500000 Duration = 0.000000 MicroGameType = 5 CustomAction = "Start" Arg = 0 } } cGenericTransitioner ToGateHackPress { Dest = 173 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 173 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_case_6_4_console_engaged250781 { Anim = 1205 Value = 0.000000 } } cAnimRef 1205 { File = -729638820 DataRate = 1.000000 Looping = "false" Mirror = "false" cGainPPEvent 1672140489 { Time = 0.000000 Duration = 0.954750 Genre = "SPECIAL" Amount = 200 } } cImmediateTransitioner ToGateHackFail { Dest = 172 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToGateHackPress { Dest = 173 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 172 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_case_6_4_shock480578 { Anim = 1204 Value = 0.000000 } } cAnimRef 1204 { File = -1613553309 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1136678477 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.360000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToGateHackStandUp { Dest = 174 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 174 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_get_up_from_on_back430453 { Anim = 1206 Value = 0.000000 } } cAnimRef 1206 { File = -1292692327 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674616869 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.604167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.564917 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.869250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.885667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cMicroGameEvent -2082608616 { Time = 0.032081 Duration = 0.000000 MicroGameType = 5 CustomAction = "End" Arg = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 191 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_post_swing_idle80625 { Anim = 1261 Value = 0.000000 } } cAnimRef 1261 { File = -1433500467 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToGolfBoothBackToIdle { Dest = 187 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToGolfBoothWin { Dest = 193 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToGolfBoothLose { Dest = 190 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 187 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_outof_swing320921 { Anim = 1257 Value = 0.000000 } } cAnimRef 1257 { File = -269319607 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 457563894 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 690002004 { Time = 2.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToGolfBoothIdle { Dest = 189 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 193 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_win480875 { Anim = 1263 Value = 0.000000 } } cAnimRef 1263 { File = 1687411973 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 424213366 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103316352 { Time = 1.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 687626033 { Time = 2.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2095089198 { Time = 3.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 687635771 { Time = 0.730000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 237728134 { Time = 0.660000 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } cMicroGameEvent -1853801957 { Time = 3.411170 Duration = 0.000000 MicroGameType = 3 CustomAction = "GameComplete" Arg = 0 } } } cGenericAnimState 190 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_virtual_golf_lose130546 { Anim = 1260 Value = 0.000000 } } cAnimRef 1260 { File = 379620544 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 418363163 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 682890961 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2095089323 { Time = 0.244166 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 462298776 { Time = 1.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 682893236 { Time = 1.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100940523 { Time = 2.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 419475294 { Time = 3.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099830731 { Time = 1.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100945966 { Time = 1.031667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1413273067 { Time = 0.287500 Duration = 0.000000 Type = "vgasp" AssetName = "FrankWeaponBreak" PlaybackPercentage = 0 } cMicroGameEvent -2118327842 { Time = 3.718340 Duration = 0.000000 MicroGameType = 3 CustomAction = "GameComplete" Arg = 0 } } } cGenericAnimState 920 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_zoltar_idle410375 { Anim = 5906 Value = 0.000000 } } cAnimRef 5906 { File = 2007275987 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 162 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_burnmoney590296 { Anim = 1163 Value = 0.000000 } } cAnimRef 1163 { File = 2101031693 DataRate = 1.000000 Looping = "false" Mirror = "false" cFirePitThrowMoneyEvent -1247312395 { Time = 0.400000 Duration = 0.000000 CustomAction = "MoneyGoingOut" } cHashAudioAnimEvent 1674644821 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cMicroGameEvent -2114709890 { Time = 0.800000 Duration = 0.000000 MicroGameType = 8 CustomAction = "EndOfThrow" Arg = 0 } } cGenericTransitioner ToFirePitThrow { Dest = 162 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 441 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "MOVIETHEATRE_MOVIETYPE" cChooserEntryInt male_watching_movie_comedy50671 { Anim = 2342 Value = 0 } cChooserEntryInt male_watching_movie_horror440457 { Anim = 2343 Value = 4 } } cAnimRef 2342 { File = 1717277566 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 647165336 { Time = 0.962666 Duration = 0.000000 Type = "vgasp" AssetName = "ChuckEmotePositive" PlaybackPercentage = 0 } } cGenericTransitioner ToMovieTheatreEnter { Dest = 441 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2343 { File = -1174823843 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 749 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_interact_standee260234 { Anim = 4747 Value = 0.000000 } } cAnimRef 4747 { File = -788883529 DataRate = 1.000000 Looping = "false" Mirror = "false" cFacialEvent -1087224338 { Time = 1.500000 Duration = 1.200000 Blink = "false" StateName = "F_Standee" } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 3.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.990000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cMicroGameEvent 1373323650 { Time = 0.751670 Duration = 0.000000 MicroGameType = 11 CustomAction = "change_camera" Arg = 0 } cAudioAnimEvent 916611721 { Time = 3.226669 Duration = 0.000000 Type = "vgasp" AssetName = "FrankChuckle" PlaybackPercentage = 0 } cGainPPEvent 1401750665 { Time = 0.000000 Duration = 3.684999 Genre = "SPECIAL" Amount = 500 } } } cGenericAnimState 181 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_vending_idle550515 { Anim = 1250 Value = 0.000000 } } cAnimRef 1250 { File = 793028820 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 183 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_prizewheel_spin150848 { Anim = 1252 Value = 0.000000 } } cGenericTransitioner ToGiantWheelWatch { Dest = 184 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1252 { File = -472804982 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -1087410910 { Time = 1.789165 Duration = 0.000000 CustomAction = "EndOfSpin" Arg = 0 } cHashAudioAnimEvent 421845978 { Time = 0.438750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 2095093283 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } } cGenericAnimState 184 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_prizewheel_spin_watch_idle270285 { Anim = 1253 Value = 0.000000 } } cAnimRef 1253 { File = -1712331289 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToGiantWheelWatch { Dest = 184 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToGiantWheelWatch { Dest = 184 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cGenericTransitioner ToGiantWheelWin { Dest = 185 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToGiantWheelLose { Dest = 182 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 161 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_burnmoney210671 { Anim = 1162 Value = 0.000000 } } cAnimRef 1162 { File = 2101031693 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -184278296 { Time = 1.119997 Duration = 0.000000 CustomAction = "BurnMoney" Arg = 0 } } } cGenericAnimState 440 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "FITNESSBIKE_ENTERONSIDE" cChooserEntryInt male_bike_get_on_left400296 { Anim = 2340 Value = 0 } cChooserEntryInt male_bike_get_on_right450578 { Anim = 2341 Value = 1 } } cAnimRef 2340 { File = -184245216 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2102196041 { Time = 0.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 458683413 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 425466710 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 699477460 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cMicroGameEvent -2081493868 { Time = 1.116340 Duration = 0.000000 MicroGameType = 12 CustomAction = "mount_anim_end" Arg = 0 } } cAnimRef 2341 { File = 746880347 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 463418289 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 426579735 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 651905844 { Time = 0.600000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cMicroGameEvent -1854909998 { Time = 1.576000 Duration = 0.000000 MicroGameType = 12 CustomAction = "mount_anim_end" Arg = 0 } } cVehicleWarper VehicleWarper { } cGenericTransitioner ToRideFitnessBike { Dest = 620 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 107 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_bike_get_off_left370140 { Anim = 840 Value = 1.000000 } } cVehicleWarper VehicleWarper { } cAnimRef 840 { File = -539385714 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 461048754 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 693484790 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 457570167 { Time = 0.990333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cMicroGameEvent -2094458953 { Time = 1.493910 Duration = 0.000000 MicroGameType = 12 CustomAction = "dismount_anim_end" Arg = 0 } } } cGenericAnimState 185 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_prizewheel_win420140 { Anim = 1254 Value = 0.000000 } } cAnimRef 1254 { File = 1682704542 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -145083033 { Time = 3.510000 Duration = 0.000000 CustomAction = "EndOfWinPrize" Arg = 0 } cAudioAnimEvent 237728134 { Time = 1.360170 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.193337 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 2.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.570835 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cGainPPEvent 1478765898 { Time = 0.000000 Duration = 3.615183 Genre = "SPECIAL" Amount = 500 } } } cGenericAnimState 182 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_prizewheel_lose550453 { Anim = 1251 Value = 0.000000 } } cAnimRef 1251 { File = 2031037243 DataRate = 1.000000 Looping = "false" Mirror = "false" cFECustomActionEvent -222094047 { Time = 3.580000 Duration = 0.000000 CustomAction = "EndOfLosePrize" Arg = 0 } cAudioAnimEvent -744016957 { Time = 0.730000 Duration = 0.000000 Type = "vgasp" AssetName = "FrankLose" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 3.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.990000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 2.238333 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } } cGenericAnimState 451 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_peepshow_look_around130340 { Anim = 2407 Value = 0.000000 } } cGenericTransitioner ToPeepShowFinishHappy { Dest = 450 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPeepShowIdle { Dest = 451 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2407 { File = 891565649 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } } cGenericAnimState 449 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_peepshow_enter_neutral240434 { Anim = 2405 Value = 0.000000 } } cGenericTransitioner ToPeepShowIdle { Dest = 451 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2405 { File = 39084680 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" 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SyncWithDest = "false" } cGenericBlender ToStepToIdleWithNPCBlender { Dest = 754 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToPivotWithNPCHint { Dest = 457 Next = 754 } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cEventBasedTransitioner ToRunPushWithNPC { Dest = 637 Event = 1264142280 DestinationEvent = 1526738780 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunPushWithNPC { Dest = 637 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToAttackWithNPC { Dest = 27 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackWithNPC { Dest = 27 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 632 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cRunAccelTimeWarper RunAccelTimeWarper { } } cGenericAnimState 27 { AbsoluteTranslationMode = "false" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cCategoryChooser cRandomChooser { ChooserType = "SURVIVORORHUMAN" cChooserEntryInt Hero70734 { Anim = 554 Value = 0 } cChooserEntryInt NPC70734 { Anim = 555 Value = 1 } } cAnimGroup 554 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt male_carry_child_kick190312 { Anim = 556 Value = 0 } cChooserEntryInt male_carry_survivor_female_kick150625 { Anim = 557 Value = 5 } cChooserEntryInt male_shoulder_assist_kick350234 { Anim = 558 Value = 4 } } cAnimRef 556 { File = -845426371 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.570000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = -0.200000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.200000 Duration = 0.500000 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.330000 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = -1.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAnimEvent -429910867 { Time = 1.390000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.574750 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.000000 Duration 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cAudioAnimEvent -1070304640 { Time = 0.580000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.580000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } } cAnimRef 557 { File = -1360774882 DataRate = 1.250000 Looping = "false" Mirror = "false" cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.350000 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = -1.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } cAttackEvent -1568520468 { Time = 0.580000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "fatalfrontkick" LeftHand = "false" 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AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.330000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.580000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.580000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } } cAnimRef 558 { File = 505638733 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.346671 Duration = 0.328250 } cAttackEvent -1806299320 { Time = 0.580000 Duration = 0.070000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "frontkick" FatalReactionName = "meleefrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = -0.200000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = 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PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.600000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.600000 Duration = 0.000000 Type = "vgasp" AssetName = "KickVocal" PlaybackPercentage = 0 } cAutoAimEvent 630436842 { Time = 0.000000 Duration = 0.300000 MaxZombieDist = 2.500000 MaxIdleAngleDiff = 180.000000 MaxSteerAngleDiff = 90.000000 MaxSteerAngleDiff2 = 90.000000 MaxSteering = 180.000000 DistHasPriorityRange = -1.000000 IncludeStanding = "true" IncludeCrawling = "false" IncludeOnKnees = "false" IncludeDead = "false" UseZombieList = "false" DontSetRotation = "false" AlterPosition = "false" } } } cAnimGroup 555 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt child_male_carry_kick50031 { Anim = 559 Value = 0 } cChooserEntryInt child_male_carry_kick110078 { Anim = 560 Value = 2 } cChooserEntryInt female_survivor_carried_kick230734 { Anim = 561 Value = 5 } cChooserEntryInt male_shoulder_assist_kick_survivor80984 { Anim = 562 Value = 4 } } cAnimRef 559 { File = -1346348626 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.390000 Duration = 9.000000 } } cAnimRef 560 { File = 2074954531 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.650000 Duration = 2.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.312666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.680334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.388001 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 561 { File = -1802550955 DataRate = 1.250000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.262500 Duration = 0.454500 } } cAnimRef 562 { File = 1133286866 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 1.346670 Duration = 0.412416 } cHashAudioAnimEvent -1400614996 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } } cGenericTransitioner ToCasualIdleWithNPC { Dest = 63 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleWithNPC { Dest = 63 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivotWithNPC { Dest = 457 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivotWithNPC { Dest = 457 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToAttackWithNPC { Dest = 27 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunWithNPC { Dest = 297 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRunWithNPC { Dest = 297 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToRunJumpB { Dest = 632 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } } cGenericAnimState 637 { AbsoluteTranslationMode = "false" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cCategoryChooser random { ChooserType = "SURVIVORORHUMAN" cChooserEntryInt AnimGroup3012 { Anim = 3205 Value = 0 } cChooserEntryInt AnimGroup4015 { Anim = 3206 Value = 1 } } cAnimGroup 3205 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt ShoulderLean { Anim = 3207 Value = 0 } cChooserEntryInt Piggyback1 { Anim = 3207 Value = 1 } cChooserEntryInt Piggyback2 { Anim = 3208 Value = 2 } cChooserEntryInt male_carry_survivor_male_run340828 { Anim = 3207 Value = 0 } cChooserEntryInt male_shoulder_assist_run500500 { Anim = 3209 Value = 4 } cChooserEntryInt male_carry_adult500501 { Anim = 3210 Value = 5 } } cAnimRef 3207 { File = -936709922 DataRate = 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{ cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt AnimGroup5112480312 { Anim = 3189 Value = 5 } } cAnimGroup 3189 { cCategoryChooser random { ChooserType = "RIGHTFOOTDOWN" cChooserEntryInt male_carry_female_freefall_to_carry_idle_rfoot350640 { Anim = 3190 Value = 1 } cChooserEntryInt male_carry_female_freefall_to_carry_idle_lfoot350656 { Anim = 3191 Value = 0 } } cAnimRef 3190 { File = 12741532 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.400000 Duration = 9.000000 } cAnimEvent 1264883282 { Time = 1.100000 Duration = 9.000000 } cAnimEvent -545864008 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.110000 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.211666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.685004 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.162499 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.098333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 3191 { File = -295784958 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.400000 Duration = 9.000000 } cAnimEvent 1264883282 { Time = 1.100000 Duration = 9.000000 } cAnimEvent -545864008 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.110000 Duration = 9.000000 } cHashAudioAnimEvent 459938773 { Time = 0.204999 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 426579961 { Time = 0.690831 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 494257616 { Time = 0.123333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } } cAnimGroup 3188 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt AnimGroup2996270296 { Anim = 3192 Value = 5 } } cAnimGroup 3192 { cCategoryChooser random { ChooserType = "RIGHTFOOTDOWN" cChooserEntryInt female_male_carry_freefall_to_carry_idle_rfoot570062 { Anim = 3193 Value = 1 } cChooserEntryInt female_male_carry_freefall_to_carry_idle_lfoot570062 { Anim = 3194 Value = 0 } } cAnimRef 3193 { File = -1332439300 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.400000 Duration = 9.000000 } cAnimEvent 1264883282 { Time = 1.100000 Duration = 9.000000 } cAnimEvent -545864008 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.110000 Duration = 9.000000 } } cAnimRef 3194 { File = 1225275490 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.400000 Duration = 9.000000 } cAnimEvent 1264883282 { Time = 1.100000 Duration = 9.000000 } cAnimEvent -545864008 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 957035077 { Time = 0.110000 Duration = 9.000000 } } } } cEventBasedTransitioner ToCasualIdleWithNPC { Dest = 63 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToCasualIdleWithNPC { Dest = 63 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToRunJumpBWithNPC { Dest = 632 DestEvent = -1381033991 UseDestEvent = "true" } cEventBasedTransitioner ToPivotWithNPC { Dest = 457 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToRunWithNPC { Dest = 297 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunWithNPC { Dest = 297 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 178 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SURVIVORORHUMAN" cChooserEntryInt AnimGroup3528320328 { Anim = 1229 Value = 0 } cChooserEntryInt AnimGroup4190380390 { Anim = 1230 Value = 1 } } cAnimGroup 1229 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt male_carry_survivor_male_into_piggyback60031 { Anim = 1231 Value = 0 } cChooserEntryInt male_carry_survivor_male_into_piggyback420671 { Anim = 1231 Value = 1 } cChooserEntryInt male_carry_survivor_male_into_piggyback430578 { Anim = 1232 Value = 2 } cChooserEntryInt male_idle_combat70113 { Anim = 1232 Value = 3 } cChooserEntryInt male_shoulder_assist_into540640 { Anim = 1233 Value = 4 } cChooserEntryInt AnimGroup2096130812 { Anim = 1234 Value = 5 } } cAnimRef 1231 { File = 808834815 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1227504155 { Time = 0.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 2.043333 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } } cAnimRef 1232 { File = -610638373 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1233 { File = 1398873915 DataRate = 1.200000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimGroup 1234 { cCategoryChooser random { ChooserType = "ISMERMAID" cChooserEntryInt male_carry_female_survivor_into500734 { Anim = 1235 Value = 1 } cChooserEntryInt male_carry_female_survivor_into_from_stand500734 { Anim = 1236 Value = 0 } } cAnimRef 1235 { File = -1504640664 DataRate = 1.300000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 1.146669 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 237759134 { Time = 0.035919 Duration = 0.000000 Type = "vgasp" AssetName = "ChuckHmm" PlaybackPercentage = 35 } } cAnimRef 1236 { File = -1831673262 DataRate = 1.300000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.366000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.493001 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.590000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cAudioAnimEvent 2106949320 { Time = 0.094000 Duration = 0.000000 Type = "vgasp" AssetName = "ChuckHmm" PlaybackPercentage = 35 } } } } cAnimGroup 1230 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt male_survivor_into_piggyback140015 { Anim = 1237 Value = 0 } cChooserEntryInt male_survivor_into_piggyback480296 { Anim = 1237 Value = 1 } cChooserEntryInt male_survivor_into_piggyback490265 { Anim = 1238 Value = 2 } cChooserEntryInt female_survivor_idle180113 { Anim = 1238 Value = 3 } cChooserEntryInt male_shoulder_assist_into_survivor90218 { Anim = 1239 Value = 4 } cChooserEntryInt AnimGroup4650440250 { Anim = 1240 Value = 5 } } cAnimRef 1237 { File = -1177015519 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.730000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 1238 { File = 682069710 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1239 { File = 802595684 DataRate = 1.200000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cAnimGroup 1240 { cCategoryChooser random { ChooserType = "ISMERMAID" cChooserEntryInt female_survivor_carried_into420859 { Anim = 1241 Value = 1 } cChooserEntryInt female_survivor_carried_into_from_stand420859 { Anim = 1242 Value = 0 } } cAnimRef 1241 { File = 2133318947 DataRate = 1.300000 Looping = "false" Mirror = "false" } cAnimRef 1242 { File = -1722860039 DataRate = 1.300000 Looping = "false" Mirror = "false" cScaleSurvivorEvent 234610516 { Time = 0.621000 Duration = 0.736000 TargetScale = 0.990000 RestoreScale = "false" } } } } cGenericTransitioner ToCasualIdleWithNPC { Dest = 63 DestEvent = -1 UseDestEvent = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "true" } } cGenericAnimState 177 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SURVIVORORHUMAN" cChooserEntryInt AnimGroup3559320359 { Anim = 1216 Value = 0 } cChooserEntryInt AnimGroup3525340125 { Anim = 1217 Value = 1 } } cAnimGroup 1217 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt male_survivor_out_of_piggyback390687 { Anim = 1218 Value = 0 } cChooserEntryInt male_survivor_out_of_piggyback390687 { Anim = 1218 Value = 1 } cChooserEntryInt male_survivor_out_of_piggyback390687 { Anim = 1219 Value = 2 } cChooserEntryInt male_shoulder_assist_idle_survivor80862 { Anim = 1220 Value = 4 } cChooserEntryInt AnimGroup125990359 { Anim = 1221 Value = 5 } } cAnimRef 1218 { File = -1134622555 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 1219 { File = 682069710 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1220 { File = -560173280 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimGroup 1221 { cCategoryChooser random { ChooserType = "ISMERMAID" cChooserEntryInt CarryAdultMermaid480343 { Anim = 1222 Value = 1 } cChooserEntryInt female_survivor_carried_out_of_to_stand560390 { Anim = 1223 Value = 0 } } cAnimRef 1222 { File = -1584594713 DataRate = 1.300000 Looping = "false" Mirror = "false" cAudioAnimEvent 506110419 { Time = 0.730000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } } cAnimRef 1223 { File = 1517830288 DataRate = 1.500000 Looping = "false" Mirror = "false" cScaleSurvivorEvent 246461144 { Time = 0.000000 Duration = 0.628667 TargetScale = 0.000000 RestoreScale = "true" } } } } cAnimGroup 1216 { cCategoryChooser random { ChooserType = "CARRYNPCTYPE" cChooserEntryInt male_carry_survivor_male_out_of_piggyback320343 { Anim = 1224 Value = 0 } cChooserEntryInt male_carry_survivor_male_out_of_piggyback320343 { Anim = 1224 Value = 1 } cChooserEntryInt male_idle_combat320343 { Anim = 1224 Value = 2 } cChooserEntryInt male_shoulder_assist_idle480003 { Anim = 1225 Value = 4 } cChooserEntryInt AnimGroup5471480671 { Anim = 1226 Value = 5 } } cAnimRef 1224 { File = -1301284485 DataRate = 1.500000 Looping = "false" Mirror = "false" cCarryEvent 1859923088 { Time = 0.010583 Duration = 2.053581 } cHashAudioAnimEvent 1674644821 { Time = 0.710000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.800000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef male_idle_combat { File = -610638373 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" } cAnimRef 1225 { File = -1804836097 DataRate = 1.000000 Looping = "false" Mirror = "false" cCarryEvent 2095841309 { Time = 0.005083 Duration = 0.991249 } cHashAudioAnimEvent -1010520974 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.870000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimGroup 1226 { cCategoryChooser random { ChooserType = "ISMERMAID" cChooserEntryInt CarryAdultMermaid78 { Anim = 1227 Value = 1 } cChooserEntryInt male_carry_female_survivor_out_of_to_stand78 { Anim = 1228 Value = 0 } } cAnimRef 1227 { File = 651443692 DataRate = 1.300000 Looping = "false" Mirror = "false" cCarryEvent 1864670260 { Time = 0.006500 Duration = 1.157000 } cHashAudioAnimEvent -1010520974 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cAnimRef 1228 { File = 2138514043 DataRate = 1.500000 Looping = "false" Mirror = "false" cCarryEvent 2019395848 { Time = 0.000000 Duration = 1.449005 } cHashAudioAnimEvent -1010520974 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToSIdle { Dest = 661 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } } cGenericAnimState 453 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PICKUPHEIGHT" cChooserEntryInt AnimGroup4265 { Anim = 2409 Value = 0 } cChooserEntryInt AnimGroup5984 { Anim = 2410 Value = 1 } cChooserEntryInt AnimGroup5984 { Anim = 2411 Value = 2 } } cAnimGroup 2409 { cCategoryChooser random { ChooserType = "PICKUPTYPE" cChooserEntryInt male_pickup_small_item_low { Anim = 2412 Value = 0 } cChooserEntryInt male_pickup_rifle_low { Anim = 2413 Value = 1 } cChooserEntryInt male_pickup_largebox_low { Anim = 2414 Value = 3 } cChooserEntryInt male_pickup_chair { Anim = 2415 Value = 4 } cChooserEntryInt male_pickup_hat_low { Anim = 2416 Value = 5 } cChooserEntryInt male_pickup_smallbox_low { Anim = 2417 Value = 6 } cChooserEntryInt male_pickup_spear { Anim = 2418 Value = 7 } cChooserEntryInt male_pickup_moosehead { Anim = 2419 Value = 8 } cChooserEntryInt male_pickup_largebox_low510921 { Anim = 2412 Value = 9 } cChooserEntryInt male_pickup_mech_low { Anim = 2420 Value = 11 } cChooserEntryInt male_pickup_largebox_low_med { Anim = 2421 Value = 12 } cChooserEntryInt male_put_on_superslicer70296 { Anim = 2422 Value = 13 } cChooserEntryInt male_utilitycart_pickup_putdown270109 { Anim = 2423 Value = 14 } } cAnimRef 2414 { File = -2004564738 DataRate = 1.300000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.333330 Duration = 0.000000 AttachNPC = "false" } cAnimEvent 1850313873 { Time = 0.600000 Duration = 0.000000 } cHashAudioAnimEvent -2023033026 { Time = 0.132163 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.041500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 853346137 { Time = 1.890667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1665016037 { Time = 0.636750 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 65 } cAnimEvent 428752543 { Time = 0.750000 Duration = 9.000000 } cAnimEvent -1536808069 { Time = 0.283330 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.226668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.033332 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } } cAnimRef 2421 { File = 722461773 DataRate = 1.300000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.333330 Duration = 0.000000 AttachNPC = "false" } cAnimEvent 1850313873 { Time = 0.600000 Duration = 0.000000 } cHashAudioAnimEvent -2023033026 { Time = 0.124830 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.041500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 1665016037 { Time = 0.636750 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 65 } cAnimEvent 428752543 { Time = 1.300000 Duration = 9.000000 } cAnimEvent -1536808069 { Time = 0.283330 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.197333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.894000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef male_pickup_twohand_item_low { File = 859873235 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" cAttachEvent -1806299317 { Time = 0.250000 Duration = 0.000000 AttachNPC = "false" } cAnimEvent 1850313873 { Time = 0.550000 Duration = 0.000000 } cHashAudioAnimEvent 1823698775 { Time = 1.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent 1891369491 { Time = 0.480000 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 65 } cSwitchPropBoneEvent -1250280657 { Time = 0.810000 Duration = 0.000000 PropBoneType = "BONE_HEAD" Locator = "LOCATORTYPE_HEADWEAR_POSITION" ResetOnExit = "false" } cSwitchPropBoneEvent 2638486 { Time = 0.250000 Duration = 0.000000 PropBoneType = "BONE_RIGHT_HAND_PROP" Locator = "LOCATORTYPE_RIGHT_HAND_HOLD_POSITION" ResetOnExit = "false" } cAnimEvent 428752543 { Time = 1.010000 Duration = 9.000000 } cHashAudioAnimEvent 500109909 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cAnimRef 2412 { File = -1796729853 DataRate = 1.600000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.283330 Duration = 0.000000 AttachNPC = "false" } cAnimEvent 1850313873 { Time = 0.133330 Duration = 0.000000 } cAnimEvent 428752543 { Time = 0.740000 Duration = 8.000000 } cHashAudioAnimEvent 653160375 { Time = 0.120000 Duration = 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AttachNPC = "false" } cReleaseEvent 1690542083 { Time = 1.050000 Duration = 0.000000 ReleaseNPC = "false" Throw = "false" OverrideThrowCharacteristics = "false" ThrowAngle = 0.000000 ThrowForce = 0.000000 DestroyOnRelease = "false" PushableOnly = "false" } cAnimEvent -612893161 { Time = 0.100000 Duration = 1.050000 } cAnimEvent 428752543 { Time = 1.700000 Duration = 8.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 1.700000 } cAudioAnimEvent -1388984194 { Time = 0.961333 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1388984194 { Time = 1.049665 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent 651912319 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106945987 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" 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ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToAttackSequence { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToThrow { Dest = 836 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 605 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropPushActorWarper pushactorwarper { } cCategoryChooser cCategoryChooser { ChooserType 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StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalkBlender { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpABlender { Dest = 312 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToFreefall { Dest = 164 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" 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} cChooserEntryInt male_pivot_cart_90neg { Anim = 610 Value = 0 } cChooserEntryInt male_walk_cart { Anim = 611 Value = 2 } } cAnimRef 609 { File = -425546545 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 1901962334 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1967272698 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1809474292 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 610 { File = 887961571 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 1820214231 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 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cChooserEntryInt male_thrust_throw_spear_idle90578 { Anim = 5309 Value = 12 } cChooserEntryInt male_thrust_throw_spear_idle400000 { Anim = 5310 Value = 13 } cChooserEntryInt male_smbox_overhead_idle190500 { Anim = 5311 Value = 14 } cChooserEntryInt male_smbox_overshoulder_idle400796 { Anim = 5312 Value = 15 } cChooserEntryInt male_1hand_overshoulder_throw_idle550625 { Anim = 5313 Value = 16 } cChooserEntryInt male_smbox_overhead_idle110750 { Anim = 5314 Value = 17 } cChooserEntryInt male_1hand_overshoulder_throw_idle190562 { Anim = 5315 Value = 18 } cChooserEntryInt male_baseball_toss_idle_loop500078 { Anim = 5316 Value = 19 } cChooserEntryInt male_bowling_idle_loop360750 { Anim = 5317 Value = 20 } cChooserEntryInt male_football_throw_idle_loop280687 { Anim = 5318 Value = 21 } cChooserEntryInt sawblade_overshoulder_throw_idle320250 { Anim = 5319 Value = 22 } cChooserEntryInt male_lgbox_overshoulder_throw_idle350562 { Anim = 5320 Value = 23 } cChooserEntryInt 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Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } cAnimRef 1634 { File = -409394870 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.150000 Duration = 8.000000 } cFacialEvent -1240277660 { Time = 0.083333 Duration = 0.500000 Blink = "false" StateName = "F_FightFace" } cAudioAnimEvent 646052534 { Time = 0.064750 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinHitReactionMedium" PlaybackPercentage = 0 } } } } } } cEventBasedTransitioner ToRun { Dest = 627 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRun { Dest = 627 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToIdleGunToIdleAimGun { Dest = 294 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToSelf { Dest = 287 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToBoykinIdle { Dest = 36 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinIdle { Dest = 36 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinShoot { Dest = 48 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinShoot { Dest = 48 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToBoykinDodge { Dest = 31 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToBoykinDodge { Dest = 31 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinThrow { Dest = 52 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinReload { Dest = 47 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -1533756155 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalkBlender { Dest = 299 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToRollableIdleMoving { Dest = 624 Next = 623 } cTransitionHint ToRollableMove { Dest = 625 Next = 623 } cTransitionHint ToRollableMovingToIdle { Dest = 626 Next = 623 } } cGenericAnimState 157 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SKELETON" cChooserEntryInt Human { Anim = 1150 Value = 0 } cChooserEntryInt AnimGroup4368 { Anim = 1151 Value = 1 } cChooserEntryInt male_boykin_hit_death_back580609 { Anim = 1150 Value = 3 } cChooserEntryInt Human230750 { Anim = 1150 Value = 4 } cChooserEntryInt Human400031 { Anim = 1150 Value = 5 } } cAnimGroup 1150 { cRandomChooser random { cChooserEntryFloat male_death_fall_onback { Anim = 1152 Value = 1.000000 } cChooserEntryFloat male_death_fall_onbelly { Anim = 1153 Value = 0.000000 } } cAnimRef 1152 { File = -2041553977 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1292353862 { Time = 0.894160 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage 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cHashAudioAnimEvent -1010520974 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 4.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 4.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 2.286989 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1647166146 { Time = 0.975831 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 3.920000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.232829 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 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OverrideVel = 2.000000 } } } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cAnimRef male_boykin_hit_death_back { File = -132014125 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" cHashAudioAnimEvent -977157644 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 2.584000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 2.030000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.790000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 3.056000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cFacialEvent -1057509623 { Time = 0.083333 Duration = 2.666667 Blink = "false" StateName = "F_FightFace" } } cGenericTransitioner ToToKnockedOut { Dest = 846 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 0 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_cowboy_dance_winchester { Anim = 0 Value = 1.000000 } } cAnimRef 0 { File = 33276602 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 2433728 { Time = 3.550000 Duration = 6.000000 } cGainedSkillEvent -1017448559 { Time = 3.400000 Duration = 0.000000 GainedSkillType = 2 } cHashAudioAnimEvent 1884257468 { Time = 3.263000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1818952951 { Time = 0.553000 Duration = 0.000000 Type = 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GainedSkillType = 3 } cHashAudioAnimEvent -1010520974 { Time = 0.346000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.149336 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.706514 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -1993131026 { Time = 0.921000 Duration = 0.000000 Type = "vgasp" AssetName = "ChuckComboCard" PlaybackPercentage = 0 } } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToRun { Dest = 627 Next = 296 } } cGenericAnimState 378 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_look_at_object { Anim = 2038 Value = 1.000000 } } cAnimRef 2038 { File = -1940485679 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.142666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -45228267 { Time = 0.900000 Duration = 0.000000 Type = "vgasp" AssetName = "GruntBigExhale" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 1.300000 Duration = 8.000000 } cHashAudioAnimEvent 1674644822 { Time = 1.046001 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.092500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 1.250169 Duration = 0.000000 Type = "motion" AssetName = 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cChooserEntryInt male_dead_onbelly330234 { Anim = 778 Value = 1 } cChooserEntryInt male_dead_onback330234 { Anim = 779 Value = 0 } } cAnimRef 778 { File = 1408303954 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 779 { File = 1489660327 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } } } cAnimGroup 777 { cCategoryChooser random { ChooserType = "GETUP" cChooserEntryInt female_dead_onbelly420703 { Anim = 780 Value = 1 } cChooserEntryInt female_dead_onback420703 { Anim = 781 Value = 0 } } cAnimRef 780 { File = -1365172047 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 781 { File = -219711772 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } } } } cGenericAnimState 76 { AbsoluteTranslationMode = 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cAnimRef 5440 { File = 373378880 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToCowardIdle { Dest = 76 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 250 { AbsoluteTranslationMode = "false" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat Back330281 { Anim = 1418 Value = 0.000000 } cChooserEntryFloat AnimGroup2225160625 { Anim = 1419 Value = -180.000000 } cChooserEntryFloat AnimGroup2096180296 { Anim = 1419 Value = 180.000000 } cChooserEntryFloat AnimGroup87120671 { Anim = 1420 Value = -90.000000 } cChooserEntryFloat AnimGroup99670296 { Anim = 1421 Value = 90.000000 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToGetup { Dest = 180 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimGroup 1418 { cCategoryChooser random { ChooserType = "HITREACTIONTYPE" cChooserEntryInt AnimGroup4856440456 { 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OverrideVel = 2.000000 } cAudioAnimEvent 1436971054 { Time = 0.440000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cDropPropEvent -152770896 { Time = 0.000000 Duration = 1.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } } cAnimGroup 1433 { cRandomChooser random { cChooserEntryFloat male_boykin_explosion_hit_reaction_0540909 { Anim = 1435 Value = 1.000000 } } cAnimRef 1435 { File = -993915337 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 1.530000 Duration = 8.000000 } cAudioAnimEvent -741740905 { Time = 0.810000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 1.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 1.510000 Duration = 0.000000 Type = 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cAudioAnimEvent -741740905 { Time = 0.810000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -987596367 { Time = 1.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -987595409 { Time = 1.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombiePushBackEvent 158098453 { Time = 0.000000 Duration = 0.740000 OverrideVel = 2.500000 } cAudioAnimEvent 682895157 { Time = 0.830000 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinHitReactionMedium" PlaybackPercentage = 0 } } } cAnimGroup 1437 { cRandomChooser random { cChooserEntryFloat male_hitreaction_heavy_90550987 { Anim = 1439 Value = 1.000000 } } cAnimRef 1439 { File = 853639180 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.940000 Duration = 9.000000 } cAnimEvent 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OverrideVel = 2.000000 } cAudioAnimEvent 1436971054 { Time = 0.520000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cDropPropEvent 73672762 { Time = 0.000000 Duration = 1.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } } } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDead { Dest = 79 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOut { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } } cGenericAnimState 180 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cCategoryChooser cCategoryChooser { ChooserType = "GETUP" cChooserEntryInt AnimGroup3737330437 { Anim = 1244 Value = 1 } cChooserEntryInt AnimGroup4381360781 { Anim = 1245 Value = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToWeaponStomp { Dest = 918 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToAttackSequence { Dest = 26 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cWeaponActionBlender ToAttackSequenceBlender { Dest = 26 } cGenericTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToLeftHookPunch { Dest = 375 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinReload { Dest = 47 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinShoot { Dest = 48 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinShoot { Dest = 48 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinIdle { Dest = 36 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinToKneel { Dest = 53 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinThrow { Dest = 52 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 1244 { cCategoryChooser random { ChooserType = "CHARACTERTYPE" cChooserEntryInt male_boykin_get_up_from_front160750 { Anim = 1246 Value = 12 } cChooserEntryInt male_get_up_from_front270328 { Anim = 1247 Value = 0 } cChooserEntryInt male_boykin_get_up_from_front320406 { Anim = 1246 Value = 10 } cChooserEntryInt male_boykin_get_up_from_front390000 { Anim = 1246 Value = 11 } } cAnimRef 1246 { 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0.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1505646347 { Time = 0.160000 Duration = 0.000000 Type = "vgasp" AssetName = "BoykinGetup" PlaybackPercentage = 0 } } } cGenericTransitioner ToIdleGunToIdleAimGun { Dest = 294 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdleBlender { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalkBlender { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToSpray { Dest = 711 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 368 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt knockdown_launch_hit_back { Anim = 1985 Value = 0 } cChooserEntryInt knockdown_launch_hit_front { Anim = 1986 Value = 1 } } cAnimRef 1985 { File = -1288828662 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1077566937 { Time = 0.080000 Duration = 0.100000 } cAudioAnimEvent 685267293 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cDropPropEvent 80778649 { Time = 0.050000 Duration = 0.122250 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } cAnimRef 1986 { File = -1320315360 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1077566937 { Time = 0.080000 Duration = 0.100000 } cAudioAnimEvent 496633817 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cDropPropEvent 187659578 { Time = 0.021000 Duration = 0.133500 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } } cImmediateTransitioner ToKnockBackHitReactionBounce { Dest = 364 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKnockBackHitReactionLoop { Dest = 369 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cEventBasedTransitioner ToKnockBackHitReactionLoop { Dest = 369 Event = -1077566937 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToKnockBackHitReactionLand { Dest = 366 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 369 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt knockdown_loop_hit_back { Anim = 1987 Value = 0 } cChooserEntryInt knockdown_loop_hit_front { Anim = 1988 Value = 1 } } cAnimRef 1988 { File = 1737231873 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 1987 { File = -17930005 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericBlender ToKnockBackHitReactionLand { Dest = 366 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToKnockBackHitReactionLand { Dest = 366 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnockBackHitReactionBounce { Dest = 364 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnockBackHitReactionToFreeFall { Dest = 370 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKnockBackHitReactionLoop { Dest = 369 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "true" } cGenericTransitioner ToKnockBackHitReactionLoop { Dest = 369 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 364 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt hit_front_bounce { Anim = 1977 Value = 0 } cChooserEntryInt hit_back_bounce { Anim = 1978 Value = 1 } } cAnimRef 1977 { File = -738929326 DataRate = 1.750000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.300000 LimitRateOfTurn = "true" RateOfTurn = 0.250000 } cAudioAnimEvent -741740905 { Time = 0.120000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 507217911 { Time = 0.110000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cAnimRef 1978 { File = -1306258670 DataRate = 1.750000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.300000 LimitRateOfTurn = "true" RateOfTurn = 0.250000 } cAudioAnimEvent 1136678477 { Time = 0.074000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.077500 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 648424179 { Time = 0.090000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToKnockBackHitReactionFreeFall { Dest = 365 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToKnockBackHitReactionLandFromFreeFall { Dest = 367 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 366 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt hit_back_landing { Anim = 1981 Value = 0 } cChooserEntryInt hit_front_landing { Anim = 1982 Value = 1 } } cAnimRef 1982 { File = 1759649594 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 1292353862 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 0.710000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.320000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cAnimRef 1981 { File = 1196402704 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 1292353862 { Time = 0.080000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 0.862250 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.110000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.540000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.070000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent 1436971053 { Time = 0.888834 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSGetUp { Dest = 656 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToSRun { Dest = 717 Next = 656 } cTransitionHint ToSIdle { Dest = 661 Next = 656 } cTransitionHint ToSPivot { Dest = 710 Next = 656 } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDead { Dest = 79 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOut { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToSDead { Dest = 646 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 370 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt from_hit_back { Anim = 1989 Value = 0 } cChooserEntryInt from_hit_front { Anim = 1990 Value = 1 } } cAnimRef 1990 { File = -1759376502 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 1.000000 } } cAnimRef 1989 { File = 1806692384 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 1.000000 } } cGenericTransitioner ToKnockBackHitReactionFreeFall { Dest = 365 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockBackHitReactionLandFromFreeFall { Dest = 367 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 365 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt from_hit_back { Anim = 1979 Value = 0 } cChooserEntryInt from_hit_front { Anim = 1980 Value = 1 } } cAnimRef 1980 { File = 2026970541 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 1.000000 } } cAnimRef 1979 { File = 1025460295 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 1.000000 } } cGenericTransitioner ToKnockBackHitReactionFreeFall { Dest = 365 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockBackHitReactionLandFromFreeFall { Dest = 367 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToKnockBackHitReactionLandFromFreeFall { Dest = 367 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOut { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } } cGenericAnimState 367 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "PSYCHOHITANIM" cChooserEntryInt hit_back_landing { Anim = 1983 Value = 0 } cChooserEntryInt hit_front_landing { Anim = 1984 Value = 1 } } cAnimRef 1984 { File = 1254190038 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 1.000000 } cSwapShapeEvent 3034005 { Time = 0.250000 Duration = 1.000000 ShapeName = "ONGROUND" KeepShape = "false" } cAudioAnimEvent 1292353862 { Time = 0.366334 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.304333 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 1983 { File = 480856444 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 984278783 { Time = 0.000000 Duration = 1.000000 } cSwapShapeEvent 3034005 { Time = 0.250000 Duration = 1.000000 ShapeName = "ONGROUND" KeepShape = "false" } cAudioAnimEvent 1292353862 { Time = 0.360000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 0.370000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSGetUp { Dest = 656 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToSRun { Dest = 717 Next = 656 } cTransitionHint ToSIdle { Dest = 661 Next = 656 } cTransitionHint ToSPivot { Dest = 710 Next = 656 } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDead { Dest = 79 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOut { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToSDead { Dest = 646 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 587 { AbsoluteTranslationMode = "false" DestinationState = "false" cPsychoHitWarper psychohit { } cCategoryChooser reaction { ChooserType = "PSYCHOHITREACTION" cChooserEntryInt male_hit_reaction_airborne_loop350203 { Anim = 2898 Value = 0 } cChooserEntryInt AnimGroup3584310484 { Anim = 2899 Value = 1 } } cImmediateTransitioner ToPsychoHitLand { Dest = 586 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPsychoHitReaction { Dest = 587 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPsychoHitReaction { Dest = 587 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2898 { File = -213715097 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.002667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 100 } cHashAudioAnimEvent 1674644822 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cZombiePushBackEvent 158098453 { Time = 0.000000 Duration = 0.900000 OverrideVel = 2.000000 } cAudioAnimEvent 501367037 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cDropPropEvent 74928319 { Time = 0.000000 Duration = 1.000000 LargeBoxOnly = "false" NonInventoryableOnly = "true" Inventoryable = "false" HeavyLanding = "false" DestroyObject = "false" } cAnimEvent 1566394817 { Time = 0.005081 Duration = 1.031916 } } cAnimGroup 2899 { cCategoryChooser random { ChooserType = "ENTEREXITVEHICLETYPE" cChooserEntryInt male_eject_golfcart_passengerside240859 { Anim = 2900 Value = 1 } cChooserEntryInt male_eject_golfcart_driverside90578 { Anim = 2901 Value = 0 } } cAnimRef 2901 { File = -1784023160 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 428958901 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 2099828395 { Time = 1.340000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 649545885 { Time = 0.343834 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 428958803 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cProxyMoveEvent 2960581 { Time = 0.000000 Duration = 1.200000 OffsetAtEnd = 0.650000 } } cAnimRef 2900 { File = -585891780 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 458680220 { Time = 0.320000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 426579667 { Time = 0.660000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 2099829743 { Time = 1.400000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 463416444 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 693484818 { Time = 1.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } } } cGenericAnimState 302 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser random { ChooserType = "PSYCHOHITANIM" cChooserEntryInt inair_react_lfoot { Anim = 1812 Value = 0 } cChooserEntryInt inair_react_rfoot { Anim = 1813 Value = 1 } } cAnimRef 1812 { File = 461628515 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 500107859 { Time = 0.070000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1813 { File = 1874616829 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 421842518 { Time = 0.030000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } } cGenericTransitioner ToInAirHitReactionFallLoop { Dest = 303 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToAirHitReactionLanding { Dest = 304 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 303 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser random { cChooserEntryFloat male_hitreaction_in_air_fall { Anim = 1814 Value = 1.000000 } } cAnimRef 1814 { File = 1530826343 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.000000 } } cImmediateTransitioner ToAirHitReactionLanding { Dest = 304 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 304 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser random { cChooserEntryFloat male_hitreaction_in_air_land { Anim = 1815 Value = 1.000000 } } cAnimRef 1815 { File = -1803052240 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 1136678477 { Time = 0.189996 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.038335 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.210000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 2097467340 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 163 { AbsoluteTranslationMode = "false" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat AnimGroup3978390078 { Anim = 1164 Value = 180.000000 } cChooserEntryFloat 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} cImmediateTransitioner ToStepToIdle { Dest = 753 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStepToIdle { Dest = 753 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cTransitionHint ToPivotHint { Dest = 456 Next = 753 } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRight { Dest = 793 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeLeft { Dest = 792 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Left { Dest = 788 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Right { Dest = 789 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Right { Dest = 787 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Left { Dest = 786 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeBackward { Dest = 790 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunRight { Dest = 801 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Right { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunLeft { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Left { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Right { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Left { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunBackward { Dest = 798 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToBoykinToKneel { Dest = 53 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToBoykinTaunt { Dest = 51 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToBoykinThrow { Dest = 52 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToBoykinReload { Dest = 47 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToBoykinIdle { Dest = 36 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToBoykinShoot { Dest = 48 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToBoykinShoot { Dest = 48 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunPushAside { Dest = 636 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToThrowIdle { Dest = 298 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cTransitionHint ToEatDrinkHint { Dest = 133 Next = 753 } cTransitionHint ToReadMagazineHint { Dest = 606 Next = 753 } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToWalk { Dest = 910 Event = -429910867 DestinationEvent = 1526738780 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToWalk { Dest = 910 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToPickupZombie { Dest = 455 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFeeding { Dest = 158 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCelebrate { Dest = 65 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToZombieHop { Dest = 925 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToZombieHop { 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ToCasualToInjuredIdle { Dest = 64 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRight { Dest = 793 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeLeft { Dest = 792 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Left { Dest = 788 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Right { Dest = 789 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Right { Dest = 787 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Left { Dest = 786 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeBackward { Dest = 790 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunRight { Dest = 801 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Right { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunLeft { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Left { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Right { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Left { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunBackward { Dest = 798 XZToUse = 2 YToUse 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"false" InvertTime = "false" } cGenericTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToBoykinShoot { Dest = 48 Event = 1264883282 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunPushAside { Dest = 636 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cTransitionHint ToEatDrinkHint { Dest = 133 Next = 912 } cTransitionHint ToReadMagazineHint { Dest = 606 Next = 912 } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner 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= "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.501667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.236000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.042500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 3263 { File = -2035947608 DataRate = 0.750000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.501667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.236000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } } } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdle { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 0 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToInteractWithMachine { Dest = 310 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRun180RightFoot { Dest = 629 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRun180LeftFoot { Dest = 628 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombie { Dest = 194 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKickBlender { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFieldGoalKickBlender { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinTaunt { Dest = 51 XZToUse = 0 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinIdle { Dest = 36 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinIdle { Dest = 36 XZToUse = 0 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinShoot { Dest = 48 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinShoot { Dest = 48 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinReload { Dest = 47 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinReload { Dest = 47 XZToUse = 0 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToBoykinThrow { Dest = 52 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToBoykinThrow { Dest = 52 XZToUse = 0 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinToKneel { Dest = 53 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToCrouchHint { Dest = 77 Next = 295 } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpABlender { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPickupZombie { Dest = 455 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFeeding { Dest = 158 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = 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cChooserEntryInt rifle2 { Anim = 5807 Value = 1 } cChooserEntryInt rifle3 { Anim = 5807 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5808 Value = 3 } cChooserEntryInt sniper1 { Anim = 5807 Value = 4 } } cAnimRef 5807 { File = -1888784244 DataRate = 0.720000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 5808 { File = -1142061628 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.304000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cHashAudioAnimEvent -1010520974 { Time = 0.568333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.037000 Duration = 0.000000 Type = 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{ Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 420728669 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 686371475 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 5803 { File = -2049486556 DataRate = 0.750000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 498997075 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 426580692 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 649537178 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } } } cEventBasedTransitioner ToInteractWithMachine { Dest = 310 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdle { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRun180RightFoot { Dest = 629 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRun180LeftFoot { Dest = 628 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombie { Dest = 194 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToBoykinTaunt { Dest = 51 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinIdle { Dest = 36 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinShoot { Dest = 48 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinReload { Dest = 47 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToBoykinThrow { Dest = 52 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToBoykinToKneel { Dest = 53 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToCrouchHint { Dest = 77 Next = 295 } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpABlender { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 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"motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } } } cAnimRef 4811 { File = -658771934 DataRate = 0.750000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cHashAudioAnimEvent -1010520974 { Time = 0.511000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.198000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent -998969333 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 4815 { File = -1254504228 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 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"false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cHashAudioAnimEvent -1010520974 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.120000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.295833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 4817 { File = 1237321623 DataRate = 0.750000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.570333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.230000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.033500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 0.900000 } } cAnimRef 4812 { File = 1478270846 DataRate = 0.750000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.191500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.597333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.230000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 0.900000 } } cAnimRef 4814 { File = -2035947608 DataRate = 0.750000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.565833 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.230000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } } } } } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToInteractWithMachine { Dest = 310 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToCrouchHint { Dest = 77 Next = 295 } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdleBlender { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cEventBasedTransitioner ToRun180RightFoot { Dest = 629 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRun180LeftFoot { Dest = 628 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToRightHookPunch { Dest = 622 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalkBlender { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPickupZombie { Dest = 455 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFeeding { Dest = 158 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 912 { AbsoluteTranslationMode = "false" DestinationState = "false" cLeanPoseWarper leanwarper { } cHeadTrackingPoseWarper headwarper { } cCategoryChooser random { ChooserType = "OBJECTHOLDTYPE" cChooserEntryInt with_object { Anim = 5687 Value = 0 } cChooserEntryInt Injured { Anim = 5688 Value = 4 } cChooserEntryInt male_zombie_idle170656 { Anim = 5689 Value = 9 } } cAnimGroup 5687 { cCategoryChooser cRandomChooser { ChooserType = "USEMOMENTUMSTOP" cChooserEntryInt AnimGroup3758320558 { Anim = 5690 Value = 0 } cChooserEntryInt AnimGroup3815360215 { Anim = 5691 Value = 1 } } cAnimGroup 5690 { cCategoryChooser walkrunholdtype { ChooserType = "WALKRUNHOLDTYPE" cChooserEntryInt chooser0 { Anim = 5692 Value = 0 } cChooserEntryInt chooser23 { Anim = 5692 Value = 23 } cChooserEntryInt chooser230 { Anim = 5692 Value = 230 } cChooserEntryInt chooser13 { Anim = 5693 Value = 13 } cChooserEntryInt chooserminus1 { Anim = 5692 Value = -1 } cChooserEntryInt chooser1 { Anim = 5694 Value = 1 } cChooserEntryInt chooser2 { Anim = 5692 Value = 2 } cChooserEntryInt chooser3 { Anim = 5692 Value = 3 } cChooserEntryInt chooser4 { Anim = 5695 Value = 4 } cChooserEntryInt chooser5 { Anim = 5692 Value = 5 } cChooserEntryInt chooser6 { Anim = 5693 Value = 6 } cChooserEntryInt chooser7 { Anim = 5692 Value = 7 } cChooserEntryInt chooser8 { Anim = 5692 Value = 8 } cChooserEntryInt chooser9 { Anim = 5696 Value = 9 } cChooserEntryInt chooser10 { Anim = 5692 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MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAudioAnimEvent -1595466070 { Time = 0.130000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimGroup 5747 { cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5752 Value = 0 } cChooserEntryInt rifle2 { Anim = 5752 Value = 1 } cChooserEntryInt rifle3 { Anim = 5752 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5753 Value = 3 } cChooserEntryInt sniper1 { Anim = 5752 Value = 4 } } cAnimRef 5752 { File = -1888784244 DataRate = 0.720000 Looping = "false" Mirror = "false" cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 5753 { File = -1142061628 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.364000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cHashAudioAnimEvent -1010520974 { Time = 0.571333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.019000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } } cAnimRef 5751 { File = 1900891803 DataRate = 0.750000 Looping = "false" Mirror = "false" cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 458673617 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 425468757 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 646055504 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 5746 { File = 4806514 DataRate = 0.750000 Looping = "false" Mirror = "false" cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 500119569 { Time = 0.373000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 420728669 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 686371475 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 5748 { File = -2049486556 DataRate = 0.750000 Looping = "false" Mirror = "false" cAnimEvent -1233090206 { Time = 0.100000 Duration = 9.000000 } cHashAudioAnimEvent 498997075 { Time = 0.351000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 426580692 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 649537178 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } } } } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToInteractWithMachine { Dest = 310 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToCasualIdle { Dest = 62 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdleBlender { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cEventBasedTransitioner ToRun180RightFoot { Dest = 629 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRun180LeftFoot { Dest = 628 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch { Dest = 375 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDodge { Dest = 124 XZToUse = 2 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToRightHookPunch { Dest = 622 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRightHookPunch { Dest = 622 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToPickupZombie { Dest = 455 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFeeding { Dest = 158 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimRef 5689 { File = 748171451 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.100000 Duration = 8.000000 } } } cGenericAnimState 456 { AbsoluteTranslationMode = "false" DestinationState = "false" cTurnWarper turnwarper { } cLinearChooser cLinearChooser { ChooserType = "TURNDIRECTION" Blend = "false" cChooserEntryFloat AnimGroup1734150234 { Anim = 2468 Value = 180.000000 } cChooserEntryFloat AnimGroup2568160968 { Anim = 2469 Value = 90.000000 } cChooserEntryFloat AnimGroup2050180250 { Anim = 2470 Value = -90.000000 } cChooserEntryFloat AnimGroup2321190421 { Anim = 2471 Value = -180.000000 } } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdle { Dest = 64 XZToUse = 1 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToCasualToInjuredIdle { Dest = 64 Event = -2051248707 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = 428752543 DestinationEvent = 195406114 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToInteractWithMachine { Dest = 310 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToRunHint { Dest = 627 Next = 296 } cTransitionHint ToWalkHint { Dest = 910 Next = 299 } cTransitionHint ToCrouchHint { Dest = 77 Next = 295 } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = 195406114 SyncWithDest = "false" InvertTime = "false" } cGenericTransitioner ToSelf { Dest = 456 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSelfBlender { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "true" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cEventBasedTransitioner ToHeavyKick { Dest = 251 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToStomp { Dest = 784 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToCrouch { Dest = 295 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToGroundKick { Dest = 197 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToKick { Dest = 363 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToFieldGoalKick { Dest = 160 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToHeavyWeaponAttackMiss { Dest = 253 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToHeavyWeaponAttack { Dest = 252 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToFreefall { Dest = 164 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleGunToIdleAimGun { Dest = 294 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.030000 StopSrcAnim = "false" } cAnimGroup 2468 { cCategoryChooser random { ChooserType = "CHARACTERTYPE" cChooserEntryInt Chuck { Anim = 2472 Value = 0 } cChooserEntryInt male_boykin_combat_idle_turn_180180031 { Anim = 2473 Value = 12 } cChooserEntryInt male_idle_combat_turn_180230796 { Anim = 2472 Value = 10 } cChooserEntryInt male_idle_combat_turn_180250203 { Anim = 2472 Value = 11 } cChooserEntryInt Chuck270031 { Anim = 2472 Value = 50 } cChooserEntryInt Chuck280140 { Anim = 2472 Value = 51 } cChooserEntryInt Chuck290093 { Anim = 2472 Value = 100 } cChooserEntryInt Chuck300031 { Anim = 2472 Value = 101 } cChooserEntryInt Chuck300906 { Anim = 2472 Value = 102 } } cAnimGroup 2472 { cCategoryChooser walkrunholdtype { ChooserType = "WALKRUNHOLDTYPE" cChooserEntryInt chooser0 { Anim = 2474 Value = 0 } cChooserEntryInt chooser23 { Anim = 2474 Value = 23 } cChooserEntryInt chooser2453 { Anim = 2474 Value = 230 } cChooserEntryInt chooserminus1 { Anim = 2474 Value = -1 } cChooserEntryInt 2handed { Anim = 2475 Value = 1 } cChooserEntryInt chooser2 { Anim = 2474 Value = 2 } cChooserEntryInt chooser3 { Anim = 2474 Value = 3 } cChooserEntryInt chooser4 { Anim = 2476 Value = 4 } cChooserEntryInt chooser5 { Anim = 2474 Value = 5 } cChooserEntryInt chooser6 { Anim = 2474 Value = 6 } cChooserEntryInt chooser7 { Anim = 2474 Value = 7 } cChooserEntryInt chooser8 { Anim = 2474 Value = 8 } cChooserEntryInt chooser9 { Anim = 2477 Value = 9 } cChooserEntryInt chooser10 { Anim = 2474 Value = 10 } cChooserEntryInt chooser11 { Anim = 2478 Value = 11 } cChooserEntryInt chooser13 { Anim = 2479 Value = 13 } cChooserEntryInt chooser14 { Anim = 2480 Value = 14 } } cAnimGroup 2475 { cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 2481 Value = 0 } cChooserEntryInt rifle2 { Anim = 2481 Value = 1 } cChooserEntryInt rifle3 { Anim = 2481 Value = 2 } cChooserEntryInt shotgun1 { Anim = 2482 Value = 3 } cChooserEntryInt sniper1 { Anim = 2481 Value = 4 } cChooserEntryInt male_idle_rifle_turn_180510625 { Anim = 2481 Value = 5 } } cAnimRef 2481 { File = 651671421 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1850313873 { Time = 0.260000 Duration = 0.000000 } cAnimEvent 428752543 { Time = 0.260000 Duration = 9.000000 } cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.100000 LatNeckCont = 0.350000 LatHeadCont = 0.550000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.150000 VertNeckCont = 0.325000 VertHeadCont = 0.525000 } cHashAudioAnimEvent -1595466070 { Time = 0.237334 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.250000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.373667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.479750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -2051248707 { Time = 0.450000 Duration = 9.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 2482 { File = 1744850997 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1850313873 { Time = 0.160000 Duration = 0.000000 } cAnimEvent 428752543 { Time = 0.190000 Duration = 9.000000 } cHeadTrackEvent 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SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cEventBasedTransitioner ToPickup { Dest = 453 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToClimbFromShinLevel { Dest = 68 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToPutdown { Dest = 605 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToStandingVault { Dest = 750 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToEatDrink { Dest = 133 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToReadMagazine { Dest = 606 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToDodge { Dest = 124 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToArthurArmorLoss { Dest = 20 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToPickupZombie { Dest = 455 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStrafeForward { Dest = 791 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToStrafeRunForward { Dest = 799 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFeeding { Dest = 158 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCelebrate { Dest = 65 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 627 { AbsoluteTranslationMode = "false" DestinationState = "false" cRunAccelTimeWarper chuckrunspeed { } cLeanPoseWarper leanwarper { } cHeadTrackingPoseWarper headwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cTransitionHint ToEatDrinkHint { Dest = 133 Next = 638 } cTransitionHint ToReadMagazineHint { Dest = 606 Next = 638 } cTransitionHint ToVomitHint { Dest = 909 Next = 638 } cTransitionHint ToBoykinIdleHint { Dest = 36 Next = 638 } cTransitionHint ToPivotHint { Dest = 456 Next = 638 } cTransitionHint ToBoykinShootHint { Dest = 48 Next = 638 } cTransitionHint ToBoykinThrowHint { Dest = 52 Next = 638 } cTransitionHint ToBoykinReloadHint { Dest = 47 Next = 638 } cTransitionHint ToBoykinReloadHint { Dest = 47 Next = 638 } cTransitionHint ToSpit { Dest = 709 Next = 638 } cCategoryChooser random { ChooserType = "OBJECTHOLDTYPE" cChooserEntryInt with_object { Anim = 2990 Value = 0 } cChooserEntryInt Injured { Anim = 2991 Value 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Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.701250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cTransitionHint ToCasualIdle { Dest = 62 Next = 913 } cTransitionHint ToInjuredIdleHint { Dest = 306 Next = 913 } cTransitionHint ToSpit { Dest = 709 Next = 913 } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupBlender { Dest = 453 XZToUse = 0 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWalkToIdle { Dest = 913 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWalkToIdle { Dest = 913 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToPlacePropOnZombie { Dest = 458 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAddPropToPushable { Dest = 1 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGetInPushable { Dest = 176 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch1846 { Dest = 375 XZToUse = 1 YToUse = 0 Duration = 0.060000 StopSrcAnim = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRunningStepUp { Dest = 635 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 635 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRun180RightFoot { Dest = 629 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun180LeftFoot { Dest = 628 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRun180RightFootBlender { Dest = 629 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericBlender ToRun180LeftFootBlender { Dest = 628 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cGenericBlender ToWalk { Dest = 910 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cBoolTransitioner ToWalk { Dest = 910 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToStrafeRight { Dest = 793 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeLeft { Dest = 792 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Left { Dest = 788 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Right { Dest = 789 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Right { Dest = 787 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Left { Dest = 786 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeBackward { Dest = 790 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToStrafeRun45Right { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunLeft { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Left { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Right { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Left { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunBackward { Dest = 798 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunPushAside { Dest = 636 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToRunPushAside { Dest = 636 XZToUse = 0 YToUse = 0 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToInteractWithDoor { Dest = 309 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithMachine { Dest = 310 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cGenericBlender ToRun { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToOutfitPose { Dest = 446 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPickupZombie { Dest = 455 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToEatDrinkHint { Dest = 133 Next = 913 } cTransitionHint ToReadMagazineHint { Dest = 606 Next = 913 } cTransitionHint ToVomitHint { Dest = 909 Next = 913 } cTransitionHint ToBoykinIdleHint { Dest = 36 Next = 913 } cTransitionHint ToPivotHint { Dest = 456 Next = 913 } cTransitionHint ToCasualIdleHint { Dest = 62 Next = 913 } cTransitionHint ToBoykinShootHint { Dest = 48 Next = 913 } cTransitionHint ToBoykinThrowHint { Dest = 52 Next = 913 } cTransitionHint ToBoykinReloadHint { Dest = 47 Next = 913 } cTransitionHint ToBoykinReloadHint { Dest = 47 Next = 913 } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGiveObject { Dest = 186 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 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DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "POSEVIEWER" cChooserEntryInt female_pose_hero120921 { Anim = 2724 Value = 1 } cChooserEntryInt male_pose_hero120921 { Anim = 2725 Value = 0 } cChooserEntryInt male_pose_hero_02380657 { Anim = 2726 Value = 2 } cChooserEntryInt male_pose_hero_03130907 { Anim = 2727 Value = 3 } cChooserEntryInt male_pose_hero_05200562 { Anim = 2728 Value = 4 } cChooserEntryInt male_pose_hero_04220390 { Anim = 2729 Value = 5 } cChooserEntryInt male_tir_pose_4160390 { Anim = 2730 Value = 6 } cChooserEntryInt male_tir_pose_1180296 { Anim = 2731 Value = 7 } cChooserEntryInt male_tir_pose_2180296 { Anim = 2732 Value = 8 } cChooserEntryInt male_tir_pose_3180312 { Anim = 2733 Value = 9 } cChooserEntryInt chuck_screenshot_pose_1921 { Anim = 2734 Value = 10 } cChooserEntryInt male_screenshot_pose_190671 { Anim = 2735 Value = 11 } cChooserEntryInt female_screenshot_pose_1270406 { Anim = 2736 Value = 12 } cChooserEntryInt 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IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.319334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 3204 { File = -1485396163 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.000000 Duration = 0.115000 } cAnimEvent -1574430752 { Time = 0.480000 Duration = 9.000000 } cAnimEvent -722044389 { Time = 0.115000 Duration = 0.365000 } cAnimEvent 1950326260 { Time = 0.597000 Duration = 0.000000 } cAnimEvent 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PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "true" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.319334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 1 YToUse = 1 Duration = 0.120000 StopSrcAnim = "false" } cTransitionHint ToCasualIdle { Dest = 62 Next = 638 } cTransitionHint ToInjuredIdleHint { Dest = 306 Next = 638 } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickup { Dest = 453 XZToUse = 0 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToPlacePropOnZombie { Dest = 458 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAddPropToPushable { Dest = 1 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGetInPushable { Dest = 176 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch1846 { Dest = 375 XZToUse = 1 YToUse = 0 Duration = 0.060000 StopSrcAnim = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRunningStepUp { Dest = 635 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunningStepUpBlender { Dest = 635 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRun180RightFoot { Dest = 629 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun180LeftFoot { Dest = 628 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRun180RightFootBlender { Dest = 629 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericBlender ToRun180LeftFootBlender { Dest = 628 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToHangupHeadSet { Dest = 249 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToRunToIdle { Dest = 638 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunToIdle { Dest = 638 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToWalk { Dest = 910 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToWalk { Dest = 910 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericBlender ToStrafeRight { Dest = 793 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeLeft { Dest = 792 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Left { Dest = 788 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe45Right { Dest = 789 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Right { Dest = 787 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafe135Left { Dest = 786 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeBackward { Dest = 790 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToStrafeRun45Right { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunLeft { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Left { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.120000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Right { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Left { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunBackward { Dest = 798 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinDodge { Dest = 31 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBoykinMelee { Dest = 45 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToBoykinMelee { Dest = 45 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToRunPushAside { Dest = 636 XZToUse = 0 YToUse = 0 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToInteractWithDoor { Dest = 309 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithMachine { Dest = 310 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToOutfitPose { Dest = 446 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPickupZombie { Dest = 455 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 455 { AbsoluteTranslationMode = "false" DestinationState = "false" cPosWarper poswarper { } cCategoryChooser CategoryChooser { ChooserType = "PICKUPZOMBIESKILLTYPE" cChooserEntryInt frank_grab_giantswing_into { Anim = 2460 Value = 26 } cChooserEntryInt AnimGroup6295560695 { Anim = 2461 Value = 9 } } cAnimGroup 2460 { cCategoryChooser CategoryChooser { ChooserType = "GRABZOMBIEATTACKSIDE" cChooserEntryInt frank_grab_giantswing_into_onbelly { Anim = 2462 Value = 0 } cChooserEntryInt frank_grab_giantswing_into { Anim = 2463 Value = 1 } } cAnimRef 2462 { File = 1524163608 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1708873280 { Time = 0.100000 Duration = 9.000000 } cAnimEvent 88674731 { Time = 0.150000 Duration = 0.000000 } cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cAttackEvent -1806299320 { Time = 0.150000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "giantswing" HitReactionName = "giantswingpickupzombieonbelly" FatalReactionName = "giantswingpickupzombieonbelly" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -1116054159 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 445697357 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 688741362 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100953291 { Time = 0.338000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 427844817 { Time = 1.295000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent 2095094531 { Time = 1.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 457556313 { Time = 1.988000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 653159346 { Time = 2.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cAudioAnimEvent 2100948137 { Time = 2.310000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 418360945 { Time = 2.392000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2108059041 { Time = 2.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 689997083 { Time = 2.477000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 663763993 { Time = 2.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.800000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 2463 { File = -239674760 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1708873280 { Time = 0.100000 Duration = 9.000000 } cAnimEvent 88674731 { Time = 0.200000 Duration = 0.000000 } cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cAttackEvent -1806299320 { Time = 0.200000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "giantswing" HitReactionName = "giantswingpickupzombie" FatalReactionName = "giantswingpickupzombie" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -1116054159 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -2023033026 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.120000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.402833 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 1.393000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.692000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cGenericTransitioner ToWalkWithZombie { Dest = 914 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToWalkWithZombie { Dest = 914 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToIdleWithZombie { Dest = 301 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToIdleWithZombie { Dest = 301 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomitBlender { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cTransitionHint ToCasualIdle { Dest = 62 Next = 847 } cGenericTransitioner ToTossZombie { Dest = 847 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTossZombie { Dest = 847 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToWeaponLost { Dest = 917 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponLostBlender { Dest = 917 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimGroup 2461 { cCategoryChooser random { ChooserType = "PLAYERTYPE" cChooserEntryInt frank260757 { Anim = 2464 Value = 1 } cChooserEntryInt chuck260757 { Anim = 2465 Value = 0 } } cAnimGroup 2464 { cRandomChooser random { cChooserEntryFloat male_grab_upandover_pickup350413 { Anim = 2466 Value = 0.000000 } } cAnimRef 2466 { File = 1711620660 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cAnimEvent 88674731 { Time = 0.150000 Duration = 0.000000 } cAttackEvent -1806299320 { Time = 0.150000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "pickupzombie" HitReactionName = "pickupzombie" FatalReactionName = "pickupzombie" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 1665016037 { Time = 0.582084 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.100000 Duration = 1.150000 } cAudioAnimEvent 2103309990 { Time = 1.478748 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 20 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.600000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } cAnimGroup 2465 { cRandomChooser random { cChooserEntryFloat male_grab_upandover_pickup350413 { Anim = 2467 Value = 0.000000 } } cAnimRef 2467 { File = 1711620660 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cAnimEvent 88674731 { Time = 0.150000 Duration = 0.000000 } cAttackEvent -1806299320 { Time = 0.150000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "pickupzombie" HitReactionName = "pickupzombie" FatalReactionName = "pickupzombie" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 2.000000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "true" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 1665016037 { Time = 0.582084 Duration = 0.000000 Type = "vgasp" AssetName = "LiftHeavy" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.100000 Duration = 1.150000 } cAudioAnimEvent 2103309990 { Time = 1.478748 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 20 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.600000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } } } } cGenericAnimState 914 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "WALKWITHZOMBIETYPE" cChooserEntryInt male_grab_upandover_walk { Anim = 5809 Value = 0 } cChooserEntryInt male_zombiethrower_walk440843 { Anim = 5810 Value = 1 } cChooserEntryInt male_auger_walk530609 { Anim = 5811 Value = 2 } } cAnimRef 5809 { File = 462004177 DataRate = 1.000000 Looping = "true" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cHashAudioAnimEvent 685267192 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 495369748 { Time = 0.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 690000127 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 662652957 { Time = 0.920417 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cPlaybackRateEvent -1526291121 { Time = 0.000000 Duration = 1.300000 AdjustedRate = 1.300000 } } cTransitionHint ToCasualIdle { Dest = 62 Next = 847 } cImmediateTransitioner ToTossZombie { Dest = 847 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTossZombie { Dest = 847 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cBoolTransitioner ToWalkWithZombie { Dest = 914 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToWalkWithZombie { Dest = 914 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleWithZombie { Dest = 301 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleWithZombie { Dest = 301 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5810 { File = -1963909841 DataRate = 1.000000 Looping = "true" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 8.000000 ZombieAnimFront = "zombie_zombiethrower_walk" ZombieAnimBack = "zombie_zombiethrower_walk" DontSyncAnimTime = "false" DontClearPartner = "true" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.390000 } cAudioAnimEvent 2103315307 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent 455191058 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 421838192 { Time = 0.700000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent 653161427 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5811 { File = 112552540 DataRate = 1.000000 Looping = "true" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 8.000000 ZombieAnimFront = "zombie_hitreaction_auger_walk" ZombieAnimBack = "zombie_hitreaction_auger_walk" DontSyncAnimTime = "false" DontClearPartner = "true" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.400000 } cAudioAnimEvent 1674616869 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1674616870 { Time = 0.700000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent -1400614996 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1010520974 { Time = 1.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomitBlender { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToWeaponLost { Dest = 917 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponLostBlender { Dest = 917 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 847 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cCategoryChooser CategoryChooser { ChooserType = "PICKUPZOMBIESKILLTYPE" cChooserEntryInt male_grab_upandover_toss { Anim = 5442 Value = 9 } cChooserEntryInt frank_grab_giantswing_throw { Anim = 5443 Value = 26 } cChooserEntryInt male_zombiethrower_shoot410484 { Anim = 5444 Value = 1 } cChooserEntryInt male_auger_shoot260609 { Anim = 5445 Value = 2 } } cAnimRef 5443 { File = 1840203666 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.500000 } cAnimEvent -1116054159 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -429910867 { Time = 0.720000 Duration = 9.000000 } cAudioAnimEvent 424215347 { Time = 0.029000 Duration = 0.000000 Type = "vgasp" AssetName = "Y1Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 654289561 { Time = 0.189500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 2100948137 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 457559670 { Time = 0.380500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 687623038 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103309890 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 465795544 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 654289299 { Time = 1.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 496628313 { Time = 1.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 424221974 { Time = 1.666000 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 40 } } cAnimRef 5442 { File = -110990821 DataRate = 1.000000 Looping = "false" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "false" IgnoreInventory = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.630000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.925750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.183165 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.780000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.400000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.530000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.500000 } cAnimEvent -429910867 { Time = 1.450000 Duration = 9.000000 } cHashAudioAnimEvent 2106950380 { Time = 1.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5444 { File = 2064005585 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 0.820000 ZombieAnimFront = "zombie_zombiethrower_shoot" ZombieAnimBack = "zombie_zombiethrower_shoot" DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.410000 } cAudioAnimEvent 496624177 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 462303056 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.700000 } cAudioAnimEvent 686375635 { Time = 0.270000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent 494252542 { Time = 0.728250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-StabOut" PlaybackPercentage = 0 } } cAnimRef 5445 { File = -1158087358 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 0.520000 ZombieAnimFront = "zombie_hitreaction_auger_shoot" ZombieAnimBack = "zombie_hitreaction_auger_shoot" DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.420000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 0.800000 } cAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -959299130 { Time = 0.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cAudioAnimEvent -1400614996 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1609887845 { Time = 0.323499 Duration = 0.000000 Type = "motion" AssetName = "-helditem-StabOut" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualToInjuredIdleBlender { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToInjuredIdle { Dest = 306 Next = 64 } cGenericTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivotBlender { Dest = 456 XZToUse = 1 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToWalk { Dest = 299 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToWalkBlender { Dest = 299 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 301 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser CategoryChooser { ChooserType = "PICKUPZOMBIESKILLTYPE" cChooserEntryInt male_grab_upandover_idle { Anim = 1808 Value = 9 } cChooserEntryInt frank_grab_giantswing_cyc { Anim = 1809 Value = 26 } cChooserEntryInt male_zombiethrower_idle90046 { Anim = 1810 Value = 1 } cChooserEntryInt male_auger_idle240203 { Anim = 1811 Value = 2 } } cAnimRef 1809 { File = -148167523 DataRate = 1.000000 Looping = "true" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAnimEvent -1116054159 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 2097467396 { Time = 0.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 458674581 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 654274322 { Time = 0.221000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 494262230 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 463426708 { Time = 0.569000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 699487326 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099828519 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 419471697 { Time = 1.082000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 647166352 { Time = 1.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 499004734 { Time = 1.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 427832150 { Time = 1.232000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 663766899 { Time = 1.335000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 418361183 { Time = 1.653000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.700000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1808 { File = -59365884 DataRate = 1.000000 Looping = "true" Mirror = "false" cTogglePropEvent -1921517809 { Time = 0.000000 Duration = 9.000000 IgnoreExit = "true" IgnoreInventory = "false" } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.300000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1810 { File = 1850024058 DataRate = 1.000000 Looping = "true" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 8.000000 ZombieAnimFront = "zombie_zombiethrower_idle" ZombieAnimBack = "zombie_zombiethrower_idle" DontSyncAnimTime = "false" DontClearPartner = "true" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 1811 { File = -114755191 DataRate = 1.000000 Looping = "true" Mirror = "false" cZombieSyncAnimEvent 3044519 { Time = 0.000000 Duration = 8.000000 ZombieAnimFront = "zombie_hitreaction_auger_walk" ZombieAnimBack = "zombie_hitreaction_auger_walk" DontSyncAnimTime = "false" DontClearPartner = "true" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cImmediateTransitioner ToWalkWithZombie { Dest = 914 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWalkWithZombie { Dest = 914 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cTransitionHint ToCasualIdle { Dest = 62 Next = 847 } cImmediateTransitioner ToTossZombie { Dest = 847 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTossZombie { Dest = 847 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdownBlender { Dest = 605 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomitBlender { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } } cGenericAnimState 59 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper WristWarper { } cRandomChooser random { Dice = "Dice" cChooserEntryFloat male_hitreaction_bump { Anim = 600 Value = 1.000000 } } cAnimRef 600 { File = 701202111 DataRate = 1.500000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.450000 Duration = 9.000000 } cHashAudioAnimEvent 2108060098 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 461052084 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 693479376 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent 2103316291 { Time = 0.076334 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } } cTransitionHint ToInjuredIdle { Dest = 306 Next = 64 } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToPivotBlender { Dest = 456 XZToUse = 1 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToGrabZombieAttack { Dest = 195 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToGrabZombieAttackBlender { Dest = 195 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cEventBasedTransitioner ToClimbFromShinLevel { Dest = 68 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cGenericBlender ToVomitBlender { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } } cGenericAnimState 145 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_idle_to_zombie_walk150137 { Anim = 1055 Value = 0.000000 } } cAnimRef 1055 { File = -1604464655 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 418360883 { Time = 0.085250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 501364498 { Time = 0.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 462302100 { Time = 0.112000 Duration = 0.000000 Type = "vgasp" AssetName = "ZombieWalk" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 305 { 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SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 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cChooserEntryInt frank_strafe_camera_180530294 { Anim = 5089 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_180560010 { Anim = 5091 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_180260850 { Anim = 5091 Value = 13 } } cAnimRef 5089 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.390000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.650000 Duration = 0.100000 } cHashAudioAnimEvent 1818947795 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1936283035 { Time = 1.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5090 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.390000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.650000 Duration = 0.100000 } cHashAudioAnimEvent 1818947795 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1936283035 { Time = 1.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5091 { File = -951655840 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 792 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5096 Value = 0 } cChooserEntryInt rifle2 { Anim = 5096 Value = 1 } cChooserEntryInt rifle3 { Anim = 5097 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5096 Value = 3 } cChooserEntryInt sniper1 { Anim = 5096 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_90neg550171 { Anim = 5096 Value = 5 } cChooserEntryInt frank_strafe_camera_90neg190778 { Anim = 5096 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_90neg420247 { Anim = 5098 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_90neg190193 { Anim = 5098 Value = 13 } } cAnimRef 5096 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.520000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 1.020000 Duration = 0.100000 } cHashAudioAnimEvent 1898478262 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -724628980 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5097 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.520000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 1.020000 Duration = 0.100000 } cHashAudioAnimEvent 1898478262 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -724628980 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5098 { File = -1092246372 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 793 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5099 Value = 0 } cChooserEntryInt rifle2 { Anim = 5099 Value = 1 } cChooserEntryInt rifle3 { Anim = 5100 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5099 Value = 3 } cChooserEntryInt sniper1 { Anim = 5099 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_90230343 { Anim = 5099 Value = 5 } cChooserEntryInt frank_strafe_camera_90550653 { Anim = 5099 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_90190592 { Anim = 5101 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_90190329 { Anim = 5101 Value = 13 } } cAnimRef 5099 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.580000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.150000 Duration = 0.100000 } cHashAudioAnimEvent 1966006525 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1891374809 { Time = 0.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5100 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.580000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.150000 Duration = 0.100000 } cHashAudioAnimEvent 1966006525 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1891374809 { Time = 0.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5101 { File = -505989424 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 788 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5083 Value = 0 } cChooserEntryInt rifle2 { Anim = 5083 Value = 1 } cChooserEntryInt rifle3 { Anim = 5084 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5083 Value = 3 } cChooserEntryInt sniper1 { Anim = 5083 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_45neg210765 { Anim = 5083 Value = 5 } cChooserEntryInt frank_strafe_camera_45neg140013 { Anim = 5083 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_45neg360536 { Anim = 5085 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_45neg490693 { Anim = 5085 Value = 13 } } cAnimRef 5083 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.540000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.970000 Duration = 0.100000 } cHashAudioAnimEvent 1826062161 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1896105590 { Time = 0.889583 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5084 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.540000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.970000 Duration = 0.100000 } cHashAudioAnimEvent 1826062161 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1896105590 { Time = 0.889583 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5085 { File = 365879220 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 789 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5086 Value = 0 } cChooserEntryInt rifle2 { Anim = 5086 Value = 1 } cChooserEntryInt rifle3 { Anim = 5087 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5086 Value = 3 } cChooserEntryInt sniper1 { Anim = 5086 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_45170734 { Anim = 5086 Value = 5 } cChooserEntryInt frank_strafe_camera_45470560 { Anim = 5086 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_45240586 { Anim = 5088 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_45470204 { Anim = 5088 Value = 13 } } cAnimRef 5086 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.600000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent 1973117369 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1805983319 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5087 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.600000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent 1973117369 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1805983319 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5088 { File = -858536392 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 786 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5077 Value = 0 } cChooserEntryInt rifle2 { Anim = 5077 Value = 1 } cChooserEntryInt rifle3 { Anim = 5078 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5077 Value = 3 } cChooserEntryInt sniper1 { Anim = 5077 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_135neg40312 { Anim = 5077 Value = 5 } cChooserEntryInt frank_strafe_camera_135neg180575 { Anim = 5077 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_135neg470176 { Anim = 5079 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_135neg470365 { Anim = 5079 Value = 13 } } cAnimRef 5077 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.460000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.960000 Duration = 0.100000 } cHashAudioAnimEvent 1815472602 { Time = 0.273333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1818953340 { Time = 1.061999 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5078 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.460000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.960000 Duration = 0.100000 } cHashAudioAnimEvent 1815472602 { Time = 0.273333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1818953340 { Time = 1.079750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.040000 StopSrcAnim = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5079 { File = 780420994 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 787 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeBlenderPositionWarper strafeblenderwarper { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5080 Value = 0 } cChooserEntryInt rifle2 { Anim = 5080 Value = 1 } cChooserEntryInt rifle3 { Anim = 5081 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5080 Value = 3 } cChooserEntryInt sniper1 { Anim = 5080 Value = 4 } cChooserEntryInt male_walk_strafe_rifle_135290312 { Anim = 5080 Value = 5 } cChooserEntryInt frank_strafe_camera_135250372 { Anim = 5080 Value = 10 } cChooserEntryInt male_walk_strafe_rifle_135130330 { Anim = 5082 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_135430454 { Anim = 5082 Value = 13 } } cAnimRef 5080 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.640000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent 1818958648 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -719898432 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5081 { File = -1905910967 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.640000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent 1818958648 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -719898432 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5082 { File = -1226080114 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 799 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5122 Value = 0 } cChooserEntryInt rifle2 { Anim = 5122 Value = 1 } cChooserEntryInt rifle3 { Anim = 5123 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5124 Value = 3 } cChooserEntryInt sniper1 { Anim = 5122 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_040484 { Anim = 5123 Value = 5 } cChooserEntryInt frank_strafe_camera_0550334 { Anim = 5123 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_030545 { Anim = 5125 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_0270424 { Anim = 5125 Value = 13 } } cAnimRef 5122 { File = -1905910967 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.046667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5123 { File = -868565620 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.603333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.353334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5124 { File = 1520995841 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.253333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.026667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.360000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWalk { Dest = 910 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cGenericBlender ToWalk { Dest = 910 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5125 { File = -1713710615 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 798 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5118 Value = 0 } cChooserEntryInt rifle2 { Anim = 5118 Value = 1 } cChooserEntryInt rifle3 { Anim = 5119 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5120 Value = 3 } cChooserEntryInt sniper1 { Anim = 5118 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_18050640 { Anim = 5119 Value = 5 } cChooserEntryInt frank_strafe_camera_180360506 { Anim = 5119 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_180440276 { Anim = 5121 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_180420207 { Anim = 5121 Value = 13 } } cAnimRef 5118 { File = 909914944 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.390000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.650000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.278000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.640334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5119 { File = -1894797179 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.316333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.391667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5120 { File = 328750600 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.390000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.650000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.307333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.382667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5121 { File = -951655840 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 800 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5126 Value = 0 } cChooserEntryInt rifle2 { Anim = 5126 Value = 1 } cChooserEntryInt rifle3 { Anim = 5127 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5128 Value = 3 } cChooserEntryInt sniper1 { Anim = 5126 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_90neg330171 { Anim = 5127 Value = 5 } cChooserEntryInt frank_strafe_camera_90neg220412 { Anim = 5127 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_90neg560432 { Anim = 5129 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_90neg340067 { Anim = 5129 Value = 13 } } cAnimRef 5126 { File = -1061624068 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.520000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 1.020000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.261000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.551167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.327833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5127 { File = 705408505 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.262000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.584834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.316333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5128 { File = -463771596 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.520000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 1.020000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.288833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.578500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.334167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5129 { File = -1092246372 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 801 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5130 Value = 0 } cChooserEntryInt rifle2 { Anim = 5130 Value = 1 } cChooserEntryInt rifle3 { Anim = 5131 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5132 Value = 3 } cChooserEntryInt sniper1 { Anim = 5130 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_90520375 { Anim = 5131 Value = 5 } cChooserEntryInt frank_strafe_camera_90380740 { Anim = 5131 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_90310352 { Anim = 5133 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_90420144 { Anim = 5133 Value = 13 } } cAnimRef 5130 { File = 1893139952 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.580000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.150000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.293668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.602166 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.350000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5131 { File = 1678409365 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.544667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.329000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5132 { File = -1594286408 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.580000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.150000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.602167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.324666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5133 { File = -505989424 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 796 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5110 Value = 0 } cChooserEntryInt rifle2 { Anim = 5110 Value = 1 } cChooserEntryInt rifle3 { Anim = 5111 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5112 Value = 3 } cChooserEntryInt sniper1 { Anim = 5110 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_45neg390031 { Anim = 5111 Value = 5 } cChooserEntryInt frank_strafe_camera_45neg430115 { Anim = 5111 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_45neg30376 { Anim = 5113 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_45neg550893 { Anim = 5113 Value = 13 } } cAnimRef 5110 { File = -247815660 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.540000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.970000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.277000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.575000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.313000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5111 { File = 1261810385 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.271000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.318000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5112 { File = -1420729764 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.540000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.970000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.244000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.563000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.314000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5113 { File = 365879220 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 797 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5114 Value = 0 } cChooserEntryInt rifle2 { Anim = 5114 Value = 1 } cChooserEntryInt rifle3 { Anim = 5115 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5116 Value = 3 } cChooserEntryInt sniper1 { Anim = 5114 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_45450546 { Anim = 5115 Value = 5 } cChooserEntryInt frank_strafe_camera_4590428 { Anim = 5115 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_45190496 { Anim = 5117 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_4510956 { Anim = 5117 Value = 13 } } cAnimRef 5114 { File = 1393107800 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.600000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.606167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.343250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5115 { File = 1558015677 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.587833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2096205185 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 507231762 { Time = 0.356000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5116 { File = -1469292784 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.600000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.264000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.580750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.336500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5117 { File = -858536392 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 794 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5102 Value = 0 } cChooserEntryInt rifle2 { Anim = 5102 Value = 1 } cChooserEntryInt rifle3 { Anim = 5103 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5104 Value = 3 } cChooserEntryInt sniper1 { Anim = 5102 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_135neg250281 { Anim = 5103 Value = 5 } cChooserEntryInt frank_strafe_camera_135neg560287 { Anim = 5103 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_135neg500904 { Anim = 5105 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_135neg120223 { Anim = 5105 Value = 13 } } cAnimRef 5102 { File = -274569438 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.460000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.633333 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.283000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.581000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.324333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5103 { File = -1982906425 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.346667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5104 { File = -229428886 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -722044389 { Time = 0.460000 Duration = 0.100000 } cAnimEvent -1574430752 { Time = 0.960000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.273333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.353333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5105 { File = 780420994 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 795 { AbsoluteTranslationMode = "false" DestinationState = "false" cStrafeDirWarper strafedirwarper { } cStrafeBlenderPositionWarper strafeblenderwarper { } cRunAccelTimeWarper accel { } cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 5106 Value = 0 } cChooserEntryInt rifle2 { Anim = 5106 Value = 1 } cChooserEntryInt rifle3 { Anim = 5107 Value = 2 } cChooserEntryInt shotgun1 { Anim = 5108 Value = 3 } cChooserEntryInt sniper1 { Anim = 5106 Value = 4 } cChooserEntryInt male_run_strafe_rifle_aim_135580453 { Anim = 5107 Value = 5 } cChooserEntryInt frank_strafe_camera_13540272 { Anim = 5107 Value = 10 } cChooserEntryInt male_run_strafe_rifle_aim_135370608 { Anim = 5109 Value = 11 } cChooserEntryInt male_run_strafe_protoman_aim_135110550 { Anim = 5109 Value = 13 } } cAnimRef 5106 { File = 782697326 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.640000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.209000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.554000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.318000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5107 { File = -2084544405 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 1.120000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 0.550000 Duration = 0.100000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.522000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.324000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5108 { File = 826550310 DataRate = 0.850000 Looping = "true" Mirror = "false" cAnimEvent -1574430752 { Time = 0.640000 Duration = 0.100000 } cAnimEvent -722044389 { Time = 1.100000 Duration = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.511000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.324000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "true" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGun { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunBlender { Dest = 627 XZToUse = 2 YToUse = 2 Duration = 0.140000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5109 { File = -1226080114 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericAnimState 294 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdle { Dest = 62 Next = 291 } cTransitionHint ToInjuredIdleHint { Dest = 306 Next = 291 } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 1667 Value = 0 } cChooserEntryInt rifle2 { Anim = 1667 Value = 1 } cChooserEntryInt rifle3 { Anim = 1668 Value = 2 } cChooserEntryInt shotgun1 { Anim = 1669 Value = 3 } cChooserEntryInt sniper1 { Anim = 1667 Value = 4 } cChooserEntryInt male_6shooter_idle_to_idle_aim50546 { Anim = 1670 Value = 5 } cChooserEntryInt frank_idle_combat_to_idle_camera360919 { Anim = 1671 Value = 10 } cChooserEntryInt male_protoman_idle_to_shoot_idle260834 { Anim = 1672 Value = 11 } } cAnimRef 1667 { File = -1522572873 DataRate = 1.500000 Looping = "false" Mirror = "false" cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } cAudioAnimEvent 1674644821 { Time = 0.021250 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } cAnimRef 1669 { File = 2016755767 DataRate = 1.500000 Looping = "false" Mirror = "false" cAnimEvent 1855709374 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } } cGenericTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToIdleAimGunBlender { Dest = 291 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1668 { File = -705937577 DataRate = 1.500000 Looping = "false" Mirror = "false" cAudioAnimEvent 1674644821 { Time = 0.011250 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 1670 { File = -793385370 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 653161335 { Time = 0.017166 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } cAnimRef 1671 { File = 1149957015 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1672 { File = -268621546 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1536808069 { Time = 0.000000 Duration = 10.000000 } cHashAudioAnimEvent 313809684 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605718471 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1682732674 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } } cGenericAnimState 291 { AbsoluteTranslationMode = "false" DestinationState = "false" cAimGunPoseWarper aimgunposewarper { } cCategoryChooser cRandomChooser { ChooserType = "FIREARMTYPE" cChooserEntryInt rifle1 { Anim = 1646 Value = 0 } cChooserEntryInt rifle2 { Anim = 1646 Value = 1 } cChooserEntryInt rifle3 { Anim = 1647 Value = 2 } cChooserEntryInt shotgun1 { Anim = 1648 Value = 3 } cChooserEntryInt sniper1 { Anim = 1646 Value = 4 } cChooserEntryInt male_6shooter_idle_aim90515 { Anim = 1649 Value = 5 } cChooserEntryInt frank_idle_camera_aim280966 { Anim = 1650 Value = 10 } cChooserEntryInt male_protoman_shoot_idle40650 { Anim = 1651 Value = 11 } } cAnimRef 1646 { File = -884415261 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 1648 { File = -402577237 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } } cGenericTransitioner ToSelf { Dest = 291 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToIdleAimShootGun { Dest = 293 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRun { Dest = 627 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToCasualIdle { Dest = 62 Next = 292 } cTransitionHint ToInjuredIdleHint { Dest = 306 Next = 292 } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Right { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunRight { Dest = 801 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunBackward { Dest = 798 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Right { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun135Left { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunLeft { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRun45Left { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleAimGunToIdle { Dest = 292 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleAimGunToIdleBlender { Dest = 292 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "true" } cAnimRef 1647 { File = -1833209398 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cGenericBlender ToStrafeRun135RightBlender { Dest = 795 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRunRight { Dest = 801 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunRightBlender { Dest = 801 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRunBackward { Dest = 798 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunBackwardBlender { Dest = 798 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRun45Right { Dest = 797 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRun45RightBlender { Dest = 797 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRun135Left { Dest = 794 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRun135LeftBlender { Dest = 794 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRunLeft { Dest = 800 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunLeftBlender { Dest = 800 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRun45Left { Dest = 796 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRun45LeftBlender { Dest = 796 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cEventBasedTransitioner ToStrafeRunForward { Dest = 799 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToStrafeRunForwardBlender { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToIdleAimGunToIdle { Dest = 292 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToIdleAimGunToIdle { Dest = 292 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "true" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cEventBasedTransitioner ToIdleAimShootGun { Dest = 293 Event = 1264087754 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleAimShootGun { Dest = 293 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "true" } cAnimRef 1662 { File = -1853270286 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } cAnimEvent 428773011 { Time = 0.930000 Duration = 9.000000 } cAnimEvent 1264087754 { Time = 0.930000 Duration = 9.000000 } cAnimEvent 1907657193 { Time = 0.000000 Duration = 0.930000 } 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StopSrcAnim = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMeleeLoopIntoBlender { Dest = 409 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 1663 { File = -1485109668 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1264087754 { Time = 0.230000 Duration = 8.000000 } cAnimEvent 428773011 { Time = 0.240000 Duration = 8.000000 } cAnimEvent 428752543 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } } cAnimGroup 1664 { cCategoryChooser random { ChooserType = "CHARGEDSHOT" cChooserEntryInt male_protoman_shoot340185 { Anim = 1665 Value = 0 } cChooserEntryInt male_protoman_shoot_heavy340185 { Anim = 1666 Value = 1 } } cAnimRef 1665 { File = -1576605166 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 100943088 { Time = 0.130000 Duration = 0.000000 NonStopFiringForDurationOfEvent 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DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToIdleAimShootGunHint { Dest = 293 Next = 291 } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToIdleAimGun { Dest = 291 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1653 { File = 345385687 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } 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MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -1806299320 { Time = 0.604250 Duration = 0.250000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponlight" FatalReactionName = "fatalreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 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cGenericTransitioner ToNullState { Dest = 444 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5581 { File = -338249632 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1633811768 { Time = 0.200000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent 468166462 { Time = 0.275166 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 50 } cAudioAnimEvent 427844061 { Time = 0.305500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 502479670 { Time = 0.215417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cUpperbodyBlendWarper UpperbodyBlendWarper { } } cGenericAnimState 893 { AbsoluteTranslationMode = "false" DestinationState = "false" cAimGunPoseWarper aimgunposewarper { } cGunStrafeUBMaskPoseWarper ubbonemask { } cRandomChooser cRandomChooser { cChooserEntryFloat male_protoman_strafe_0342 { Anim = 5583 Value = 0.000000 } } cGenericTransitioner ToNullState { Dest = 444 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5583 { File = 1330758405 DataRate = 1.000000 Looping = "false" Mirror = "false" } cUpperbodyBlendWarper UpperbodyBlendWarper { } cStrafeDirWarper StrafeDirWarper { } } cGenericAnimState 518 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_idle40379 { Anim = 2627 Value = 1 } cChooserEntryInt male_struggle_standing_front_idle330093 { Anim = 2628 Value = 0 } cChooserEntryInt male_struggle_crotch_front_idle340562 { Anim = 2629 Value = 2 } cChooserEntryInt male_gas_struggle_standing_front_idle360828 { Anim = 2630 Value = 3 } cChooserEntryInt male_gas_struggle_standing_back_idle360843 { Anim = 2631 Value = 4 } cChooserEntryInt male_struggle_ankle_front_idle100044 { Anim = 2632 Value = 11 } } cGenericBlender ToPlayerStruggleWithZombieDetach { Dest = 520 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieDetach { Dest = 520 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerGrappledToGround { Dest = 479 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPlayerStruggleWithZombieBitten { Dest = 519 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPlayerStruggleWithZombieBitten { Dest = 519 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "true" } cAnimRef 2627 { File = 1149211299 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cZombieGrappleEvent 1048295191 { Time = 0.100000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAudioAnimEvent 1962534489 { Time = 0.100000 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cHashAudioAnimEvent 501368863 { Time = 0.778667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 653166640 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106945933 { Time = 0.760000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cGainPPEvent 1404127886 { Time = 0.000000 Duration = 2.066661 Genre = "SPECIAL" Amount = 300 } } cGenericTransitioner ToPlayerStruggleWithZombie { Dest = 518 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2628 { File = 1087907273 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cZombieGrappleEvent 1048295191 { Time = 0.100000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAudioAnimEvent -2020932517 { Time = 0.367334 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.410000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 426592729 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cGainPPEvent 1510857834 { Time = 0.000000 Duration = 2.150000 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2629 { File = -1116896124 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 418359102 { Time = 0.291750 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cZombieGrappleEvent 1048295191 { Time = 0.100000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent 651907098 { Time = 0.668750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cGainPPEvent 1676874311 { Time = 0.000000 Duration = 2.150000 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2630 { File = -923849245 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 1048295191 { Time = 0.100000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAudioAnimEvent -2020932517 { Time = 0.367334 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.410000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cGainPPEvent 1485875054 { Time = 0.000000 Duration = 1.956828 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2631 { File = 1194729417 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 1048295191 { Time = 0.100000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAudioAnimEvent 1962534489 { Time = 0.100000 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cHashAudioAnimEvent 501368863 { Time = 0.778667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 653166640 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106945933 { Time = 0.760000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cGainPPEvent 1519218125 { Time = 0.000000 Duration = 2.255332 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2632 { File = 533167816 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 1048295191 { Time = 0.049333 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAudioAnimEvent 329429213 { Time = 0.006167 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cGainPPEvent 1517973991 { Time = 0.000000 Duration = 2.057001 Genre = "SPECIAL" Amount = 300 } } } cGenericAnimState 519 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_bite10203 { Anim = 2633 Value = 1 } cChooserEntryInt male_struggle_standing_front_bite510968 { Anim = 2634 Value = 0 } cChooserEntryInt male_struggle_crotch_front_bite530625 { Anim = 2635 Value = 2 } cChooserEntryInt male_gas_struggle_standing_front_bite460593 { Anim = 2636 Value = 3 } cChooserEntryInt male_gas_struggle_standing_back_bite460625 { Anim = 2637 Value = 4 } cChooserEntryInt male_struggle_ankle_front_bite210212 { Anim = 2638 Value = 11 } } cGenericTransitioner ToPlayerStruggleWithZombieBitten { Dest = 519 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPlayerStruggleWithZombieBitten { Dest = 519 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cAnimRef 2633 { File = -1035181475 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cBodyEffectsEvent -24995636 { Time = 0.383333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 5.000000 } cHealthEvent -1706136437 { Time = 1.100000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cBodyEffectsEvent -24995633 { Time = 0.883333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cAudioAnimEvent 1136678478 { Time = 0.974665 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAnimEvent -1755304835 { Time = 0.150000 Duration = 0.000000 } cControllerVibrateEvent -1965592833 { Time = 0.333333 Duration = 0.116667 ControllerVibrateSequence = 5 } cControllerVibrateEvent -1965592833 { Time = 0.833333 Duration = 0.100000 ControllerVibrateSequence = 5 } cAudioAnimEvent 1136678477 { Time = 0.470000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cGainPPEvent -1380851113 { Time = 0.000000 Duration = 1.674921 Genre = "SPECIAL" Amount = 300 } } cGenericTransitioner ToPlayerStruggleWithZombie { Dest = 518 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPlayerStruggleWithZombie { Dest = 518 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "true" } cGenericTransitioner ToPlayerGrappledToGround { Dest = 479 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2634 { File = 1474722167 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cBodyEffectsEvent -24995636 { Time = 0.540000 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -24995633 { Time = 0.833333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cControllerVibrateEvent -1965592833 { Time = 0.500000 Duration = 0.083333 ControllerVibrateSequence = 5 } cControllerVibrateEvent -1965592833 { Time = 0.850000 Duration = 0.083333 ControllerVibrateSequence = 5 } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAudioAnimEvent 1136678477 { Time = 0.589834 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.469250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.484000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHealthEvent -1706136437 { Time = 1.320000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cAudioAnimEvent 1136678478 { Time = 1.031996 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.349253 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHandEvent 1782598244 { Time = 1.283333 Duration = 3.000000 Relaxed = "false" StateName = "H_FRONTSTRUGGLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1892827855 { Time = 0.116667 Duration = 1.166667 Relaxed = "false" StateName = "H_FRONTSTRUGGLEBITE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1889194063 { Time = 0.000000 Duration = 0.116667 Relaxed = "false" StateName = "H_FRONTSTRUGGLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent -1755304835 { Time = 0.183330 Duration = 0.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.451417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.360000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.923670 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.580000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cGainPPEvent 1484758670 { Time = 0.000000 Duration = 2.006573 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2635 { File = -1576585350 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1400614996 { Time = 0.542667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.156833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.500000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 4.000000 } cHealthEvent -787712580 { Time = 1.020000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cControllerVibrateEvent -1965592833 { Time = 0.383333 Duration = 0.100000 ControllerVibrateSequence = 5 } cControllerVibrateEvent -1965592833 { Time = 0.683333 Duration = 0.100000 ControllerVibrateSequence = 5 } cAnimEvent -1755304835 { Time = 0.250000 Duration = 0.000000 } cHashAudioAnimEvent -2023033026 { Time = 0.647249 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cBodyEffectsEvent -24995636 { Time = 0.383333 Duration = 0.000000 BoneName = "BONE_PELVIS" BloodEffectID = 302 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -24995633 { Time = 0.700000 Duration = 0.000000 BoneName = "BONE_PELVIS" BloodEffectID = 30 UseImpactEffect = "false" SpawnGuts = "false" } cGainPPEvent 1408866061 { Time = 0.000000 Duration = 1.683343 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2636 { File = 1393917853 DataRate = 1.000000 Looping = "false" Mirror = "false" cBodyEffectsEvent -24995636 { Time = 0.300000 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -24995633 { Time = 0.683333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cControllerVibrateEvent -1965592833 { Time = 0.300000 Duration = 0.083333 ControllerVibrateSequence = 10 } cControllerVibrateEvent -1965592833 { Time = 0.683333 Duration = 0.083333 ControllerVibrateSequence = 10 } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAudioAnimEvent 1136678477 { Time = 0.316667 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.469250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.484000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHealthEvent -1706136437 { Time = 0.800000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cAudioAnimEvent 1136678478 { Time = 0.700000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 1.349253 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHandEvent 1782598244 { Time = 1.283333 Duration = 3.000000 Relaxed = "false" StateName = "H_FRONTSTRUGGLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1892827855 { Time = 0.116667 Duration = 1.166667 Relaxed = "false" StateName = "H_FRONTSTRUGGLEBITE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1889194063 { Time = 0.000000 Duration = 0.116667 Relaxed = "false" StateName = "H_FRONTSTRUGGLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cAnimEvent -1755304835 { Time = 0.183330 Duration = 0.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.451417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.360000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.923670 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.580000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cGainPPEvent -1390331790 { Time = 0.000000 Duration = 1.243750 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2637 { File = 1581544311 DataRate = 1.000000 Looping = "false" Mirror = "false" cBodyEffectsEvent -24995636 { Time = 0.466667 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 5.000000 } cHealthEvent -1706136437 { Time = 1.200000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cBodyEffectsEvent -24995633 { Time = 0.916667 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 162 UseImpactEffect = "false" SpawnGuts = "false" } cAudioAnimEvent 1136678478 { Time = 0.974665 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAnimEvent -1755304835 { Time = 0.150000 Duration = 0.000000 } cControllerVibrateEvent -1965592833 { Time = 0.466667 Duration = 0.116667 ControllerVibrateSequence = 10 } cControllerVibrateEvent -1965592833 { Time = 0.916667 Duration = 0.100000 ControllerVibrateSequence = 10 } cAudioAnimEvent 1136678477 { Time = 0.470000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cGainPPEvent 1394640518 { Time = 0.000000 Duration = 1.608000 Genre = "SPECIAL" Amount = 300 } } cImmediateTransitioner ToFatalHitReaction { Dest = 157 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToKnockedOut { Dest = 371 Next = 157 } cAnimRef 2638 { File = -1463708746 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 10.000000 } cHealthEvent -1516463857 { Time = 0.244083 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -50.000000 JustApplySimpleDamage = "false" } cAudioAnimEvent 463413243 { Time = 0.496749 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 507231965 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 425463641 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 648425395 { Time = 1.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 457563664 { Time = 0.530000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cGainPPEvent 1480021451 { Time = 0.000000 Duration = 1.674923 Genre = "SPECIAL" Amount = 300 } } } cGenericAnimState 521 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_front_into130312 { Anim = 2651 Value = 0 } cChooserEntryInt male_struggle_standing_back_into190609 { Anim = 2652 Value = 1 } cChooserEntryInt male_struggle_crotch_front_into440843 { Anim = 2653 Value = 2 } cChooserEntryInt male_gas_struggle_standing_front_into40890 { Anim = 2654 Value = 3 } cChooserEntryInt male_gas_struggle_standing_back_into40906 { Anim = 2655 Value = 4 } cChooserEntryInt male_struggle_ankle_front_into140980 { Anim = 2656 Value = 11 } } cGenericBlender ToPlayerStruggleWithZombieBitten { Dest = 519 XZToUse = 0 YToUse = 0 Duration = 0.230000 StopSrcAnim = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieBitten { Dest = 519 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPlayerStruggleWithZombie { Dest = 518 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPlayerStruggleWithZombie { Dest = 518 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cAnimRef 2651 { File = -2134505775 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.496834 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.210000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.240000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cZombieGrappleEvent -1350393374 { Time = 0.100000 Duration = 0.580000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cGainPPEvent 1394634058 { Time = 0.000000 Duration = 0.713083 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2652 { File = -99736389 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.443000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.100000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cZombieGrappleEvent -1350393374 { Time = 0.100000 Duration = 0.400000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cGainPPEvent 1674510285 { Time = 0.000000 Duration = 0.547250 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2653 { File = -70956900 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.498167 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.193166 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.270000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cZombieGrappleEvent -1350393374 { Time = 0.100000 Duration = 0.580000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cGainPPEvent 1595117069 { Time = 0.000000 Duration = 0.713084 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2654 { File = -744070917 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.210000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.240000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } cZombieGrappleEvent -1350393374 { Time = 0.150000 Duration = 0.500000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cGainPPEvent -1390328457 { Time = 0.000000 Duration = 0.696500 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2655 { File = -2027683631 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.443000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.100000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cZombieGrappleEvent -1350393374 { Time = 0.100000 Duration = 0.400000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cGainPPEvent 1477656044 { Time = 0.000000 Duration = 0.547250 Genre = "SPECIAL" Amount = 300 } } cAnimationTimeWarper AnimationTimeWarper { } cAnimRef 2656 { File = 1605722064 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cZombieGrappleEvent -1350393374 { Time = 0.037667 Duration = 2.153833 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "true" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.886999 } cAudioAnimEvent 662644670 { Time = 0.014083 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cGainPPEvent 1520344674 { Time = 0.000000 Duration = 0.216666 Genre = "SPECIAL" Amount = 300 } } } cGenericAnimState 520 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_pushoff150875 { Anim = 2639 Value = 1 } cChooserEntryInt male_struggle_standing_front_pushoff210859 { Anim = 2640 Value = 0 } cChooserEntryInt male_struggle_crotch_front_pushoff230203 { Anim = 2641 Value = 2 } cChooserEntryInt male_struggle_standing_front_pushoff_ddt { Anim = 2642 Value = 3 } cChooserEntryInt male_struggle_standing_back_pushoff_bodyslam140859 { Anim = 2643 Value = 4 } cChooserEntryInt male_gas_struggle_standing_front_pushoff200593 { Anim = 2644 Value = 5 } cChooserEntryInt male_gas_struggle_standing_back_pushoff200609 { Anim = 2645 Value = 6 } cChooserEntryInt frank_grab_suplex480609 { Anim = 2646 Value = 7 } cChooserEntryInt frank_grab_judothrow328 { Anim = 2647 Value = 8 } cChooserEntryInt frank_grab_power_push510828 { Anim = 2648 Value = 10 } cChooserEntryInt frank_grab_kick_back370156 { Anim = 2649 Value = 9 } cChooserEntryInt male_struggle_ankle_front_pushoff400508 { Anim = 2650 Value = 11 } } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 2639 { File = 43555574 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -867808941 { Time = 0.300000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 1998700923 { Time = 0.300000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.330000 Duration = 8.000000 } cAudioAnimEvent -410086856 { Time = 0.288333 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.339667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.392917 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.422000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" } cEventBasedTransitioner ToPivot { Dest = 456 Event = -429910867 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cAnimRef 2640 { File = 37111324 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent 1536831697 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.350000 Duration = 8.000000 } cAudioAnimEvent -410086856 { Time = 0.285501 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.684666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.092244 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.829333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.393667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHandEvent 1769488139 { Time = 0.333333 Duration = 1.166667 Relaxed = "false" StateName = "H_FRONTSTRUGGLEPUSHOFF" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.876667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 2641 { File = -56976143 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.342000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.736667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.071331 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.812648 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.441337 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -410086856 { Time = 0.347167 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cZombieGrappleEvent -1710132033 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.350000 Duration = 2.000000 } cAttackEvent 1660638279 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 1536831697 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.500000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.410000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 2642 { File = -1296346153 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 2.130000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = 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Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.930000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "true" BackDDT = "false" } cHashAudioAnimEvent -2023033026 { Time = 1.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 2.139500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 2.394250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.732000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1592753408 { Time = 0.000000 Duration = 2.950000 Genre = "SPECIAL" Amount = 1000 } cAudioAnimEvent 424213136 { Time = 2.876250 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 25 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 2643 { File = -1271896854 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombieGrappleEvent -1710132033 { Time = 0.910000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -429910867 { Time = 2.290000 Duration = 8.000000 } cZombieGrappleEvent -1595492519 { Time = 0.020000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cCameraShakeEvent -896653171 { Time = 0.830000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "false" Heavy = "true" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 0.830000 Duration = 0.000000 ControllerVibrateSequence = 14 } cAudioAnimEvent 687627120 { Time = 0.070000 Duration = 0.000000 Type = "vgasp" AssetName = "SwingHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent 455196178 { Time = 1.326000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cAudioAnimEvent 2106936554 { Time = 0.910000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 682883476 { Time = 1.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2106942528 { Time = 2.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.830000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "true" } cHashAudioAnimEvent 498993909 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 653174269 { Time = 0.522000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 2095089198 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cGainPPEvent 1521593830 { Time = 0.000000 Duration = 2.412000 Genre = "SPECIAL" Amount = 1000 } cAudioAnimEvent 2097457729 { Time = 2.340000 Duration = 0.000000 Type = "ggasp" AssetName = "ChuckSpecialMove" PlaybackPercentage = 25 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 3.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 2644 { File = -1134096970 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1536831697 { Time = 0.416667 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -867808941 { Time = 0.416667 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.500000 Duration = 8.000000 } cAudioAnimEvent 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0 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.876667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 2645 { File = -796262372 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -867808941 { Time = 0.400000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 1998700923 { Time = 0.400000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.330000 Duration = 8.000000 } cAudioAnimEvent -410086856 { Time = 0.288333 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.339667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.727994 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.422000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 2646 { File = 778645773 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 1.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 2.650000 Duration = 8.000000 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cZombieGrappleEvent -1595492519 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cHashAudioAnimEvent 1674616869 { Time = 1.813505 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.630071 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.860500 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.054921 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.684492 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.675083 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.021235 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.930000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "true" BackDDT = "false" } cCameraShakeEvent -896653171 { Time = 1.320000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "true" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.320000 Duration = 0.000000 ControllerVibrateSequence = 14 } cHashAudioAnimEvent -1010520974 { Time = 0.369250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.808335 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.750666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.399575 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cGainPPEvent 1667392613 { Time = 0.000000 Duration = 2.730250 Genre = "SPECIAL" Amount = 1000 } cAudioAnimEvent 457566071 { Time = 0.000000 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 25 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.800000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 2647 { File = 2085869448 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombieGrappleEvent -1710132033 { Time = 0.500000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -429910867 { Time = 2.290000 Duration = 8.000000 } cZombieGrappleEvent -1595492519 { Time = 0.020000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cCameraShakeEvent -896653171 { Time = 1.100000 Duration = 0.000000 HandToHand = "true" Light = "true" Medium = "false" Heavy = "false" VeryHeavy = "false" } cAudioAnimEvent -444527026 { Time = 0.223000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.538000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.423340 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.999323 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.830000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "true" } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.394000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.366000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.650992 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cGainPPEvent 1596243946 { Time = 0.000000 Duration = 1.725249 Genre = "SPECIAL" Amount = 1000 } cAudioAnimEvent 682893150 { Time = 1.665157 Duration = 0.000000 Type = "ggasp" AssetName = "FrankSpecialMove" PlaybackPercentage = 25 } cCanTurnEvent 1194519097 { Time = 0.200000 Duration = 0.500000 LimitRateOfTurn = "true" RateOfTurn = 0.300000 } cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.800000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } } cAnimRef 2648 { File = 1051976948 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombieGrappleEvent -1710132033 { Time = 0.910000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -429910867 { Time = 2.290000 Duration = 8.000000 } cZombieGrappleEvent -1595492519 { Time = 0.020000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cCameraShakeEvent -896653171 { Time = 1.100000 Duration = 0.000000 HandToHand = "true" Light = "true" Medium = "false" Heavy = "false" VeryHeavy = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.423340 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.538000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.223000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.999323 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.830000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "true" } cAudioAnimEvent -1070304640 { Time = 0.394000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.366000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.650992 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cAnimRef 2649 { File = -2125849740 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 1.530000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 2.650000 Duration = 8.000000 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cZombieGrappleEvent -1595492519 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cHashAudioAnimEvent -1010520974 { Time = 0.369250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.021235 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.630071 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.675083 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.399575 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.054921 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.860500 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.930000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "true" BackDDT = "false" } cCameraShakeEvent -896653171 { Time = 1.320000 Duration = 0.000000 HandToHand = "true" Light = "false" Medium = "true" Heavy = "false" VeryHeavy = "false" } cControllerVibrateEvent -1636896558 { Time = 1.320000 Duration = 0.000000 ControllerVibrateSequence = 14 } cHashAudioAnimEvent -2023033026 { Time = 1.684492 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.813505 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.750666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.808335 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cAnimRef 2650 { File = -114484419 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent -1710132033 { Time = 0.696667 Duration = 0.006333 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 1.330001 } cAnimEvent -429910867 { Time = 0.880334 Duration = 0.456001 } cAudioAnimEvent 647175163 { Time = 0.439333 Duration = 0.000000 Type = 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cCollisionInfoChangeEvent -1388984194 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cAttackEvent 2638486 { Time = 0.283333 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "specialized" HitReactionName = "grappleenter" FatalReactionName = "grappleenter" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "true" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent 1858026426 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 686371675 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToHoldZombie { Dest = 290 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 290 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_grapple_idle360843 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MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCollisionInfoChangeEvent 99771925 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent 1893738896 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1975492665 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -735371808 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1855652413 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1848534800 { Time = 1.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 691111101 { Time = 0.720000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } } cAnimRef 2974 { File = 1787188582 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent 2433728 { Time = 2.200000 Duration = 7.000000 } cCollisionInfoChangeEvent 1175499753 { Time = 0.000000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "true" CollideWithVehicle = "true" CollideWithNPC = "true" CollideWithPlayer = "true" CollideWithZombie = "false" CollideWithBullet = "true" } cCollisionInfoChangeEvent 1175499754 { Time = 2.000000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cAudioAnimEvent 1859278483 { Time = 1.610000 Duration = 0.000000 Type = "motion" AssetName = "PileDriver" PlaybackPercentage = 0 } cHashAudioAnimEvent -1254852989 { Time = 1.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1856908027 { Time = 1.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1967271804 { Time = 2.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1818947864 { Time = 2.150415 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -724630331 { Time = 0.352500 Duration = 0.000000 Type = "motion" AssetName = "ZanThrow" PlaybackPercentage = 0 } cAudioAnimEvent 1894843507 { Time = 1.630000 Duration = 0.000000 Type = "motion" AssetName = 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PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } } } cGenericAnimState 922 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_grapple_toss_exit_negative550953 { Anim = 6508 Value = 1.000000 } } cAnimRef 6508 { File = 2114959724 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cCollisionInfoChangeEvent 99771925 { Time = 0.700000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cHashAudioAnimEvent -735374037 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1891358873 { Time = 1.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 418361840 { Time = 0.811415 Duration = 0.000000 Type = "vgasp" AssetName = "HoistEnd" PlaybackPercentage = 0 } } } cGenericAnimState 479 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_to_onground140000 { Anim = 2570 Value = 1 } cChooserEntryInt male_struggle_crotch_front_to_onground540843 { Anim = 2571 Value = 2 } cChooserEntryInt male_struggle_standing_front_to_onground560343 { Anim = 2572 Value = 0 } cChooserEntryInt male_gas_struggle_standing_front_to_onground270437 { Anim = 2573 Value = 3 } cChooserEntryInt male_gas_struggle_standing_back_to_onground270453 { Anim = 2574 Value = 4 } cChooserEntryInt male_struggle_ankle_front_death450796 { Anim = 2575 Value = 11 } } cAnimRef 2570 { File = 982712935 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 984278783 { Time = 0.400000 Duration = 8.000000 } cAudioAnimEvent 1292353862 { Time = 1.895086 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 329429213 { Time = 0.443333 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cZombieGrappleEvent -762090210 { Time = 1.760000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "true" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -977157644 { Time = 1.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.530000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 1.970000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.990000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cControllerVibrateEvent -1965592833 { Time = 0.450000 Duration = 0.083333 ControllerVibrateSequence = 15 } cControllerVibrateEvent -1965592833 { Time = 0.850000 Duration = 0.083333 ControllerVibrateSequence = 5 } cControllerVibrateEvent -1965592833 { Time = 1.400000 Duration = 0.083333 ControllerVibrateSequence = 5 } cControllerVibrateEvent -1965592833 { Time = 1.766667 Duration = 0.150000 ControllerVibrateSequence = 15 } cBodyEffectsEvent -24995636 { Time = 0.433333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 14 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -24995633 { Time = 0.866667 Duration = 0.000000 BloodEffectID = 0 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -24995634 { Time = 1.416667 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 14 UseImpactEffect = "false" SpawnGuts = "false" } cHealthEvent -1545004356 { Time = 1.416670 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cSwapShapeEvent -1627059526 { Time = 0.500000 Duration = 9.000000 ShapeName = "GRAPPLEONGROUND" KeepShape = "false" } cGainPPEvent 1516854464 { Time = 0.000000 Duration = 2.857752 Genre = "SPECIAL" Amount = 300 } } cGenericTransitioner ToPlayerGroundGrappleStruggle { Dest = 482 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2571 { File = -644207456 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 1.461253 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.699585 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent -2013737908 { Time = 0.268333 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cAnimEvent -1141532598 { Time = 0.600000 Duration = 8.000000 } cZombieGrappleEvent -762090210 { Time = 1.690000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "true" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cHashAudioAnimEvent -1010520974 { Time = 2.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1078192124 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1078192121 { Time = 0.740000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } 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DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cSwapShapeEvent -1627059526 { Time = 0.500000 Duration = 9.000000 ShapeName = "GRAPPLEONGROUND" KeepShape = "false" } cGainPPEvent 1590388129 { Time = 0.000000 Duration = 2.603575 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2572 { File = -640507443 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1141532598 { Time = 0.400000 Duration = 8.000000 } cAudioAnimEvent 1292353862 { Time = 1.811000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent -2013737908 { Time = 0.316500 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cZombieGrappleEvent -762090210 { Time = 1.690000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "true" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -977157644 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.423500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.885000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 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"false" } cHealthEvent -1545004356 { Time = 1.416670 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cSwapShapeEvent -1627059526 { Time = 0.500000 Duration = 9.000000 ShapeName = "GRAPPLEONGROUND" KeepShape = "false" } cGainPPEvent 1668653806 { Time = 0.000000 Duration = 2.686500 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2573 { File = 2112050727 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1141532598 { Time = 0.400000 Duration = 8.000000 } cAudioAnimEvent 1136678477 { Time = 0.353834 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cZombieGrappleEvent -762090210 { Time = 0.690000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "true" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -977157644 { Time = 0.126666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 0.390667 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.203665 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cControllerVibrateEvent -1965592833 { Time = 0.333333 Duration = 0.100000 ControllerVibrateSequence = 15 } cBodyEffectsEvent -24995636 { Time = 0.466667 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 14 UseImpactEffect = "false" SpawnGuts = "false" } cHealthEvent -1545004356 { Time = 1.416670 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cSwapShapeEvent -1627059526 { Time = 0.000000 Duration = 8.000000 ShapeName = "GRAPPLEONGROUND" KeepShape = "false" } cGainPPEvent 1669769928 { Time = 0.000000 Duration = 0.928667 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2574 { File = -1082958899 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent 984278783 { Time = 0.400000 Duration = 8.000000 } cAudioAnimEvent 1292353862 { Time = 0.476250 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 329429213 { Time = 0.467083 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cZombieGrappleEvent -762090210 { Time = 0.250000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "true" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -977157644 { Time = 0.100583 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.097750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.241750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.161917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cControllerVibrateEvent -1965592833 { Time = 0.416667 Duration = 0.116667 ControllerVibrateSequence = 15 } cBodyEffectsEvent -24995636 { Time = 0.633333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 14 UseImpactEffect = "false" SpawnGuts = "false" } cHealthEvent -1545004356 { Time = 0.833333 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cSwapShapeEvent -1627059526 { Time = 0.000000 Duration = 9.000000 ShapeName = "GRAPPLEONGROUND" KeepShape = "false" } cGainPPEvent 1522713356 { Time = 0.000000 Duration = 0.954750 Genre = "SPECIAL" Amount = 300 } } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOutBlender { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2575 { File = -887402384 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.700000 Duration = 2.000000 } } } cGenericAnimState 482 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_front_onground_idle400703 { Anim = 2585 Value = 0 } cChooserEntryInt male_struggle_back_onground_idle400703 { Anim = 2586 Value = 1 } cChooserEntryInt male_gas_struggle_back_onground_idle210015 { Anim = 2587 Value = 3 } cChooserEntryInt male_gas_struggle_front_onground_idle210046 { Anim = 2588 Value = 2 } } cImmediateTransitioner ToPlayerGroundGrappleBitten { Dest = 480 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerGroundGrapplePushoff { Dest = 481 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2585 { File = 708009121 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } cAudioAnimEvent 699486142 { Time = 0.253751 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cGainPPEvent 1477652968 { Time = 0.000000 Duration = 1.766657 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2586 { File = -260813141 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent 984278783 { Time = 0.000000 Duration = 8.000000 } cAudioAnimEvent 419468501 { Time = 0.103333 Duration = 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cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } cAudioAnimEvent 458679195 { Time = 0.014667 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cGainPPEvent 1521592011 { Time = 0.000000 Duration = 1.766667 Genre = "SPECIAL" Amount = 300 } } cGenericBlender ToKnockedOutBlender { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 480 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_front_onground_bite390343 { Anim = 2576 Value = 0 } cChooserEntryInt male_struggle_back_onground_bite390343 { Anim = 2577 Value = 1 } cChooserEntryInt male_gas_struggle_back_onground_bite310890 { Anim = 2578 Value = 3 } cChooserEntryInt male_gas_struggle_front_onground_bite120375 { Anim = 2579 Value = 2 } } cGenericTransitioner ToPlayerGroundGrappleBitten { Dest = 480 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToPlayerGroundGrappleStruggle { Dest = 482 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2576 { File = 1493376479 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } cControllerVibrateEvent -1965592833 { Time = 0.383333 Duration = 0.116667 ControllerVibrateSequence = 5 } cBodyEffectsEvent -24995636 { Time = 0.366667 Duration = 0.033333 BoneName = "BONE_NECK" BloodEffectID = 16 UseImpactEffect = "false" SpawnGuts = "false" } cHealthEvent -1545004356 { Time = 0.300000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cAudioAnimEvent 1136678477 { Time = 0.299583 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.394666 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DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cBodyEffectsEvent -24995633 { Time = 0.683333 Duration = 0.000000 BoneName = "BONE_NECK" BloodEffectID = 16 UseImpactEffect = "false" SpawnGuts = "false" } cHashAudioAnimEvent -2023033026 { Time = 0.197917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.467333 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 646050227 { Time = 1.197000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 419475056 { Time = 2.010000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cGainPPEvent 1667387333 { Time = 0.000000 Duration = 2.350000 Genre = "SPECIAL" Amount = 300 } } cAnimRef 2579 { File = 917955829 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -1141532598 { Time = 0.000000 Duration = 8.000000 } cControllerVibrateEvent -1965592833 { Time = 2.316667 Duration = 0.333333 ControllerVibrateSequence = 10 } cBodyEffectsEvent -24995636 { Time = 2.316667 Duration = 0.083333 BoneName = "BONE_NECK" BloodEffectID = 16 UseImpactEffect = "false" SpawnGuts = "false" } cHealthEvent -1545004356 { Time = 0.300000 Duration = 0.000000 BooseHealthFromFood = "false" DeltaHealth = -100.000000 JustApplySimpleDamage = "false" } cAudioAnimEvent 1136678477 { Time = 2.316667 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.394666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 2097459845 { Time = 0.120000 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent 420734675 { Time = 3.420000 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cGainPPEvent 1590391232 { Time = 0.000000 Duration = 5.986581 Genre = "SPECIAL" Amount = 300 } } cGenericTransitioner ToDead { Dest = 79 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToKnockedOutBlender { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 481 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_front_onground_pushoff50921 { Anim = 2580 Value = 0 } cChooserEntryInt male_struggle_back_onground_pushoff50921 { Anim = 2581 Value = 1 } cChooserEntryInt male_struggle_crotch_front_pushoff390578 { Anim = 2582 Value = 2 } cChooserEntryInt male_gas_struggle_front_onground_pushoff580250 { Anim = 2583 Value = 3 } cChooserEntryInt male_gas_struggle_back_onground_pushoff580250 { Anim = 2584 Value = 4 } } cAnimRef 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"false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent 1674616869 { Time = 0.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.130000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.430000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.198496 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cAnimRef 2581 { File = 421212670 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } 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= "PokerOut" PlaybackPercentage = 0 } cFECustomActionEvent -558392456 { Time = 0.885000 Duration = 0.000000 CustomAction = "PokerTriggerFE" Arg = 0 } } } cGenericAnimState 544 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "POKERWIN" cChooserEntryInt poker_win_fist_pump_hand_r320062 { Anim = 2721 Value = 118 } cChooserEntryInt female_poker_win_fist_pump_hand_r20081 { Anim = 2722 Value = 1118 } cChooserEntryInt poker_win_chuck_fist_pump34675 { Anim = 2723 Value = 185 } cFECustomActionEvent pokertriggerfe { Time = 0.752000 Duration = 0.000000 CustomAction = "PokerTriggerFE" Arg = 0 } } cAnimRef 2721 { File = 1050267553 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1536847983 { Time = 0.429000 Duration = 0.000000 } cAnimEvent 1795681660 { Time = 2.013919 Duration = 0.000000 } cFECustomActionEvent -558392456 { Time = 0.752000 Duration = 0.000000 CustomAction = "PokerTriggerFE" Arg = 0 } cAudioAnimEvent 1848021267 { Time = 0.690000 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2722 { File = 936738776 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1795681660 { Time = 5.555583 Duration = 0.000000 } cFECustomActionEvent -558392456 { Time = 0.752000 Duration = 0.000000 CustomAction = "PokerTriggerFE" Arg = 0 } cAudioAnimEvent 1848021267 { Time = 0.660000 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } } cAnimRef 2723 { File = 1513240025 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1536847983 { Time = 0.429000 Duration = 0.000000 } cAnimEvent 1795681660 { Time = 2.013919 Duration = 0.000000 } cFECustomActionEvent -558392456 { Time = 0.752000 Duration = 0.000000 CustomAction = "PokerTriggerFE" Arg = 0 } cAudioAnimEvent 1848021267 { Time = 1.491174 Duration = 0.000000 Type = "vgasp" AssetName = "PokerWin" PlaybackPercentage = 0 } } } cGenericAnimState 530 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "POKERIDLE" cChooserEntryInt poker_idle_hands_on_table90350 { Anim = 2678 Value = 21 } cChooserEntryInt poker_exstripper_idle_hands_on_table90350 { Anim = 2679 Value = 131 } cChooserEntryInt female_poker_idle_hands_on_table150190 { Anim = 2680 Value = 1021 } } cAnimRef 2678 { File = 1220578084 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToPokerSpecialIdle { Dest = 537 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPokerWin { Dest = 544 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPokerLose { Dest = 535 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPokerKnockedOut { Dest = 532 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPokerAction { Dest = 529 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2679 { File = -401034643 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToPokerStrip { Dest = 538 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPokerRegularIdle { Dest = 536 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2680 { File = -223999043 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToPokerIdleToLeanBack { Dest = 531 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 537 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "POKERSPECIALIDLE" cChooserEntryInt female_poker_tell_leaning_back_in_chair250518 { Anim = 2697 Value = 1026 } cChooserEntryInt poker_tell_leaning_back_in_chair570831 { Anim = 2698 Value = 26 } } cAnimRef 2698 { File = -1189143142 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1655528365 { Time = 1.030000 Duration = 0.000000 Type = "motion" AssetName = "fx_poker.big/minigamePokerChairCreakBack.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1808581538 { Time = 4.237916 Duration = 0.000000 Type = "motion" AssetName = "fx_poker.big/minigamePokerChairCreakForward.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2697 { File = -1425089501 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1802588007 { Time = 1.300000 Duration = 0.000000 Type = "motion" AssetName = "fx_poker.big/minigamePokerChairCreakBack.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1617580942 { Time = 4.270000 Duration = 0.000000 Type = "motion" AssetName = "fx_poker.big/minigamePokerChairCreakForward.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 538 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "POKERSTRIP" cChooserEntryInt poker_clothing_emote_eyewear_01430765 { Anim = 2699 Value = 160 } cChooserEntryInt poker_clothing_emote_hair_01310343 { Anim = 2700 Value = 164 } cChooserEntryInt poker_clothing_emote_headwear_02520734 { Anim = 2701 Value = 166 } cChooserEntryInt poker_clothing_emote_shoes_01420484 { Anim = 2702 Value = 170 } cChooserEntryInt poker_clothing_emote_shoes_0290828 { Anim = 2703 Value = 171 } cChooserEntryInt poker_clothing_emote_womens_clothing_0190828 { Anim = 2704 Value = 172 } cChooserEntryInt female_poker_strip_1150065 { Anim = 2705 Value = 1178 } cChooserEntryInt female_poker_strip_2150065 { Anim = 2706 Value = 1179 } cChooserEntryInt female_poker_strip_3150065 { Anim = 2707 Value = 1180 } cChooserEntryInt female_poker_strip_4150065 { Anim = 2708 Value = 1181 } cChooserEntryInt female_poker_strip_5150065 { Anim = 2709 Value = 1182 } cChooserEntryInt male_poker_strip_1150065 { Anim = 2710 Value = 178 } cChooserEntryInt male_poker_strip_2150081 { Anim = 2711 Value = 179 } cChooserEntryInt male_poker_strip_3150081 { Anim = 2712 Value = 180 } cChooserEntryInt male_poker_strip_4150096 { Anim = 2713 Value = 181 } cChooserEntryInt male_poker_strip_5150096 { Anim = 2714 Value = 182 } cChooserEntryInt female_poker_stripped_naked310296 { Anim = 2715 Value = 1183 } } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2699 { File = -47781796 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.942085 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 5.580000 Duration = 0.000000 } } cAnimRef 2700 { File = -57844106 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.759333 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 5.280000 Duration = 0.000000 } } cAnimRef 2701 { File = -1250722994 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.459500 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.630000 Duration = 0.000000 } } cAnimRef 2702 { File = 491572550 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 0.810832 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.630000 Duration = 0.000000 } } cAnimRef 2703 { File = 488225989 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.416250 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 4.150000 Duration = 0.000000 } } cAnimRef 2704 { File = 229280618 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 2.139000 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 5.900000 Duration = 0.000000 } } cAnimRef 2705 { File = 567017355 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.113497 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.300000 Duration = 0.000000 } } cAnimRef 2706 { File = 565907464 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 0.752780 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.400000 Duration = 0.000000 } } cAnimRef 2707 { File = 564793353 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.150000 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.600000 Duration = 0.000000 } } cAnimRef 2708 { File = 563675022 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.206999 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.700000 Duration = 0.000000 } } cAnimRef 2709 { File = 562560911 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.151251 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 4.100000 Duration = 0.000000 } } cAnimRef 2710 { File = -1925413560 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 0.752487 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.030000 Duration = 0.000000 } } cAnimRef 2711 { File = -1924295221 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 0.752780 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.400000 Duration = 0.000000 } } cAnimRef 2712 { File = -1923181110 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.298500 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 4.300000 Duration = 0.000000 } } cAnimRef 2713 { File = -1930984115 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.392417 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 4.680000 Duration = 0.000000 } } cAnimRef 2714 { File = -1929870004 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.467000 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 4.430000 Duration = 0.000000 } } cAnimRef 2715 { File = 1245558830 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1747413586 { Time = 1.250000 Duration = 0.000000 } cAnimEvent 1416700407 { Time = 3.180000 Duration = 0.000000 } } } cGenericAnimState 536 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "POKERREGULARIDLE" cChooserEntryInt poker_idle_look_left390112 { Anim = 2693 Value = 176 } cChooserEntryInt poker_idle_look_right480596 { Anim = 2694 Value = 177 } cChooserEntryInt female_poker_idle_look_left30753 { Anim = 2695 Value = 1176 } cChooserEntryInt female_poker_idle_look_right180518 { Anim = 2696 Value = 1177 } } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2693 { File = 1439796616 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2694 { File = -1540380813 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2695 { File = 1874196657 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2696 { File = -642402134 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 531 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "POKERIDLETOLEANBACK" cChooserEntryInt female_poker_idle_to_cross_arms10683 { Anim = 2681 Value = 1033 } cChooserEntryInt poker_idle_to_cross_arms10683 { Anim = 2682 Value = 33 } } cGenericTransitioner ToPokerLeanBackIdle { Dest = 533 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2681 { File = 715130202 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2682 { File = 1723762787 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 533 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "POKERLEANBACKIDLE" cChooserEntryInt female_poker_idle_arms_crossed80590 { Anim = 2685 Value = 1022 } cChooserEntryInt poker_idle_arms_crossed80590 { Anim = 2686 Value = 22 } } cGenericTransitioner ToPokerLeanBackIdle { Dest = 533 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPokerLeanBackToIdle { Dest = 534 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2685 { File = 179684863 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2686 { File = 773023142 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 534 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "POKERLEANBACKTOIDLE" cChooserEntryInt female_poker_cross_arms_to_idle360308 { Anim = 2687 Value = 1025 } cChooserEntryInt poker_cross_arms_to_idle40480 { Anim = 2688 Value = 25 } } cGenericTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2687 { File = -196350310 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 2688 { File = 872775075 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 452 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_ambient_face530750 { Anim = 2408 Value = 0.000000 } } cAnimRef 2408 { File = 1660898000 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToPF_Ambient { Dest = 452 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 551 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cBossRunSpeedTimeWarper speedwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt male_postman_shoot_look_around110242 { Anim = 2759 Value = 0 } cChooserEntryInt male_postman_turn90260836 { Anim = 2760 Value = 1 } cChooserEntryInt male_postman_turn90neg360148 { Anim = 2761 Value = 2 } cChooserEntryInt male_postman_turn180430117 { Anim = 2762 Value = 3 } cChooserEntryInt male_postman_turn180neg120824 { Anim = 2763 Value = 4 } cChooserEntryInt male_postman_run0550867 { Anim = 2764 Value = 5 } cChooserEntryInt male_postman_idle_to_run090414 { Anim = 2765 Value = 6 } cChooserEntryInt male_postman_run0_to_idle170945 { Anim = 2766 Value = 7 } cChooserEntryInt male_postman_run180320039 { Anim = 2767 Value = 8 } cChooserEntryInt male_postman_idle_to_run180490179 { Anim = 2768 Value = 9 } cChooserEntryInt male_postman_run180_to_idle560429 { Anim = 2769 Value = 10 } cChooserEntryInt male_postman_walk030914 { Anim = 2770 Value = 11 } cChooserEntryInt male_postman_idle_to_walk0140679 { Anim = 2771 Value = 12 } cChooserEntryInt male_postman_walk0_to_idle240539 { Anim = 2772 Value = 13 } cChooserEntryInt male_postman_walk180350664 { Anim = 2773 Value = 14 } cChooserEntryInt male_postman_idle_to_walk180450101 { Anim = 2774 Value = 15 } cChooserEntryInt male_postman_walk180_to_idle520398 { Anim = 2775 Value = 16 } cChooserEntryInt male_postman_run0_180_to_idle500090 { Anim = 2776 Value = 17 } cChooserEntryInt male_postman_run0_180neg_to_idle60860 { Anim = 2777 Value = 18 } cChooserEntryInt male_postman_run0_180neg_to_run140404 { Anim = 2778 Value = 19 } cChooserEntryInt male_postman_run0_to_180_run220119 { Anim = 2779 Value = 20 } cChooserEntryInt male_postman_locomotion_idle_to_turn_90390189 { Anim = 2780 Value = 21 } cChooserEntryInt male_postman_locomotion_idle_to_turn_90neg470658 { Anim = 2781 Value = 22 } cChooserEntryInt male_postman_locomotion_idle_to_turn180393 { Anim = 2782 Value = 23 } cChooserEntryInt male_postman_locomotion_idle_to_turn180neg70768 { Anim = 2783 Value = 24 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cBossLocomotionBlender ToPostmanLocomotion { Dest = 551 IdleIdleDuration = 0.200000 IdleIdleStopSrc = "false" IdleIdleXZToUse = 2 IdleIdleYToUse = 1 IdlePivotDuration = 0.200000 IdlePivotStopSrc = "false" IdlePivotXZToUse = 2 IdlePivotYToUse = 2 PivotIdleDuration = 0.000000 PivotIdleStopSrc = "false" PivotIdleXZToUse = 2 PivotIdleYToUse = 2 RunRunDuration = 0.000000 RunRunStopSrc = "false" RunRunXZToUse = 2 RunRunYToUse = 2 IdleRunDuration = 0.000000 IdleRunStopSrc = "false" IdleRunXZToUse = 2 IdleRunYToUse = 2 RunIdleDuration = 0.000000 RunIdleStopSrc = "false" RunIdleXZToUse = 2 RunIdleYToUse = 2 } cImmediateTransitioner ToPostmanHitReaction { Dest = 550 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanHitReaction { Dest = 550 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToPostmanShootReady { Dest = 555 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanShootReady { Dest = 555 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2759 { File = -64428680 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 2760 { File = -174756409 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.683333 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.581083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.448416 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.261084 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.481917 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2761 { File = -1621100565 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.683330 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.413917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.673000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.739000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 2762 { File = 1422378391 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.550000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.325000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.488750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2765 { File = -1670979627 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.460000 Duration 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PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.730000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent -1595466070 { Time = 0.210000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 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cHashAudioAnimEvent -1400614994 { Time = 1.458000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.912000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614999 { Time = 2.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 0.830000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466072 { Time = 1.568000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.110000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2778 { File = -1309449326 DataRate = 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0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 4.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent -1595466071 { Time = 0.550000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466072 { Time = 1.420000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.160000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cImmediateTransitioner ToPostmanDeath { Dest = 547 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanDeath { Dest = 547 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2780 { File = 871724329 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.383333 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 2781 { File = 6534085 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.520333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2782 { File = -1651540826 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 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AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.260000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } } cNPCAIAnimationState 554 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt male_postman_shoot10156 { Anim = 2794 Value = 1 } cChooserEntryInt male_postman_shotgun_burst270281 { Anim = 2795 Value = 0 } } cAnimRef 2794 { File = -743119140 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cFireShotEvent 1196305688 { Time = 0.016000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cAudioAnimEvent -927777710 { Time = 0.188250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Cock" PlaybackPercentage = 0 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPostmanShootReady { Dest = 555 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanShootReady { Dest = 555 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2795 { File = 447772754 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 823382056 { Time = 0.060000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cFireShotEvent 823382057 { Time = 0.500000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cFireShotEvent 823382058 { Time = 0.860000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 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cAudioAnimEvent -927777710 { Time = 1.557500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Cock" PlaybackPercentage = 0 } } } cNPCAIAnimationState 550 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "HITREACTIONTYPE" cChooserEntryInt light { Anim = 2744 Value = 0 } cChooserEntryInt medium { Anim = 2745 Value = 1 } cChooserEntryInt heavy { Anim = 2746 Value = 2 } } cAnimGroup 2744 { cLinearChooser linear { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat male_postman_hit_reaction_light_front40826 { Anim = 2747 Value = 180.000000 } cChooserEntryFloat male_postman_hit_reaction_light_back250836 { Anim = 2748 Value = 0.000000 } cChooserEntryFloat male_postman_hit_reaction_light_left330380 { Anim = 2749 Value = -90.000000 } cChooserEntryFloat male_postman_hit_reaction_light_right410064 { Anim = 2750 Value = 90.000000 } cChooserEntryFloat 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cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 552267544 { Time = 0.054834 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.334168 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2749 { File = -942089579 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 552267544 { Time = 0.066667 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionLight" PlaybackPercentage = 0 } } cAnimRef 2750 { File = -48110258 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -429910867 { Time = 0.300000 Duration = 1.000000 } cAudioAnimEvent 552267544 { Time = 0.066500 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionLight" PlaybackPercentage = 0 } } } cAnimGroup 2745 { cLinearChooser linear { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat male_postman_hit_reaction_medium_front30996 { Anim = 2751 Value = 180.000000 } cChooserEntryFloat male_postman_hit_reaction_medium_left110715 { Anim = 2752 Value = -90.000000 } cChooserEntryFloat male_postman_hit_reaction_medium_right180683 { Anim = 2753 Value = 90.000000 } cChooserEntryFloat male_postman_hit_reaction_medium_back250636 { Anim = 2754 Value = 0.000000 } cChooserEntryFloat male_postman_hit_reaction_medium_front470293 { Anim = 2751 Value = -180.000000 } } cAnimRef 2751 { File = 2019685388 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 943821243 { Time = 0.029333 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 2751 { File = 2019685388 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 943821243 { Time = 0.058667 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2752 { File = -608868586 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 943821243 { Time = 0.066500 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.561500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.280000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2753 { File = -996889427 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 943821243 { Time = 0.072250 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.250000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2754 { File = 1174680870 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 943821243 { Time = 0.080000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.002000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.350000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } } cAnimGroup 2746 { cLinearChooser linear { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat male_postman_hit_reaction_heavy_front580504 { Anim = 2755 Value = 180.000000 } cChooserEntryFloat male_postman_hit_reaction_heavy_back50378 { Anim = 2756 Value = 0.000000 } cChooserEntryFloat male_postman_hit_reaction_heavy_left120392 { Anim = 2757 Value = -90.000000 } cChooserEntryFloat male_postman_hit_reaction_heavy_right210307 { Anim = 2758 Value = 90.000000 } cChooserEntryFloat male_postman_hit_reaction_heavy_front560347 { Anim = 2755 Value = -180.000000 } } cAnimRef 2755 { File = 2052380594 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 2.016666 Duration = 1.000000 } cAudioAnimEvent 557148997 { Time = 0.213917 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.782917 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.570000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 1.070000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2755 { File = 2052380594 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 2.016667 Duration = 1.000000 } cAudioAnimEvent 1292353862 { Time = 0.720000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 557148997 { Time = 0.125833 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.430000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.900000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2756 { File = -1468785064 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 1.716667 Duration = 1.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.620000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 557148997 { Time = 0.110833 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.240000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.770000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2757 { File = 487480104 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 1.733333 Duration = 1.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.590000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 557148997 { Time = 0.125667 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.080000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.630000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2758 { File = -40413357 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1141532598 { Time = 1.100000 Duration = 1.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.550000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 557148997 { Time = 0.112000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.330000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.760000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 1 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToPostmanHitReaction { Dest = 550 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanHitReaction { Dest = 550 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPostmanGetup { Dest = 549 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanGetup { Dest = 549 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToPostmanDeath { Dest = 547 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanDeath { Dest = 547 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } } cNPCAIAnimationState 546 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_clearout330030 { Anim = 2738 Value = 0.000000 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2738 { File = -1885654204 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent 521664633 { Time = 0.230000 Duration = 0.330000 TriggerWeapon = "false" AttackEffectiveness = 1.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = 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HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.081000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.432500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.597667 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.559333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.770500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.007833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.323666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "true" RateOfTurn = 0.200000 } cAudioAnimEvent 1547548273 { Time = 0.312000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.201667 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 1.090000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } } cNPCAIAnimationState 557 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_shotgun_success_taunt220515 { Anim = 2798 Value = 0.000000 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2798 { File = 1652800406 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -80797738 { Time = 0.210667 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoPostmanChuckHL" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cGainPPEvent 1507372938 { Time = 0.000000 Duration = 2.633339 Genre = "SPECIAL" Amount = 2000 } } cGenericTransitioner ToPostmanShootReady { Dest = 555 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanShootReady { Dest = 555 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPostmanReload { Dest = 553 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanReload { Dest = 553 XZToUse = 2 YToUse = 2 Duration = 0.250000 StopSrcAnim = "false" } } cNPCAIAnimationState 552 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_melee_rifle_press230920 { Anim = 2790 Value = 0.500000 } cChooserEntryFloat male_postman_melee_a130834 { Anim = 2791 Value = 0.000000 } cChooserEntryFloat male_postman_melee_b190897 { Anim = 2792 Value = 0.500000 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2790 { File = 1281009764 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.260000 Duration = 0.400000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "true" RateOfTurn = 0.176500 } cAudioAnimEvent -286501681 { Time = 0.377750 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.687000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.395250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.930000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 2791 { File = 631897705 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.660000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "true" RateOfTurn = 0.176500 } cHashAudioAnimEvent -959299130 { Time = 0.051667 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1547548273 { Time = 0.627500 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.568500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.240000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 2792 { File = 630644330 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -1806299320 { Time = 0.430000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponmedium" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 1.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "true" RateOfTurn = 0.176500 } cHashAudioAnimEvent -1227504155 { Time = 0.154500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.825083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.448095 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.898496 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1266105835 { Time = 0.566417 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.590333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.620000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cGenericTransitioner ToPostmanMelee { Dest = 552 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanMelee { Dest = 552 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 548 { AbsoluteTranslationMode = "false" ActionStatus = "DODGE" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "BOSSANIM" cChooserEntryInt male_postman_dodge_left590795 { Anim = 2740 Value = 0 } cChooserEntryInt male_postman_dodge_right60559 { Anim = 2741 Value = 1 } cChooserEntryInt male_postman_shotgun_dive_roll310406 { Anim = 2742 Value = 2 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2740 { File = 464759738 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.350000 LimitRateOfTurn = "true" RateOfTurn = 0.087260 } cHashAudioAnimEvent -1010520974 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cBossLocomotionEvent 2649583 { Time = 1.000000 Duration = 0.000000 AnimationIndex = 5 } cAudioAnimEvent -286501681 { Time = 0.277333 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.590000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2741 { File = -2029824511 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.266667 LimitRateOfTurn = "true" RateOfTurn = 0.087260 } cHashAudioAnimEvent -1400614996 { Time = 0.205834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.870000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cBossLocomotionEvent 2649583 { Time = 1.000000 Duration = 0.000000 AnimationIndex = 5 } cAudioAnimEvent -286501681 { Time = 0.310000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -464745339 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } cAnimRef 2742 { File = -1981896340 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 4.000000 LimitRateOfTurn = "true" RateOfTurn = 0.087260 } cHashAudioAnimEvent -1400614996 { Time = 0.202500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.290583 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.552500 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.864744 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.548750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.283250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.498094 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -286501681 { Time = 0.380000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent 1550855910 { Time = 0.720000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } } cNPCAIAnimationState 555 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOTIDLE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_shoot_ready190154 { Anim = 2796 Value = 0.000000 } } cImmediateTransitioner ToPostmanShootTaunt { Dest = 556 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 2796 { File = -1427584600 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cGenericTransitioner ToPostmanShootReady { Dest = 555 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanShootReady { Dest = 555 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPostmanReload { Dest = 553 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPostmanTaunt { Dest = 557 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPostmanTaunt { Dest = 557 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 553 { AbsoluteTranslationMode = "false" ActionStatus = "RELOAD" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_shotgun_reload480593 { Anim = 2793 Value = 0.000000 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2793 { File = -49330815 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1600258555 { Time = 0.000000 Duration = 5.000000 } cAudioAnimEvent -963619985 { Time = 0.489000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } cAudioAnimEvent -963619988 { Time = 1.004500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } cAudioAnimEvent -963619987 { Time = 1.464500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } cAudioAnimEvent -963619990 { Time = 1.924500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } cAudioAnimEvent -963619989 { Time = 2.424500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.810000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent -927777710 { Time = 2.855500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Cock" PlaybackPercentage = 0 } } cGenericTransitioner ToPostmanShootReady { Dest = 555 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 549 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_get_up_from_back230261 { Anim = 2743 Value = 0.000000 } } cAnimRef 2743 { File = -1992093982 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1600258555 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.716250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.227750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.781000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 552267544 { Time = 0.606750 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.527750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cGenericTransitioner ToPostmanLocomotion { Dest = 551 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPostmanLocomotion { Dest = 551 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 547 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_postman_death440750 { Anim = 2739 Value = 0.000000 } } cAnimRef 2739 { File = -1562600433 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 1292353862 { Time = 1.480000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 5.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 5.090000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 5.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 943821243 { Time = 1.300000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 943821243 { Time = 5.090000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 557148997 { Time = 0.120000 Duration = 0.000000 Type = "vgasp" AssetName = "PostmanHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -2038863809 { Time = 5.210000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 1.188668 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 5.204665 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } } cNPCAIAnimationState 556 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_postman_shoot_taunt140095 { Anim = 2797 Value = 0.000000 } } cGenericTransitioner ToPostmanShoot { Dest = 554 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2797 { File = -1646748551 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 497740664 { Time = 0.183500 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoPostmanChuckHL" PlaybackPercentage = 0 } } } cNPCAIAnimationState 581 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cBossRunSpeedTimeWarper speedwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt boss_protester_locomotion_walk530838 { Anim = 2878 Value = 1 } cChooserEntryInt boss_protester_locomotion_run120103 { Anim = 2879 Value = 2 } cChooserEntryInt boss_protester_transition_pivot_90430150 { Anim = 2880 Value = 3 } cChooserEntryInt boss_protester_transition_pivot_90neg570744 { Anim = 2881 Value = 4 } cChooserEntryInt boss_protester_transition_pivot_18070900 { Anim = 2882 Value = 5 } cChooserEntryInt boss_protester_transition_pivot_180neg190494 { Anim = 2883 Value = 6 } cChooserEntryInt boss_protester_idle_to_run0 { Anim = 2884 Value = 7 } cChooserEntryInt boss_protester_idle_to_run_90 { Anim = 2885 Value = 8 } cChooserEntryInt boss_protester_idle_to_run_90neg { Anim = 2886 Value = 9 } cChooserEntryInt boss_protester_idle_to_run_180 { Anim = 2887 Value = 10 } cChooserEntryInt boss_protester_idle_to_run_180neg { Anim = 2888 Value = 11 } cChooserEntryInt boss_protester_locomotion_idle560360 { Anim = 2889 Value = 0 } } cAnimRef 2878 { File = 1281285746 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.683330 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.538666 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.421584 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.770000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cAnimRef 2879 { File = -229463254 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.600000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.001917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.273834 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.046750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } 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GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.200000 Duration = 0.450000 } cAudioAnimEvent -1099718253 { Time = 0.286250 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.452500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 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RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 1.600000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 1.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 1.220000 Duration = 0.220000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cCanTurnEvent 1876877856 { Time = 1.530000 Duration = 0.190000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAnimEvent 1426143518 { Time = 1.200000 Duration = 0.600000 } cAudioAnimEvent -1099718253 { Time = 1.683337 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.447162 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.670842 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.210824 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.467171 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.654175 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.355005 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.198336 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.459176 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.819171 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.271001 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent 428957969 { Time = 0.028500 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cAudioAnimEvent 2096210922 { Time = 0.426000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorExhale" PlaybackPercentage = 0 } cAudioAnimEvent 682890297 { Time = 1.125664 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } } cImmediateTransitioner ToProtesterRetreat { Dest = 583 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 563 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_attack_clearout_shard_spin530516 { Anim = 2806 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 1 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cAnimRef 2806 { File = 1432155045 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.900000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 1.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -1180740895 { Time = 0.128667 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cAudioAnimEvent -772817715 { Time = 0.906667 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorScream" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.910000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.239994 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.181996 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.975334 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent 687626163 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 455195546 { Time = 1.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } } cNPCAIAnimationState 565 { AbsoluteTranslationMode = "false" ActionStatus = "DODGE" DestinationState = "false" cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt boss_protester_locomotion_jump_forward180469 { Anim = 2808 Value = 0 } cChooserEntryInt boss_protester_locomotion_jump_back290969 { Anim = 2809 Value = 1 } cChooserEntryInt boss_protester_locomotion_side_strafe_left450985 { Anim = 2810 Value = 2 } cChooserEntryInt boss_protester_locomotion_side_strafe_right550376 { Anim = 2811 Value = 3 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cAnimRef 2808 { File = -988850971 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.340000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.475834 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -146486638 { Time = 0.280000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorTakeoff" PlaybackPercentage = 0 } } cAnimRef 2809 { File = -1473985483 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.600000 Duration = 0.630000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.351250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -146486638 { Time = 0.250000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorTakeoff" PlaybackPercentage = 0 } } cAnimRef 2810 { File = -1891585004 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.460000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.721000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.449001 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -146486638 { Time = 0.340000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorTakeoff" PlaybackPercentage = 0 } } cAnimRef 2811 { File = 1980676207 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.480000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.440417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -146486638 { Time = 0.355000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorTakeoff" PlaybackPercentage = 0 } } cImmediateTransitioner ToProtesterHitReaction { Dest = 567 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterRetreat { Dest = 583 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 585 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_taunt_blood_thirst410110 { Anim = 2895 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2895 { File = 1689140413 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1010909205 { Time = 0.556682 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing4" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.586666 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.606663 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 663766899 { Time = 1.006666 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorLick" PlaybackPercentage = 0 } cGainPPEvent 1522711306 { Time = 0.000000 Duration = 2.719991 Genre = "SPECIAL" Amount = 1000 } } cImmediateTransitioner ToProtesterDodge { Dest = 565 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterMelee { Dest = 582 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterHitReaction { Dest = 567 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterRetreat { Dest = 583 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterCharge { Dest = 562 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToProtesterCharge { Dest = 562 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToProtesterClearout { Dest = 563 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 562 { AbsoluteTranslationMode = "false" ActionStatus = "CHARGE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_attack_shard_leap_and_slash300657 { Anim = 2805 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2805 { File = 1548688767 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -930691211 { Time = 1.650000 Duration = 0.230000 TriggerWeapon = "false" AttackEffectiveness = 1.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 1.305667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1438370951 { Time = 1.598837 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorScream" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.741731 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.911732 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.040319 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.059414 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.802747 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 2.210246 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.073000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.308339 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.307827 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678761 { Time = 1.351430 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678768 { Time = 1.803951 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent 2656109 { Time = 0.373000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing4" PlaybackPercentage = 0 } cHashAudioAnimEvent 463410800 { Time = 2.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToProtesterRetreat { Dest = 583 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 567 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "HITREACTIONTYPE" cChooserEntryInt GroupMedium510906 { Anim = 2855 Value = 1 } cChooserEntryInt GroupLight510906 { Anim = 2856 Value = 0 } } cAnimGroup 2855 { cLinearChooser cLinearDirection { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_protester_hit_reaction_medium_back90875 { Anim = 2857 Value = 0.000000 } cChooserEntryFloat boss_protester_hit_reaction_medium_front90875 { Anim = 2858 Value = 180.000000 } cChooserEntryFloat boss_protester_hit_reaction_medium_left90875 { Anim = 2859 Value = -90.000000 } cChooserEntryFloat boss_protester_hit_reaction_medium_right90875 { Anim = 2860 Value = 90.000000 } cChooserEntryFloat boss_protester_hit_reaction_light_front60203 { Anim = 2858 Value = -180.000000 } } cAnimRef 2857 { File = 248596216 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1518139103 { Time = 0.162500 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 506110449 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 419478461 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 662645759 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 2858 { File = -1307184878 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.360000 Duration = 0.240000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent -1518139103 { Time = 0.156750 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorHitReactionMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.455500 Duration = 0.000000 Type = "cfoley" 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Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.653000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef boss_protester_hit_reaction_light_front { File = 1672148017 DataRate = 1.000000 Looping = "false" Mirror = "false" ExcludeFromLowEnd = "false" cAudioAnimEvent 998843074 { Time = 0.074917 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorHitReactionLight" PlaybackPercentage = 0 } } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 2856 { cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat boss_protester_hit_reaction_light_right30421 { Anim = 2861 Value = 90.000000 } cChooserEntryFloat 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cHashAudioAnimEvent -1010520974 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -297743370 { Time = 0.576000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorHideFace" PlaybackPercentage = 0 } cAudioAnimEvent -297743371 { Time = 1.976000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorHideFace" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 4.052000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -297743372 { Time = 3.770000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorHideFace" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.038000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 5.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 6.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 5.938000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -464745339 { Time = 0.194000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cImmediateTransitioner ToProtesterHitReaction { Dest = 567 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterCharge { Dest = 562 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterMelee { Dest = 582 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterLeap { Dest = 572 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterJumpAttack { Dest = 569 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterClearout { Dest = 563 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToProtesterClearout { Dest = 563 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 572 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_attack_shard_grapple_leap_stab_start500500 { Anim = 2869 Value = 0.000000 } } cGenericTransitioner ToProtesterLeapSuccess { Dest = 579 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLeapSuccess { Dest = 579 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2869 { File = 415687351 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 0.500000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -1112181148 { Time = 0.169334 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorScream" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.697667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.627667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.458333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.562333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 651904755 { Time = 0.500333 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cGenericTransitioner ToProtesterLeapFail { Dest = 573 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLeapFail { Dest = 573 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToProtesterLeapSuccessOnBack { Dest = 580 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLeapSuccessOnBack { Dest = 580 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 579 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_attack_shard_grapple_leap_stab_success110984 { Anim = 2876 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2876 { File = 597889900 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -930691211 { Time = 0.700000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691210 { Time = 1.200000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691209 { Time = 1.400000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691216 { Time = 1.850000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -930691215 { Time = 2.400000 Duration = 0.500000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -1099718253 { Time = 1.769751 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1099718253 { Time = 2.340000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1930964030 { Time = 0.630000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1930964031 { Time = 1.209585 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorAttackMedium" PlaybackPercentage = 0 } cAnimEvent -429910867 { Time = 3.850000 Duration = 1.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 2.940000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.909000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 2.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 3.530000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 3.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 3.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1035750533 { Time = 0.510501 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -505719116 { Time = 0.670500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitBodyBig" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.520000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent -505719114 { Time = 1.510000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitBody" PlaybackPercentage = 0 } cAudioAnimEvent 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Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -1035750536 { Time = 0.869667 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -1035750530 { Time = 2.820000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -1035750530 { Time = 2.820000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678761 { Time = 1.370415 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cGainPPEvent -1393822721 { Time = 0.000000 Duration = 3.963426 Genre = "BRUTALITY" Amount = 3000 } } } cNPCAIAnimationState 573 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_attack_shard_grapple_leap_stab_fail320562 { Anim = 2870 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2870 { File = -183911083 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1292353862 { Time = 0.231416 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 994036309 { Time = 2.346572 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorGetup" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.985830 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1587621878 { Time = 0.455000 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cAudioAnimEvent 1563342892 { Time = 1.001754 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorExhale" PlaybackPercentage = 0 } cAudioAnimEvent 1587621877 { Time = 1.597915 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.890000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cImmediateTransitioner ToProtesterHitReaction { Dest = 567 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToProtesterRetreat { Dest 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Time = 0.190166 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.570000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.870000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -776276936 { Time = 0.630000 Duration = 0.000000 Type = "vgasp" AssetName = "HoistStart" PlaybackPercentage = 0 } cAudioAnimEvent 1033370372 { Time = 0.650000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } } } cGenericAnimState 574 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat player_attacked_shard_grapple_leap_on_back460453 { Anim = 2871 Value = 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WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.270000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664635 { Time = 1.470000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664636 { Time = 1.900000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664637 { Time = 2.460000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 984278783 { Time = 0.000000 Duration = 4.000000 } cBodyEffectsEvent 704870598 { Time = 0.510000 Duration = 0.100000 BoneName = "BONE_SPINE_2" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent 704870597 { Time = 1.070000 Duration = 0.100000 BoneName = "BONE_SPINE_2" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent 704870596 { Time = 1.270000 Duration = 0.100000 BoneName = "BONE_SPINE_2" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent 704870595 { Time = 1.700000 Duration = 0.100000 BoneName = "BONE_SPINE_2" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent 704870594 { Time = 2.260000 Duration = 0.100000 BoneName = "BONE_SPINE_2" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } } } cNPCAIAnimationState 569 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_grapple_leap_start310296 { Anim = 2866 Value = 0.000000 } } cGenericTransitioner ToProtesterJumpAttackSuccess { Dest = 571 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterJumpAttackSuccess { Dest = 571 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToProtesterJumpAttackFail { Dest = 570 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterJumpAttackFail { Dest = 570 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2866 { File = -762122680 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1533603524 { Time = 1.530000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponlight" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614993 { Time = 1.813000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.814250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 1.372577 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.745232 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.031664 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 1.593000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 1.305180 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 1438370951 { Time = 1.228837 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoProtestorScream" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.284000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.303247 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.230250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.655951 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 2656109 { Time = 0.373000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing4" PlaybackPercentage = 0 } cGainPPEvent 1595125480 { Time = 0.000000 Duration = 1.914750 Genre = "SPECIAL" Amount = 2000 } } } cNPCAIAnimationState 571 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_grapple_leap_success460640 { Anim = 2868 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2868 { File = -1935391381 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.211666 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.217333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } } cNPCAIAnimationState 570 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_protester_grapple_leap_fail550687 { Anim = 2867 Value = 0.000000 } } cGenericTransitioner ToProtesterLocomotion { Dest = 581 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToProtesterLocomotion { Dest = 581 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 2867 { File = -911364406 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.100000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.291921 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1556540220 { Time = 0.697333 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cAudioAnimEvent 649545623 { Time = 1.136166 Duration = 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PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 4.030000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 4.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1180740895 { Time = 2.772500 Duration = 0.000000 Type = "vgasp" AssetName = "ProtestorInhale" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 2.743750 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } } } cGenericAnimState 575 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat player_attacked_shard_grapple_leap_on_front60453 { Anim = 2872 Value = 0.000000 } } cGenericTransitioner ToProtesterLeapOnFrontStabbed { Dest = 575 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2872 { File = -673878657 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1292353862 { Time = 3.050000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.760000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1136678478 { Time = 1.957417 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1136678479 { Time = 2.530000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cAttackEvent 521664633 { Time = 0.710000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.270000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664635 { Time = 1.470000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664636 { Time = 1.900000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664637 { Time = 2.460000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" 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cAnimEvent -612893161 { Time = 0.300000 Duration = 0.800000 } cHashAudioAnimEvent 1799093409 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerPounceFail.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent -1010520974 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } } cNPCAIAnimationState 705 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_run_pounce_success430816 { Anim = 4220 Value = 0.000000 } } cAnimRef 4220 { File = 1291288286 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent 316171633 { Time = 0.005083 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerPounceSuccess.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent -1010520974 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 0.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSnowflakeLocomotion { Dest = 699 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToSnowflakeMaul { Dest = 702 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 695 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_high_pounce_fail530364 { Anim = 4173 Value = 0.000000 } } cAnimRef 4173 { File = 1320014584 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.500000 LimitRateOfTurn = "true" RateOfTurn = 0.130899 } cAnimEvent -429910867 { Time = 0.250000 Duration = 0.750000 } cAttackEvent -1806299320 { Time = 0.400000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 1.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "fatalreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.500000 IsArcAttack = "true" AngleWindowSize = 25.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 1.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.200000 Duration = 0.700000 } cAnimEvent -1245173831 { Time = 0.100000 Duration = 0.700000 } cHashAudioAnimEvent 1612831779 { Time = 0.212500 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerPounceFail.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent -1010520974 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSnowflakeLocomotion { Dest = 699 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 696 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_high_pounce_success170941 { Anim = 4174 Value = 0.000000 } } cAnimRef 4174 { File = 1381069465 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent 1729060846 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerPounceSuccess.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent -1010520974 { Time = 0.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 0.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -1245173831 { Time = 0.280000 Duration = 0.500000 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSnowflakeLocomotion { Dest = 699 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cGenericTransitioner ToSnowflakeMaul { Dest = 702 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 702 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_mangle550264 { Anim = 4214 Value = 0.000000 } } cAnimRef 4214 { File = -2012367622 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1771295192 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "TigerMaul" PlaybackPercentage = 0 } cAttackEvent 521664633 { Time = 0.600000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.500000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.200000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.500000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664635 { Time = 1.800000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.500000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664636 { Time = 2.000000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.500000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664637 { Time = 2.500000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "meleeheavy" HitReactionName = "weaponmedium" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 80983403 { Time = 0.710000 Duration = 0.000000 Type = "motion" AssetName = "ZombieBites" PlaybackPercentage = 0 } cAudioAnimEvent 80983401 { Time = 2.080000 Duration = 0.000000 Type = "motion" AssetName = "ZombieBites" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 3.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 80983400 { Time = 0.860000 Duration = 0.000000 Type = "motion" AssetName = "ZombieEatBiteTear" PlaybackPercentage = 0 } cAudioAnimEvent 80983406 { Time = 2.350000 Duration = 0.000000 Type = "motion" AssetName = "ZombieEatBiteTear" PlaybackPercentage = 0 } cGainPPEvent 1519231622 { Time = 0.000000 Duration = 3.913675 Genre = "BRUTALITY" Amount = 2000 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 511 { AbsoluteTranslationMode = "false" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_mangle_chuck250145 { Anim = 2618 Value = 0.000000 } } cAnimRef 2618 { File = 608168659 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 20.000000 } cHashAudioAnimEvent -2023033026 { Time = 0.297667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 892247760 { Time = 0.689680 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 329429213 { Time = 0.961662 Duration = 0.000000 Type = "vgasp" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 3.560000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 3.450000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1647166146 { Time = 3.490000 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 2.879675 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1481141928 { Time = 0.000000 Duration = 3.953005 Genre = "DRAMA" Amount = 1000 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 512 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_run_pounce_success_chuck540287 { Anim = 2619 Value = 0.000000 } } cAnimRef 2619 { File = 401010295 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 10.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 0.820000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.490000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.839167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 649535126 { Time = 1.000000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 510 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_attack_high_pounce_success_chuck80384 { Anim = 2617 Value = 0.000000 } } cAnimRef 2617 { File = -1458303760 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 10.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.500000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.030000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1436971054 { Time = 1.032998 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 700 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_taunt_lounge_idle240990 { Anim = 4212 Value = 0.000000 } } cImmediateTransitioner ToSnowflakeLoungeToIdle { Dest = 701 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToSnowflakeLounge { Dest = 700 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4212 { File = 1534173381 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 709688023 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "TigerLounge" PlaybackPercentage = 65 } cGainPPEvent 1406491178 { Time = 0.000000 Duration = 4.789500 Genre = "OUTTAKE" Amount = 2000 } } } cNPCAIAnimationState 698 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_taunt_lounge160865 { Anim = 4181 Value = 0.000000 } } cGenericTransitioner ToSnowflakeLounge { Dest = 700 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4181 { File = 1532400574 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614993 { Time = 3.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.085502 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.124498 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1259755947 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "TigerLayDown" PlaybackPercentage = 0 } } } cNPCAIAnimationState 701 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_taunt_lounge_getup370584 { Anim = 4213 Value = 0.000000 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSnowflakeLocomotion { Dest = 699 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 4213 { File = -756224718 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1660210370 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "TigerGetup" PlaybackPercentage = 0 } cHashAudioAnimEvent 314930164 { Time = 0.371832 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerIdleInhale.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.640000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.073171 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.960000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cGenericTransitioner ToSnowflakeRoar { Dest = 706 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSnowflakeRoar { Dest = 706 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cNPCAIAnimationState 693 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_death510812 { Anim = 4171 Value = 0.000000 } } cAnimRef 4171 { File = 1660431389 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1681619908 { Time = 0.000000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerHitReaxMed.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1799092105 { Time = 1.024000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerRunExhale.sfx" PlaybackPercentage = 0 } cAudioAnimEvent -741740905 { Time = 1.068000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } } } cNPCAIAnimationState 692 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_snowflake_cringing20810 { Anim = 4170 Value = 0.000000 } } cGenericTransitioner ToSnowflakeLocomotion { Dest = 699 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4170 { File = 449446096 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1800211530 { Time = 0.533000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerHitReaxMed.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent 310182069 { Time = 1.756000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerExhaleSlow.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent 313820319 { Time = 2.699000 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerIdleInhale.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718452864 { Time = 3.129500 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerIdleExhale.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent 1655513377 { Time = 1.291500 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerIdleInhale.sfx" PlaybackPercentage = 100 } cHashAudioAnimEvent -1010520974 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.490000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 3.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 4.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } } cNPCAIAnimationState 739 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat boss_stacey_idle_machine170609 { Anim = 4694 Value = 0.000000 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToStaceyHitReaction { Dest = 737 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyHitReaction { Dest = 737 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStaceyShootReady { Dest = 746 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyShootReady { Dest = 746 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStaceyThrowProp { Dest = 748 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStaceyDeath { Dest = 735 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyDeath { Dest = 735 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 4694 { File = 219872582 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToStaceyStunned { Dest = 747 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStaceyCallMercs { Dest = 732 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToStaceyMinigameStart { Dest = 742 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToStaceyJeer { Dest = 738 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cVehicleWarper VehicleWarper { } } cNPCAIAnimationState 745 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt boss_stacey_shoot10156 { Anim = 4742 Value = 1 } cChooserEntryInt boss_stacey_shotgun_burst270281 { Anim = 4743 Value = 0 } } cAnimRef 4742 { File = 1810319319 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cFireShotEvent 1196305688 { Time = 0.016000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cAudioAnimEvent -927777710 { Time = 0.188250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Cock" PlaybackPercentage = 0 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyLocomotion { Dest = 739 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToStaceyShootReady { Dest = 746 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyShootReady { Dest = 746 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 4743 { File = 508880985 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 823382056 { Time = 0.060000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cFireShotEvent 823382057 { Time = 0.500000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cFireShotEvent 823382058 { Time = 0.860000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 1.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 1.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -927777710 { Time = 1.557500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Cock" PlaybackPercentage = 0 } } } cNPCAIAnimationState 737 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cCategoryChooser { cChooserEntryFloat boss_stacey_idle_machine_crouched180100 { Anim = 4692 Value = 0.000000 } } cAnimRef 4692 { File = 453421336 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyLocomotion { Dest = 739 XZToUse = 1 YToUse = 1 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToStaceyHitReaction { Dest = 737 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyHitReaction { Dest = 737 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToStaceyGetup { Dest = 736 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyGetup { Dest = 736 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStaceyDeath { Dest = 735 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyDeath { Dest = 735 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cVehicleWarper VehicleWarper { } cImmediateTransitioner ToStaceyJeer { Dest = 738 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 748 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat battle_stacey_throw110781 { Anim = 4746 Value = 0.000000 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToStaceyThrowProp { Dest = 748 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4746 { File = -341918327 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossThrowEvent 97660982 { Time = 0.380000 Duration = 0.000000 ThrowForce = 0.000000 } } cVehicleWarper VehicleWarper { } } cNPCAIAnimationState 746 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat boss_stacey_idle_machine170609 { Anim = 4744 Value = 0.000000 } } cImmediateTransitioner ToStaceyShoot { Dest = 745 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyShoot { Dest = 745 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStaceyLocomotion { Dest = 739 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 4744 { File = 219872582 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToStaceyShootReady { Dest = 746 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyShootReady { Dest = 746 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cVehicleWarper VehicleWarper { } } cNPCAIAnimationState 736 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat boss_stacey_get_up_from_back230261 { Anim = 4691 Value = 0.000000 } } cAnimRef 4691 { File = -1580174647 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1600258555 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.716250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.227750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.781000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 2102161403 { Time = 0.606750 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.527750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStaceyLocomotion { Dest = 739 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } } cNPCAIAnimationState 735 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat boss_stacey_death440750 { Anim = 4690 Value = 0.000000 } } cAnimRef 4690 { File = -222458236 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 1292353862 { Time = 1.480000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 5.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 5.090000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 5.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent 628764088 { Time = 1.300000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 628764088 { Time = 5.090000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 2107038374 { Time = 0.120000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -2038863809 { Time = 5.210000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 1.188668 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } cAudioAnimEvent -1595466071 { Time = 5.204665 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } } } cNPCAIAnimationState 747 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat battle_stacey_stunned440968 { Anim = 4745 Value = 0.000000 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4745 { File = 1378078092 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2096206274 { Time = 0.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 495376319 { Time = 0.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 468150334 { Time = 0.910000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 654280784 { Time = 3.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 496625332 { Time = 3.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 426593591 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 2097457569 { Time = 1.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 465784691 { Time = 0.690000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 686377812 { Time = 3.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 501361458 { Time = 3.450000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 461043323 { Time = 0.290000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 2102195022 { Time = 1.310000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyGetup" PlaybackPercentage = 0 } cAudioAnimEvent 418357977 { Time = 2.000000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent 2096205281 { Time = 3.050000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyLand" PlaybackPercentage = 0 } } cGenericTransitioner ToStaceyStunned { Dest = 747 DestEvent = -1 UseDestEvent = "false" } cVehicleWarper VehicleWarper { } } cNPCAIAnimationState 732 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat battle_stacey_attack_call_guards500093 { Anim = 4685 Value = 0.000000 } } cGenericTransitioner ToStaceyLocomotion { Dest = 739 DestEvent = -1 UseDestEvent = "false" } cAnimRef 4685 { File = -32230365 DataRate = 1.000000 Looping = "false" Mirror = "false" } cVehicleWarper VehicleWarper { } } cNPCAIAnimationState 740 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_stacey_struggle_idle330718 { Anim = 4695 Value = 0.000000 } } cGenericTransitioner ToStaceyMinigameLoop { Dest = 740 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToStaceyMinigameWin { Dest = 743 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStaceyMinigameLose { Dest = 741 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cVehicleWarper VehicleWarper { } cAnimRef 4695 { File = -2078589686 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 702964703 { Time = 1.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 502476626 { Time = 2.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 418357977 { Time = 2.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 685255248 { Time = 2.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 662650808 { Time = 3.250000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 498993943 { Time = 4.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 421839551 { Time = 4.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -120332413 { Time = 1.710000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 457556437 { Time = 2.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 2100954350 { Time = 1.650000 Duration = 0.000000 Type = "motion" AssetName = "ZombieImpactLightPunch" PlaybackPercentage = 0 } cAudioAnimEvent 646055934 { Time = 2.510000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent 458683413 { Time = 4.430000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent 2102198125 { Time = 0.480000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyGetup" PlaybackPercentage = 0 } cAudioAnimEvent 463426911 { Time = 1.970000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyPushOff" PlaybackPercentage = 0 } cAudioAnimEvent 688740278 { Time = 2.510000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent 462310877 { Time = 4.430000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent 651910398 { Time = 1.488000 Duration = 0.000000 Type = "vgasp" AssetName = "StaceyHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent 464668594 { Time = 1.920000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } } cGenericAnimState 513 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat boss_stacey_male_struggle_idle580046 { Anim = 2620 Value = 0.000000 } } cGenericTransitioner ToPlayerStaceyMinigameLoop { Dest = 513 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPlayerStaceyMinigameWin { Dest = 516 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStaceyMinigameLose { Dest = 514 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cVehicleWarper VehicleWarper { } cAnimRef 2620 { File = 2026021520 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 496625179 { Time = 1.594500 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 0 } 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= "false" } cGenericTransitioner ToStiltWalkerIntoGrapple { Dest = 767 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 778 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_shoot_cannon500886 { Anim = 5066 Value = 0 } cChooserEntryInt battle_stilts_shoot_sniper210968 { Anim = 5067 Value = 1 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToStiltWalkerShootReady { Dest = 779 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerShootReady { Dest = 779 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 5066 { File = 1804193200 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 1196305688 { Time = 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StiltWalkerPoseWarper { } cAnimGroup 4992 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_hitreaction_no_stilts340250 { Anim = 4994 Value = 0 } cChooserEntryInt battle_stilts_hitreaction_heavy_no_stilts340250 { Anim = 4995 Value = 2 } } cAnimRef 4994 { File = 1861225915 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1649663243 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1720823658 { Time = 0.280250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812068518 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 427833204 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 4995 { File = -1873277497 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 501367797 { Time = 0.250000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 314924561 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1609202543 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685112105 { Time = 0.630000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812063247 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 465790037 { Time = 0.127917 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1617573548 { Time = 0.470000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1682737858 { Time = 0.730000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 311435675 { Time = 1.109074 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 651909910 { Time = 0.260916 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownHitReactionHeavy" PlaybackPercentage = 0 } } } cAnimGroup 4993 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_hitreaction_0250781 { Anim = 4996 Value = 0 } cChooserEntryInt battle_stilts_hitreaction_body410421 { Anim = 4997 Value = 1 } } cAnimRef 4996 { File = -1153505936 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1725560836 { Time = 0.270000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1613947272 { Time = 0.550000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685103298 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 459942043 { Time = 0.110000 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownHitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 4997 { File = 1120127888 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1689843751 { Time = 0.140000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1812064364 { Time = 0.421000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1683995880 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 654278751 { Time = 0.030333 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownHitReactionHeavy" PlaybackPercentage = 0 } } } } cNPCAIAnimationState 759 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat battle_stilts_clearout_stomp310480 { Anim = 4984 Value = 1.000000 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 4984 { File = 994006238 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 2.210000 Duration = 0.600000 TriggerWeapon = "false" AttackEffectiveness = 5.000000 AttackName = "knockback" HitReactionName = "weaponheavy" FatalReactionName = "fatalreaction1" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "true" RadiusAttack = "true" AttackRadius = 3.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cSlamGroundEvent -888037738 { Time = 2.210000 Duration = 0.000000 AttackType = "shockwave" ProjectContactPointToGround = "false" ShakeCameraOnly = "false" MaxLimbDist = 0.000000 SendSlamEvent = "true" LimbsExplodeRelToHeight = "false" ExtraHeadDistTolerance = 0.000000 LeftElbow = "false" RightHand = "false" LeftHand = "false" RightKnee = "false" CurbStompHack = "false" DropKickHack = "false" IsWeaponSlam = "false" } cAudioAnimEvent 457558514 { Time = 0.734668 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownCharge" PlaybackPercentage = 0 } cHashAudioAnimEvent 311438837 { Time = 0.240000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1687474178 { Time = 2.216834 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltClearout.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1653149858 { Time = 2.213668 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1687475302 { Time = 0.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 310180085 { Time = 2.164672 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 314933272 { Time = 3.517585 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cGainPPEvent 1672142733 { Time = 0.000006 Duration = 5.700000 Genre = "SPECIAL" Amount = 500 } } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } cGenericTransitioner ToStiltWalkerClearout { Dest = 759 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerClearout { Dest = 759 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 780 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "STILTWALKERONSTILTS" cChooserEntryInt battle_stilts_taunt230187 { Anim = 5069 Value = 0 } cChooserEntryInt battle_stilts_taunt_no_stilts420000 { Anim = 5070 Value = 1 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 5069 { File = 603674489 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 648426385 { Time = 0.080000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoStiltClownLaughMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1730312008 { Time = 0.470000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 313802239 { Time = 0.770000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647305187 { Time = 1.130000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605716389 { Time = 1.441583 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1610456834 { Time = 1.470000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605721732 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1730299237 { Time = 0.550000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1801456676 { Time = 0.980000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 313804414 { Time = 1.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cGenericTransitioner ToStiltWalkerShootReady { Dest = 779 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerShootReady { Dest = 779 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } cAnimRef 5070 { File = -658643075 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 647172754 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoStiltClownLaughMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1730307944 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1802574853 { Time = 0.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 310177942 { Time = 1.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1648407240 { Time = 1.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1718455151 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1682737230 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1800207463 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1724308577 { Time = 0.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1685101225 { Time = 0.930000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } } cNPCAIAnimationState 771 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_kick_heavy190828 { Anim = 5055 Value = 1 } cChooserEntryInt battle_stilts_headbutt_no_stilts10616 { Anim = 5056 Value = 2 } cChooserEntryInt AnimGroup115080382 { Anim = 5057 Value = 0 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 5055 { File = -2058018123 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -665189938 { Time = 0.760000 Duration = 0.000000 } cAttackEvent -1806299320 { Time = 0.710000 Duration = 0.090000 TriggerWeapon = "false" AttackEffectiveness = 5.000000 AttackName = "knockback" HitReactionName = "weaponheavy" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 4.000000 IsArcAttack = "true" AngleWindowSize = 75.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -747389187 { Time = 0.000000 Duration = 0.500000 } cAnimEvent -960161431 { Time = 0.000000 Duration = 3.000000 } cAudioAnimEvent 649547064 { Time = 0.116500 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoStiltClownKick" PlaybackPercentage = 0 } cHashAudioAnimEvent 1696957350 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647298894 { Time = 0.624500 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612840483 { Time = 0.930000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1681616547 { Time = 1.080000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608087139 { Time = 1.630000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1688729767 { Time = 1.810000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612828576 { Time = 1.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1797837792 { Time = 1.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 689998001 { Time = 1.850000 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownAttackMedium" PlaybackPercentage = 0 } } cEventBasedTransitioner ToStiltWalkerKickMiss { Dest = 768 Event = -665189938 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } cGenericTransitioner ToStiltWalkerMelee { Dest = 771 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerMelee { Dest = 771 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5056 { File = -971836040 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 1126427583 { Time = 0.100000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "fatalgroup2" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "true" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius 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PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 1.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 1726675149 { Time = 0.382000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1794352975 { Time = 0.795250 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1605720611 { Time = 1.140750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1688727616 { Time = 1.263000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1649660908 { Time = 1.652250 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1721933679 { Time = 1.811333 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1802575879 { Time = 1.363000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 311445200 { Time = 1.206750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 2097467340 { Time = 0.573500 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownAttackMedium" PlaybackPercentage = 0 } } cAnimRef 5059 { File = 1762553407 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.540000 Duration = 0.240000 TriggerWeapon = "false" AttackEffectiveness = 3.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" FatalReactionName = "fatalfrontkick" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 2.500000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 1.000000 MaxHitMagnitude = 1.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent 1696957350 { Time = 0.142417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1647298894 { Time = 0.480417 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltSwing1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612840483 { Time = 0.785917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1681616547 { Time = 0.920754 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1608087139 { Time = 1.290000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1688729767 { Time = 1.487583 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/StiltHitHardSurface.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1612828576 { Time = 1.059093 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1797837792 { Time = 0.928336 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAudioAnimEvent 494253599 { Time = 0.219917 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownAttackMedium" PlaybackPercentage = 0 } } } } cNPCAIAnimationState 762 { AbsoluteTranslationMode = "false" ActionStatus = "DODGE" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_run_dodge_right_no_stilts100406 { Anim = 4987 Value = 0 } cChooserEntryInt battle_stilts_run_dodge_left_no_stilts510015 { Anim = 4988 Value = 1 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 4987 { File = -977718077 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } } cAnimRef 4988 { File = 804539768 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 5.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } } cNPCAIAnimationState 779 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOTIDLE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat battle_stilts_aim_cannon30746 { Anim = 5068 Value = 0.000000 } } cImmediateTransitioner ToStiltWalkerShoot { Dest = 778 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStiltWalkerShoot { Dest = 778 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToStiltWalkerShootReady { Dest = 779 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerShootReady { Dest = 779 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStiltWalkerReload { Dest = 777 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStiltWalkerTaunt { Dest = 780 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStiltWalkerTaunt { Dest = 780 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 5068 { File = 1578611450 DataRate = 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StiltWalkerPoseWarper { } } cNPCAIAnimationState 763 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat battle_stilts_get_up_from_back230261 { Anim = 4989 Value = 0.000000 } } cAnimRef 4989 { File = -403739502 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1600258555 { Time = 0.000000 Duration = 2.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.716250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.227750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.781000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 973768914 { Time = 0.606750 Duration = 0.000000 Type = "vgasp" AssetName = "StiltWalkerHitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent -1595466070 { Time = 0.527750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToStiltWalkerLocomotion { Dest = 769 XZToUse = 1 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } } cNPCAIAnimationState 761 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat battle_stilts_death_no_stilts450109 { Anim = 4986 Value = 0.000000 } } cAnimRef 4986 { File = -852193221 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1652044589 { Time = 0.096000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 688743255 { Time = 1.070000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 426577790 { Time = 0.160000 Duration = 0.000000 Type = "vgasp" AssetName = "StiltClownDeath" PlaybackPercentage = 0 } } cStiltWalkerPoseWarper StiltWalkerPoseWarper { } } cNPCAIAnimationState 781 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "BOSSANIM" cChooserEntryInt battle_stilts_throw_bomb300250 { Anim = 5071 Value = 0 } cChooserEntryInt battle_stilts_throw_bomb_no_tell440078 { Anim = 5072 Value = 1 } cChooserEntryInt battle_stilts_fire_reaction130472 { Anim = 5073 Value = 2 } } cGenericTransitioner ToStiltWalkerLocomotion { Dest = 769 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5071 { File = 2126988456 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cBossThrowEvent 1559107259 { Time = 1.580000 Duration = 0.000000 ThrowForce = 0.000000 } cAnimEvent -1600258555 { Time = 0.000000 Duration = 1.000000 } cAudioAnimEvent 424210042 { Time = 0.020000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoStiltClownNitrogenAttack" PlaybackPercentage = 0 } cHashAudioAnimEvent 1681624067 { Time = 0.240000 Duration = 0.000000 Type = "vocal" AssetName = "fx_stiltbattle.big/Freezerbomb_BossPickup.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1648404236 { Time = 0.260000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1611575234 { Time = 0.640000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1730313134 { Time = 1.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1804944552 { Time = 1.500000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 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PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.460000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 0.840000 Duration = 0.130000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.270000 Duration = 0.320000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCanTurnEvent 1876877857 { Time = 0.600000 Duration = 0.190000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent 1262913443 { Time = 0.772000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.512750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.300000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.300000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.520000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.520000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.697917 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 0.870000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304638 { Time = 0.870000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } } cAnimRef 5189 { File = 419436435 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.470000 Duration = 0.180000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "true" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.780000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.040000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664635 { Time = 1.560000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 0.800000 } cCanTurnEvent -1114479631 { Time = 0.390000 Duration = 0.830000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCanTurnEvent 1876877857 { Time = 1.790000 Duration = 0.810000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent -608843776 { Time = 0.346749 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent -608843776 { Time = 0.960000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent 1262913443 { Time = 1.460000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.680000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 2.596166 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.490000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.680000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 0.810000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.810000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cAudioAnimEvent -1070304638 { Time = 1.070000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 1.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304635 { Time = 1.560000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.366998 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644817 { Time = 1.315416 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644817 { Time = 1.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.870000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 5190 { File = -797306778 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.390000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.580000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.330000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 12.000000 AttackName = "psychopath" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.100000 IsArcAttack = "true" AngleWindowSize = 7.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 0.500000 } cAnimEvent 1426143518 { Time = 0.940000 Duration = 0.400000 } cCanTurnEvent -1114479631 { Time = 0.940000 Duration = 0.320000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCanTurnEvent 1876877857 { Time = 1.600000 Duration = 1.110000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent 1262913443 { Time = 1.218338 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.970000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.316000 Duration = 0.000000 Type = "footstep" AssetName = "RunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.433250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.433250 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.610000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 0.610000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 1.154000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 1.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304638 { Time = 1.340000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.816000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.840000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5191 { File = 420550546 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 0.290000 } cAnimEvent 1426143518 { Time = 0.680000 Duration = 0.550000 } cAttackEvent -1806299320 { Time = 0.290000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664633 { Time = 0.450000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.250000 AttackName = "meleelight" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.280000 Duration = 0.040000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.680000 Duration = 0.460000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCanTurnEvent 1876877857 { Time = 1.180000 Duration = 0.230000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCanTurnEvent 1876877856 { Time = 1.550000 Duration = 0.470000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent -608843776 { Time = 0.399583 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } cAudioAnimEvent 1262913443 { Time = 1.222502 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.459167 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.450000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.637500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304637 { Time = 1.280000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch2" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.629166 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanClearout { Dest = 806 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDeathReaction { Dest = 807 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanThrowSuccess { Dest = 826 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 826 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "true" } cRandomChooser cRandomChooser { cChooserEntryFloat battle_sullivan_throw { Anim = 5209 Value = 0.000000 } } cAnimRef 5209 { File = -1759919360 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 10.000000 } cAnimEvent 97660982 { Time 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"false" GrappleAttack = "true" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.385001 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.840000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 1.840000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.740000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.790000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent 455186868 { Time = 1.898833 Duration = 0.000000 Type = "motion" AssetName = "ZombieImpactHeavyPunch" PlaybackPercentage = 0 } cAudioAnimEvent 649538365 { Time = 0.410000 Duration = 0.000000 Type = "motion" AssetName = "ZombieImpactRoundhouse" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 806 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat roundhouse { Anim = 5141 Value = 0.500000 } cChooserEntryFloat legsweep { Anim = 5142 Value = 0.500000 } } cAnimRef 5142 { File = 1297190269 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.600000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.000000 Duration = 0.600000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.600000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent -604537763 { Time = 0.505333 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.949006 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.403667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.553667 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cAnimRef 5141 { File = 1533472596 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 0.430000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.430000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAttackEvent -1806299320 { Time = 0.430000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "psychopath" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "true" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -2139032044 { Time = 0.165750 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanJump" PlaybackPercentage = 0 } cAudioAnimEvent 1262913443 { Time = 0.433000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.610000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.641000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.612500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.387000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 478 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat player_throw_reaction { Anim = 2569 Value = 0.000000 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2569 { File = -1737021344 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1141532598 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -977157644 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 1.050000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.270000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 3.609665 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent -1478091981 { Time = 0.893010 Duration = 0.000000 Type = "vgasp" AssetName = "RunInjured" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 1.891497 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 447524079 { Time = 2.645507 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.990000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 3.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } } cNPCAIAnimationState 810 { AbsoluteTranslationMode = "false" ActionStatus = "DODGE" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt roll_left_90 { Anim = 5148 Value = 0 } cChooserEntryInt roll_right_90 { Anim = 5149 Value = 1 } cChooserEntryInt roll_forward { Anim = 5150 Value = 2 } cChooserEntryInt jump_punch { Anim = 5151 Value = 3 } } cAnimRef 5148 { File = 716528853 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.330000 } cAnimEvent -2075463790 { Time = 0.150000 Duration = 0.000000 } cCustomSullivanEvent -1977328740 { Time = 0.500000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "true" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAudioAnimEvent 1262913443 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -464745339 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.910250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.057000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.400000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.630000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5149 { File = -965712199 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.180000 } cAnimEvent -2075463790 { Time = 0.150000 Duration = 0.000000 } cCustomSullivanEvent -1977328740 { Time = 0.500000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "true" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAudioAnimEvent 1262913443 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.380000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.740000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5150 { File = 2033967771 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.750000 Duration = 0.400000 TriggerWeapon = "false" AttackEffectiveness = 0.100000 AttackName = "meleelight" HitReactionName = "lightreaction2" FatalReactionName = "lightreaction2" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -2075463790 { Time = 0.150000 Duration = 0.000000 } cCustomSullivanEvent -1977328740 { Time = 0.500000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "true" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAudioAnimEvent 1262913443 { Time = 0.362334 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.790000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.350333 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.447002 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.553330 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.400000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.804000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cAnimRef 5151 { File = 118447723 DataRate = 1.500000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.140000 } cAnimEvent -2075463790 { Time = 0.150000 Duration = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.300000 Duration = 0.100000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cCustomSullivanEvent -1115423907 { Time = 0.410000 Duration = 0.460000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "true" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAttackEvent -1806299320 { Time = 1.000000 Duration = 0.100000 TriggerWeapon = "false" AttackEffectiveness = 3.000000 AttackName = "knockback" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.240500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.550415 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.590249 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.910415 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.140833 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.300000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.999997 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackPunch1" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSullivanAim { Dest = 803 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 819 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt step_forward { Anim = 5192 Value = 0 } cChooserEntryInt step_left { Anim = 5193 Value = 1 } cChooserEntryInt step_right { Anim = 5194 Value = 2 } cChooserEntryInt step_back { Anim = 5195 Value = 3 } cChooserEntryInt roll_left_90 { Anim = 5196 Value = 4 } cChooserEntryInt roll_right_90 { Anim = 5197 Value = 5 } cChooserEntryInt step_turn_180 { Anim = 5198 Value = 6 } cChooserEntryInt step_roll_forward { Anim = 5199 Value = 7 } cChooserEntryInt step_forward_left { Anim = 5193 Value = 8 } cChooserEntryInt step_forward_right { Anim = 5194 Value = 9 } } cAnimRef 5199 { File = 2033967771 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.750000 Duration = 0.400000 TriggerWeapon = "false" AttackEffectiveness = 0.100000 AttackName = "meleelight" HitReactionName = "lightreaction2" FatalReactionName = "lightreaction2" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -2075463790 { Time = 0.150000 Duration = 0.000000 } cCustomSullivanEvent -1977328740 { Time = 0.500000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "true" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAudioAnimEvent 1262913443 { Time = 0.362333 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.810000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 1.485671 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.351667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 1.041665 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.630000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 5192 { File = -715961132 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.120000 Duration = 0.800000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.358000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.878667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.355334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5193 { File = 238740394 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.340000 Duration = 1.230000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.080000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.727500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 5194 { File = -2016702447 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.390000 Duration = 1.240000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cHashAudioAnimEvent -1010520974 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.020000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.420000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5195 { File = -586230871 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.290000 Duration = 0.580000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cHashAudioAnimEvent -1010520974 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.620000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.092332 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.719083 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimRef 5196 { File = 716528853 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.330000 } cCanTurnEvent -1114479631 { Time = 0.530000 Duration = 0.880000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent 1262913443 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.135750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.410000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.678250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } } cAnimRef 5197 { File = -965712199 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 1.180000 } cCanTurnEvent -1114479631 { Time = 0.590000 Duration = 0.590000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cAudioAnimEvent 1262913443 { Time = 0.130000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.380000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.763334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 5198 { File = 1523471218 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.550000 LimitRateOfTurn = "true" RateOfTurn = 0.100000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.180000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMeleeLocomotion { Dest = 819 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMelee { Dest = 818 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMeleeSpecial { Dest = 820 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanClearout { Dest = 806 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanBlockIdle { Dest = 805 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanThrowSuccess { Dest = 826 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 805 { AbsoluteTranslationMode = "false" ActionStatus = "BLOCK" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5140 Value = 0.000000 } } cAnimRef 5140 { File = -1155338933 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } } cGenericTransitioner ToSullivanBlockIdle { Dest = 805 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanMeleeLocomotion { Dest = 819 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 816 { AbsoluteTranslationMode = "false" ActionStatus = "BLOCK" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5171 Value = 0.000000 } } cAnimRef 5171 { File = 815181279 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomSullivanEvent 1498874167 { Time = 0.340000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "true" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cAudioAnimEvent -608843776 { Time = 0.309251 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.340000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.350000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 820 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5200 Value = 0.000000 } } cAnimRef 5200 { File = -2019592051 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 0.450000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.450000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAttackEvent -1806299320 { Time = 0.700000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "knockback" HitReactionName = "staggermedium" FatalReactionName = "staggermedium" LeftHand = "true" RightHand = "false" LeftFoot = "false" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "true" DontSliceLimbs = "true" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -604537763 { Time = 0.516667 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.930000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.740000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.540000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.510000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.241243 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDeathReaction { Dest = 807 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 815 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5170 Value = 0.000000 } } cAnimRef 5170 { File = -1191946360 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 5.000000 } cHashAudioAnimEvent 689999288 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -120337659 { Time = 0.410000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanIdleInteraction { Dest = 812 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 812 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5166 Value = 0.000000 } } cAnimRef 5166 { File = 1568234828 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 649546943 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 495376250 { Time = 2.880000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanIdleInteraction { Dest = 812 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanIdleInteractionToIdle { Dest = 813 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -2075463790 UseDestEvent = "true" SyncWithDest = "false" } } cNPCAIAnimationState 813 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5167 Value = 0.000000 } } cAnimRef 5167 { File = -646045080 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 5.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.231417 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMelee { Dest = 818 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMeleeSpecial { Dest = 820 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanClearout { Dest = 806 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanMeleeLocomotion { Dest = 819 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanDeathReaction { Dest = 807 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanBlockIdle { Dest = 805 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanThrowSuccess { Dest = 826 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanKickProp { Dest = 816 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanTauntRadio { Dest = 824 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 814 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt draw_gun { Anim = 5168 Value = 0 } cChooserEntryInt dont_draw_gun { Anim = 5169 Value = 1 } } cAnimRef 5168 { File = 1822524797 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomSullivanEvent 42483868 { Time = 0.420000 Duration = 0.000000 Draw = "true" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cHashAudioAnimEvent 1674644821 { Time = 0.052500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.827500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 5169 { File = 972532977 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 654279728 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 804 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt holster_gun { Anim = 5138 Value = 0 } cChooserEntryInt dont_holster_gun { Anim = 5139 Value = 1 } } cAnimRef 5138 { File = -552574627 DataRate = 1.000000 Looping = "false" Mirror = "false" cCustomSullivanEvent -1440343833 { Time = 0.718000 Duration = 0.000000 Draw = "false" Holster = "true" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.240000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cAnimRef 5139 { File = 719016241 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.321000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.085000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanTauntRadio { Dest = 824 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 803 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOTIDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5137 Value = 0.000000 } } cAnimRef 5137 { File = -1968711847 DataRate = 1.000000 Looping = "false" Mirror = "false" } cImmediateTransitioner ToSullivanThrowFlare { Dest = 825 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToSullivanLocomotion { Dest = 817 Next = 804 } cImmediateTransitioner ToSullivanAimToIdle { Dest = 804 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanShoot { Dest = 822 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanReload { Dest = 821 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 822 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5202 Value = 0.000000 } } cAnimRef 5202 { File = -750832161 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 1196305688 { Time = 0.017500 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } } cGenericTransitioner ToSullivanShoot { Dest = 822 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToSullivanLocomotion { Dest = 817 Next = 804 } cGenericTransitioner ToSullivanAimToIdle { Dest = 804 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 821 { AbsoluteTranslationMode = "false" ActionStatus = "RELOAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5201 Value = 0.000000 } } cAnimRef 5201 { File = -346505788 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -701143560 { Time = 0.500000 Duration = 0.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.289000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.130000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -1835108827 { Time = 0.920000 Duration = 0.000000 Type = "motionp" AssetName = "-helditem-Pickup" PlaybackPercentage = 0 } cAudioAnimEvent -780031432 { Time = 0.386500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-ClipOut" PlaybackPercentage = 0 } cAudioAnimEvent -1585443535 { Time = 1.550000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-ClipIn" PlaybackPercentage = 0 } cAudioAnimEvent -1001668047 { Time = 1.946500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Reload" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToSullivanLocomotion { Dest = 817 Next = 804 } cGenericTransitioner ToSullivanAimToIdle { Dest = 804 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 824 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat radio { Anim = 5206 Value = 1.000000 } } cAnimRef 5206 { File = 1117220798 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -701143560 { Time = 0.500000 Duration = 0.000000 } cAudioAnimEvent -259868007 { Time = 0.880333 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoSullivanRadio" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 4.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 4.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.205834 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 2.950000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanIdleToIdleInteraction { Dest = 815 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 823 { AbsoluteTranslationMode = "false" ActionStatus = "TAUNT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat radio { Anim = 5203 Value = 0.330000 } cChooserEntryFloat harness_short { Anim = 5204 Value = 0.330000 } cChooserEntryFloat harness_long { Anim = 5205 Value = 0.330000 } } cAnimRef 5203 { File = 1117220798 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -701143560 { Time = 0.500000 Duration = 0.000000 } cAudioAnimEvent -259868007 { Time = 1.181502 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoSullivanRadio" PlaybackPercentage = 0 } cHashAudioAnimEvent 647167536 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 496632785 { Time = 0.780000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 689998041 { Time = 2.950000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 5204 { File = 365787028 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644822 { Time = 2.349751 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.009583 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.660414 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.859253 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.920000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 5205 { File = -1495292884 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 649536150 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 497737296 { Time = 1.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 457570064 { Time = 2.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 688744439 { Time = 3.692250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 495377017 { Time = 4.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 459931351 { Time = 4.950000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 424214354 { Time = 5.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 688740410 { Time = 6.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 647170643 { Time = 7.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 653159379 { Time = 0.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099825124 { Time = 1.650000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 420729430 { Time = 3.580000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 649536253 { Time = 5.810000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 500120797 { Time = 6.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 662647321 { Time = 5.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 423097108 { Time = 0.857334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2097455559 { Time = 2.580000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 426585304 { Time = 5.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanIdleToIdleInteraction { Dest = 815 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSullivanDodgeRoll { Dest = 810 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 825 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt short_range { Anim = 5207 Value = 0 } cChooserEntryInt long_range { Anim = 5208 Value = 1 } } cAnimRef 5207 { File = -2078962079 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 9.000000 } cCustomSullivanEvent 1340518399 { Time = 0.220000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "true" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cCustomSullivanEvent -371415766 { Time = 0.617000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "true" FallDown = "false" GetUp = "false" } cHashAudioAnimEvent 2096203046 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 502478585 { Time = 0.610000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 5208 { File = 1976669497 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1426143518 { Time = 0.000000 Duration = 9.000000 } cCustomSullivanEvent 1340518399 { Time = 0.310000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "true" ThrowFlare = "false" FallDown = "false" GetUp = "false" } cCustomSullivanEvent -371415766 { Time = 0.920000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "true" FallDown = "false" GetUp = "false" } cHashAudioAnimEvent -1227504155 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.910000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.230000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanAim { Dest = 803 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSullivanAimToIdle { Dest = 804 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 827 { AbsoluteTranslationMode = "false" ActionStatus = "VULNERABLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat one_anim { Anim = 5210 Value = 1.000000 } } cAnimRef 5210 { File = -1771113155 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2095094629 { Time = 0.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanVulnerableIdle { Dest = 827 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSullivanVulnerableIdleToIdle { Dest = 828 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToSullivanVulnerableIdleToIdle { Dest = 828 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToSullivanHitReaction { Dest = 811 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 828 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt getup_roll_left { Anim = 5211 Value = 0 } cChooserEntryInt getup_roll_right { Anim = 5212 Value = 1 } } cAnimRef 5212 { File = 481119154 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 10.000000 } cCustomSullivanEvent 86413587 { Time = 0.800000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "true" } cHashAudioAnimEvent 465782710 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 693483600 { Time = 0.410000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 651904657 { Time = 0.677250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103312361 { Time = 0.946500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 651918806 { Time = 1.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 506109110 { Time = 0.858000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 2099830336 { Time = 0.309750 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } } cAnimRef 5211 { File = -1238713474 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 10.000000 } cCustomSullivanEvent 86413587 { Time = 0.800000 Duration = 0.000000 Draw = "false" Holster = "false" KickProp = "false" DrawOnRoll = "false" JumpWarp = "false" ClearAnimPartner = "false" ShowFlare = "false" ThrowFlare = "false" FallDown = "false" GetUp = "true" } cAudioAnimEvent 426578806 { Time = 0.400000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cHashAudioAnimEvent 648426324 { Time = 0.260000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 494252603 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 420723126 { Time = 1.070000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 685264189 { Time = 1.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 418359902 { Time = 0.750000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAudioAnimEvent 663761882 { Time = 0.320000 Duration = 0.000000 Type = "vgasp" AssetName = "SullivanAttackLight" PlaybackPercentage = 0 } } cGenericTransitioner ToSullivanLocomotion { Dest = 817 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSullivanLocomotion { Dest = 817 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 724 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "SKELETON" cChooserEntryInt Female40656 { Anim = 4635 Value = 1 } cChooserEntryInt Male40656 { Anim = 4636 Value = 0 } } cAnimGroup 4635 { cRandomChooser random { cChooserEntryFloat female_survivor_back_away460406 { Anim = 4637 Value = 0.670000 } cChooserEntryFloat female_survivor_back_away_swipe180140 { Anim = 4638 Value = 0.330000 } } cAnimRef 4637 { File = 1905765808 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.710000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAudioAnimEvent -852197498 { Time = 0.850000 Duration = 0.000000 Type = "vgasp" AssetName = "CallForHelp" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.080000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.670000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 1.970000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cAnimRef 4638 { File = -988743465 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 2.051000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 2.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -787050488 { Time = 0.620000 Duration = 0.000000 Type = "vgasp" AssetName = "CallForHelp" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.810000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 2.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 1.602000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSIdle { Dest = 661 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimGroup 4636 { 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0.110000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 687632509 { Time = 0.100000 Duration = 0.000000 Type = "vgasp" AssetName = "PunchVocal" PlaybackPercentage = 65 } } cAnimRef 4880 { File = -1024917918 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.100000 Duration = 0.110000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" 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Value = 0.500000 } } cAnimRef 4881 { File = 2016293505 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.360000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "true" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = 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RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 507227774 { Time = 0.180500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 426592633 { Time = 0.230666 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent 2099826474 { Time = 0.260000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 2096209615 { Time = 0.407834 Duration = 0.000000 Type = "motion" AssetName = "-helditem-CarryBig" PlaybackPercentage = 0 } cAudioAnimEvent 686370512 { Time = 0.203166 Duration = 0.000000 Type = "vgasp" AssetName = "X1Attack" PlaybackPercentage = 40 } } } cAnimGroup 4868 { cCategoryChooser random { ChooserType = "SPRAYTURN" cChooserEntryInt male_protoman_shoot120339 { Anim = 4883 Value = 0 } cChooserEntryInt male_turn_right_protoman360714 { Anim = 4884 Value = 2 } cChooserEntryInt male_turn_left_protoman360745 { Anim = 4885 Value = 1 } } cAnimRef 4883 { File = -1576605166 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -2011135848 { Time = 0.020000 Duration = 0.000000 TriggerWeapon = "true" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = 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AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 4885 { File = -1817747612 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1361170094 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 455186847 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } } cAnimRef 4869 { File = -828473014 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -521246519 { Time = 0.915000 Duration = 0.000000 TriggerWeapon = "true" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "true" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cSpawnSecondaryPropEvent 175612192 { Time = 1.500000 Duration = 0.000000 } cAudioAnimEvent -990678763 { Time = 0.850000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAudioAnimEvent 1968680278 { Time = 0.915000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitBall" PlaybackPercentage = 0 } cHashAudioAnimEvent 702965397 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent 686375859 { Time = 0.812333 Duration = 0.000000 Type = "vgasp" AssetName = "X2Attack" PlaybackPercentage = 0 } cHashAudioAnimEvent 646056734 { Time = 0.900000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 500119902 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 419477399 { Time = 1.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.250000 Duration = 1.000000 } cAttackEvent -1806299320 { Time = 0.920000 Duration = 0.080000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } } cGenericTransitioner ToThrowIdleToIdle { Dest = 758 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToThrowIdleToIdle { Dest = 758 XZToUse = 0 YToUse = 0 Duration = 0.020000 StopSrcAnim = "false" } cTransitionHint ToRunHint { Dest = 717 Next = 667 } cGenericTransitioner ToIdleToRun { Dest = 667 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToIdleToRunBlender { Dest = 667 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cGenericTransitioner ToSPivot { Dest = 710 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPivotBlender { Dest = 710 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToSThrowToIdle { Dest = 758 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTrackingTurnWarper TrackingTurnWarper { } } cGenericAnimState 758 { AbsoluteTranslationMode = "false" DestinationState = "false" cPropWristWarper PropWristWarper { } cTransitionHint ToThrowIdle { Dest = 757 Next = 668 } cCategoryChooser cCategoryChooser { ChooserType = "THROWTYPE" cChooserEntryInt male_2hand_throw_overhead_idle_to_combat_idle580671 { Anim = 4934 Value = 10 } cChooserEntryInt male_2hand_throw_overshoulder_idle_to_combat_idle270765 { Anim = 4935 Value = 11 } cChooserEntryInt male_throw_idle_to_thrust_idle210546 { Anim = 4936 Value = 12 } cChooserEntryInt male_throw_idle_to_thrust_idle330546 { Anim = 4937 Value = 13 } cChooserEntryInt male_idle_relax80281 { Anim = 4938 Value = 0 } cChooserEntryInt male_idle_relax240453 { Anim = 4939 Value = 1 } cChooserEntryInt male_idle_relax480890 { Anim = 4940 Value = 2 } cChooserEntryInt male_idle_relax110187 { Anim = 4941 Value = 3 } cChooserEntryInt male_idle_relax240828 { Anim = 4942 Value = 4 } cChooserEntryInt male_idle_relax400093 { Anim = 4943 Value = 5 } cChooserEntryInt male_idle_relax10265 { Anim = 4944 Value = 6 } cChooserEntryInt male_idle_relax210281 { Anim = 4945 Value = 7 } cChooserEntryInt male_idle_relax510515 { Anim = 4946 Value = 8 } cChooserEntryInt male_idle_relax90015 { Anim = 4947 Value = 9 } cChooserEntryInt male_smbox_overhead_idle_to_smbox_idle460484 { Anim = 4948 Value = 14 } cChooserEntryInt male_smbox_overshoulder_idle_to_smbox_idle140062 { Anim = 4949 Value = 15 } cChooserEntryInt male_1hand_overshoulder_throw_idle_to_combat_idle60109 { Anim = 4950 Value = 16 } cChooserEntryInt male_2hand_throw_overhead_idle_to_moose_idle590484 { Anim = 4951 Value = 17 } cChooserEntryInt male_1hand_overshoulder_throw_idle_to_combat_idle290546 { Anim = 4952 Value = 18 } cChooserEntryInt male_baseball_toss_idle_to_idle150531 { Anim = 4953 Value = 19 } cChooserEntryInt male_bowling_idle_to_idle150640 { Anim = 4954 Value = 20 } cChooserEntryInt male_football_throw_idle_to_idle200453 { Anim = 4955 Value = 21 } cChooserEntryInt sawblade_overshoulder_throw_idle_to_combat_idle310125 { Anim = 4956 Value = 22 } cChooserEntryInt male_overshoulder_throw_idle_to_lgbox_idle430062 { Anim = 4957 Value = 23 } cChooserEntryInt male_lgbox_overhead_throw_idle_to_idle70828 { Anim = 4958 Value = 24 } cChooserEntryInt male_soccerball_kickidle_to_combatidle320390 { Anim = 4959 Value = 25 } cChooserEntryInt male_lawndart_throw_idle_to_idle20859 { Anim = 4960 Value = 26 } cChooserEntryInt male_golfclub_teeoff_idle_to_idle540546 { Anim = 4961 Value = 27 } cChooserEntryInt male_stackable_throw_idle_to_idle410796 { Anim = 4962 Value = 28 } cChooserEntryInt male_stackable_throw_idle_to_idle220078 { Anim = 4963 Value = 29 } cChooserEntryInt male_fbazooka_idle_to_mech_idle490687 { Anim = 4964 Value = 30 } cChooserEntryInt male_leafblower_idle_to_mech_idle130953 { Anim = 4965 Value = 31 } cChooserEntryInt male_flamethrower_idle_to_idle530375 { Anim = 4966 Value = 32 } cChooserEntryInt male_keg_spray_idle_to_idle140765 { Anim = 4967 Value = 33 } cChooserEntryInt male_mechanical_throw_idle_to_idle70031 { Anim = 4968 Value = 34 } cChooserEntryInt male_attack_electricrake_loop_to_idle420953 { Anim = 4969 Value = 35 } cChooserEntryInt male_exsanguinator_thrust_impact_to_idle220375 { Anim = 4970 Value = 36 } cChooserEntryInt male_fbazooka_idle_to_mech_idle500937 { Anim = 4971 Value = 37 } cChooserEntryInt male_bowandarrow_shoot_idle_to_idle380663 { Anim = 4972 Value = 38 } cChooserEntryInt male_extinguisher_shoot_idle_to_idle10453 { Anim = 4973 Value = 39 } cChooserEntryInt male_1hand_overshoulder_throw_idle_to_combat_idle380015 { Anim = 4974 Value = 40 } cChooserEntryInt male_fbazooka_idle_to_mech_idle170656 { Anim = 4975 Value = 41 } cChooserEntryInt male_idle_boxing_guard_to_idle580046 { Anim = 4976 Value = 42 } cChooserEntryInt male_shield_guard_to_idle520203 { Anim = 4977 Value = 43 } cChooserEntryInt male_protoman_shoot_idle_to_idle250984 { Anim = 4978 Value = 44 } cChooserEntryInt male_tennis_idle_to_idle265 { Anim = 4979 Value = 45 } cChooserEntryInt male_atm_hacker_zap_to_idle260312 { Anim = 4980 Value = 46 } cChooserEntryInt male_spraypaint_spray_idle_to_idle160826 { Anim = 4981 Value = 47 } cChooserEntryInt male_condiment_squirt_idle_to_idle490287 { Anim = 4982 Value = 48 } cChooserEntryInt air_horn_loop_to_idle330890 { Anim = 4983 Value = 49 } } cEventBasedTransitioner ToIdleToRun { Dest = 667 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToIdleToRun { Dest = 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= "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent 495376283 { Time = 0.030000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 4937 { File = 1067002983 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.090000 Duration = 8.000000 } cHashAudioAnimEvent 1674644821 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cAudioAnimEvent -120336605 { Time = 0.060000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Carry" PlaybackPercentage = 0 } } cAnimRef 4936 { File = 1067002983 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 428752543 { Time = 0.090000 Duration = 8.000000 } } cAnimRef 4938 { File = -505565841 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 4939 { File = -505565841 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 4940 { File = -505565841 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Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 3.453999 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 4.378170 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520970 { Time = 4.790171 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400615000 { Time = 5.420424 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.090000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 5.742342 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520971 { Time = 5.740000 Duration = 0.000000 Type = 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cHashAudioAnimEvent -1010520974 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.040000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 3.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 4.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 5.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 1.130000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 1.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 3.190000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616865 { Time = 4.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 1.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time 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0.860000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cGainPPEvent 1395754534 { Time = 0.000000 Duration = 4.200000 Genre = "SPECIAL" Amount = 1000 } } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSIdle { Dest = 661 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "true" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } } cGenericAnimState 835 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "MOURNINGSTYLE" cChooserEntryInt SitWeeping220406 { Anim = 5260 Value = 0 } cChooserEntryInt AnimGroup5000450500 { Anim = 5260 Value = 1 } cChooserEntryInt AnimGroup5256460656 { Anim = 5261 Value = 3 } cChooserEntryInt AnimGroup5621470921 { Anim = 5262 Value = 2 } } cGenericTransitioner ToSWeepingOverBody { Dest = 835 DestEvent = 1646495188 UseDestEvent = "true" } cAnimGroup 5260 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt male_survivor_hold_dead_companion300218 { Anim = 5263 Value = 0 } cChooserEntryInt female_survivor_hold_dead_companion300218 { Anim = 5264 Value = 1 } } cAnimRef 5263 { File = -1899415468 DataRate = 1.000000 Looping = "true" Mirror = "false" cAudioAnimEvent 831367694 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorCries" PlaybackPercentage = 0 } cAnimEvent 1646495188 { Time = 0.000000 Duration = 0.000000 } } cAnimRef 5264 { File = 704785143 DataRate = 1.000000 Looping = "true" Mirror = "false" cAudioAnimEvent 831367694 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorCries" PlaybackPercentage = 0 } cHashAudioAnimEvent 502479860 { Time = 1.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 1646495188 { Time = 0.000000 Duration = 0.000000 } } } cAnimGroup 5261 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt female_survivor_sad_high370265 { Anim = 5265 Value = 1 } cChooserEntryInt male_survivor_sad_high230437 { Anim = 5266 Value = 0 } } cAnimRef 5265 { File = 545187917 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 3.500000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 3.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 5.070000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644816 { Time = 6.560000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 1646495188 { Time = 0.000000 Duration = 0.000000 } } cAnimRef 5266 { File = 45491982 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.090000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 5.817000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.591250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cAnimEvent 1646495188 { Time = 0.000000 Duration = 0.000000 } } } cAnimGroup 5262 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt 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Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400618228 { Time = 1.748329 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 4.876661 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.283333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 2.211663 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 3.281664 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 4.825003 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 1646495188 { Time = 0.000000 Duration = 0.000000 } } } cGenericTransitioner ToSOutOfWeepingOverBody { Dest = 708 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 669 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "MOURNINGSTYLE" cChooserEntryInt StandWeepingVerySad370750 { Anim = 3872 Value = 0 } cChooserEntryInt AnimGroup6109550609 { Anim = 3873 Value = 3 } cChooserEntryInt AnimGroup2175180375 { Anim = 3872 Value = 1 } cChooserEntryInt AnimGroup2618190718 { Anim = 3874 Value = 2 } } cGenericTransitioner ToSWeepingOverBody { Dest = 835 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSWeepingOverBody { Dest = 835 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimGroup 3873 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt female_survivor_sad_high560000 { Anim = 3875 Value = 1 } cChooserEntryInt male_survivor_sad_high220687 { Anim = 3876 Value = 0 } } cAnimRef 3875 { File = 545187917 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 496629396 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 462300881 { Time = 1.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 663763993 { Time = 3.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 507217911 { Time = 4.939165 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103315627 { Time = 6.740000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 3876 { File = 45491982 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 424208062 { Time = 0.630000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 651906832 { Time = 5.830000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } } cAnimGroup 3872 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt female_survivor_hold_dead_companion_into80812 { Anim = 3877 Value = 1 } cChooserEntryInt male_survivor_hold_dead_companion_into80812 { Anim = 3878 Value = 0 } } cAnimRef 3877 { File = 656614388 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 3878 { File = 51678647 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cAnimGroup 3874 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt female_survivor_sad_med250406 { Anim = 3879 Value = 1 } cChooserEntryInt male_survivor_sad_med250406 { Anim = 3880 Value = 0 } } cAnimRef 3879 { File = -1946681009 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 646058672 { Time = 0.530000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 497738495 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 423100188 { Time = 6.910000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 3880 { File = 1302258796 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 1.750000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 4.803334 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 2.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 3.280000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } } } cGenericAnimState 708 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "MOURNINGSTYLE" cChooserEntryInt SitWeeping320703 { Anim = 4223 Value = 0 } cChooserEntryInt AnimGroup2031150531 { Anim = 4223 Value = 1 } cChooserEntryInt AnimGroup2443210343 { Anim = 4224 Value = 2 } cChooserEntryInt AnimGroup3131310031 { Anim = 4225 Value = 3 } } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSIdle { Dest = 661 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimGroup 4223 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt 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Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cAnimRef 4227 { File = -305976296 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 2.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.881750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 2.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 2.830000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cAnimGroup 4224 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt female_survivor_sad_high340437 { 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PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cAnimRef 4229 { File = 1302258796 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 1.679996 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.161662 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 3.841665 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 4.526669 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 2.144993 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 3.326663 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644823 { Time = 4.803330 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } } cAnimGroup 4225 { cCategoryChooser random { ChooserType = "SKELETON" cChooserEntryInt male_survivor_sad_high470468 { Anim = 4230 Value = 0 } cChooserEntryInt female_survivor_sad_med470468 { Anim = 4231 Value = 1 } } cAnimRef 4230 { File = 45491982 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 1674644821 { Time = 0.284333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 0.825083 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time 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Duration = 0.300000 StopSrcAnim = "false" } cImmediateTransitioner ToSurvivorStruggleWithZombieEngaged { Dest = 832 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSStepToIdle { Dest = 725 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToSStepToIdle { Dest = 725 XZToUse = 2 YToUse = 2 Duration = 0.280000 StopSrcAnim = "false" } cTransitionHint ToSPivot { Dest = 710 Next = 725 } cEventBasedTransitioner ToSPivot { Dest = 710 Event = -1233090206 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cGenericBlender ToSPivot { Dest = 710 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToSStraightFreeFall { Dest = 728 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 3795 { cCategoryChooser cCategory { ChooserType = "SURVIVORDISPOSITION" cChooserEntryInt female_healthy150593 { Anim = 3798 Value = 0 } cChooserEntryInt 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male_survivor_idle_sad310187 { Anim = 3684 Value = 0 } cChooserEntryInt male_survivor_idle_scared310187 { Anim = 3685 Value = 3 } cChooserEntryInt male_survivor_idle320281 { Anim = 3681 Value = 7 } cChooserEntryInt male_survivor_idle510890 { Anim = 3680 Value = 8 } cChooserEntryInt male_survivor_idle60203 { Anim = 3682 Value = 9 } } cAnimRef 3680 { File = 1326687181 DataRate = 1.000000 Looping = "true" Mirror = "false" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 10.000000 MaxLeftRot = 30.000000 MaxRightRot = 30.000000 MaxCenterUpRot = 10.000000 MaxSideUpRot = 10.000000 MaxCenterDownRot = 10.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 0.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.000000 LatHeadCont = 0.000000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.000000 VertHeadCont = 0.000000 } } cAnimRef 3681 { File = 141838349 DataRate = 1.000000 Looping = "true" Mirror = "false" cHeadTrackEvent -1467080313 { Time = 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cChooserEntryInt male_idle_pistol80703 { Anim = 3694 Value = 16 } cChooserEntryInt AnimGroup160670906 { Anim = 3695 Value = 13 } cChooserEntryInt AnimGroup6268530968 { Anim = 3696 Value = 9 } cChooserEntryInt AnimGroup3237280437 { Anim = 3697 Value = 0 } cChooserEntryInt AnimGroup5803560203 { Anim = 3698 Value = 14 } } cAnimRef 3686 { File = -1650958573 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 3687 { File = 1943544457 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 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cChooserEntryInt male_idle_sniper { Anim = 3699 Value = 4 } cChooserEntryInt male_idle_rifle80031 { Anim = 3699 Value = 5 } } cAnimRef 3699 { File = -1233658855 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.200000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 3700 { File = 771448273 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent 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cChooserEntryInt AnimGroup2921200921 { Anim = 3707 Value = 0 } cChooserEntryInt boss_snowflake_locomotion_idle360765 { Anim = 3708 Value = 103 } } cAnimRef 3701 { File = -637416641 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 3702 { File = -2117189778 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 3703 { File = -1774954783 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 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PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimGroup 3707 { cCategoryChooser random { ChooserType = "CANPLAYAMBIENTIDLES" cChooserEntryInt male_idle_combat510220 { Anim = 3709 Value = 1 } cChooserEntryInt ambient510220 { Anim = 3710 Value = 0 } } cAnimRef 3710 { File = -610638373 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.150000 LatSpine2Cont = 0.050000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.150000 VertSpine2Cont = 0.050000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } } cAnimGroup 3709 { cRandomChooser random { cChooserEntryFloat male_idle_combat_ambient_1420989 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cHashAudioAnimEvent -1010520969 { Time = 7.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 7.980000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520970 { Time = 8.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.890000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 2.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 6.300000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616864 { Time = 7.268834 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 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cHashAudioAnimEvent 2097467078 { Time = 3.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } } } } cImmediateTransitioner ToSThankPlayer { Dest = 755 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToSThankPlayer { Dest = 755 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } cSurvivorHeadTrackingPoseWarper SurvivorHeadTrackingPoseWarper { } cDesyncTimeWarper DesyncTimeWarper { } cAnimGroup 4491 { cRandomChooser random { cChooserEntryFloat mermaid_female_survivor_idle_safehouse50109 { Anim = 4581 Value = 0.000000 } } cAnimRef 4581 { File = -1720371360 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cImmediateTransitioner ToMermaidSHThanks { Dest = 413 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToMermaidSHThanks { Dest = 413 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } } cGenericAnimState 715 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "SKELETON" cChooserEntryInt female_survivor_idle90031 { Anim = 4371 Value = 1 } cChooserEntryInt male_survivor_idle90046 { Anim = 4372 Value = 0 } cChooserEntryInt cat_locomotion_idle560500 { Anim = 4373 Value = 6 } } cAnimRef 4371 { File = 682069710 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 4372 { File = 1326687181 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToSGiveObject { Dest = 657 XZToUse = 2 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cImmediateTransitioner ToSGiveObject { Dest = 657 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSThankPlayer { Dest = 755 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToSRescuedIdle { Dest = 715 DestEvent = -1 UseDestEvent = "false" } cDesyncTimeWarper DesyncTimeWarper { } cAnimRef 4373 { File = 1616491663 DataRate = 1.000000 Looping = "false" Mirror = "false" cHeadTrackEvent 438012849 { Time = 0.000000 Duration = 10.000000 MaxLeftRot = 0.000000 MaxRightRot = 0.000000 MaxCenterUpRot = 0.000000 MaxSideUpRot = 0.000000 MaxCenterDownRot = 0.000000 MaxSideDownRot = 0.000000 DisableVerticalAim = 0.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.000000 LatHeadCont = 0.000000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.000000 VertHeadCont = 0.000000 } cHashAudioAnimEvent 1687469797 { Time = 0.196667 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerExhaleSlow.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1649658727 { Time = 1.143332 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerInhaleSlow.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1808580619 { Time = 1.889994 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerExhaleSlow.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1618696072 { Time = 2.806669 Duration = 0.000000 Type = "motion" AssetName = "fx_tiger.big/TigerInhaleSlow.sfx" PlaybackPercentage = 0 } } } cGenericAnimState 413 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat mermaid_female_survivor_kiss140421 { Anim = 2244 Value = 0.000000 } } cAnimRef 2244 { File = -1401581812 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToSSafehouseIdle { Dest = 720 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 643 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat cat_idle_lounging593 { Anim = 3329 Value = 0.000000 } } cAnimRef 3329 { File = -528294335 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 709688023 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "TigerLounge" PlaybackPercentage = 30 } } cGenericTransitioner ToSCatLounging { Dest = 643 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 832 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_into330531 { Anim = 5250 Value = 0 } cChooserEntryInt male_struggle_standing_back_into580234 { Anim = 5251 Value = 1 } cChooserEntryInt male_struggle_standing_front_into410671 { Anim = 5252 Value = 2 } } cGenericTransitioner ToSurvivorStruggleWithZombie { Dest = 830 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5251 { File = -99736389 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.296250 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1592753408 { Time = 0.000000 Duration = 0.547250 Genre = "BRUTALITY" Amount = 500 } } cAnimRef 5250 { File = -2134505775 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.500000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.220000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cGainPPEvent 1521599233 { Time = 0.000000 Duration = 0.713083 Genre = "BRUTALITY" Amount = 500 } } cAnimRef 5252 { File = -70956900 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieGrappleEvent 532966634 { Time = 0.000000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "true" NotifyCameraGrappleEarlyExit = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.480000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.270000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.133000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cGainPPEvent 1666272170 { Time = 0.000000 Duration = 0.716666 Genre = "BRUTALITY" Amount = 500 } } } cGenericAnimState 830 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_idle40379 { Anim = 5240 Value = 1 } cChooserEntryInt male_struggle_crotch_front_idle490906 { Anim = 5241 Value = 2 } cChooserEntryInt male_struggle_standing_front_idle510328 { Anim = 5242 Value = 0 } cChooserEntryInt male_gas_struggle_standing_back_idle290453 { Anim = 5243 Value = 4 } cChooserEntryInt male_gas_struggle_standing_front_idle290468 { Anim = 5244 Value = 3 } } cAnimRef 5240 { File = 1149211299 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -1806663616 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleMedium" PlaybackPercentage = 0 } cAudioAnimEvent 852669728 { Time = 0.967335 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleLarge" PlaybackPercentage = 0 } cHashAudioAnimEvent 494257684 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -2024242069 { Time = 1.957328 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorScream" PlaybackPercentage = 10 } cGainPPEvent 1408866016 { Time = 0.000000 Duration = 2.087316 Genre = "BRUTALITY" Amount = 500 } } cGenericTransitioner ToSurvivorStruggleWithZombieDetach { Dest = 831 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSurvivorStruggleWithZombie { Dest = 830 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5241 { File = -1116896124 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 848767170 { Time = 0.001500 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleSmall" PlaybackPercentage = 0 } cAudioAnimEvent 852669728 { Time = 0.340000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleLarge" PlaybackPercentage = 0 } cAudioAnimEvent -1806663616 { Time = 1.190000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 693477535 { Time = 1.130000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -2024242069 { Time = 2.007750 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorScream" PlaybackPercentage = 10 } cGainPPEvent 1668643880 { Time = 0.000000 Duration = 2.139250 Genre = "BRUTALITY" Amount = 500 } } cAnimRef 5242 { File = 1087907273 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 852669728 { Time = 1.020000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleLarge" PlaybackPercentage = 0 } cAudioAnimEvent -1806663616 { Time = 0.302834 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAudioAnimEvent -2024242069 { Time = 2.009250 Duration = 0.000000 Type = "vgasp" AssetName = "SurvivorScream" PlaybackPercentage = 10 } cGainPPEvent -1390335888 { Time = 0.000000 Duration = 2.139250 Genre = "BRUTALITY" Amount = 500 } } cAnimRef 5243 { File = 1194729417 DataRate = 1.000000 Looping = "false" Mirror = "false" cGainPPEvent 1482384489 { Time = 0.000000 Duration = 2.255333 Genre = "BRUTALITY" Amount = 500 } } cAnimRef 5244 { File = -923849245 DataRate = 1.000000 Looping = "false" Mirror = "false" cGainPPEvent 1522702952 { Time = 0.000000 Duration = 1.976489 Genre = "BRUTALITY" Amount = 500 } } } cGenericAnimState 831 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ZOMBIEGRAPPLE" cChooserEntryInt male_struggle_standing_back_pushoff150875 { Anim = 5245 Value = 1 } cChooserEntryInt male_struggle_crotch_front_pushoff190921 { Anim = 5246 Value = 2 } cChooserEntryInt male_struggle_standing_front_pushoff210390 { Anim = 5247 Value = 0 } cChooserEntryInt frank_grab_suplex210531 { Anim = 5248 Value = 7 } cChooserEntryInt frank_grab_judothrow210546 { Anim = 5249 Value = 8 } } cGenericTransitioner ToSPivot { Dest = 710 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSIdleToRun { Dest = 667 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5245 { File = 43555574 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -867808941 { Time = 0.400000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 1998700923 { Time = 0.400000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.330000 Duration = 8.000000 } cAudioAnimEvent -1266105835 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "AttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.349584 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.371665 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5246 { File = -56976143 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1010520975 { Time = 0.762000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.512667 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.052665 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.356661 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520969 { Time = 1.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1266105835 { Time = 0.459167 Duration = 0.000000 Type = "vgasp" AssetName = "AttackMedium" PlaybackPercentage = 0 } cZombieGrappleEvent -1710132033 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.600000 Duration = 2.000000 } cAttackEvent 1660638279 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 1536831697 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent 1674616869 { Time = 0.460000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.760000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cAnimRef 5247 { File = 37111324 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent 1536831697 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleeheavy" HitReactionName = "weaponheavy" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 1.250000 IsArcAttack = "true" AngleWindowSize = 90.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.250000 Duration = 8.000000 } cAudioAnimEvent -1266105835 { Time = 0.388165 Duration = 0.000000 Type = "vgasp" AssetName = "AttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.675333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.092244 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.825990 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.410676 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.833333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHandEvent 1769488139 { Time = 0.333333 Duration = 1.166667 Relaxed = "false" StateName = "H_FRONTSTRUGGLEPUSHOFF" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } } cAnimRef 5248 { File = 778645773 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -867808941 { Time = 0.350000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "weaponmedium" FatalReactionName = "weaponheavy" LeftHand = "false" RightHand = "false" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "true" AttackRadius = 0.850000 IsArcAttack = "true" AngleWindowSize = 270.000000 AngleWindowCenter = 180.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cZombieGrappleEvent -1710132033 { Time = 1.333333 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 3.000000 } cAnimEvent -429910867 { Time = 1.350000 Duration = 8.000000 } cHandEvent 1670984292 { Time = 1.500000 Duration = 3.000000 Relaxed = "false" StateName = "H_IDLE" SnapOut = "false" OverrideChooserValue = "false" ChooserValue = 0 } cZombieGrappleEvent -1595492519 { Time = 0.050000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cHashAudioAnimEvent 1674644822 { Time = 0.808335 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.021235 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.054921 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 2.675083 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.700000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.750666 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 1.813505 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.399575 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.930000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "true" BackDDT = "false" } cHashAudioAnimEvent -1010520974 { Time = 0.369250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 1.630071 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.860500 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033026 { Time = 1.684492 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoSlow" PlaybackPercentage = 0 } } cAnimRef 5249 { File = 2085869448 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cZombieGrappleEvent -1710132033 { Time = 0.566667 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "true" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "false" } cAnimEvent -429910867 { Time = 1.333333 Duration = 8.000000 } cZombieGrappleEvent -1595492519 { Time = 0.020000 Duration = 0.000000 AttachVictimToZombie = "false" DetachVictimFromZombie = "false" TakePlayerToGround = "false" ZombieLungeToGrapple = "false" ZombieGrappledPlayer = "false" PlayerNotifyZombieToSyncAnim = "false" NotifyCameraGrappleEarlyExit = "true" } cHashAudioAnimEvent -2023033026 { Time = 0.366000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoMed" PlaybackPercentage = 0 } cAudioAnimEvent -1070304640 { Time = 0.394000 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -2023033027 { Time = 0.850000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyTorsoFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.999323 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cCheckForBreakableEvent 2088029864 { Time = 0.830000 Duration = 0.000000 SweepKick = "false" ArmRipper = "false" EnviroSmash = "false" BellyFlop = "false" JumpKick = "false" DropKick = "false" ElbowDrop = "false" TossZombie = "false" FrontDDT = "false" BackDDT = "true" } cHashAudioAnimEvent -977157644 { Time = 0.538000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.423340 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.223000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.650992 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cGenericTransitioner ToSIdle { Dest = 661 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 353 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt male_idle_rifle270671 { Anim = 1944 Value = 0 } cChooserEntryInt male_run_rifle530296 { Anim = 1945 Value = 5 } cChooserEntryInt male_walk340078 { Anim = 1946 Value = 8 } cChooserEntryInt male_survivor_pivot_180neg460656 { Anim = 1947 Value = 4 } cChooserEntryInt male_survivor_pivot_90480093 { Anim = 1948 Value = 1 } cChooserEntryInt male_survivor_pivot_90neg480109 { Anim = 1949 Value = 2 } cChooserEntryInt male_survivor_pivot_180480109 { Anim = 1950 Value = 3 } cChooserEntryInt male_idle_combat_to_run150859 { Anim = 1951 Value = 6 } cChooserEntryInt male_run_rifle_to_idle_rifle_lfoot350703 { Anim = 1952 Value = 7 } } cAnimRef 1944 { File = -1233658855 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 1945 { File = -1716939340 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.685667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1946 { File = 772700071 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1114479631 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 421843549 { Time = 0.940000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToKCThugShoot { Dest = 354 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToKCThugLocomotion { Dest = 353 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1947 { File = -1763227881 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.061250 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.452917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 1948 { File = -1725496277 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.045833 Duration = 0.340000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 1949 { File = 123341575 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1114479631 { Time = 0.100000 Duration = 0.400000 } cHashAudioAnimEvent -1400614996 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 99531942 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1950 { File = 336542267 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.058667 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 1951 { File = 828274889 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.300000 Duration = 9.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.052498 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 1952 { File = -1643644351 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.700000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } } cNPCAIAnimationState 354 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_shoot_m249_rapid120937 { Anim = 1953 Value = 0.000000 } } cGenericTransitioner ToKCThugLocomotion { Dest = 353 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKCThugShoot { Dest = 354 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1953 { File = -354816379 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 823382091 { Time = 0.150000 Duration = 0.000000 NonStopFiringForDurationOfEvent = "false" DelayBetweenShots = 0.000000 } } } cNPCAIAnimationState 352 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "HITDIRECTION" Blend = "false" cChooserEntryFloat male_hitreaction_light_0480265 { Anim = 1940 Value = 0.000000 } cChooserEntryFloat male_hitreaction_light_90580421 { Anim = 1941 Value = 0.000000 } cChooserEntryFloat male_hitreaction_light_90neg10171 { Anim = 1942 Value = 0.000000 } cChooserEntryFloat male_hitreaction_light_180130046 { Anim = 1943 Value = 0.000000 } } cAnimRef 1940 { File = -940834396 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.379833 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1941 { File = -1161304579 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.512667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 1942 { File = 69378961 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.220000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.300000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.040000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionLight" PlaybackPercentage = 0 } } cAnimRef 1943 { File = 1727862189 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.210000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.060000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } } cGenericTransitioner ToKCThugLocomotion { Dest = 353 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToKCThugHitReaction { Dest = 352 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 350 { AbsoluteTranslationMode = "false" ActionStatus = "DEAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_jack_death_slow_final_pose150687 { Anim = 1938 Value = 0.000000 } } cAnimRef 1938 { File = 1738284683 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToKCThugDead { Dest = 350 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 351 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_jack_death_slow109 { Anim = 1939 Value = 0.000000 } } cAnimRef 1939 { File = 1251707790 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 1680127927 { Time = 0.348750 Duration = 0.000000 Type = "vgasp" AssetName = "DeathScream" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 1.250000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1292353861 { Time = 2.730000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } } cGenericTransitioner ToKCThugDead { Dest = 350 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 849 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_idle90328 { Anim = 5447 Value = 0.000000 } } cImmediateTransitioner ToTrainThugThrow { Dest = 855 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToTrainThugIdleToShoot { Dest = 850 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugIdle { Dest = 849 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToTrainThugDrop { Dest = 848 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5447 { File = -1208946237 DataRate = 1.000000 Looping = "false" Mirror = "false" } cTransitionHint ToTrainThugShoot { Dest = 852 Next = 850 } } cNPCAIAnimationState 855 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_throw_barrel310154 { Anim = 5453 Value = 0.000000 } } cGenericTransitioner ToTrainThugIdle { Dest = 849 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugThrow { Dest = 855 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5453 { File = -684473404 DataRate = 1.000000 Looping = "false" Mirror = "false" cBossThrowEvent 118403339 { Time = 3.333333 Duration = 10.000000 ThrowForce = 5.000000 } cAnimEvent -1650990594 { Time = 1.500000 Duration = 1.833333 } cAnimEvent -1144126915 { Time = 3.220000 Duration = 0.100000 } } } cNPCAIAnimationState 848 { AbsoluteTranslationMode = "false" ActionStatus = "THROW" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_throw_item400640 { Anim = 5446 Value = 0.000000 } } cAnimRef 5446 { File = 791110203 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent 1640637588 { Time = 1.000000 Duration = 0.100000 } } cGenericTransitioner ToTrainThugIdle { Dest = 849 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugDrop { Dest = 848 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 852 { AbsoluteTranslationMode = "false" ActionStatus = "SHOOT" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_shoot190074 { Anim = 5450 Value = 0.000000 } } cGenericTransitioner ToTrainThugShoot { Dest = 852 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5450 { File = -1569595704 DataRate = 1.000000 Looping = "false" Mirror = "false" cFireShotEvent 823382091 { Time = 0.016667 Duration = 0.300000 NonStopFiringForDurationOfEvent = "true" DelayBetweenShots = 0.050000 } } cGenericTransitioner ToTrainThugReload { Dest = 851 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugShootIdle { Dest = 853 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 851 { AbsoluteTranslationMode = "false" ActionStatus = "RELOAD" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_reload450953 { Anim = 5449 Value = 0.000000 } } cGenericTransitioner ToTrainThugReload { Dest = 851 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5449 { File = 1573138582 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToTrainThugShoot { Dest = 852 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugShootIdle { Dest = 853 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 850 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_idle_to_aim430484 { Anim = 5448 Value = 0.000000 } } cAnimRef 5448 { File = 1539131421 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToTrainThugShootIdle { Dest = 853 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 854 { AbsoluteTranslationMode = "false" ActionStatus = "SCRIPTED" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_aim_to_idle530640 { Anim = 5452 Value = 0.000000 } } cAnimRef 5452 { File = 1335628285 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToTrainThugIdle { Dest = 849 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 853 { AbsoluteTranslationMode = "false" ActionStatus = "IDLE" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat male_trainthug_aim_idle420328 { Anim = 5451 Value = 0.000000 } } cAnimRef 5451 { File = 800167289 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToTrainThugShoot { Dest = 852 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugShootToIdle { Dest = 854 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugShootIdle { Dest = 853 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToTrainThugReload { Dest = 851 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 872 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBossTurnPositionWarper turnwarp { } cBossRunSpeedTimeWarper speedwarp { } cCategoryChooser cCategoryChooser { ChooserType = "BOSSLOCOMOTION" cChooserEntryInt twinsblack_locomotion_idle530654 { Anim = 5489 Value = 1 } cChooserEntryInt twinsblack_transition_run_to_idle320858 { Anim = 5490 Value = 2 } cChooserEntryInt twinsblack_transition_idle_to_run_0150873 { Anim = 5491 Value = 3 } cChooserEntryInt twinsblack_locomotion_run30779 { Anim = 5492 Value = 4 } cChooserEntryInt twinsblack_transition_idle_to_run_90410514 { Anim = 5493 Value = 5 } cChooserEntryInt twinsblack_transition_idle_to_run_90neg510686 { Anim = 5494 Value = 6 } cChooserEntryInt twinsblack_transition_idle_to_run_180590233 { Anim = 5495 Value = 7 } cChooserEntryInt twinsblack_transition_idle_to_run_180neg50826 { Anim = 5496 Value = 8 } cChooserEntryInt twinsblack_transition_run_to_walk160092 { Anim = 5497 Value = 9 } cChooserEntryInt twinsblack_transition_walk_to_run220576 { Anim = 5498 Value = 10 } cChooserEntryInt twins_locomotion_idle_to_walk350404 { Anim = 5499 Value = 11 } cChooserEntryInt twins_locomotion_walk_to_idle420561 { Anim = 5500 Value = 12 } cChooserEntryInt twins_locomotion_walk240326 { Anim = 5501 Value = 13 } cChooserEntryInt twins_locomotion_pivot_180neg490701 { Anim = 5502 Value = 14 } cChooserEntryInt twins_locomotion_pivot_90490701 { Anim = 5503 Value = 15 } cChooserEntryInt twins_locomotion_pivot_90neg490701 { Anim = 5504 Value = 16 } cChooserEntryInt twins_locomotion_pivot_180490701 { Anim = 5505 Value = 17 } cChooserEntryInt twinsblack_attack_katana_slash_charge130631 { Anim = 5506 Value = 18 } cChooserEntryInt AnimGroup5727560127 { Anim = 5507 Value = 100 } cChooserEntryInt AnimGroup6459580659 { Anim = 5508 Value = 101 } cChooserEntryInt AnimGroup6277590377 { Anim = 5509 Value = 102 } cChooserEntryInt AnimGroup5059440659 { Anim = 5510 Value = 103 } cChooserEntryInt AnimGroup4527390627 { Anim = 5511 Value = 104 } } cAnimRef 5489 { File = 640973545 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -1010520974 { Time = 1.712500 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cAnimRef 5490 { File = 1141202949 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.383300 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.143500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.024333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.414334 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } cAnimRef 5491 { File = 1307163754 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5492 { File = 1450240036 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.034667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 5493 { File = 633211635 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5494 { File = -1558233249 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.023167 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 5495 { File = -2008204829 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.314000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.498000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.298000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 5496 { File = 1225476175 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.152417 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5497 { File = -763964976 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.358583 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.062667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } } cAnimRef 5498 { File = 884477648 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.448000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.008000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 100539685 { Time = 0.546000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5499 { File = 17854564 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cAnimRef 5500 { File = -1792601244 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.500000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.578000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cAnimRef 5501 { File = -628995621 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.006750 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.846749 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 5502 { File = -95560556 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.154667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.205833 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.012833 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 0.661831 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 5503 { File = -1415446168 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.443333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.222999 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.100000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 5504 { File = 171429220 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.400000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.172334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.414334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.304333 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } cAnimRef 5505 { File = 1977773528 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.100000 Duration = 0.566666 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1227504155 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.260000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.400000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.580000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cImmediateTransitioner ToTwinsHitReaction { Dest = 867 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsHitReaction { Dest = 867 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsDeath { Dest = 859 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsClearout { Dest = 858 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsClearout { Dest = 858 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsMelee { Dest = 873 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsMelee { Dest = 873 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsCharge { Dest = 857 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsCharge { Dest = 857 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cBossLocomotionBlender ToTwinsLocomotion { Dest = 872 IdleIdleDuration = 0.400000 IdleIdleStopSrc = "false" IdleIdleXZToUse = 2 IdleIdleYToUse = 2 IdlePivotDuration = 0.400000 IdlePivotStopSrc = "false" IdlePivotXZToUse = 0 IdlePivotYToUse = 0 PivotIdleDuration = 0.000000 PivotIdleStopSrc = "false" PivotIdleXZToUse = 0 PivotIdleYToUse = 0 RunRunDuration = 0.000000 RunRunStopSrc = "false" RunRunXZToUse = 0 RunRunYToUse = 0 IdleRunDuration = 0.000000 IdleRunStopSrc = "false" IdleRunXZToUse = 0 IdleRunYToUse = 0 RunIdleDuration = 0.000000 RunIdleStopSrc = "false" RunIdleXZToUse = 0 RunIdleYToUse = 0 } cImmediateTransitioner ToTwinsP1Taunt { Dest = 875 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsP1Taunt { Dest = 875 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 5506 { File = -31036421 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAttackEvent 1533603524 { Time = 0.000000 Duration = 2.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "mediumreaction4" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.043334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.386666 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.103334 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157641 { Time = 0.436667 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cImmediateTransitioner ToTwinsSlash { Dest = 881 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsSlash { Dest = 881 XZToUse = 1 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsFlipAttackStart { Dest = 865 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsFlipAttackStart { Dest = 865 XZToUse = 0 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsStomp { Dest = 882 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsStomp { Dest = 882 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsDodge { Dest = 860 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsDodge { Dest = 860 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimGroup 5507 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt twinsblack_locomotion_idle100784 { Anim = 5512 Value = 0 } cChooserEntryInt twins_stage2_locomotion_idle230424 { Anim = 5513 Value = 1 } } cAnimRef 5512 { File = 640973545 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1227504155 { Time = 0.425584 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } } cAnimRef 5513 { File = -1174859641 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cAnimGroup 5508 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt twins_locomotion_idle_to_walk240987 { Anim = 5514 Value = 0 } cChooserEntryInt twins_locomotion_idle_to_walk380159 { Anim = 5514 Value = 1 } } cAnimRef 5514 { File = 17854564 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 5514 { File = 17854564 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.050000 Duration = 2.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } } cAnimGroup 5509 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt twins_locomotion_walk_to_idle220752 { Anim = 5515 Value = 0 } cChooserEntryInt twins_locomotion_walk_to_idle220752 { Anim = 5515 Value = 1 } } cAnimRef 5515 { File = -1792601244 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.550000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.520000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 5515 { File = -1792601244 DataRate = 1.000000 Looping = "false" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.550000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } } cAnimGroup 5510 { cCategoryChooser random { ChooserType = "BOSSANIM" cChooserEntryInt twins_locomotion_walk70846 { Anim = 5516 Value = 0 } cChooserEntryInt twins_stage2_locomotion_walk180143 { Anim = 5517 Value = 1 } } cAnimRef 5517 { File = -1750355502 DataRate = 1.000000 Looping = "true" Mirror = "false" cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 2.000000 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MaxHitMagnitude = 0.000000 } cAttackEvent -930691210 { Time = 1.200000 Duration = 0.200000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.778500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.580500 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.645500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.417500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.219501 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cAnimEvent 1426143518 { Time = 0.583333 Duration = 0.700000 } cAudioAnimEvent 1517863915 { Time = 0.400500 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -1266105835 { Time = 1.249500 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 1.192000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.830000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent -990678761 { Time = 0.080000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } cAnimRef 5523 { File = -191740828 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -1806299320 { Time = 0.450000 Duration = 0.400000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "weaponlight" HitReactionName = "lightreaction1" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.760000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.520000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAnimEvent 1426143518 { Time = 0.166667 Duration = 0.700000 } cAudioAnimEvent -1266105835 { Time = 0.378666 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.087333 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } cAnimRef 5524 { File = -1516167975 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent 521664633 { Time = 0.550000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "mediumreaction4" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAttackEvent 521664634 { Time = 1.150000 Duration = 0.150000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleemedium" HitReactionName = "mediumreaction4" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAnimEvent 1426143518 { Time = 0.450000 Duration = 0.850000 } cAudioAnimEvent -990678763 { Time = 0.548500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 1517863915 { Time = 1.007000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackHeavy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.270000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.217750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 1.720000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 1.120000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent -990678761 { Time = 0.751750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cAudioAnimEvent -990678768 { Time = 0.090000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } cImmediateTransitioner ToTwinsPaintingHitReaction { Dest = 877 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 857 { AbsoluteTranslationMode = "false" ActionStatus = "CHARGE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat AnimGroup2809190909 { Anim = 5455 Value = 0.000000 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsHitReaction { Dest = 867 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsKnockDown { Dest = 868 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsKnockDown { Dest = 868 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimGroup 5455 { cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twinsblack_attack_katana_thrust_extended470862 { Anim = 5456 Value = 0 } } cAnimRef 5456 { File = 764173759 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.005417 Duration = 3.499080 } cAttackEvent 1533603524 { Time = 0.700000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 1.500000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.700000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.624750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.094417 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.924750 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614994 { Time = 1.809250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520976 { Time = 2.287000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614999 { Time = 0.676500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.704750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } cAudioAnimEvent 1517863915 { Time = 0.510000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackHeavy" PlaybackPercentage = 0 } cAudioAnimEvent -990678762 { Time = 0.007750 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent 78913907 { Time = 0.950250 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalMed.sfx" PlaybackPercentage = 0 } } } cImmediateTransitioner ToTwinsPaintingHitReaction { Dest = 877 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cNPCAIAnimationState 881 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat twinsblack_attack_katana_slash_charge_slash_extended320725 { Anim = 5543 Value = 0.000000 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5543 { File = -412882567 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent 1533603524 { Time = 0.000000 Duration = 0.300000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -1010520974 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.510000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.026250 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing1" PlaybackPercentage = 0 } } } cNPCAIAnimationState 865 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twins_transition_idle_to_somersault80705 { Anim = 5468 Value = 0 } cChooserEntryInt twins_attack_idle_to_slide570361 { Anim = 5469 Value = 2 } } cAnimRef 5468 { File = 457109810 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.560000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent -1229200672 { Time = 0.502500 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsLift" PlaybackPercentage = 0 } cHashAudioAnimEvent -959299130 { Time = 0.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.002500 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } } cGenericTransitioner ToTwinsFlipAttack { Dest = 862 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsFlipAttack { Dest = 862 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsHitReaction { Dest = 867 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToTwinsFlipAttackFinish { Dest = 864 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsFlipAttackFinish { Dest = 864 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5469 { File = -473935941 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -977157644 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cAudioAnimEvent 1754004979 { Time = 0.630333 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsCharge" PlaybackPercentage = 0 } cAudioAnimEvent -990678763 { Time = 0.349252 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing3" PlaybackPercentage = 0 } cHashAudioAnimEvent 101080855 { Time = 0.733084 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/TwinSlide.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 2753634 { Time = 0.538833 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/TwinFlip2.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 78913907 { Time = 0.427000 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalBig.sfx" PlaybackPercentage = 0 } } cImmediateTransitioner ToTwinsPaintingHitReaction { Dest = 877 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsPaintingHitReaction { Dest = 877 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } } cNPCAIAnimationState 862 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cBossRunSpeedTimeWarper speedwarp { } cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twins_attack_somersault570049 { Anim = 5462 Value = 0 } cChooserEntryInt twins_attack_slide330111 { Anim = 5463 Value = 2 } } cImmediateTransitioner ToTwinsFlipAttackFinish { Dest = 864 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsFlipAttackFinish { Dest = 864 XZToUse = 1 YToUse = 1 Duration = 0.100000 StopSrcAnim = "false" } cAnimRef 5462 { File = -1287476982 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAttackEvent -169210150 { Time = 0.000000 Duration = 0.000000 TriggerWeapon = "false" AttackEffectiveness = 0.000000 AttackName = "meleelight" HitReactionName = "lightreaction1" FatalReactionName = "FatalReactionName" LeftHand = "false" RightHand = "false" LeftFoot = "true" RightFoot = "true" Head = "false" HandToHandAttack = "true" WeaponAttack = "false" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.090000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.420000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 1.000000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent -1229002731 { Time = 0.119749 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsJump" PlaybackPercentage = 0 } cHashAudioAnimEvent 90869907 { Time = 0.059417 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/TwinFlip1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 90869904 { Time = 0.244833 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/TwinFlip1.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1690808350 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalBig.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -1690808351 { Time = 0.267084 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalBig.sfx" PlaybackPercentage = 0 } cGainPPEvent 1585646950 { Time = 0.000000 Duration = 0.524416 Genre = "SPECIAL" Amount = 4000 } } cGenericTransitioner ToTwinsFlipAttack { Dest = 862 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsFlipAttack { Dest = 862 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cAnimRef 5463 { File = -60699356 DataRate = 1.000000 Looping = "true" Mirror = "false" cGainPPEvent 1672145001 { Time = 0.000000 Duration = 0.281333 Genre = "SPECIAL" Amount = 4000 } } } cNPCAIAnimationState 864 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twins_attack_somersault_slash130861 { Anim = 5466 Value = 0 } cChooserEntryInt twins_attack_slide_slash658 { Anim = 5467 Value = 2 } } cGenericTransitioner ToTwinsFlipAttackFail { Dest = 863 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsFlipAttackFail { Dest = 863 XZToUse = 1 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cGenericTransitioner ToTwinsFlipAttackSuccess { Dest = 866 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsFlipAttackSuccess { Dest = 866 XZToUse = 1 YToUse = 2 Duration = 0.400000 StopSrcAnim = "false" } cAnimRef 5466 { File = -196121040 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttackEvent -178688330 { Time = 0.600000 Duration = 0.250000 TriggerWeapon = "false" AttackEffectiveness = 2.000000 AttackName = "weaponheavy" HitReactionName = "weaponheavy" LeftHand = "false" RightHand = "true" LeftFoot = "false" RightFoot = "false" Head = "false" HandToHandAttack = "false" WeaponAttack = "true" PushableAttack = "false" StompAttack = "false" GrappleAttack = "false" WearableAttack = "false" GroundWaveAttack = "false" RadiusAttack = "false" AttackRadius = 0.000000 IsArcAttack = "false" AngleWindowSize = 0.000000 AngleWindowCenter = 0.000000 PositionOffsetZ = 0.000000 SingleTarget = "false" DontSliceLimbs = "false" PlayMissAnimIfSingleTarget = "false" ThrowAtClosestZombie = "false" LobAtZombieAhead = "false" PlacePropOnZombie = "false" GrabAndGrappleZombie = "false" ReleaseGrabbedZombie = "false" ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cHashAudioAnimEvent -977157644 { Time = 0.060000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.690000 Duration = 0.000000 Type = 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ZombieTagJumpingActors = "false" PushAsideAttack = "false" MaxHeightDiff = 0.000000 IsGrabZombieFromBehindMelee = "false" IsGrabZombieFromFrontMelee = "false" MinHitMagnitude = 0.000000 MaxHitMagnitude = 0.000000 } cAudioAnimEvent -990678763 { Time = 0.270000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-Swing2" PlaybackPercentage = 0 } cCanTurnEvent -1114479631 { Time = 0.000000 Duration = 0.300000 LimitRateOfTurn = "false" RateOfTurn = 0.000000 } cAudioAnimEvent 1517863915 { Time = 0.191416 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackHeavy" PlaybackPercentage = 0 } } } cNPCAIAnimationState 883 { AbsoluteTranslationMode = "false" ActionStatus = "CLEAROUT" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat twins_attack_heelstomp_idle150564 { Anim = 5547 Value = 0.000000 } } cAnimRef 5547 { File = -1544179559 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" 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ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5460 { File = 139930621 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHashAudioAnimEvent -977157644 { Time = 0.340000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -544954845 { Time = 0.470000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -811044072 { Time = 0.650000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -1229002731 { Time = 0.336166 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsJump" 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cAudioAnimEvent 1436971053 { Time = 0.670000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } } cGenericTransitioner ToTwinsKnockDownIdle { Dest = 871 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsKnockDownIdle { Dest = 871 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 869 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat twins_transition_onback_to_locomotion_idle280034 { Anim = 5486 Value = 0.000000 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5486 { File = -833332625 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.724250 Duration = 0.000000 Type = "footstep" 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PlaybackPercentage = 0 } cGainPPEvent -1390337997 { Time = 0.000000 Duration = 8.350000 Genre = "EROTICA" Amount = 2000 } } cAnimRef 5533 { File = 1001216386 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -959299130 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspSlide" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 5.770000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent 2028035987 { Time = 0.669333 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsTaunt" PlaybackPercentage = 0 } cHashAudioAnimEvent -347100012 { Time = 1.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cGainPPEvent 1481138530 { Time = 0.000000 Duration = 7.479083 Genre = "EROTICA" Amount = 2000 } } cAnimRef 5534 { File = 1252418484 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 2028035987 { Time = 0.200000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsTaunt" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.360000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 3.900000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cGainPPEvent 1517959014 { Time = 0.000000 Duration = 4.000000 Genre = "EROTICA" Amount = 2000 } } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsMelee { Dest = 873 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsHitReaction { Dest = 867 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsClearout { Dest = 858 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsCharge { Dest = 857 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsCharge { Dest = 857 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsDeath { Dest = 859 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 5531 { cRandomChooser random { cChooserEntryFloat twins_taunt_knockdown_tease_01140197 { Anim = 5535 Value = 0.330000 } cChooserEntryFloat twins_taunt_knockdown_tease_02270963 { Anim = 5536 Value = 0.330000 } cChooserEntryFloat twins_taunt_knockdown_tease_03560822 { Anim = 5537 Value = 0.330000 } } cAnimRef 5535 { File = -484670346 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.404250 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cAudioAnimEvent 1906976654 { Time = 0.055000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsGiggle" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.530250 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.758000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 78913907 { Time = 0.037750 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalSmall.sfx" PlaybackPercentage = 0 } cGainPPEvent 1514485059 { Time = 0.000000 Duration = 1.498500 Genre = "SPECIAL" Amount = 3000 } } cAnimRef 5536 { File = -483416971 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1227504155 { Time = 0.226750 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504154 { Time = 0.909749 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cAudioAnimEvent 1906976654 { Time = 0.130500 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsGiggle" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.450000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 1.355666 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 78913907 { Time = 0.121166 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalSmall.sfx" PlaybackPercentage = 0 } cGainPPEvent 1674510252 { Time = 0.000000 Duration = 1.426174 Genre = "SPECIAL" Amount = 3000 } } cAnimRef 5537 { File = -486894348 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.380331 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1914533598 { Time = 0.230000 Duration = 0.000000 Type = "vgasp" AssetName = "PsychoTwinsShimmy" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 1.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 78913907 { Time = 0.119833 Duration = 0.000000 Type = "vocal" AssetName = "fx_twinsbattle.big/DressSequinMetalSmall.sfx" PlaybackPercentage = 0 } cGainPPEvent 1597495049 { Time = 0.000000 Duration = 1.454843 Genre = "SPECIAL" Amount = 3000 } } } cImmediateTransitioner ToTwinsPaintingHitReaction { Dest = 877 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToTwinsDodge { Dest = 860 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToTwinsDodge { Dest = 860 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } } cNPCAIAnimationState 861 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cRandomChooser cRandomChooser { } } cNPCAIAnimationState 866 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twins_attack_somersault_slash_success49 { Anim = 5470 Value = 0 } cChooserEntryInt twins_attack_slide_slash_success240002 { Anim = 5471 Value = 2 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsKnockDown { Dest = 868 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5470 { File = -620745780 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.000000 Duration = 2.180000 } cHashAudioAnimEvent -959299130 { Time = 0.739085 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.120000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 5471 { File = 389238626 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.000000 Duration = 1.350000 } cHashAudioAnimEvent -1010520974 { Time = 0.423917 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } } } cNPCAIAnimationState 863 { AbsoluteTranslationMode = "false" ActionStatus = "MELEE" DestinationState = "false" cCategoryChooser bossanim { ChooserType = "BOSSANIM" cChooserEntryInt twins_attack_somersault_slash_fail450971 { Anim = 5464 Value = 0 } cChooserEntryInt twins_attack_slide_slash_fail420814 { Anim = 5465 Value = 2 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToTwinsLocomotion { Dest = 872 XZToUse = 1 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToTwinsKnockDown { Dest = 868 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 5464 { File = 1548391693 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.000000 Duration = 1.700000 } cAudioAnimEvent 1436971054 { Time = 0.046582 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cAudioAnimEvent -209239582 { Time = 0.630000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1916885436 { Time = 1.380000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsGetup" PlaybackPercentage = 0 } } cAnimRef 5465 { File = -30202333 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -429910867 { Time = 0.000000 Duration = 2.000000 } cAudioAnimEvent -2038863809 { Time = 0.370000 Duration = 0.000000 Type = "motion" AssetName = "-helditem-HitHardSurface" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 2.000000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 2.498667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cAudioAnimEvent -1518139103 { Time = 0.277167 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsHitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent -1916885436 { Time = 1.880170 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsGetup" PlaybackPercentage = 0 } cAudioAnimEvent -209239582 { Time = 0.894000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackMedium" PlaybackPercentage = 0 } } } cNPCAIAnimationState 874 { AbsoluteTranslationMode = "false" ActionStatus = "TRANSITION" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "BOSSANIM" cChooserEntryInt twins_transition_run_to_vertical_extended490453 { Anim = 5525 Value = 1 } cChooserEntryInt twins_transition_run_to_360_slash490453 { Anim = 5526 Value = 3 } cChooserEntryInt twins_transition_run_to_horizontal_double490453 { Anim = 5527 Value = 2 } cChooserEntryInt twins_transition_run_to_horizontal_extended490453 { Anim = 5528 Value = 0 } cChooserEntryInt twins_transition_run_to_vertical_double490453 { Anim = 5529 Value = 4 } } cAnimRef 5525 { File = 1323144812 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.080333 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.155500 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5526 { File = 1606589097 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.030000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.320000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.390000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } } cAnimRef 5527 { File = 1404122866 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 424209972 { Time = 0.048083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cAnimRef 5528 { File = -1939476992 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.110000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToTwinsMelee { Dest = 873 DestEvent = 1426143518 UseDestEvent = "true" } cGenericBlender ToTwinsMelee { Dest = 873 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 5529 { File = 1933426654 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.050000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } } cNPCAIAnimationState 877 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat twins_painting_hitreaction410237 { Anim = 5539 Value = 0.000000 } } cGenericTransitioner ToTwinsPaintingIdle { Dest = 878 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5539 { File = -1285006107 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 998843074 { Time = 0.158500 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsHitReactionLight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1227504155 { Time = 0.010000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } } } cNPCAIAnimationState 878 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat twins_painting_idle550221 { Anim = 5540 Value = 0.000000 } } cImmediateTransitioner ToTwinsPaintingBreakout { Dest = 876 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToTwinsPaintingIdle { Dest = 878 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5540 { File = 1193889853 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent -1121327872 { Time = 0.220000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsStruggleSm" PlaybackPercentage = 0 } cAudioAnimEvent -1121327691 { Time = 0.871250 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsStruggleLg" PlaybackPercentage = 0 } cGainPPEvent -1393815268 { Time = 0.000000 Duration = 2.006579 Genre = "OUTTAKE" Amount = 4000 } } } cNPCAIAnimationState 876 { AbsoluteTranslationMode = "false" ActionStatus = "HITREACTION" DestinationState = "false" cRandomChooser cRandomChooser { cChooserEntryFloat twins_painting_breakout120659 { Anim = 5538 Value = 0.000000 } } cGenericTransitioner ToTwinsLocomotion { Dest = 872 DestEvent = -1 UseDestEvent = "false" } cAnimRef 5538 { File = 1248244072 DataRate = 1.000000 Looping = "false" Mirror = "false" cAnimEvent -1670597097 { Time = 0.300000 Duration = 0.100000 } cAudioAnimEvent -1266105835 { Time = 0.270000 Duration = 0.000000 Type = "vgasp" AssetName = "TwinsAttackMedium" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.761250 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } } cNPCAIAnimationState 898 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cBikeLeanChooserWarper BikeLeanChooserWarper { } cVehicleWarper VehicleWarper { } cLinearChooser linear { ChooserType = "BIKELEAN" Blend = "true" cChooserEntryFloat male_tir_bike_reverse430926 { Anim = 5594 Value = 0.000000 } cChooserEntryFloat male_tir_bike_brake430926 { Anim = 5595 Value = 0.000000 } cChooserEntryFloat male_tir_bike_donut_idle430926 { Anim = 5596 Value = 0.000000 } cChooserEntryFloat male_tir_bike_donut_left430926 { Anim = 5597 Value = 0.000000 } cChooserEntryFloat male_tir_bike_donut_right430926 { Anim = 5598 Value = 0.000000 } cChooserEntryFloat male_tir_bike_idle_riding430926 { Anim = 5599 Value = 0.000000 } cChooserEntryFloat male_tir_bike_idle_riding_standup430926 { Anim = 5600 Value = 0.000000 } cChooserEntryFloat male_tir_bike_idle_riding_standup_turn_left430926 { Anim = 5601 Value = 0.000000 } cChooserEntryFloat male_tir_bike_idle_riding_standup_turn_right430926 { Anim = 5602 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_back430926 { Anim = 5603 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_forward430926 { Anim = 5604 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left430926 { Anim = 5605 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left_fast430942 { Anim = 5606 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left_slow430942 { Anim = 5607 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right430942 { Anim = 5608 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right_fast430942 { Anim = 5609 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right_slow430942 { Anim = 5610 Value = 0.000000 } cChooserEntryFloat male_tir_bike_powerslide_left430942 { Anim = 5611 Value = 0.000000 } cChooserEntryFloat male_tir_bike_powerslide_right430942 { Anim = 5612 Value = 0.000000 } } cGenericTransitioner ToUltimateFanDrive { Dest = 898 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToUltimateFanDrive { Dest = 898 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToUltimateFanStop { Dest = 902 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToUltimateFanStop { Dest = 902 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cGenericTransitioner ToUltimateFanHitReaction { Dest = 899 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToUltimateFanHitReaction { Dest = 899 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cAnimRef 5594 { File = -1349855492 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 693477299 { Time = 0.230000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2097467564 { Time = 0.690000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } } cAnimRef 5605 { File = 1382586398 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5604 { File = -941479330 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5603 { File = 2142448686 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5602 { File = -577211309 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5601 { File = 1121966120 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5600 { File = 576805614 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5599 { File = 1958238680 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5598 { File = 1200210407 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5597 { File = 732605084 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5596 { File = -335035549 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5595 { File = 816649443 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5606 { File = 275783009 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5607 { File = -292720378 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5608 { File = -1182777179 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5609 { File = -244123206 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5610 { File = 425699357 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5611 { File = -1703740592 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 5612 { File = -548128853 DataRate = 1.000000 Looping = "false" Mirror = "false" } cGenericTransitioner ToUltimateFanToShootReady { Dest = 903 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToUltimateFanShootReady { Dest = 901 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToUltimateFanShoot { Dest = 900 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToUltimateFanDead { Dest = 897 DestEvent = -1 UseDestEvent = "false" } } cNPCAIAnimationState 902 { AbsoluteTranslationMode = "false" ActionStatus = "LOCOMOTION" DestinationState = "false" cVehicleWarper VehicleWarper { } cCategoryChooser category { ChooserType = "BOSSANIM" cChooserEntryInt battle_fan_stalled_bike_reaction130438 { Anim = 5619 Value = 1 } 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cChooserEntryInt AnimGroup621 { Anim = 685 Value = 0 } cChooserEntryInt AnimGroup790 { Anim = 686 Value = 1 } cChooserEntryInt AnimGroup1031 { Anim = 687 Value = 2 } } cAnimGroup 686 { cRandomChooser random { Dice = "Dice" cChooserEntryFloat male_npc_piggyback_piggybackee_idle { Anim = 688 Value = 1.000000 } } cAnimRef 688 { File = -309227184 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.400000 LatHeadCont = 0.600000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.400000 VertHeadCont = 0.600000 } } } cAnimGroup 687 { cRandomChooser random { Dice = "Dice" cChooserEntryFloat male_npc_piggyback_piggybackee_idle { Anim = 689 Value = 1.000000 } } cAnimRef 689 { File = -309227184 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.400000 LatHeadCont = 0.600000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.400000 VertHeadCont = 0.600000 } } } cAnimGroup 685 { cRandomChooser random { Dice = "Dice" cChooserEntryFloat male_npc_shoulderlean_shoulderleanee_idle { Anim = 690 Value = 1.000000 } } cAnimRef 690 { File = -1863202256 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } } cAnimGroup 615 { cCategoryChooser random { ChooserType = "INPUSHABLETYPE" cChooserEntryInt male_idle_garden_cart { Anim = 691 Value = 0 } cChooserEntryInt male_idle_rifle_garden_cart { Anim = 692 Value = 1 } } cAnimRef 691 { File = -1752408883 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 692 { File = -1187735450 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cImmediateTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToEatDrink { Dest = 133 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToReadMagazine { Dest = 606 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToPlacePropOnZombie { Dest = 458 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponStomp { Dest = 918 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToCartPivot { Dest = 61 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAddPropToPushable { Dest = 1 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGetInPushable { Dest = 176 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch4346 { Dest = 375 XZToUse = 2 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToGetOutPushable { Dest = 179 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInPushableShoot { Dest = 307 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlacePropsComboStation { Dest = 459 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsNegativeReaction { Dest = 72 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStandingVault { Dest = 750 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRunningStepUp { Dest = 635 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunningStepUpBlender { Dest = 635 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToAbilityGainedReaction { Dest = 0 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnowledgeGainedReaction { Dest = 373 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToOutfitPose { Dest = 446 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLookAtTool { Dest = 378 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMixDrinks { Dest = 432 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToToCowardIdle { Dest = 845 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStartCharge { Dest = 752 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleGunToIdleAimGun { Dest = 294 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cGenericBlender ToRunJumpB { Dest = 631 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToInteractWithDoor { Dest = 309 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithMachine { Dest = 310 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToInteractWithMachineBlender { Dest = 310 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToSelf { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToSit { Dest = 670 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToThrowIdle { Dest = 298 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToIdleAimGun { Dest = 291 Next = 294 } cImmediateTransitioner ToCasualToInjuredIdle { Dest = 64 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualToInjuredIdle { Dest = 64 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimationPartnerWarper AnimationPartnerWarper { SlideIntoPosition = "false" } cAnimationPartnerTimeWarper AnimationPartnerTimeWarper { WarpByFrame = "false" } cGenericTransitioner ToDirectSurvivor { Dest = 106 DestEvent = -1 UseDestEvent = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToInteractWithButton { Dest = 308 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToGATERATTLERS { Dest = 175 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToPokerIdle { Dest = 530 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "true" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponTurnOn { Dest = 919 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerRubFace { Dest = 509 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToBullRidingEnter { Dest = 56 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMoneyGrabIdle { Dest = 438 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLeftHaymaker { Dest = 374 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHaymaker { Dest = 374 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToRightHaymaker { Dest = 621 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStraightFreefall { Dest = 802 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStraightFreefall { Dest = 802 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToGetOnActor { Dest = 178 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGetOnActor { Dest = 178 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableAttachTo { Dest = 591 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 616 { cCategoryChooser random { ChooserType = "TIR_PLAYER_ID" cChooserEntryInt male_contestant_1_waiting_idle500540 { Anim = 693 Value = 0 } cChooserEntryInt male_contestant_2_waiting_idle180259 { Anim = 694 Value = 1 } cChooserEntryInt male_contestant_3_waiting_idle260415 { Anim = 695 Value = 2 } cChooserEntryInt male_contestant_4_waiting_idle340915 { Anim = 696 Value = 3 } } cAnimRef 693 { File = -1269781832 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 694 { File = -394792741 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 695 { File = -1214842374 DataRate = 1.000000 Looping = "true" Mirror = "false" } cAnimRef 696 { File = 1177264925 DataRate = 1.000000 Looping = "true" Mirror = "false" } } cGenericTransitioner ToSlotMachineIdle { Dest = 686 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToVendingMachineEnter { Dest = 908 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGolfBoothEnter { Dest = 188 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToCasualIdleWithNPC { Dest = 63 Next = 178 } cImmediateTransitioner ToGateHackEnter { Dest = 171 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttack { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericBlender ToZoltarMachineEnter { Dest = 920 XZToUse = 0 YToUse = 0 Duration = 0.150000 StopSrcAnim = "true" } cImmediateTransitioner ToZoltarMachineEnter { Dest = 920 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFirePitThrow { Dest = 162 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFirePitThrow { Dest = 162 XZToUse = 0 YToUse = 0 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToWalk { Dest = 299 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToMovieTheatreEnter { Dest = 441 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandeeEnter { Dest = 749 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToGiantWheelSpin { Dest = 183 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToGiantWheelSpin { Dest = 183 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToMountFitnessBike { Dest = 440 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickupZombie { Dest = 455 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickupZombie { Dest = 455 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cGenericTransitioner ToPeepShowEnter { Dest = 449 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToSkateboardGetOn { Dest = 678 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickupPropComboStation { Dest = 454 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSaveProgress { Dest = 641 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFeeding { Dest = 158 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnockedOut { Dest = 371 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKnockedOutBlender { Dest = 371 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToUntie { Dest = 904 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGateHackAssembly { Dest = 170 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMeleeLoopInto { Dest = 409 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 617 { File = 748171451 DataRate = 1.000000 Looping = "false" Mirror = "false" cHeadTrackEvent 1848034062 { Time = 0.000000 Duration = 4.500000 MaxLeftRot = 0.000000 MaxRightRot = 0.000000 MaxCenterUpRot = 0.000000 MaxSideUpRot = 0.000000 MaxCenterDownRot = 0.000000 MaxSideDownRot = 0.000000 DisableVerticalAim = 0.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.000000 LatHeadCont = 0.000000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.000000 VertHeadCont = 0.000000 } cAudioAnimEvent 498994833 { Time = 1.146173 Duration = 0.000000 Type = "vgasp" AssetName = "ZombieWalk" PlaybackPercentage = 40 } } cTransitionHint ToWalk { Dest = 910 Next = 299 } cImmediateTransitioner ToCelebrate { Dest = 65 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCelebrate { Dest = 65 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToEnterZombieWalk { Dest = 145 DestEvent = -1 UseDestEvent = "false" } cImmediateTransitioner ToZombieHop { Dest = 925 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToZombieHop { Dest = 925 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPlayerLoot { Dest = 495 DestEvent = -1 UseDestEvent = "false" } cTransitionHint ToDead { Dest = 79 Next = 157 } cImmediateTransitioner ToInject { Dest = 305 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 306 { AbsoluteTranslationMode = "false" DestinationState = "false" cHeadTrackingPoseWarper headwarper { } cCategoryChooser cRandomChooser { ChooserType = "INJURED" cChooserEntryInt AnimGroup3758320558 { Anim = 1817 Value = 0 } cChooserEntryInt AnimGroup3815360215 { Anim = 1817 Value = 1 } } cAnimGroup 1817 { cCategoryChooser random { ChooserType = "IDLEHOLDTYPE" cChooserEntryInt male_idle_largebox_injured { Anim = 1818 Value = 4 } cChooserEntryInt male_idle_cart { Anim = 1819 Value = 5 } cChooserEntryInt male_idle_hamsterball { Anim = 1820 Value = 7 } cChooserEntryInt male_idle_chair { Anim = 1821 Value = 8 } cChooserEntryInt male_idle_injured_mech { Anim = 1822 Value = 9 } cChooserEntryInt male_idle_combo_paddlesaw { Anim = 1823 Value = 10 } cChooserEntryInt AnimGroup5003 { Anim = 1824 Value = 1 } cChooserEntryInt male_idle_smallbox530703 { Anim = 1825 Value = 13 } cChooserEntryInt male_idle_injured_thrust { Anim = 1826 Value = 14 } cChooserEntryInt AnimGroup3037210937 { Anim = 1827 Value = -1 } cChooserEntryInt male_idle_combat60500 { Anim = 1827 Value = 0 } cChooserEntryInt male_idle_samurai_sword70500 { Anim = 1828 Value = 15 } cChooserEntryInt male_idle_pistol80703 { Anim = 1829 Value = 16 } } cAnimRef 1818 { File = 1911827121 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -852197498 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 0 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 1.500000 } } cAnimRef 1819 { File = 1943544457 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.000000 LatNeckCont = 0.400000 LatHeadCont = 0.600000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.000000 VertNeckCont = 0.400000 VertHeadCont = 0.600000 } } cAnimRef 1820 { File = 145180058 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1821 { File = 1542142876 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1823 { File = -327895517 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimGroup 1824 { cCategoryChooser random { ChooserType = "FIREARMTYPE" cChooserEntryInt male_idle_injured_rifle { Anim = 1830 Value = 0 } cChooserEntryInt male_idle_injured_rifle1 { Anim = 1830 Value = 1 } cChooserEntryInt male_idle_rifle2 { Anim = 1830 Value = 2 } cChooserEntryInt male_idle_injured_shotgun { Anim = 1831 Value = 3 } cChooserEntryInt male_idle_sniper { Anim = 1830 Value = 4 } cChooserEntryInt male_idle_injured_rifle430796 { Anim = 1830 Value = 5 } } cAnimRef 1830 { File = 911538765 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.200000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAudioAnimEvent 497739415 { Time = 0.000000 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 1.500000 } } cAnimRef 1831 { File = 349713669 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.000000 LatSpine2Cont = 0.200000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.000000 VertSpine2Cont = 0.200000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAudioAnimEvent 648422035 { Time = 0.060000 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 1.500000 } } } cAnimRef 1822 { File = -1221488070 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -852197498 { Time = 0.788327 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 1.500000 } } cAnimRef 1825 { File = -2042968365 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -852197498 { Time = 0.974660 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 1.500000 } } cAnimRef 1826 { File = -313885307 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -852197498 { Time = 0.974660 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } cAnimEvent -1536808069 { Time = 0.000000 Duration = 9.000000 } } cAnimRef 1827 { File = -366354993 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cHeadTrackEvent -1467080313 { Time = 0.000000 Duration = 9.950002 MaxLeftRot = 70.000000 MaxRightRot = 70.000000 MaxCenterUpRot = 45.000000 MaxSideUpRot = 20.000000 MaxCenterDownRot = 30.000000 MaxSideDownRot = 10.000000 DisableVerticalAim = 89.000000 LatSpine1Cont = 0.150000 LatSpine2Cont = 0.050000 LatNeckCont = 0.300000 LatHeadCont = 0.500000 VertSpine1Cont = 0.150000 VertSpine2Cont = 0.050000 VertNeckCont = 0.300000 VertHeadCont = 0.500000 } cAudioAnimEvent 686375103 { Time = 0.831000 Duration = 0.000000 Type = "vgasp" AssetName = "IdleInjured" PlaybackPercentage = 30 } } cAnimRef 1828 { File = -159364033 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 1829 { File = 381452656 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickup { Dest = 453 XZToUse = 2 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cTransitionHint ToCrouchHint { Dest = 77 Next = 295 } cTransitionHint ToRun { Dest = 627 Next = 296 } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToReceiveObject { Dest = 613 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToEatDrink { Dest = 133 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToReadMagazine { Dest = 606 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToPlacePropOnZombie { Dest = 458 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponStomp { Dest = 918 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToCartPivot { Dest = 61 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAddPropToPushable { Dest = 1 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGetInPushable { Dest = 176 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch4346 { Dest = 375 XZToUse = 2 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToGetOutPushable { Dest = 179 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInPushableShoot { Dest = 307 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsNegativeReaction { Dest = 72 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRunningStepUp { Dest = 635 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunningStepUpBlender { Dest = 635 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToAbilityGainedReaction { Dest = 0 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnowledgeGainedReaction { Dest = 373 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToOutfitPose { Dest = 446 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLookAtTool { Dest = 378 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMixDrinks { Dest = 432 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToToCowardIdle { Dest = 845 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStartCharge { Dest = 752 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Right { Dest = 789 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRight { Dest = 793 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Right { Dest = 787 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeForward { Dest = 791 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeForward { Dest = 791 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafe45Left { Dest = 788 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeLeft { Dest = 792 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafe135Left { Dest = 786 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeBackward { Dest = 790 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleGunToIdleAimGun { Dest = 294 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleGunToIdleAimGun { Dest = 294 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cTransitionHint ToIdleAimGun { Dest = 291 Next = 294 } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToInteractWithDoor { Dest = 309 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithMachine { Dest = 310 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToCasualIdleBlender { Dest = 62 XZToUse = 2 YToUse = 2 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToSit { Dest = 670 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToSelf { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdle { Dest = 306 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.180000 StopSrcAnim = "true" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cPropWristWarper PropWristWarper { } cImmediateTransitioner ToIdleToWalk { Dest = 299 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToSaveProgress { Dest = 641 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttackBlender { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } } cGenericAnimState 64 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "INJURED" cChooserEntryInt AnimGroup3758320558 { Anim = 707 Value = 0 } cChooserEntryInt AnimGroup3815360215 { Anim = 707 Value = 1 } } cAnimGroup 707 { cCategoryChooser random { ChooserType = "IDLEHOLDTYPE" cChooserEntryInt male_lgbox_idle { Anim = 708 Value = 4 } cChooserEntryInt male_idle_cart { Anim = 709 Value = 5 } cChooserEntryInt male_idle_hamsterball { Anim = 709 Value = 7 } cChooserEntryInt male_idle_chair { Anim = 709 Value = 8 } cChooserEntryInt male_idle_mech_to_injured_mech_idle { Anim = 710 Value = 9 } cChooserEntryInt male_idle_combo_paddlesaw { Anim = 709 Value = 10 } cChooserEntryInt AnimGroup5003 { Anim = 711 Value = 1 } cChooserEntryInt male_idle_smallbox530703 { Anim = 712 Value = 13 } cChooserEntryInt male_idle_thrust_to_injured_thrust_idle { Anim = 713 Value = 14 } cChooserEntryInt AnimGroup3037210937 { Anim = 709 Value = -1 } cChooserEntryInt male_idle_combat60500 { Anim = 709 Value = 0 } cChooserEntryInt male_idle_samurai_sword70500 { Anim = 709 Value = 15 } cChooserEntryInt male_idle_pistol80703 { Anim = 709 Value = 16 } } cAnimRef 709 { File = 1558474800 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1533756155 { Time = 0.274500 Duration = 8.350004 } cAnimEvent -429910867 { Time = 0.238000 Duration = 0.663333 } } cAnimRef 708 { File = -243751326 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = 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5.000000 } } } cAnimRef 710 { File = 573273177 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 712 { File = -303773470 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } cAnimRef 713 { File = -692224103 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAnimEvent -1536808069 { Time = 0.000000 Duration = 5.000000 } } } cGenericTransitioner ToInjuredIdle { Dest = 306 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToInjuredIdle { Dest = 306 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPickup { Dest = 453 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPickup { Dest = 453 XZToUse = 2 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToLeftHookPunch { Dest = 375 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToFreefall { Dest = 164 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPutdown { Dest = 605 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPutdown { Dest = 605 XZToUse = 2 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToEnterVehicle { Dest = 144 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEnterVehicle { Dest = 144 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cTransitionHint ToCrouchHint { Dest = 77 Next = 62 } cTransitionHint ToRun { Dest = 627 Next = 296 } cImmediateTransitioner ToKick { Dest = 363 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToKick { Dest = 363 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToFieldGoalKick { Dest = 160 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToFieldGoalKick { Dest = 160 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToGiveObject { Dest = 186 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToReceiveObject { Dest = 613 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSpit { Dest = 709 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToCrouch { Dest = 295 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToCrouch { Dest = 295 XZToUse = 2 YToUse = 1 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToEatDrink { Dest = 133 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToEatDrink { Dest = 133 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToReadMagazine { Dest = 606 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToReadMagazine { Dest = 606 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToPlacePropOnZombie { Dest = 458 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStomp { Dest = 784 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAttackSequence { Dest = 26 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToAttackSequenceBlender { Dest = 26 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToHeavyWeaponAttack { Dest = 252 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLightWeaponAttack { Dest = 376 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToWeaponStomp { Dest = 918 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToWeaponStomp { Dest = 918 XZToUse = 0 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToCartPivot { Dest = 61 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToChargeRun { Dest = 66 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToAddPropToPushable { Dest = 1 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGetInPushable { Dest = 176 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToLeftHookPunch4346 { Dest = 375 XZToUse = 2 YToUse = 0 Duration = 0.010000 StopSrcAnim = "false" } cImmediateTransitioner ToGetOutPushable { Dest = 179 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInPushableShoot { Dest = 307 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGroundKick { Dest = 197 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRollableIdle { Dest = 623 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsWorkbench { Dest = 73 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToCombinePropsNegativeReaction { Dest = 72 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombie { Dest = 194 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStandingVault { Dest = 750 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToRunningStepUp { Dest = 635 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunningStepUpBlender { Dest = 635 XZToUse = 1 YToUse = 1 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToAbilityGainedReaction { Dest = 0 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToKnowledgeGainedReaction { Dest = 373 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToOutfitPose { Dest = 446 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyWeaponAttackMiss { Dest = 253 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToLookAtTool { Dest = 378 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToMixDrinks { Dest = 432 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToToCowardIdle { Dest = 845 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPlayerStruggleWithZombieEngaged { Dest = 521 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPlayerStruggleWithZombieEngaged { Dest = 521 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } cImmediateTransitioner ToIdleToRun { Dest = 296 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToIdleToRunBlender { Dest = 296 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToStartCharge { Dest = 752 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToHeavyKick { Dest = 251 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPivot { Dest = 456 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPivot { Dest = 456 XZToUse = 2 YToUse = 2 Duration = 0.070000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRunForward { Dest = 799 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToStrafeRunForward { Dest = 799 XZToUse = 2 YToUse = 2 Duration = 0.020000 StopSrcAnim = "false" } cImmediateTransitioner ToStrafeRun45Right { Dest = 797 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunRight { Dest = 801 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Right { Dest = 795 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun45Left { Dest = 796 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunLeft { Dest = 800 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRun135Left { Dest = 794 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToStrafeRunBackward { Dest = 798 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleGunToIdleAimGun { Dest = 294 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cTransitionHint ToIdleAimShootGun { Dest = 293 Next = 294 } cImmediateTransitioner ToRunJumpA { Dest = 630 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToRunJumpA { Dest = 630 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToRunJumpB { Dest = 631 DestEvent = -1381033991 UseDestEvent = "true" SyncWithDest = "false" } cImmediateTransitioner ToJumpA { Dest = 312 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToJumpA { Dest = 312 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToClimbFromShinLevel { Dest = 68 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToClimbFromShinLevel { Dest = 68 XZToUse = 1 YToUse = 1 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToInteractWithDoor { Dest = 309 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToInteractWithMachine { Dest = 310 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToSit { Dest = 670 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToIdleToThrowIdle { Dest = 298 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToVomit { Dest = 909 XZToUse = 2 YToUse = 2 Duration = 0.180000 StopSrcAnim = "true" } cImmediateTransitioner ToVomit { Dest = 909 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToDodge { Dest = 124 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cPropWristWarper PropWristWarper { } cGenericBlender ToIdleToWalk { Dest = 299 XZToUse = 1 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToIdleToWalk { Dest = 299 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToGrabZombieAttack { Dest = 195 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToGrabZombieAttackBlender { Dest = 195 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } } cGenericAnimState 130 { AbsoluteTranslationMode = "false" DestinationState = "false" cVehicleWarper vehiclewarper { } cCategoryChooser cRandomChooser { ChooserType = "VEHICLETYPE" cChooserEntryInt AnimGroup2356 { Anim = 873 Value = 1 } cChooserEntryInt AnimGroup1166110066 { Anim = 874 Value = 4 } cChooserEntryInt AnimGroup1693110593 { Anim = 875 Value = 2 } cChooserEntryInt AnimGroup2915240515 { Anim = 876 Value = 3 } cChooserEntryInt AnimGroup3334310234 { Anim = 877 Value = 0 } cChooserEntryInt AnimGroup2731220531 { Anim = 878 Value = 6 } } cImmediateTransitioner ToExitVehicle { Dest = 146 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimGroup 873 { cCategoryChooser random { ChooserType = "SPECIFICVEHICLE" cChooserEntryInt Chopper560017 { Anim = 879 Value = 0 } cChooserEntryInt SuperBike560017 { Anim = 880 Value = 1 } cChooserEntryInt AnimGroup3069300069 { Anim = 881 Value = 2 } cChooserEntryInt AnimGroup2578200578 { Anim = 882 Value = 4 } cChooserEntryInt AnimGroup5409530109 { Anim = 883 Value = 3 } } cAnimGroup 880 { cLinearChooser random { ChooserType = "BIKELEAN" Blend = "true" cChooserEntryFloat male_bike_brake280376 { Anim = 884 Value = 0.000000 } cChooserEntryFloat male_chopper_lean_right_fast570890 { Anim = 885 Value = 0.000000 } cChooserEntryFloat male_bike_lean_back280376 { Anim = 886 Value = 0.000000 } cChooserEntryFloat male_chopper_lean_forward570828 { Anim = 887 Value = 0.000000 } cChooserEntryFloat male_chopper_lean_left_fast570859 { Anim = 888 Value = 0.000000 } cChooserEntryFloat male_chopper_lean_right510532 { Anim = 886 Value = 0.000000 } cChooserEntryFloat male_chopper_lean_back570812 { Anim = 889 Value = 0.000000 } cChooserEntryFloat male_chopper_idle_riding_standup_turn_right570796 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male_bike_lean_back280376 { Anim = 895 Value = 0.000000 } cChooserEntryFloat male_bike_lean_forward280376 { Anim = 897 Value = 0.000000 } cChooserEntryFloat male_bike_lean_left280376 { Anim = 898 Value = 0.000000 } cChooserEntryFloat male_bike_lean_left_fast280376 { Anim = 899 Value = 0.000000 } cChooserEntryFloat male_bike_lean_left_slow280376 { Anim = 900 Value = 0.000000 } cChooserEntryFloat male_bike_lean_right280376 { Anim = 901 Value = 0.000000 } cChooserEntryFloat male_bike_lean_right_fast280376 { Anim = 902 Value = 0.000000 } cChooserEntryFloat male_bike_lean_right_slow280376 { Anim = 903 Value = 0.000000 } cChooserEntryFloat male_bike_brake390548 { Anim = 904 Value = 0.000000 } cChooserEntryFloat male_bike_brake480736 { Anim = 905 Value = 0.000000 } cChooserEntryFloat male_bike_brake560548 { Anim = 906 Value = 0.000000 } } cAnimRef 906 { File = -18074669 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = 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PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 894 { File = 1309692846 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 899 { File = -722477295 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 900 { File = -895464266 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 901 { File = -1845076075 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 902 { File = 1416470922 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 903 { File = 1787459309 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = 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male_tir_bike_lean_back120359 { Anim = 913 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_forward120375 { Anim = 914 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left120406 { Anim = 915 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left_fast120421 { Anim = 916 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_left_slow120437 { Anim = 917 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right120453 { Anim = 918 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right_fast120468 { Anim = 919 Value = 0.000000 } cChooserEntryFloat male_tir_bike_lean_right_slow120484 { Anim = 920 Value = 0.000000 } } cAnimRef 908 { File = 816649443 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 909 { File = 1958238680 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 910 { File = 576805614 DataRate = 1.000000 Looping = "false" Mirror = "false" } cAnimRef 911 { File = 1121966120 DataRate = 1.000000 Looping = "false" 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cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_attack_kick_superbike_right { Anim = 563 Value = 0.500000 } cChooserEntryFloat male_attack_kick_superbike_left { Anim = 564 Value = 0.500000 } } cAnimRef 563 { File = -409192945 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent -725884670 { Time = 0.190000 Duration = 0.000000 Type = "vocal" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cAnimRef 564 { File = 1709078516 DataRate = 1.000000 Looping = "false" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" cAudioAnimEvent 1966003252 { Time = 0.190000 Duration = 0.000000 Type = "vocal" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } } cGenericAnimState 126 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cCategoryChooser { ChooserType = "VEHICLESTEERING" cChooserEntryInt male_bike_donut_right520296 { Anim = 868 Value = 0 } cChooserEntryInt male_bike_donut_left520296 { Anim = 869 Value = 1 } } cAnimRef 868 { File = -691091433 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cAnimRef 869 { File = 1909400812 DataRate = 1.000000 Looping = "true" Mirror = "false" PhysicalStartSpeed = "PhysicalStartSpeed" PhysicalEndSpeed = "PhysicalEndSpeed" } cImmediateTransitioner ToPowerSlide { Dest = 558 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPowerSlide { Dest = 558 XZToUse = 0 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToDrive { Dest = 130 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDrive { Dest = 130 XZToUse = 0 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToDonutIdle { Dest = 125 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDonutIdle { Dest = 125 XZToUse = 0 YToUse = 0 Duration = 0.150000 StopSrcAnim = "false" } cImmediateTransitioner ToDonutSteering { Dest = 126 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDonutSteering { Dest = 126 XZToUse = 0 YToUse = 0 Duration = 0.300000 StopSrcAnim = "false" } cVehicleWarper vehiclewarper { } cImmediateTransitioner ToDriveIdle { Dest = 131 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToDriveIdle { Dest = 131 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "true" } } cGenericAnimState 594 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdle { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_handles_idle_loop570328 { Anim = 2916 Value = 2 } cChooserEntryInt male_lawnmower_handles_idle_loop170468 { Anim = 2917 Value = 1 } } cAnimRef 2916 { File = -1063853366 DataRate = 1.000000 Looping = "true" Mirror = "false" } cImmediateTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDump { Dest = 593 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableDump { Dest = 593 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableDetachFrom { Dest = 592 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToReverse { Dest = 597 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdleToReverse { Dest = 597 XZToUse = 2 YToUse = 2 Duration = 0.100000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableTurnLeft { Dest = 603 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableTurnLeft { Dest = 603 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableTurnRight { Dest = 604 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableTurnRight { Dest = 604 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2917 { File = 411304318 DataRate = 1.000000 Looping = "true" Mirror = "false" } cGenericBlender ToPushableIdleToAlternateCharge { Dest = 595 XZToUse = 2 YToUse = 2 Duration = 0.050000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToAlternateCharge { Dest = 595 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 598 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_run570328 { Anim = 2923 Value = 2 } cChooserEntryInt male_lawnmower_run312 { Anim = 2924 Value = 1 } } cImmediateTransitioner ToPushablePushForwardToIdle { Dest = 600 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushablePushForwardToIdle { Dest = 600 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2923 { File = 2061996162 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.257500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.561251 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.298749 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cAnimEvent -722044389 { Time = 0.000000 Duration = 0.257500 } cAnimEvent -1574430752 { Time = 0.257500 Duration = 0.303750 } cAnimEvent 1942338889 { Time = 0.561250 Duration = 0.100000 } } cGenericBlender ToPushableDump { Dest = 593 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDump { Dest = 593 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPushablePushForwardToAlternateCharge { Dest = 599 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushablePushForwardToAlternateCharge { Dest = 599 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2924 { File = 1156422454 DataRate = 1.000000 Looping = "true" Mirror = "false" cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cAnimEvent -1574430752 { Time = 0.090000 Duration = 0.330000 } cHashAudioAnimEvent 465798840 { Time = 0.030000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 688752088 { Time = 0.390000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 2103316417 { Time = 0.290000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 506102960 { Time = 0.607500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 596 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToPushableReverseHint { Dest = 601 Next = 598 } cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_handles_idle_to_run240953 { Anim = 2919 Value = 2 } cChooserEntryInt male_lawnmower_handles_idle_to_run470218 { Anim = 2920 Value = 1 } } cGenericTransitioner ToPushablePushForward { Dest = 598 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushablePushForward { Dest = 598 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2919 { File = -1750514597 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.277000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.050000 Duration = 8.000000 } } cAnimRef 2920 { File = 344118191 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 646053333 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 600 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_run_to_handles_idle40078 { Anim = 2926 Value = 1 } cChooserEntryInt AnimGroup4224350724 { Anim = 2927 Value = 2 } } cGenericTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdle { Dest = 594 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPushableIdleToReverse { Dest = 597 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToReverse { Dest = 597 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPushableTurnRight { Dest = 604 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnRight { Dest = 604 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableTurnLeft { Dest = 603 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnLeft { Dest = 603 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2926 { File = -6731761 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 425478448 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 702966970 { Time = 0.280000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 497737266 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cAnimGroup 2927 { cCategoryChooser footage { ChooserType = "RIGHTFOOTDOWN" cChooserEntryInt male_wheelchair_run_to_handles_idle_rfoot480130 { Anim = 2928 Value = 0 } cChooserEntryInt male_wheelchair_run_to_handles_idle250859 { Anim = 2929 Value = 1 } } cAnimRef 2928 { File = 1503038916 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 682885745 { Time = 0.180000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 647175163 { Time = 0.240000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } } cAnimRef 2929 { File = -1001503301 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.212000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.310000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.022000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.140000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } } } cGenericTransitioner ToPushableIdleToAlternateCharge { Dest = 595 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToAlternateCharge { Dest = 595 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 593 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser catchooser { ChooserType = "PUSHABLESTATE" cChooserEntryInt idle490312 { Anim = 2911 Value = 0 } cChooserEntryInt running490312 { Anim = 2912 Value = 1 } } cGenericTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" } cAnimGroup 2911 { cRandomChooser random { cChooserEntryFloat male_wheelchair_dump390656 { Anim = 2913 Value = 0.000000 } } cAnimRef 2913 { File = -1440160505 DataRate = 1.000000 Looping = "false" Mirror = "false" cPushableDumpEvent 2390572 { Time = 0.440000 Duration = 0.000000 HardDump = "false" } cAudioAnimEvent -444527026 { Time = 0.382250 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.370000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent -977157644 { Time = 0.430000 Duration = 0.000000 Type = "footstep" AssetName = "FtspScuff" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.735667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1146140579 { Time = 0.872667 Duration = 0.000000 Type = "vocal" AssetName = "fx_wheelchair.big/WheelchairHitHardSurface.sfx" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } } } cAnimGroup 2912 { cCategoryChooser foot { ChooserType = "RIGHTFOOTDOWN" cChooserEntryInt male_wheelchair_running_dump430755 { Anim = 2914 Value = 1 } cChooserEntryInt male_wheelchair_running_dump_rfoot150880 { Anim = 2915 Value = 0 } } cAnimRef 2914 { File = -1728774721 DataRate = 1.000000 Looping = "false" Mirror = "false" cPushableDumpEvent 2390572 { Time = 0.220000 Duration = 0.000000 HardDump = "true" } cHashAudioAnimEvent -1010520974 { Time = 0.190000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.667500 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunHardLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.850000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.200000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.250000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1146140579 { Time = 0.660000 Duration = 0.000000 Type = "vocal" AssetName = "fx_wheelchair.big/WheelchairHitHardSurface.sfx" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } } cAnimRef 2915 { File = -1875683904 DataRate = 1.000000 Looping = "false" Mirror = "false" cPushableDumpEvent 2390572 { Time = 0.220000 Duration = 0.000000 HardDump = "true" } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cHashAudioAnimEvent -1400614996 { Time = 0.200000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.660000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.860000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 311448571 { Time = 0.666250 Duration = 0.000000 Type = "vocal" AssetName = "fx_wheelchair.big/WheelchairHitHardSurface.sfx" PlaybackPercentage = 0 } cAudioAnimEvent -444527026 { Time = 0.270000 Duration = 0.000000 Type = "vgasp" AssetName = "GrappleEndPush" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.310000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } } cGenericTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableDump { Dest = 593 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableDump { Dest = 593 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 601 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_pull_backwards_loop30828 { Anim = 2930 Value = 2 } cChooserEntryInt male_lawnmower_pull_backwards_loop210187 { Anim = 2931 Value = 1 } } cAnimRef 2930 { File = 2136821898 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.183000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.430667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.021333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.252000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableReverseToIdle { Dest = 602 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableReverseToIdle { Dest = 602 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2931 { File = -1866683970 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent 2106944897 { Time = 0.010000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 455186834 { Time = 0.210667 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 420728404 { Time = 0.263667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 699483158 { Time = 0.437000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 597 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cTransitionHint ToPushablePushForwardHint { Dest = 598 Next = 601 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_handles_idle_to_pull_backwards280734 { Anim = 2921 Value = 2 } cChooserEntryInt male_lawnmower_handles_idle_to_pull_backwards470375 { Anim = 2922 Value = 1 } } cAnimRef 2921 { File = 1930416368 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.174000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.356000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cGenericTransitioner ToPushableReverse { Dest = 601 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableReverse { Dest = 601 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2922 { File = -1221970364 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 2096208715 { Time = 0.160000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 495375927 { Time = 0.350000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 602 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_pull_backwards_to_handles_idle260234 { Anim = 2932 Value = 2 } cChooserEntryInt male_lawnmower_pull_backwards_to_handles_idle260234 { Anim = 2933 Value = 1 } } cGenericTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdle { Dest = 594 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2932 { File = 816796720 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.170000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520975 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614993 { Time = 0.816750 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.011500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.250750 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616871 { Time = 0.461000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cGenericTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableTurnLeft { Dest = 603 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnLeft { Dest = 603 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableTurnRight { Dest = 604 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnRight { Dest = 604 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cAnimRef 2933 { File = -1196465148 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -120337566 { Time = 0.140000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 500111027 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 464676245 { Time = 0.590000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 691107602 { Time = 0.810000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2102195938 { Time = 0.000000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 457556311 { Time = 0.170000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 423105788 { Time = 0.380000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cGenericTransitioner ToPushableIdleToAlternateCharge { Dest = 595 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToAlternateCharge { Dest = 595 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 591 { AbsoluteTranslationMode = "false" DestinationState = "false" cPushableAttachWarper suckinator { } cCategoryChooser cRandomChooser { ChooserType = "PUSHABLEATTACHTYPE" cChooserEntryInt male_wheelchair_idle_to_handles_idle320031 { Anim = 2905 Value = 2 } cChooserEntryInt male_lawnmower_idle_to_handles_idle320031 { Anim = 2906 Value = 1 } cChooserEntryInt male_idle_to_dolly_idle250312 { Anim = 2907 Value = 3 } } cAnimRef 2905 { File = -1766860106 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.650000 Duration = 0.000000 AttachNPC = "false" } cHashAudioAnimEvent -1400614996 { Time = 0.330000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 0.600000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } } cGenericTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" } cAnimRef 2906 { File = -902715454 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.640000 Duration = 0.000000 AttachNPC = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 464681503 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 685253168 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 662654072 { Time = 0.677667 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } } cAnimRef 2907 { File = 964773312 DataRate = 1.000000 Looping = "false" Mirror = "false" cAttachEvent -1806299317 { Time = 0.100000 Duration = 0.000000 AttachNPC = "false" } cAnimEvent -612893161 { Time = 0.000000 Duration = 9.000000 } cHashAudioAnimEvent 501361564 { Time = 0.800000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 419468503 { Time = 0.160000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmMed" PlaybackPercentage = 0 } } } cGenericAnimState 592 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "PUSHABLEATTACHTYPE" cChooserEntryInt male_wheelchair_handles_idle_to_idle10703 { Anim = 2908 Value = 2 } cChooserEntryInt male_lawnmower_handles_idle_to_idle10703 { Anim = 2909 Value = 1 } cChooserEntryInt male_dolly_idle_to_idle540437 { Anim = 2910 Value = 3 } } cAnimRef 2908 { File = -1808301514 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.440000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunSoftRight" PlaybackPercentage = 0 } cAnimEvent -612893161 { Time = 0.000000 Duration = 8.000000 } cReleaseEvent 1304912376 { Time = 0.200000 Duration = 0.000000 ReleaseNPC = "false" Throw = "false" OverrideThrowCharacteristics = "false" ThrowAngle = 0.000000 ThrowForce = 0.000000 DestroyOnRelease = "false" PushableOnly = "true" } cHashAudioAnimEvent 662646292 { Time = 0.340000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 0.500000 Duration = 9.000000 } } cGenericTransitioner ToCasualIdle { Dest = 62 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToCasualIdle { Dest = 62 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2909 { File = 1636279234 DataRate = 1.000000 Looping = "false" Mirror = "false" cReleaseEvent 1304912376 { Time = 0.200000 Duration = 0.000000 ReleaseNPC = "false" Throw = "false" OverrideThrowCharacteristics = "false" ThrowAngle = 0.000000 ThrowForce = 0.000000 DestroyOnRelease = "false" PushableOnly = "true" } cHashAudioAnimEvent 421843538 { Time = 0.460000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 685262613 { Time = 0.670000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 463418291 { Time = 0.386333 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 0.500000 Duration = 9.000000 } } cAnimRef 2910 { File = 1563368768 DataRate = 1.000000 Looping = "false" Mirror = "false" cReleaseEvent 1304912361 { Time = 0.501667 Duration = 0.000000 ReleaseNPC = "false" Throw = "false" OverrideThrowCharacteristics = "false" ThrowAngle = 0.000000 ThrowForce = 0.000000 DestroyOnRelease = "false" PushableOnly = "true" } cHashAudioAnimEvent 2103317540 { Time = 0.150000 Duration = 0.000000 Type = "footstep" AssetName = "FtspPivot" PlaybackPercentage = 0 } cHashAudioAnimEvent 507226390 { Time = 0.880000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkLeft" PlaybackPercentage = 0 } cAnimEvent 428752543 { Time = 0.700000 Duration = 9.000000 } } cEventBasedTransitioner ToPivot { Dest = 456 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToIdleToRun { Dest = 296 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToStepToIdle { Dest = 753 Event = -1 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToJumpA { Dest = 312 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cEventBasedTransitioner ToRunJumpA { Dest = 630 Event = 428752543 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 603 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_turn_left430312 { Anim = 2934 Value = 2 } cChooserEntryInt male_lawnmower_turn_left430312 { Anim = 2935 Value = 1 } } cAnimRef 2934 { File = -688841550 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.526334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.083668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.595500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableTurnRight { Dest = 604 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableTurnRight { Dest = 604 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdle { Dest = 594 XZToUse = 2 YToUse = 2 Duration = 0.080000 StopSrcAnim = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdleToReverse { Dest = 597 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToReverse { Dest = 597 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPushableIdleToAlternateCharge { Dest = 595 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdleToAlternateCharge { Dest = 595 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2935 { File = 580495622 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1400614996 { Time = 0.526334 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent -1010520974 { Time = 1.083668 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.150000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.595500 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } } cGenericAnimState 604 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_wheelchair_turn_right520703 { Anim = 2936 Value = 2 } cChooserEntryInt male_lawnmower_turn_right520703 { Anim = 2937 Value = 1 } } cAnimRef 2936 { File = 35431433 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.575083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.067336 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.049583 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } cGenericBlender ToPushableTurnLeft { Dest = 603 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableTurnLeft { Dest = 603 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdle { Dest = 594 XZToUse = 2 YToUse = 2 Duration = 0.080000 StopSrcAnim = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPushableIdleToReverse { Dest = 597 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableIdleToReverse { Dest = 597 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericBlender ToPushableIdleToAlternateCharge { Dest = 595 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableIdleToAlternateCharge { Dest = 595 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2937 { File = -1520750403 DataRate = 1.000000 Looping = "true" Mirror = "false" cHashAudioAnimEvent -1010520974 { Time = 0.575083 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent -1400614996 { Time = 1.067336 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.049583 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.440000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegSlow" PlaybackPercentage = 0 } } } cGenericAnimState 588 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cTransitionHint ToPushableReverseHint { Dest = 601 Next = 589 } cCategoryChooser cCategoryChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_run_low470812 { Anim = 2902 Value = 1 } } cGenericBlender ToPushableAlternateChargeToPushForward { Dest = 590 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableAlternateChargeToPushForward { Dest = 590 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 2902 { File = -2072559203 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 427832244 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 653161526 { Time = 0.820000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 2102197194 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 462313919 { Time = 0.550000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cGenericBlender ToPushableAlternateChargeToIdle { Dest = 589 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableAlternateChargeToIdle { Dest = 589 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToPushableAlternateCharge { Dest = 588 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableAlternateCharge { Dest = 588 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericBlender ToPushableDetachFrom { Dest = 592 XZToUse = 2 YToUse = 2 Duration = 0.300000 StopSrcAnim = "false" } } cGenericAnimState 599 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cTransitionHint ToPushableReverseHint { Dest = 601 Next = 588 } cCategoryChooser cCategoryChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_run_to_run_low400578 { Anim = 2925 Value = 1 } } cGenericTransitioner ToPushableAlternateCharge { Dest = 588 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableAlternateCharge { Dest = 588 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2925 { File = -482222225 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 463417107 { Time = 0.410000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 427843674 { Time = 0.840000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 648427508 { Time = 0.040000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 496634111 { Time = 0.420000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 590 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cCategoryChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_run_low_to_run240171 { Anim = 2904 Value = 1 } } cGenericTransitioner ToPushablePushForward { Dest = 598 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushablePushForward { Dest = 598 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2904 { File = 949236687 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 647174808 { Time = 0.060000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 502491487 { Time = 0.380000 Duration = 0.000000 Type = "footstep" AssetName = "FtspWalkRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 468150229 { Time = 0.700000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 653159390 { Time = 0.490000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 595 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cTransitionHint ToPushableReverseHint { Dest = 601 Next = 588 } cCategoryChooser cCategoryChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_handles_idle_to_run_low310375 { Anim = 2918 Value = 1 } } cGenericTransitioner ToPushableAlternateCharge { Dest = 588 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableAlternateCharge { Dest = 588 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2918 { File = -1613999036 DataRate = 1.500000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 468161113 { Time = 0.570000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 589 { AbsoluteTranslationMode = "false" DestinationState = "false" cTransitionHint ToCasualIdleHint { Dest = 62 Next = 592 } cCategoryChooser cCategoryChooser { ChooserType = "PUSHABLETYPE" cChooserEntryInt male_lawnmower_run_low_to_handles_idle240437 { Anim = 2903 Value = 1 } } cGenericTransitioner ToPushableTurnLeft { Dest = 603 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnLeft { Dest = 603 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableTurnRight { Dest = 604 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableTurnRight { Dest = 604 XZToUse = 2 YToUse = 2 Duration = 0.200000 StopSrcAnim = "false" } cGenericTransitioner ToPushableIdle { Dest = 594 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdle { Dest = 594 XZToUse = 2 YToUse = 2 Duration = 0.000000 StopSrcAnim = "false" } cGenericTransitioner ToPushableIdleToReverse { Dest = 597 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToReverse { Dest = 597 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cAnimRef 2903 { File = 1253501156 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent 649545947 { Time = 0.370000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunRight" PlaybackPercentage = 0 } cHashAudioAnimEvent 501363738 { Time = 0.550000 Duration = 0.000000 Type = "footstep" AssetName = "FtspRunLeft" PlaybackPercentage = 0 } cHashAudioAnimEvent 426581052 { Time = 0.050000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 662653117 { Time = 0.250000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } } cGenericTransitioner ToPushableIdleToPushForward { Dest = 596 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToPushableIdleToPushForward { Dest = 596 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cImmediateTransitioner ToPushableDetachFrom { Dest = 592 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 210 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_gyroscope_fail_1300035 { Anim = 1304 Value = 1.000000 } } cAnimRef 1304 { File = -1704739060 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -925256736 { Time = 0.810000 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeLeft.sfx" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 0.990000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 1136678477 { Time = 0.985415 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cAudioAnimEvent 1669693358 { Time = 0.258749 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } cHashAudioAnimEvent -925256733 { Time = 0.150000 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeLeft.sfx" PlaybackPercentage = 0 } } cGenericTransitioner ToGyroscopeGetUp { Dest = 205 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 206 { AbsoluteTranslationMode = "false" DestinationState = "false" cRandomChooser cRandomChooser { Dice = "Dice" cChooserEntryFloat male_gyroscope_idle30192 { Anim = 1299 Value = 1.000000 } } cRollableWarper RollableWarper { } cRollableTimeWarper RollableTimeWarper { BaseSpeed = 0.000000 } cImmediateTransitioner ToGyroscopeMove { Dest = 208 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cGenericTransitioner ToGyroscopeExitWin { Dest = 204 DestEvent = -1 UseDestEvent = "false" } cAnimRef 1299 { File = 1696420356 DataRate = 1.000000 Looping = "false" Mirror = "false" } } cGenericAnimState 208 { AbsoluteTranslationMode = "false" DestinationState = "false" cLinearChooser cLinearChooser { ChooserType = "ROLLABLESPEED" Blend = "true" cChooserEntryFloat male_gyroscope_run300598 { Anim = 1301 Value = 1.000000 } cChooserEntryFloat male_gyroscope_walk320895 { Anim = 1302 Value = 0.000000 } } cImmediateTransitioner ToGyroscopeTumble { Dest = 210 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } cAnimRef 1301 { File = -90943063 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -925256736 { Time = 0.153000 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeLeft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -925256733 { Time = 0.465000 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeRight.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.318000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.075000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.396000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmFast" PlaybackPercentage = 0 } } cAnimRef 1302 { File = -2077176879 DataRate = 1.000000 Looping = "false" Mirror = "false" cHashAudioAnimEvent -925256736 { Time = 0.278667 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeLeft.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent -925256733 { Time = 0.861334 Duration = 0.000000 Type = "vocal" AssetName = "fx_ftspdefault.big/FtspGyroscopeRight.sfx" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616869 { Time = 0.020000 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674616870 { Time = 0.572334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyLegMed" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644821 { Time = 0.212334 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } cHashAudioAnimEvent 1674644822 { Time = 0.558667 Duration = 0.000000 Type = "cfoley" AssetName = "CfoleyArmSlow" PlaybackPercentage = 0 } } cRollableWarper RollableWarper { } cRollableTimeWarper RollableTimeWarper { BaseSpeed = 0.000000 } cGenericTransitioner ToGyroscopeMove { Dest = 208 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 207 { 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Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 465795610 { Time = 0.020000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } } cAnimRef 5631 { File = -273895599 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 2097461892 { Time = 0.350000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 455186706 { Time = 0.310000 Duration = 0.000000 Type = "vgasp" AssetName = "HitReactionWind" PlaybackPercentage = 0 } cAudioAnimEvent 495368826 { Time = 0.193667 Duration = 0.000000 Type = "motion" AssetName = "HumanAttackKick" PlaybackPercentage = 0 } } cGenericTransitioner ToGetup { Dest = 180 DestEvent = -1 UseDestEvent = "false" } cGenericTransitioner ToSGetUp { Dest = 656 DestEvent = -1 UseDestEvent = "false" } } cGenericAnimState 123 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = 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InvertTime = "false" } cWeaponActionBlender ToDLCToAttackFiniteCharge { Dest = 121 } } cGenericAnimState 122 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "WEAPONIMPACT" } cEventBasedTransitioner ToDLCWeaponSequence { Dest = 123 Event = 54438742 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } } cGenericAnimState 120 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" } cEventBasedTransitioner ToDLCWeaponSequence { Dest = 123 Event = -993643629 DestinationEvent = -1556094708 SyncWithDest = "false" InvertTime = "false" } cWeaponActionBlender ToDLCAttackChargeDown { Dest = 116 } cImmediateTransitioner ToDLCAttackChargeDown { Dest = 116 DestEvent = -1 UseDestEvent = "false" SyncWithDest = "false" } } cGenericAnimState 117 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType 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cGenericAnimState 118 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" } cGenericBlender ToDLCAttackChargeIdle { Dest = 117 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } cEventBasedTransitioner ToDLCAttackChargeIdle { Dest = 117 Event = -1914702067 DestinationEvent = -1 SyncWithDest = "false" InvertTime = "false" } cImmediateTransitioner ToDLCWeaponSequence { Dest = 123 DestEvent = -1556094708 UseDestEvent = "true" SyncWithDest = "false" } cWeaponActionBlender ToDLCWeaponSequence { Dest = 123 } } cGenericAnimState 121 { AbsoluteTranslationMode = "false" DestinationState = "false" cCategoryChooser cRandomChooser { ChooserType = "ATTACKWEAPONTYPE" } cGenericTransitioner ToDLCAttackFiniteCharge { Dest = 119 DestEvent = -1 UseDestEvent = "false" } cGenericBlender ToDLCAttackFiniteCharge { Dest = 119 XZToUse = 0 YToUse = 0 Duration = 0.000000 StopSrcAnim = "false" } } cGenericAnimState 921 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CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cSpawnDynamicPropEvent 415345526 { Time = 0.956250 Duration = 0.000000 PropName = "Intestine" BoneName = "BONE_RIGHT_HAND" UseRotation = "false" } cBodyEffectsEvent -905576620 { Time = 0.800000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 237 UseImpactEffect = "false" SpawnGuts = "false" } cAudioAnimEvent 1136678477 { Time = 0.180000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 1136678478 { Time = 1.171500 Duration = 0.000000 Type = "vocal" AssetName = "DeathFast" PlaybackPercentage = 0 } cAudioAnimEvent 1292353862 { Time = 2.250000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cZombiePushBackEvent 158098453 { Time = 1.600000 Duration = 0.700000 OverrideVel = 0.000000 } cZombieFallToGroundEvent 84271485 { Time = 1.600000 Duration = 0.700000 InAir = "true" } cAudioAnimEvent 654280820 { Time = 2.280000 Duration = 0.000000 Type = "motion" AssetName = "BodyFallBloody" PlaybackPercentage = 0 } } cAnimRef 6156 { File = -643944419 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.200000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -1141532598 { Time = 3.200000 Duration = 8.000000 } cBodyEffectsEvent -1821251135 { Time = 1.960000 Duration = 0.000000 BoneName = "BONE_HEAD" BloodEffectID = 218 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -470294377 { Time = 1.090000 Duration = 0.000000 BoneName = "BONE_HEAD" BloodEffectID = 229 UseImpactEffect = "false" SpawnGuts = "false" } cHashAudioAnimEvent -1010520974 { Time = 1.050000 Duration = 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cAnimRef 6161 { File = 1436858758 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 0.300000 ActorBoneNameToSyncWith = "BONE_BACKPROPBONE" DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -429910867 { Time = 0.200000 Duration = 8.000000 } cAudioAnimEvent 1508722089 { Time = 0.037333 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } } cAnimRef 6162 { File = -1765767927 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.200000 ActorBoneNameToSyncWith = "BONE_BACKPROPBONE" DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -1141532598 { Time = 3.200000 Duration = 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cCollisionInfoChangeEvent 1444383509 { Time = 0.570000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cCollisionInfoChangeEvent 803806784 { Time = 4.070000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cSliceLimbEvent 2660605 { Time = 1.750000 Duration = 0.000000 Head = "false" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" Pants = "true" SpawnLimb = "true" DestroyZombie = "false" } cBodyEffectsEvent 81055786 { Time = 0.000000 Duration = 0.000000 BoneName = "BONE_PELVIS" BloodEffectID = 27 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent 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= "true" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" UpperBody = "false" FullBody = "false" ArmRipper = "false" ShatterIfFrozen = "false" } cAudioAnimEvent 425469181 { Time = 0.968000 Duration = 0.000000 Type = "vocal" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent 455186906 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cExplodeZombieLimbsEvent -2131688131 { Time = 3.200000 Duration = 0.000000 Head = "false" LeftArm = "true" RightArm = "true" LeftLeg = "false" RightLeg = "false" UpperBody = "false" FullBody = "false" ArmRipper = "false" ShatterIfFrozen = "false" } cAnimEvent -1141532598 { Time = 3.100000 Duration = 8.000000 } } cAnimRef 6180 { File = 755678789 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.000000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -1141532598 { Time = 1.300000 Duration = 9.000000 } cSliceLimbEvent 2665234 { Time = 0.630000 Duration = 0.000000 Head = "false" LeftArm = "true" RightArm = "false" LeftLeg = "false" RightLeg = "false" Pants = "false" SpawnLimb = "true" DestroyZombie = "false" } cSliceLimbEvent 3019212 { Time = 0.640000 Duration = 0.000000 Head = "false" LeftArm = "false" RightArm = "true" LeftLeg = "false" RightLeg = "false" Pants = "false" SpawnLimb = "true" DestroyZombie = "false" } cSliceLimbEvent 2525224 { Time = 0.650000 Duration = 0.000000 Head = "true" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" Pants = "false" SpawnLimb = "true" DestroyZombie = "false" } cExplodeZombieLimbsEvent -2131625376 { Time = 0.670000 Duration = 0.000000 Head = "false" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" UpperBody = "true" FullBody = "false" ArmRipper = "false" ShatterIfFrozen = "false" } cForceRagdollEvent 1845126892 { Time = 0.700000 Duration = 0.000000 FullRagdoll = "false" HeadRagdoll = "false" LArmRagdoll = "false" LLegRagdoll = "false" RArmRagdoll = "false" RLegRagdoll = "false" RSideRagdoll = "false" LSideRagdoll = "false" BottomRagdoll = "true" OnlyIfFreefalling = "false" } cAudioAnimEvent 501362549 { Time = 0.087500 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent 421850205 { Time = 0.644167 Duration = 0.000000 Type = "vocal" AssetName = "DeathBig" PlaybackPercentage = 0 } cBodyEffectsEvent -1620126376 { Time = 0.600000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 27 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -1620126373 { Time = 0.010000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 27 UseImpactEffect = "false" SpawnGuts = "false" } } cAnimRef 6181 { File = -2089790812 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.080000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAudioAnimEvent 651908979 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent 501376381 { Time = 0.590000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionLight" PlaybackPercentage = 0 } cAudioAnimEvent 420723218 { Time = 1.150000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 649545623 { Time = 2.050000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 419476021 { Time = 2.707000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cZombiePushBackEvent 158098453 { Time = 2.180000 Duration = 0.530000 OverrideVel = 0.000000 } cZombieFallToGroundEvent 84271485 { Time = 2.180000 Duration = 0.530000 InAir = "true" } cAnimEvent -1141532598 { Time = 2.710000 Duration = 9.000000 } cForceRagdollEvent -997211136 { Time = 2.090000 Duration = 0.100000 FullRagdoll = "true" HeadRagdoll = "false" LArmRagdoll = "false" LLegRagdoll = "false" RArmRagdoll = "false" RLegRagdoll = "false" RSideRagdoll = "false" LSideRagdoll = "false" BottomRagdoll = "false" OnlyIfFreefalling = "false" } } cAnimRef 6182 { File = 1510189062 DataRate = 1.000000 Looping = "false" Mirror = "false" cForceRagdollEvent 1144716223 { Time = 0.400000 Duration = 0.000000 FullRagdoll = "true" HeadRagdoll = "false" LArmRagdoll = "false" LLegRagdoll = "false" RArmRagdoll = "false" RLegRagdoll = "false" RSideRagdoll = "false" LSideRagdoll = "false" BottomRagdoll = "false" OnlyIfFreefalling = "false" } cAudioAnimEvent 686368313 { Time = 0.120000 Duration = 0.000000 Type = "vocal" AssetName = "DeathBig" PlaybackPercentage = 0 } } cAnimRef 6183 { File = 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PlaybackPercentage = 0 } } cAnimRef 6185 { File = 1771441686 DataRate = 1.000000 Looping = "false" Mirror = "false" cForceRagdollEvent 1144716223 { Time = 0.550000 Duration = 0.000000 FullRagdoll = "true" HeadRagdoll = "false" LArmRagdoll = "false" LLegRagdoll = "false" RArmRagdoll = "false" RLegRagdoll = "false" RSideRagdoll = "false" LSideRagdoll = "false" BottomRagdoll = "false" OnlyIfFreefalling = "false" } cAudioAnimEvent 2095088202 { Time = 0.100000 Duration = 0.000000 Type = "vocal" AssetName = "DeathBig" PlaybackPercentage = 0 } } cAnimRef 6186 { File = -1916768105 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 2.320000 DontSyncAnimTime = "true" DontClearPartner = "false" DontForceZombiesToIdle = "true" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -1141532598 { Time = 2.620000 Duration = 2.000000 } cCollisionInfoChangeEvent 1052643084 { Time = 0.000000 Duration = 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cAudioAnimEvent 1292353862 { Time = 1.280000 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAudioAnimEvent 494258673 { Time = 1.240000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cZombiePushBackEvent 158098453 { Time = 1.190000 Duration = 0.050000 OverrideVel = 0.000000 } cZombieFallToGroundEvent 84271485 { Time = 1.190000 Duration = 0.050000 InAir = "true" } cHealthEvent 1176355115 { Time = 2.620000 Duration = 0.825000 BooseHealthFromFood = "false" DeltaHealth = 200.000000 JustApplySimpleDamage = "false" } } cAnimRef 6187 { File = -28448690 DataRate = 1.000000 Looping = "false" Mirror = "false" cAudioAnimEvent 649540435 { Time = 1.996250 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cAudioAnimEvent 465785053 { Time = 0.030500 Duration = 0.000000 Type = "vocal" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent 425478557 { Time = 2.634500 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ExtraTimeToNotCollideWithActor = 0.000000 } cAudioAnimEvent 386805168 { Time = 2.339587 Duration = 0.000000 Type = "motion" AssetName = "BodyFall" PlaybackPercentage = 0 } cAnimEvent 984278783 { Time = 2.670000 Duration = 8.000000 } cBodyEffectsEvent -1924563996 { Time = 0.450000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 25 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -1924563993 { Time = 1.050000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 25 UseImpactEffect = "false" SpawnGuts = "false" } cBodyEffectsEvent -1924563994 { Time = 1.500000 Duration = 0.000000 BoneName = "BONE_SPINE" BloodEffectID = 25 UseImpactEffect = "false" SpawnGuts = "false" } cZombieFallToGroundEvent 84271485 { Time = 1.970000 Duration = 0.350000 InAir = "true" } cZombiePushBackEvent 158098453 { Time = 1.970000 Duration = 0.350000 OverrideVel = 0.000000 } cForceRagdollEvent 624449150 { Time = 2.100000 Duration = 0.100000 FullRagdoll = "true" HeadRagdoll = 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"true" ExtraTimeToNotCollideWithActor = 0.000000 } cAudioAnimEvent 688740241 { Time = 0.060000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } } cAnimRef 6193 { File = 577228995 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 1853663763 { Time = 0.000000 Duration = 1.800000 DontSyncAnimTime = "false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cAnimEvent -1141532598 { Time = 1.980000 Duration = 8.000000 } cZombiePushBackEvent 158098453 { Time = 1.400000 Duration = 0.580000 OverrideVel = 0.000000 } cZombieFallToGroundEvent 84271485 { Time = 1.400000 Duration = 0.580000 InAir = "true" } cAudioAnimEvent 1136678477 { Time = 0.020000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionMedium" PlaybackPercentage = 0 } cAudioAnimEvent 1136678478 { Time = 0.750000 Duration = 0.000000 Type = "vocal" AssetName = 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"false" DontClearPartner = "false" DontForceZombiesToIdle = "false" TransitionToWalkWithZombie = "false" ExtraTimeToNotCollideWithActor = 0.000000 } cCollisionInfoChangeEvent 1444383509 { Time = 0.570000 Duration = 0.000000 ResetToDefault = "false" CollideWithStaticProp = "true" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cCollisionInfoChangeEvent 803806784 { Time = 4.000000 Duration = 0.000000 ResetToDefault = "true" CollideWithStaticProp = "false" CollideWithDynamicProp = "false" CollideWithVehicle = "false" CollideWithNPC = "false" CollideWithPlayer = "false" CollideWithZombie = "false" CollideWithBullet = "false" } cSliceLimbEvent 2660605 { Time = 1.750000 Duration = 0.000000 Head = "false" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" Pants = "true" SpawnLimb = "true" DestroyZombie = "false" } cBodyEffectsEvent 81055786 { Time 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BloodEffectID = 27 UseImpactEffect = "false" SpawnGuts = "false" } cExplodeZombieLimbsEvent -2131272680 { Time = 3.250000 Duration = 0.000000 Head = "true" LeftArm = "false" RightArm = "false" LeftLeg = "false" RightLeg = "false" UpperBody = "false" FullBody = "false" ArmRipper = "false" ShatterIfFrozen = "false" } cAudioAnimEvent 425469181 { Time = 0.968000 Duration = 0.000000 Type = "vocal" AssetName = "Grapple" PlaybackPercentage = 0 } cAudioAnimEvent 455186906 { Time = 0.000000 Duration = 0.000000 Type = "vocal" AssetName = "HitReactionHeavy" PlaybackPercentage = 0 } cExplodeZombieLimbsEvent -2131688131 { Time = 3.200000 Duration = 0.000000 Head = "false" LeftArm = "true" RightArm = "true" LeftLeg = "false" RightLeg = "false" UpperBody = "false" FullBody = "false" ArmRipper = "false" ShatterIfFrozen = "false" } cAnimEvent 984278783 { Time = 2.900000 Duration = 8.000000 } } cAnimRef 6201 { File = 533987429 DataRate = 1.000000 Looping = "false" Mirror = "false" cZombieSyncAnimEvent 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